Ice Land: Difference between revisions

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{{location-infobox
{{distinguish|[[Land of Ice]]|[[GBA Snow Land]]}}
|image=SMB36.PNG
{{world infobox
|width=250px
|image=[[File:SMB36.png|400px]]
|greaterloc=[[Mushroom World]]
|game=''[[Super Mario Bros. 3]]''
|capital=
|levels=14
|ruler=Unnamed [[Kings|King]]
|before=[[Sky Land|<<]]
|inhabitants=[[Spike]]s, [[Buster Beetle]]s
|after=[[Pipe Land|>>]]
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of Mario games by date#1988|1988]])
|latest_appearance=''[[Super Mario All-Stars Limited Edition]]'' ([[List of Mario games by date#2010|2010]])
}}
}}
{{distinguish|Land of Ice}}
{{Quote|Be careful in the ice world. The [[Muncher|creatures trapped in the ice]] will come to life if warmed.|Princess Toadstool|Super Mario Bros. 3}}


'''Ice Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 33</ref><ref>''Super Mario Bros. 3'' North American revision, PAL NES and worldwide VC distribution ending</ref> (alternatively '''Iced Land'''<ref>''Super Mario Bros. 3'' original North American release, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International version ending</ref> or '''Winter Wonderland'''<ref>''Nintendo Power Strategy Guide'' for ''Super Mario Bros. 3'', pages 53-62</ref>) is the sixth world in ''[[Super Mario Bros. 3]]''. It is the largest world in the game, with ten levels, three [[Hammer Bro]]thers, three Fortresses, three [[Spade Panel]]s, two [[Toad's House]]s, and a [[Kings|king's]] palace. As the name implies, it is a frozen wasteland covered with slippery floors and frozen lakes. [[Lemmy Koopa]] takes over this icy kingdom by stealing the royal [[magic wand]] and turning the [[Kings|king]] into a seal (a [[Monty Mole]] in the game's remakes). The map in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' shows that Ice Land is north of [[Dark Land]], and east of [[Pipe Land]].
{{quote2|Be careful in the ice world. The [[Muncher|creatures]] trapped in the [[Ice Block|ice]] will come to life if warmed.|Princess Toadstool|[[Super Mario Bros. 3]]}}
'''Ice Land'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 33.</ref><ref>''Super Mario Bros. 3'' North American re-release and European ending.</ref> (alternatively '''Iced Land''',<ref>''Super Mario Bros. 3'' North American original, ''Super Mario All-Stars'' and ''Super Mario Advance 4: Super Mario Bros. 3'' International ending.</ref> '''Winter Wonderland''',<ref>''Nintendo Power'' Volume 13, pages 3 & 53-62.</ref> the '''Ice World''',<ref>''Nintendo Power'' Volume 13, pages 6, 52, 54 & 60.</ref> or '''Ice Country'''<ref>''Nintendo Power'' Volume 13, page 62.</ref>) is the sixth [[world]] in ''[[Super Mario Bros. 3]]''. It is the largest world in the game, with ten [[level]]s, three [[Hammer Bro]]thers, three [[fortress]]es, three [[Spade Panel]]s, two [[Toad House]]s, and a [[castle]] that has been taken over by an [[airship]]. As the world's name implies, it is a frozen wasteland covered with slippery floors and frozen lakes, with many structures and platforms made of [[Ice Block]]s in various sizes. [[Lemmy Koopa]] takes over this icy kingdom by stealing the royal [[magic wand]] and turning the [[kings|king of Ice Land]] into a seal (a [[Monty Mole]] in the game's remakes). The map in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' shows that Ice Land is north of [[Dark Land]] and east of [[Pipe Land]].
==Level Information==
==={{world|6|1}}===
[[File:6-1SMAS.png|thumb|]]
This stage can give the player trouble with traction, since its floor is covered in ice. This level introduces [[Ptooie]]s, both in pipes and walking in the floor. There is a secret area in the first part of the level, that Mario can only access if he's [[Raccoon Mario]] or [[Tanooki Mario]]; It can be found during the encounter with the first walking Ptooie. In order to reach the secret area, the player must race back and forth on the stretch of land, eventually being able to fly up to a platform of wooden blocks; There is a door on these blocks. Inside, they must duck and slide under the large ice blocks to get to a [[P Switch|Switch Block]]. When the Switch Block is activated, the player must quickly duck and slide out to grab the huge set of blocks-turned-coins below.


