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{{location-infobox
{{redirect|Desert Hill|the course from [[Mario Kart DS]]|[[DS Desert Hills]]}}
|image = World2SMB3.PNG
{{about|Desert Land, the second world in ''[[Super Mario Bros. 3]]|the location in ''[[The Super Mario Bros. Super Show!]]''|[[El Desertland]]}}
|width = 250px
{{world infobox
|greaterloc = [[Mushroom World]]
|image=[[File:Desert Hill map.png]]
|capital =
|game=''[[Super Mario Bros. 3]]''
|ruler = Unnamed [[Mushroom Kings|Mushroom King]]
|levels=9
|inhabitants = [[Boomerang Bros.]], [[Firesnake]]s, [[Angry Sun]]
|before=[[Grass Land|<<]]
|first_appearance = ''[[Super Mario Bros. 3]]'' ([[List of Mario games by date#1998|1988]])
|after=[[Water Land|>>]]
|latest_appearance = ''[[Super Mario All-Stars Limited Edition]]'' ([[List of Mario games by date#2010|2010]])
}}
}}
{{distinguish|Desert Hills}}
{{quote2|You can stomp on your enemies using [[Goomba's Shoe]]. I have enclosed a jewel that protects you.|Princess Toadstool|[[Super Mario Bros. 3]]}}
'''Desert Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 31.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref> (alternatively '''Desert Hill''',<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref> the '''Koopahari Desert''',<ref>''Nintendo Power'' Volume 13, pages 3 & 17-24.</ref> or the '''Desert World'''<ref>''Nintendo Power'' Volume 13, page 9.</ref>) is the second world of ''[[Super Mario Bros. 3]]''. It contains five levels, two [[Boomerang Bro]]thers, one [[Fire Bro]]ther, a [[fortress]], three [[Toad House]]s, two [[Spade Panel]]s, special quicksand and pyramid stages, and a [[castle]] that has been taken over by an [[airship]]. Most of the levels have quicksand or [[Fire Snake|Firesnake]]s. The last [[Recorder|Magic Whistle]] can be acquired by defeating the hidden Fire Brothers level behind a rock in what appears to be the upper-right corner of the map.


{{quote|You can stomp on your enemies using [[Goomba's Shoe]]. I have enclosed a jewel that protects you.|Princess Toadstool}}
Desert Land is home to some of the rarest enemies in the game, including the Fire Brothers, the [[Angry Sun]], and a [[tornado]] (an obstacle that is exclusive to the quicksand level). [[Morton Koopa Jr.]] guards this area and is the boss of Desert Land. The [[kings|king of Desert Land]] is an older bald man, with a white beard and a crown. During the events of the game, he was turned into a spider by Morton; the [[Super Nintendo Entertainment System|SNES]] and [[Game Boy Advance]] versions of ''Super Mario Bros. 3'' see him turned into a [[Hoopster]].


'''Desert Hill'''<ref>''Super Mario Bros. 3'' original North American release, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International version ending</ref> or the '''Koopahari Desert'''<ref>''Nintendo Power Strategy Guide'' for ''Super Mario Bros. 3'', pages 17-24</ref> (alternatively '''Desert Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 31</ref><ref>''Super Mario Bros. 3'' North American revision, PAL NES and worldwide VC distribution ending</ref> ) is the second world of ''[[Super Mario Bros. 3]]''. It contains five levels, two [[Boomerang Bros.]], one [[Fire Bro.]], a fortress, three [[Toad House]]s, two [[Spade Panel]]s, a Mushroom King's palace, and special Desert and Pyramid stages. Most of the levels have quicksand or [[Firesnake]]s. The last Warp Whistle can be acquired by defeating the hidden [[Fire Bros.]] level behind a rock in what appears to be the upper-right corner of the map.
Going by the world map included in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Desert Land is bordered to the south of [[Grass Land]], and is northwest of [[Water Land]].