If Mario enters the level with the invincibility granted by a [[Super Star|Starman]], he can hit two blocks during the level, that contains two more stars; otherwise they'll simply be coin blocks when hit.
==Level information==
 
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
==={{world|6|2}}===
|-style="background: #ABC;"
[[File:6-2SMAS.png|thumb|left]]
!width="5%"|Level
In the first part of the level, the player must leap on moving clouds to stay balanced. A [[Question Block|? Block]] withholding a power-up can soon be found. The player must then, with the help of some clouds, jump over a few block towers. Soon, a huge tower of wooden blocks will be in sight. The player must leap on the clouds quickly to avoid being squashed. Afterward, two [[Ice Block]]s lie stacked under a 10-Coin block. Two screens later, a [[Warp Pipe|pipe]] will take the player to the exit.
!width="1%"|Preview
 
!width="20%"|Summary
==={{world|6|3}}===
|-
[[File:6-3SMAS.png|thumb|]]
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
The player will once again be in the sky. They can hit the ? Block with a Koopa Shell in the first part of the level. Tiny pits and pillars of ice repeat monotonously like a checkerboard, but the player can run over all gaps without falling. The third [[Koopa Troopa]] in this level is the key to a secret: The player must stomp it, take the shell, and throw it at the nearest block. If done right, the block will expose a [[Beanstalk]], which leads to a secret pipe. Inside, in a [[Giant ? Block]], is a [[Tanooki Suit]] Mario can use to fly up the left side of the room and break all the blocks, leading to a cache of coins. The block all by itself holds ten coins, and the next block holds a 1-Up.
|[[File:SMAS SMB3 World 6-1 Screenshot.png|256px]]
 
|The first level of Ice Land, where the ground is covered in ice and [[Ptooie]]s are introduced.
===Hammer Brother 1===
|-
The arena had ice bricks at the bottom and two rows of seven breakable blocks. Defeating the Hammer Bros. (of which there are two) will net the player with a chest containing a [[Hammer]]. Note that if the player had already met the requirements for the [[Treasure Ship]], the Hammer Brother will be replaced with the aforementioned ship.
|[[World 6-2 (Super Mario Bros. 3)|World 6-2]]
{{br}}
|[[File:SMAS SMB3 World 6-2 Screenshot.png|256px]]
 
|An autoscrolling level with moving cloud platforms.
==={{world|6|fort}} 1===
|-
[[File:6-FSMAS.png|thumb|left]]
|[[World 6-3 (Super Mario Bros. 3)|World 6-3]]
This fortress mainly consists on riding a moving platform. On the moving platform, the player will go up to a room filled hovering with [[Lava Bubble]]s, and will later go down a corridor full of [[Rotodisc]]s and a [[Hot Foot]]. The player must go from the left block to the right block to avoid the Rotodiscs, and the Hot Foot that will fall down as soon as the player turns their back on it. The second room has many Rotodiscs, along with two ? Blocks with power-ups, and when two rows of ? Blocks are spotted, guarded by two Rotodiscs, the one to the farthest left has a [[Super Star|Starman]]. The player will then encounter [[Boom Boom]] once again.
|[[File:SMAS SMB3 World 6-3 Screenshot.png|256px]]
 