Desert Hill is home to some of the rarest enemies in the game, including the [[Fire Bro.|Fire Bros.]], the [[Angry Sun]], and [[Tweester]] (an obstacle that is exclusive to the desert level). [[Morton Koopa Jr.]] guards this area and is the boss of Desert Hill.
[[Desert Hills]], a race course in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', is based on this world.
 
Going by the world map included in the GBA remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Desert Hill bordered to the south of [[Grass Land]], and is northwest of [[Sea Side]].
 
[[Desert Hills]], a course in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]'', is based on this world.


In the NES version, early levels of this world have a light blue sky; the later levels have a pink sky.
==Level information==
==Level information==
==={{world|2|1}}===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
[[Image:SMAS 2-1.PNG|right|thumb]]
|-style="background: #ABC;"
The first level of Desert Hill takes place in a sandy area with many [[Brick Block]]s and some metallic constructions filled with coins. The level also introduces the [[Pile Driver Micro-Goomba]], a small [[Goomba]] that disguises itself as block, and the [[Firesnake]], a creature that is ablaze and that can only be defeated with a [[Starman]], [[shell]], or a swipe from [[Raccoon Mario]]'s tail. A [[Warp Pipe]] surrounded by blocks can be found by Raccoon Mario over the first metallic construct. It will lead into a room with a [[P-Switch]] and some [[Silver Coin]]s.
!width="5%"|Level
 
!width="1%"|Preview
There is another secret room in this level with another P-Switch, but nothing else.
!width="20%"|Summary
 
|-
==={{world|2|2}}===
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
[[Image:SMAS 2-2.PNG|left|thumb]]
|[[File:SMAS SMB3 World 2-1 Screenshot.png]]
This level takes place in an area with many quicksand fields and a oasis filled with [[Cheep Cheep]]s. The player should watch out for the [[Venus Fire Trap]]s that live in the quicksand, and if Mario falls in such a sandpit, he should hurry and get out soon or he will be engulfed and lose a [[Extra Life|life]]. The latter, flooded half of the level is traversed by a floating platform. Mario has to jump over the hovering Brick Blocks, or he will be pushed down into the water filled with enemies. A hidden [[P-Block]] can be found in one of the blocks that will turn all the other blocks into coins. If the player manages to collect every coin in the level, a [[White Toad House]] with an [[Anchor]] inside will appear.
|The first level of Desert Land. The level introduces the [[Pile Driver Micro-Goomba]] and the [[Fire Snake|Firesnake]].
 
|-
==={{world|2|fort}}===
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
[[Image:SMAS 2-C1.PNG|right|thumb]]
|[[File:SMAS SMB3 World 2-2 Screenshot.png]]
The fortress of Desert Hill is a building with two stories and several enemies inside. The stage introduces [[Thwomp]]s, big stones that will attempt to crush Mario when he walks underneath them, as well as [[Boo]]s, timid enemies that will only move when Mario's back is turned at them. [[Dry Bones]] also inhabit the first floor of the fortress. The player can gather many extra lives from them by repeatedly jumping on them and using Raccoon Mario's ability to slow his descent to hit them again when they regenerate. After a big room with spiked traps, Mario will encounter [[Boom Boom]], the guardian of the fortress.
|This level takes place in a hilly area with many quicksand fields and an oasis filled with [[Cheep Cheep|Cheep-Cheep]]s.
 
|-
==={{world|2|3}}===
|{{world-link|2|fort|World 2-Fortress}}
[[Image:SMAS 2-3.PNG|left|thumb]]
|[[File:SMAS SMB3 World 2-F Screenshot.png]]
This level is set in an area with some small pyramids composed of blocks and platforms. Many enemies like Firesnakes and Koopa Troopas patrol the areas and there are also some bottomless pits. In the second half of the level, there are block pyramids, guarded by Pile Driver Micro-Goombas that hide between the real blocks and try to launch surprise attacks at Mario. The player has to be careful not to get ambushed. Somewhere over the stage, a P-Switch can be found that turns all Brick Blocks into coins. The level exit is accessed by a Warp Pipe, guarded by two Koopa Troopas.
|The fortress of Desert Land is a building with two stories and several enemies inside. The stage introduces [[Thwomp]]s and [[Boo|“Boo” Diddly]]s.
{{br}}
|-
 
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
==={{world|2|quicksand}}===
|[[File:SMAS SMB3 World 2-3 Screenshot.png]]
[[Image:SMAS 2-QF.PNG|right|thumb]]
|This level is set in an area with some small pyramids composed of blocks and platforms.
The desert is an area filled with quicksand pits, and it is automatically entered once Mario touches the level on the world map. A rare enemy called [[Angry Sun]] resides in this level and will follow the player through the whole level. At the beginning, the Angry Sun hovers at the top-left corner of the screen and remains inactive; however, once the player passes through the [[Tweester]] (which can only be done by jumping while running at full speed), the Angry Sun begins to attack Mario by swooping down, trying to burn him. The player can either avoid the sun's attacks and try to reach the goal or hit a nearby Koopa Troopa and dispatch the sun with its shell. Unlike most levels in ''Super Mario Bros. 3'', the player has 200 seconds to complete this level instead of the usual 300.
|-
{{br}}
|{{world-link|2|desert|World 2-Desert}}
 
|[[File:SMAS SMB3 World 2-D Screenshot.png]]
==={{world|2|4}}===
|An area filled with quicksand pits. The [[Angry Sun]] resides here and will follow the player through the whole level.
[[Image:SMAS 2-4.PNG|left|thumb]]
|-
A level filled with Goombas, Venus Fire Traps, and [[Boomerang Bro.|Boomerang Bros.]] There are two ways to traverse this level. The normal one is to take the bottom path, dealing with all the enemies and eventually reaching the goal. The second one can only be accessed by Raccoon Mario. At the start, the player can take a secret path by gaining enough momentum and flying upwards through a row of Brick Blocks. The secret path is a path filled with coins, and its only enemies are two [[Koopa Paratroopa|Paratroopas]].
|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
{{br}}
|[[File:SMAS SMB3 World 2-4 Screenshot.png]]
 
|A level filled with [[Goomba]]s, [[Fire Piranha Plant|Venus Fire Trap]]s, and [[Boomerang Bro]]thers.
==={{world|2|5}}===
|-
[[Image:SMAS 2-5.PNG|right|thumb]]
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
Another level that takes place in an open desert area. This level introduces the [[Chain Chomp]], a chained, cannonball-like dog on a massive chain that tries to attack Mario within its range. Halfway through the level, a [[Magic Vine]] can be found by smashing a Koopa Shell against some Brick Blocks. The vine leads to a Warp Pipe which gives access to a bonus room with a P-Switch. When reaching the level end, the player should watch out for the Chain Chomp that is positioned beneath the goal.
|[[File:SMAS SMB3 World 2-5 Screenshot.png]]
{{br}}
|Another level that takes place in an open desert area. This level introduces the [[Chain Chomp]].
 
|-
==={{world|2|pyramid}}===
|{{world-link|2|pyramid|World 2-Pyramid}}
[[Image:SMAS 2-P.PNG|left|thumb]]
|[[File:SMAS SMB3 World 2-P Screenshot.png]]
The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with [[Buzzy Beetle]]s. The player has to choose the right path to proceed. Occasionally, a wall of Brick Blocks will hinder Mario's progress. These blocks have to be smashed either by a Buzzy Beetle Shell or Raccoon Mario's tail swipe. Along the way, a Warp pipe that is reachable through an invisible block can be found. The pipe will lead the player to a bonus room and serve as a shortcut through the level. The goal is found at the other end of the pyramid.
|The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with [[Buzzy Beetle]]s.
{{br}}
|-
 
|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
==={{world|2|airship3}}===
|[[File:SMAS SMB3 World 2-A Screenshot.png]]
[[Image:SMAS 2-A2.PNG|right|thumb]]
|The second [[Airship]] level in the game, manned by [[Morton Koopa Jr.]]
In the palace, Mario finds the transformed Mushroom King and a nervous [[Toad (species)|Toad]] who presents Mario with a quest to stop Morton Koopa Jr. Shortly after, Mario boards the [[Airship]] of the [[Koopalings|Koopaling]]. Another level filled with [[Cannonball]]s and [[Bullet Bill]]s has to be traversed. Additionally, an enemy called [[Rocky Wrench]] is introduced, a mole-like creature that throws wrenches at Mario.
|-
 