|A level made up of small [[Ice Block]] platforms.
==={{world|6|4}}===
|-
[[File:6-4SMAS.png|thumb|]]
|{{world-link|6|fort|World 6-Fortress 1}} 1
In this sky level, the first block seen conceals a [[1-Up Mushroom]]. The player must then ride a platform past a ? Block containing a power-up. They then ride it back and jump just to the right of the ice to reveal a red [[Jump Block]] leading to a [[Coin Heaven]]. If the player does not take the Coin Heaven route, they must leap onto some tightly winding wooden planks until a Switch Block is stomped. The Switch Block will allow the player to maneuver about the twirling platforms a bit easier, and collect a few more coins. The player needs to watch out for [[Fire Chomp]]s about midway through the level.
|[[File:SMAS SMB3 World 6-F1 Screenshot.png|256px]]
 
|The first [[fortress]] level of Ice Land, this level has a platform on a track in the first room.
==={{world|6|5}}===
|-
[[File:6-5SMAS.png|thumb|left]]
|[[World 6-4 (Super Mario Bros. 3)|World 6-4]]
In this stage, every pipe (except for the [[Fire Piranha Plant|Venus Fire Trap]]-occupied one) leads to the same place &ndash; a small room with a power-up. If the player repeats continuously, unlimited power-ups are offered. This is necessary to clear the level, as only Raccoon Mario can pass the objectives (and snag a couple secrets into the bargain). The main level is a stretch of land with [[Buster Beetle]]s and Koopas roaming about, with quite a few Ice Blocks and gaps in the ceiling, in which the exit and some bonuses are located. By flying up the second gap in the ceiling, the player accesses a room that has coins blocked off with blocks, which they can break with their tail. The third leads to a small alcove with two rows of blocks. In the higher, leftmost resides a 1-Up. To exit, Raccoon Mario must grab a Koopa and fly up the second gap from the right, then, at the top, let the shell go to defeat the [[Nipper Plant]]s and break away a path to the exit pipe. 400 seconds are given for this level.
|[[File:SMAS SMB3 World 6-4 Screenshot.png|256px]]
 
|A level with many [[Rotary Lift]]s on Ice Block pillars.
==={{world|6|6}}===
|-
[[File:6-6SMAS.png|thumb|]]
|[[World 6-5 (Super Mario Bros. 3)|World 6-5]]
As the underground part of this level begins, Mario can take the upper route to find a ? Block with a power-up, and a dead end. The player must backtrack to find the right way, take a [[Super Star|Starman]] from the wooden block, and avoid the enemies until Mario comes across a large pool of water. Once again, the player can take the upper route to find a pocket of air, and an invisible block with a 1-Up one block's width from the right wall. In the upper part, embedded in wooden blocks, two ? Blocks, one with a coin and another with a power-up, are stationed. Mario must then continue on, past [[Cheep Cheep]]s, Piranha Plants, and [[Spike]] to the exit pipe.
|[[File:SMAS SMB3 World 6-5 Screenshot.png|256px]]
 
|An underground cove with [[Buster Beetle]]s that requires a flight power-up to finish.
==={{world|6|7}}===
|-
[[File:6-7SMAS.png|thumb|left]]
|[[World 6-6 (Super Mario Bros. 3)|World 6-6]]
If Mario collects all 78 coins in this level (a task only [[Fire Mario]] can fulfill) he will be rewarded with an [[Anchor]]. The first ? Block has a power-up, and the player must continue on, past a [[Fire Chomp]] and several [[Donut Lift]]s, hitting every ? Block, brick, and gathering all coins along the way, until they reach the exit pipe, which they must fall on a lift to reach. Afterward there lies a huge formation of frozen coins only Fire Mario can thaw. The player must start to throw fireballs at the coins, unfreezing each one. If Mario gets all the coins before hitting the goal, he will find a [[White Mushroom House]] on the map, containing an Anchor.
|[[File:SMAS SMB3 World 6-6 Screenshot.png|256px]]
 