|World 2-[[File:BoomerangBro-Map-SMB3.png|link=Boomerang Bro]]
[[Image:SMAS 2-A3.PNG|left|thumb]]
|[[File:SMAS SMB3 World 2-E1 Screenshot.png]]
After Mario enters the gray Warp Pipe at the end of the stage, a battle with Morton Koopa Jr. emerges. The Koopaling attacks by jumping and shooting energy blasts from his [[Magic Wand]], just like [[Larry Koopa]] did in the [[Grass Land|previous world]]. After Morton has taken three hits to the head by Mario, he will be defeated and leave the Magic Wand behind, which transforms the King back to his former self.
|Two Boomerang Brothers travel the main area of the map. Both of their arenas feature one Boomerang Brother on a ledge that the player needs to defeat. One will drop a [[Hammer]], whereas the other will drop a [[Music Box]].
{{br}}
|-
|World 2-[[File:FireBro-Map-SMB3.png|link=Fire Bro]]
|[[File:SMAS SMB3 World 2-E2 Screenshot.png]]
|One pair of Fire Brothers move around in the hidden oasis area of the map, accessible by destroying a rock near World 2-4 with a Hammer. Their arena is the same as the Boomerang Brothers' one, though with one Fire Brother at ground level. Defeating the two Fire Brothers will reward the player with the third and final [[Recorder|Magic Whistle]] in the game.
|}


==The Adventures of Super Mario Bros. 3==
==Other appearances==
[[File:DesertLandCartoon.jpg|thumb|Desert Land in ''The Adventures of Super Mario Bros. 3''.]]
===''The Adventures of Super Mario Bros. 3''===
[[File:DesertLandCartoon.jpg|thumb|Desert Land in ''The Adventures of Super Mario Bros. 3'']]
Desert Land (as it was usually called) was the setting of several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.
Desert Land (as it was usually called) was the setting of several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.


'''[[Sneaky Lying Cheating Giant Ninja Koopas]]''': After the Koopalings conquer [[Giant Land]], [[Larry Koopa|Cheatsy]] suggests that the next land they take over should be Desert Land.
'''[[Sneaky Lying Cheating Giant Ninja Koopas]]''': After the Koopalings conquer [[Giant Land]], [[Larry Koopa|Cheatsy]] suggests that the next land they take over should be Desert Land.


'''[[Mind Your Mummy Mommy, Mario]]''': [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] enter the Mushroomkhamen family tomb to steal the sarcophagus of [[Prince Mushroomkhamen]]. The theft awakens [[Queen Mushroomkhamen]], who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from [[Toad's cousin]], and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from [[Bowser's Castle|Kastle Kooopa]], which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.
'''[[Mind Your Mummy Mommy, Mario]]''': The first episode where this world is shown as the title card. [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] enter the Mushroomkhamen family tomb to steal the sarcophagus of [[Prince Mushroomkhamen]]. The theft awakens [[Queen Mushroomkhamen]], who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from [[Toad's cousin]], and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from [[Bowser's Castle|Kastle Koopa]], which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.


'''[[The Beauty of Kootie]]''': While taking a bath in his palace, the [[Sultan]] of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and [[Wendy O. Koopa|Kootie Pie]] working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a [[Magic Wand|wand]] one of the Koopalings dropped to restore the palace back to normal.
'''[[The Beauty of Kootie]]''': The second episode where this world is shown as the title card. While taking a bath in his palace, the [[Sultan]] of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and [[Wendy O. Koopa|Kootie Pie]] working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a [[magic wand|wand]] that one of the Koopalings dropped to restore the palace back to normal.


'''[[Do the Koopa]]''': When Bowser gets ahold of the [[Doom Dancer Music Box]], he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.
'''[[Do the Koopa]]''': When Bowser gets ahold of the [[Doom Dancer Music Box]], he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.