|An underground stage that is partly underwater.
===Hammer Brother 2===
|-
The arena had ice bricks at the bottom and two rows of seven breakable blocks. Defeating the Hammer Bros. (of which there are two) will net the player with a chest containing a [[Super Star|Starman]]. Note that if the player had already met the requirements for the [[Treasure Ship]], the Hammer Brother will be replaced with the aforementioned ship.
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
{{br}}
|[[File:SMAS SMB3 World 6-7 Screenshot.png|256px]]
 
|An autoscrolling level with [[Donut Block|Donut Lift]]s.
===Hammer Brother 3===
|-
The arena had ice bricks at the bottom and two rows of seven breakable blocks. Defeating the Hammer Bros. (of which there are two) will net the player with a chest containing a [[Lakitu's Cloud|Jugem's Cloud]]. Note that if the player had already met the requirements for the [[Treasure Ship]], the Hammer Brother will be replaced with the aforementioned ship.
|{{world-link|6|fort|World 6-Fortress 2}} 2
{{br}}
|[[File:SMAS SMB3 World 6-F2 Screenshot.png|256px]]
 
|The second fortress level made up of Ice Blocks and several sliding [[Thwomp]]s.
==={{world|6|fort}} 2===
|-
[[File:6-F2SMAS.png|thumb|]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
This Fortress is made of blocks of slippery ice. The player is forced to duck and slide on occasion, as the side-sliding Thwomps skid back and forth. Other enemies in this fortress are [[Boo]]s and [[Roto-disc]]s. All the ? Blocks in the fortress contain power-ups, and there are no secret rooms. The door at the end leads to Boom Boom. The Boom Boom battle room is made out of slippery ice cubes, like the rest of the fortress.
|[[File:SMAS SMB3 World 6-8 Screenshot.png]]
 
|A long grassy level with many hills, [[Spike]]s, [[Nipper Plant|Walking Piranha]]s, and [[Buster Beetle]]s.
==={{world|6|8}}===
|-
[[File:6-8SMAS.png|thumb|left]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
[[File:SMB3_6-8.png|thumb|right]]
|[[File:SMAS SMB3 World 6-9 Screenshot.png]]
This level has more spring-like weather, but there are many Ice Blocks that come in handy to the player; however, they are also handy for the Buster Beetles who use them as weapons. It is possible to earn 1-ups on this stage. At the beginning, the player can pick up an Koopa shell, and throw it into the Nipper Plants to the right and follow the shell to earn 1-ups. When the player comes to a formation shaped like an H, he or she can stand on the right side of the formation and jump to hit a concealed block with a 1-Up. Immediately after a [[Nipper Plant]] encounter, a Switch Block can be discovered under a block that's currently blocked by ice, but the player can pick up the frozen brick and fling it away, then duck and slide under to expose it. Then, Raccoon Mario can fly up to a large mass of coins that used to be blocks. To the right is the goal.
|Another underwater cavern stage.
 
|-
==={{world|6|9}}===
|[[World 6-10]]
[[File:6-9SMAS.png|thumb|]]
|[[File:SMAS SMB3 World 6-10 Screenshot.png]]
To quickly complete this level, the player can use a [[P-Wing]] to fly right over the huge pile of ice blocks, on top of which is a 1-Up. Then, if the player wishes, he or she may run right to the goal. If Mario does not have the P-Wing, he must dive deep into the murky depths. Taking the top route after the [[Blooper Nanny]], the player can find a Jump Block with a power up. After the [[Big Bertha]], the player can take the lower route, leading to a pipe; this pipe takes the player to a room with a block containing three 1-Ups! After coming out, the player must take the top route to get to an area with a lot of Munchers. By a pipe is a block with a Switch Block in it, the player must expose an invisible block on the wall beside it to reach it, though. When stomped, it will turn all the [[Muncher]]s into coins, allowing for safe passage. The pipe above a Venus Fire Trap leads to the exit, and out of the freezing water.
|A long ice level with many [[Frozen Coin|frozen coin]]s and [[White Block]]s.
 
|-
==={{world|6|10}}===
|{{world-link|6|fort|World 6-Fortress 3}} 3
[[File:6-10SMAS.png|thumb|left]]
|[[File:SMAS SMB3 World 6-F3 Screenshot.png]]
At the huge tower of bricks, the player must remove the two Ice Blocks under the two standalone bricks, then hit the right brick to grow a Beanstalk. After climbing up, hitting the block to the far left on the ice platform yields a Switch Block. If the player stomps it, several coins are instantly produced and the Munchers will also become coins. If the player has fire power, they can turn the frozen Munchers into more coins and enter a pipe for a [[Hammer Suit]]. Afterward, there are some frozen Munchers and Coins that Fire Mario can access. There are several frozen coins, so Mario can earn quite a few 1-Ups.
|The third fortress level, made up of many [[Conveyor Belt]]s and [[Stretch]]es.
 
|-
==={{world|6|fortress}} 3===
|{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}}
[[File:6-F3SMAS.png|thumb|]]
|[[File:SMAS SMB3 World 6-A Screenshot.png]]
This short, but brutal castle has [[Boo]]s and [[Stretch (Boo)|Stretch]]es patrolling the icy corridors, and the conveyor belts prove to be strong obstacles as well. In the second part, the player must ward off the Boos until the door comes low enough for them to enter. Once again, the player must battle Boom Boom.
|[[Lemmy Koopa]]'s [[Airship]], containing [[Bolt Lift]]s and uneven platforms.
 
|-
==={{world|6|airship3}}===
|World 6-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
[[File:6-ASMAS.png|thumb|left]]
|[[File:SMAS SMB3 World 6-E1 Screenshot.png]]
The player must maneuver on [[Bolt Lift]]s and [[Rocket Engine]]s. In the battle with Lemmy, he will throw circus balls that bounce around, much like [[Wendy O. Koopa]], but they can be jumped on.
|Three sets of Hammer Brothers traverse the map. Each of them have two rows of seven [[Brick Block|brick]]s and a floor made of ice. The first set will give up a [[Hammer]] when defeated, the second set will drop a [[Super Star|Starman]], and the third set will leave behind a [[Lakitu's Cloud]]. If the player meets the requirements for the [[Treasure Ship]], a Hammer Brother will be replaced with that ship.
{{br}}
|}


==''The Adventures of Super Mario Bros. 3''==  
==''The Adventures of Super Mario Bros. 3''==  
[[File:IcedLandCartoon.jpg|thumb|Icy kingdom in ''The Adventures of Super Mario Bros. 3''.]]
[[File:IcedLandCartoon.jpg|thumb|Ice Land as it appears in ''The Adventures of Super Mario Bros. 3''.]]
In ''[[The Adventures of Super Mario Bros. 3]]'', an unnamed kingdom (presumed to be Ice Land given the obvious similarity) only appeared in the episode "[[Life's Ruff]]", where it had a different ruler named [[King Windbag]]. He bullied his servants and never said "please", but when [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] came, they stole his wand and turned him and Luigi into dogs and harassed them for a bit, but were eventually defeated and returned to [[Dark Land]].
In ''[[The Adventures of Super Mario Bros. 3]]'', Ice Land, though never referred to as such, only appeared in the episode "[[Life's Ruff]]" (which is the only episode where this world is shown as the title card), where it had a different ruler named [[King Windbag]]. He bullied his servants and never said "please", but when [[Lemmy Koopa|Hip]] and [[Iggy Koopa|Hop]] came, they stole his wand and turned him and Luigi into dogs and harassed them for a bit, but were eventually defeated and returned to [[Dark Land]]. The castle is depicted with igloos around it.