'''[[Crimes R Us]]''': As part of [[Crimewave Clyde]]'s plan to get rid of Mario and Luigi, Cheatsy blackmails a [[Toad (species)|mushroom boy]] in the desert into luring the Mario Bros. into an underground dungeon. Crimewave Clyde and [[Morton Koopa Jr.|Big Mouth Koopa]] lock Mario and Luigi in the dungeon, where they are pursued by a [[Boom Boom]], [[Ptooie]]s, [[Sledge Bro.|Sledge Bros.]] and [[Thwomp]]s. After being double-crossed by the Koopas, Crimewave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.
'''[[Crimes R Us]]''': As part of [[Crime Wave Clyde]]'s plan to get rid of Mario and Luigi, Cheatsy blackmails a [[Toad (species)|mushroom boy]] in the desert into luring the Mario Bros. into an underground dungeon. Crime Wave Clyde and [[Morton Koopa Jr.|Big Mouth Koopa]] lock Mario and Luigi in the dungeon, where they are pursued by a [[Boom Boom]], [[Ptooie]]s, [[Sledge Bro]]thers and [[Thwomp]]s. After being double-crossed by the Koopas, Crime Wave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.


Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.
Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.


'''[[The Venice Menace]]''': While walking through Desert Land, Mario, Luigi Princess Toadstool and Toad are taken by surprise when a [[gondolier]] from [[Venice]] drops out of a pipe. He explains that a sea monster (actually the [[Doomsub]]) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doomsub by warping it to Desert Land, possibly damaging it in the process.
'''[[The Venice Menace]]''': The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a [[gondolier]] from [[Venice]] drops out of a pipe. He explains that a sea monster (actually the [[Doom Sub]]) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.


==Nintendo Comics System==
===''Nintendo Comics System''===
Though never identified by name, the desert featured in the [[Nintendo Comics System]] story ''[[Just Deserts]]'' is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped [[Mushroom King]].
Though never identified by name, the desert featured in the ''[[Nintendo Comics System]]'' story ''[[Just Deserts]]'' is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped [[Mushroom King]].


==Nintendo Adventure Books==
===''Nintendo Adventure Books''===
The Koopahari Desert appears prominently in ''[[Double Trouble]]''; after [[Iggy Koopa]] invents a cloning machine called [[GLOM]], he, [[Bowser]], and [[Wendy O. Koopa]] set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include [[Shy Guy]]s, a nest of [[Firesnake]]s, some [[Dry Bones]], and a single [[Chain Chomp]]. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,<ref><i>All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."</i> - ''Double Trouble'', pages 111-112</ref> which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.
The [[Koopahari Desert]] appears prominently in ''[[Double Trouble (book)|Double Trouble]]''; after [[Iggy Koopa]] invents a cloning machine called [[GLOM]], he, [[Bowser]], and [[Wendy O. Koopa]] set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include [[Shy Guy|Shyguy]]s, a nest of [[Fire Snake|Firesnake]]s, some [[Dry Bones]], and a single [[Chain Chomp]]. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,<ref><i>All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."</i> - ''Double Trouble'', pages 111-112</ref> which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.


After putting on a pair of cursed sneakers secretly given to her by [[Ludwig von Koopa]] for her birthday in ''[[Pipe Down!]]'', [[Princess Peach|Princess Toadstool]] is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to [[Pipe Land|Pipe World]], and enemies they can encounter on the surface include a flock of [[Tweeter]]s and a lone Shy Guy.
After putting on a pair of cursed sneakers secretly given to her by [[Ludwig von Koopa]] for her birthday in ''[[Pipe Down!]]'', [[Princess Peach|Princess Toadstool]] is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to [[Pipe Land|Pipe World]], and enemies they can encounter on the surface include a flock of [[Tweeter]]s and a lone Shy Guy.