==''Super Mario World'' television series==
==''Super Mario World'' television series==
Ice Land appeared in the first episode of [[Super Mario World (television series)|''Super Mario World'' television series]], "[[Fire Sale]]", where it is depicted to be in close proximity of [[Dinosaur Land|Dinosaur World]]. Here, it is under the control of [[Wendy O. Koopa|Kootie Pie]], who had stolen [[Mama Fireplant]] to make it warmer. Unfortunately, Ice Land started to melt because of the heat, but the Mario Bros., [[Princess Peach|Princess Toadstool]], and [[Yoshi]] soon saved Mama Fireplant and Ice Land.
An icy tundra, referred to as "Ice Land", appears in the first episode of the ''[[Super Mario World (television series)|Super Mario World]]'' television series, "[[Fire Sale]]". Here, it is under the control of [[Wendy O. Koopa|Kootie Pie]], who had stolen [[Mama Fireplant]] to make it warmer. However, Ice Land began to melt because of the heat, and [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Yoshi]] arrived to save both Mama Fireplant and Ice Land.
{{br}}
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Iced Land NES.png|'''Ice Land''' in the NES version.
Iced Land NES.png|Ice Land as seen in the original NES version
File:BSXWorld6.png|'''World 6''' as seen in ''[[BS Super Mario Collection]]''.
SMAS SMB3 World 6 Map.png|Ice Land as seen in ''[[Super Mario All-Stars]]''
File:Iced_Land.jpg|[[Tanooki Mario]] in '''Ice Land'''.
BSXWorld6.png|World 6 as seen in ''[[BS Super Mario Collection]]''
Iced_Land.jpg|[[Tanooki Mario]] in Ice Land
</gallery>
</gallery>
==Music==
{{media table
|file1=World 6 Theme Super Mario Bros 3.oga
|title1={{FULLPAGENAME}}
|description1=BGM
|length1=0:30
|file2=SMAS SMB3 World 6 Map.oga
|title2={{FULLPAGENAME}}
|description2=BGM (''Super Mario All-Stars'' version)
|length2=0:26
}}
An arrangement of Ice Land's map theme, "Slowly, Slowly", plays in ''[[Mario Party]]'' during the [[Pedal Power]] and [[Ghost Guess]] minigames. A more faithful arrangement plays whenever Mario receives anonymous e-mails in ''[[Paper Mario: The Thousand-Year Door]]''. The map theme's melody is incorporated in ''[[Super Smash Bros. Ultimate]]'' into the "Fortress Boss - Super Mario Bros. 3" arrangement alongside the map theme for [[Dark Land]] and the titular Fortress Boss theme.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ワールド6 <span class="explain" title="こおり">氷</span><span class="explain" title="くに">国</span><ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 33</ref>
|Jap=ワールド6 {{hover|氷|こおり}}{{hover|国|くに}}<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 33.</ref><ref>''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending (in kana).</ref>
|JapR=Wārudo6 Kōri no Kuni
|JapR=Wārudo6 Kōri no Kuni
|JapM=World 6: Ice(d) Land<br>(''Iced Land''<ref>''Super Mario Bros. 3'', ''Super Mario Collection'' and ''Super Mario Advance 4: Super Mario 3 + Mario Bros.'' Japanese ending</ref> in-game)}}
|JapM=World 6: Ice Land (alternatively "Iced Land"<ref>''Super Mario Bros. 3'' and ''Super Mario Collection'' Japanese ending.</ref> in-game)
|Spa=Tierra Congelada
|SpaM=Frozen Land
|Fre=Pays glace<br>Pays-gel (Super Mario Bros. 3 instruction booklet)
|FreM=Ice land<br>Freeze-land
|Ita=Mondo del Ghiacci<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 33</ref><ref>''Club Nintendo'' (Italy) Volume 3 - 1991 Issue 6, page 18.</ref><br>Terra di Ghiaccio <small>(''Super Mario Advance 4: Super Mario Bros. 3'')</small><br>La terra di ghiaccio<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 39</ref>
|ItaM=Ice World<br>Ice Land<br>The ice land
|Ger=Eisigland
|GerM=Icyland
|Rom=Ținutul înghețat <small>(''Super Mario World'' television series)</small>
|RomM=Frozen land
|PorA=Terra Gelada<ref>''VideoGame'' magazine, issue 8A, p. 13, Editora Sigla, november/1991.</ref>
|PorAM=Iced Land
}}