==Film==
===''Super Mario Bros.'' film===
The desert appears in the live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, where it makes up most of the barren alternate [[Earth]].
[[File:Koopahari Desert.jpg|thumb|left|The Koopahari Desert depicted in the ''Super Mario Bros.'' film, with [[Dinohattan]] in the distance.]]
[[File:KoopahariTunnel.jpg|thumb|The unfinished tunnel entrance to the Koopahari Desert.]]
The desert appears in the live-action ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film, here called the "Koopahari Desert", where it makes up the majority of the barren, desolate [[Dinohattan]] planet. Escaping [[Koopa's Tower]], [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] steal a police vehicle and lead other police on a chase through the Dinohattan city. They take a tunnel labeled "Koopahari Desert Tunnel" that the vehicle GPS warns the brothers is unfinished. The car shuts down functions and continues driving off the ledge of unfinished road until being caught by a growth of fungus, which is later revealed to be Dinohattan's [[King (film character)|King]].
{{br|left}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Desert_hill.PNG|<center>The oasis is in the shape of a Roman "3", referring to ''[[Super Mario Bros. 3]]'' (as seen in ''[[Super Mario All-Stars]]'')</center>
World2SMB3.png|Desert Land as seen in the original NES version
Image:Desert_Hill.jpg|<center>[[Fire Mario]] in '''Desert Hill'''</center>
SMAS SMB3 World 2 Map.png|Desert Land as seen in ''[[Super Mario All-Stars]]''
Desert Hill SMAS-SMB3 oasis.png|The oasis is in the shape of a Roman "3", referring to ''[[Super Mario Bros. 3]]'' (as seen in ''[[Super Mario All-Stars]]'')
SMA4 Hidden Block.png|{{world|2|pyramid}}
SMB3 World 2-Fire Bro Whistle.png|[[Recorder|Whistle]] in World 2-[[File:FireBro-Map-SMB3.png]]
Desert_Hill.jpg|[[Fire Mario]] in Desert Land
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ワールド2 <span class="explain" title="さばく">砂漠</span><span class="explain" title="くに">国</span><ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 31</ref>
|Jap=ワールド2 {{hover|砂漠|さばく}}{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 31.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo2 Sabaku no Kuni
|JapR=Wārudo2 Sabaku no Kuni
|JapM=World 2: Desert Land<br>(''Desert Hill''<ref>''Super Mario Bros. 3'', ''Super Mario Collection'' and ''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending</ref> in-game)}}
|JapM=World 2: Desert Land (alternatively "Desert Hill"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending.</ref> in-game)
|Spa=Colina Desierta
|SpaM=Desert Hill
|Fre=Colline déserte<br>Pays-désert (Super Mario Bros. 3 instruction booklet)
|FreM=Desert hill<br>Desert-land
|Ger=Land der Wüste
|GerM=Land of Desert / Desert Land
|Rom=Țara deșertului <small>(''The Adventures of Super Mario Bros. 3'')</small>
|RomM=Land of the desert
|Ita=Mondo del Deserto<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 31</ref><br>Il deserto<ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 38</ref><br>Deserto <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small>
|ItaM=Desert World<br>The desert<br>Desert
|PorA=Terra Deserta<ref>''VideoGame'' magazine, issue 8A, p. 10, Editora Sigla, november/1991.</ref>
|PorAM=Desert Land
}}
 
==Media==
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|title1={{FULLPAGENAME}}
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|length1=0:30
|file2=SMAS SMB3 World 2 Map.oga
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==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
{{The Adventures of Super Mario Bros. 3}}
{{TAOSMB3}}
[[Category:Places]]
[[Category:Super Mario Bros. 3|2]]
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Worlds]]
[[Category:Kingdoms]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Wüste]]

Revision as of 17:21, May 1, 2024

"Desert Hill" redirects here. For the course from Mario Kart DS, see DS Desert Hills.
This article is about Desert Land, the second world in Super Mario Bros. 3. For the location in The Super Mario Bros. Super Show!, see El Desertland.
Desert Land
Desert Hill
Game Super Mario Bros. 3
Level(s) 9
<< List of worlds >>

Template:Quote2 Desert Land[1][2] (alternatively Desert Hill,[3] the Koopahari Desert,[4] or the Desert World[5]) is the second world of Super Mario Bros. 3. It contains five levels, two Boomerang Brothers, one Fire Brother, a fortress, three Toad Houses, two Spade Panels, special quicksand and pyramid stages, and a castle that has been taken over by an airship. Most of the levels have quicksand or Firesnakes. The last Magic Whistle can be acquired by defeating the hidden Fire Brothers level behind a rock in what appears to be the upper-right corner of the map.

Desert Land is home to some of the rarest enemies in the game, including the Fire Brothers, the Angry Sun, and a tornado (an obstacle that is exclusive to the quicksand level). Morton Koopa Jr. guards this area and is the boss of Desert Land. The king of Desert Land is an older bald man, with a white beard and a crown. During the events of the game, he was turned into a spider by Morton; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him turned into a Hoopster.

Going by the world map included in Super Mario Advance 4: Super Mario Bros. 3, Desert Land is bordered to the south of Grass Land, and is northwest of Water Land.

Desert Hills, a race course in Mario Kart DS and Mario Kart Wii, is based on this world.

In the NES version, early levels of this world have a light blue sky; the later levels have a pink sky.

Level information

Level Preview Summary
World 2-1 SMAS SMB3 World 2-1 Screenshot.png The first level of Desert Land. The level introduces the Pile Driver Micro-Goomba and the Firesnake.
World 2-2 SMAS SMB3 World 2-2 Screenshot.png This level takes place in a hilly area with many quicksand fields and an oasis filled with Cheep-Cheeps.
World 2-Fortress SMAS SMB3 World 2-F Screenshot.png The fortress of Desert Land is a building with two stories and several enemies inside. The stage introduces Thwomps and “Boo” Diddlys.
World 2-3 SMAS SMB3 World 2-3 Screenshot.png This level is set in an area with some small pyramids composed of blocks and platforms.
World 2-Desert SMAS SMB3 World 2-D Screenshot.png An area filled with quicksand pits. The Angry Sun resides here and will follow the player through the whole level.
World 2-4 SMAS SMB3 World 2-4 Screenshot.png A level filled with Goombas, Venus Fire Traps, and Boomerang Brothers.
World 2-5 SMAS SMB3 World 2-5 Screenshot.png Another level that takes place in an open desert area. This level introduces the Chain Chomp.
World 2-Pyramid SMAS SMB3 World 2-P Screenshot.png The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with Buzzy Beetles.
World 2-Airship SMAS SMB3 World 2-A Screenshot.png The second Airship level in the game, manned by Morton Koopa Jr.
World 2-A map icon for the Boomerang Brother. A Boomerang Brother battle in Desert Hill. Two Boomerang Brothers travel the main area of the map. Both of their arenas feature one Boomerang Brother on a ledge that the player needs to defeat. One will drop a Hammer, whereas the other will drop a Music Box.
World 2-A map icon for the Fire Brother. A Fire Brothers battle in Desert Hill. One pair of Fire Brothers move around in the hidden oasis area of the map, accessible by destroying a rock near World 2-4 with a Hammer. Their arena is the same as the Boomerang Brothers' one, though with one Fire Brother at ground level. Defeating the two Fire Brothers will reward the player with the third and final Magic Whistle in the game.

Other appearances

The Adventures of Super Mario Bros. 3

Desert Land
Desert Land in The Adventures of Super Mario Bros. 3

Desert Land (as it was usually called) was the setting of several episodes of The Adventures of Super Mario Bros. 3. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.

Sneaky Lying Cheating Giant Ninja Koopas: After the Koopalings conquer Giant Land, Cheatsy suggests that the next land they take over should be Desert Land.

Mind Your Mummy Mommy, Mario: The first episode where this world is shown as the title card. Hip and Hop enter the Mushroomkhamen family tomb to steal the sarcophagus of Prince Mushroomkhamen. The theft awakens Queen Mushroomkhamen, who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from Toad's cousin, and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from Kastle Koopa, which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.

The Beauty of Kootie: The second episode where this world is shown as the title card. While taking a bath in his palace, the Sultan of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and Kootie Pie working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a wand that one of the Koopalings dropped to restore the palace back to normal.

Do the Koopa: When Bowser gets ahold of the Doom Dancer Music Box, he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.

Crimes R Us: As part of Crime Wave Clyde's plan to get rid of Mario and Luigi, Cheatsy blackmails a mushroom boy in the desert into luring the Mario Bros. into an underground dungeon. Crime Wave Clyde and Big Mouth Koopa lock Mario and Luigi in the dungeon, where they are pursued by a Boom Boom, Ptooies, Sledge Brothers and Thwomps. After being double-crossed by the Koopas, Crime Wave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.

Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.

The Venice Menace: The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a gondolier from Venice drops out of a pipe. He explains that a sea monster (actually the Doom Sub) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.

Nintendo Comics System

Though never identified by name, the desert featured in the Nintendo Comics System story Just Deserts is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped Mushroom King.

Nintendo Adventure Books

The Koopahari Desert appears prominently in Double Trouble; after Iggy Koopa invents a cloning machine called GLOM, he, Bowser, and Wendy O. Koopa set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include Shyguys, a nest of Firesnakes, some Dry Bones, and a single Chain Chomp. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,[6] which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.

After putting on a pair of cursed sneakers secretly given to her by Ludwig von Koopa for her birthday in Pipe Down!, Princess Toadstool is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to Pipe World, and enemies they can encounter on the surface include a flock of Tweeters and a lone Shy Guy.

Super Mario Bros. film

The Koopahari Desert, with the city of Dinohattan in the background, from the Super Mario Bros. film.
The Koopahari Desert depicted in the Super Mario Bros. film, with Dinohattan in the distance.
Koopahari Desert
The unfinished tunnel entrance to the Koopahari Desert.

The desert appears in the live-action Super Mario Bros. film, here called the "Koopahari Desert", where it makes up the majority of the barren, desolate Dinohattan planet. Escaping Koopa's Tower, Mario and Luigi steal a police vehicle and lead other police on a chase through the Dinohattan city. They take a tunnel labeled "Koopahari Desert Tunnel" that the vehicle GPS warns the brothers is unfinished. The car shuts down functions and continues driving off the ledge of unfinished road until being caught by a growth of fungus, which is later revealed to be Dinohattan's King.

Gallery

Names in other languages

Language Name Meaning
Japanese ワールド2 砂漠[7][8]
Wārudo2 Sabaku no Kuni
World 2: Desert Land (alternatively "Desert Hill"[9] in-game)

French Colline déserte
Pays-désert (Super Mario Bros. 3 instruction booklet)
Desert hill
Desert-land
German Land der Wüste
Land of Desert / Desert Land
Italian Mondo del Deserto[10]
Il deserto[11][12]
Deserto (Super Mario Advance 4: Super Mario Bros. 3)
Desert World
The desert
Desert
Portuguese (NOA) Terra Deserta[13]
Desert Land
Romanian Țara deșertului (The Adventures of Super Mario Bros. 3)
Land of the desert
Spanish Colina Desierta
Desert Hill

Media

Audio.svg Desert Land - BGM
File infoMedia:World 2 Theme Super Mario Bros 3.oga
0:30
Audio.svg Desert Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 2 Map.oga
0:17
Help:MediaHaving trouble playing?

References

  1. ^ Super Mario Bros. 3 English instruction booklet, page 31.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ Nintendo Power Volume 13, pages 3 & 17-24.
  5. ^ Nintendo Power Volume 13, page 9.
  6. ^ All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa." - Double Trouble, pages 111-112
  7. ^ Super Mario Bros. 3 Japanese instruction booklet, page 31.
  8. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  9. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  10. ^ Super Mario Bros. 3 Italian manual, pag. 31
  11. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  12. ^ Super Mario Bros. Enciclopedia, pag. 38
  13. ^ VideoGame magazine, issue 8A, p. 10, Editora Sigla, november/1991.