==Trivia==
==Trivia==
*The overworld theme from this world plays whenever [[Jolene]] (going by the name of X) e-mails Mario in ''[[Paper Mario: The Thousand-Year Door]]''.
*This is the only world of the game that is possible to go backwards from using a [[Recorder|Magic Whistle]], as using it in the sixth world will allow one to return to the fifth. However, in Worlds 5 and 8, using it can cause one to return to the current world.
**It also appears in ''[[Mario Party]]'' during the [[Pedal Power]] and [[Ghost Guess]] mini-games.
*In ''Super Mario Advance 4: Super Mario Bros. 3'', the path to the second Toad House is altered so that it is accessible at the fork after World 6-4 instead of only accessible through World 6-5.
*In World 6-4, a [[Wikipedia:Cross|Christianity cross]] made of [[Brick Block]]s appears in the sky. To reach the cross, [[Mario]] or [[Luigi]] must fly up there in [[Raccoon Mario|Raccoon form]].
*This is the only world of the game that is possible to back using a [[Warp Whistle]]. It's possible to back from sixth to fifth world. However, in worlds 5 and 8, it's possible to go for the same place.


==References==
==References==
<references/>
<references/>
{{SMB3 levels}}
{{SMB3}}
{{SMB3}}
{{TAoSMB3}}
{{TAOSMB3}}
{{Super Mario World TV}}
{{SMW TV}}
[[Category:Places]]
[[Category:Super Mario Bros. 3|6]]
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Worlds]]
[[Category:Kingdoms]]
[[Category:Kingdoms]]
[[Category:Super Mario Bros. 3 worlds]]
[[Category:Super Mario World (television series)]]
[[Category:The Adventures of Super Mario Bros. 3 locations]]
[[de:Eisigland]]
[[de:Eisigland]]

Revision as of 17:03, May 1, 2024

Not to be confused with Land of Ice or GBA Snow Land.
Ice Land
Iced Land
Game Super Mario Bros. 3
Level(s) 14
<< List of worlds >>

Template:Quote2 Ice Land[1][2] (alternatively Iced Land,[3] Winter Wonderland,[4] the Ice World,[5] or Ice Country[6]) is the sixth world in Super Mario Bros. 3. It is the largest world in the game, with ten levels, three Hammer Brothers, three fortresses, three Spade Panels, two Toad Houses, and a castle that has been taken over by an airship. As the world's name implies, it is a frozen wasteland covered with slippery floors and frozen lakes, with many structures and platforms made of Ice Blocks in various sizes. Lemmy Koopa takes over this icy kingdom by stealing the royal magic wand and turning the king of Ice Land into a seal (a Monty Mole in the game's remakes). The map in Super Mario Advance 4: Super Mario Bros. 3 shows that Ice Land is north of Dark Land and east of Pipe Land.

Level information

Level Preview Summary
World 6-1 SMAS SMB3 World 6-1 Screenshot.png The first level of Ice Land, where the ground is covered in ice and Ptooies are introduced.
World 6-2 SMAS SMB3 World 6-2 Screenshot.png An autoscrolling level with moving cloud platforms.
World 6-3 SMAS SMB3 World 6-3 Screenshot.png A level made up of small Ice Block platforms.
World 6-Fortress 1 SMAS SMB3 World 6-F1 Screenshot.png The first fortress level of Ice Land, this level has a platform on a track in the first room.
World 6-4 SMAS SMB3 World 6-4 Screenshot.png A level with many Rotary Lifts on Ice Block pillars.
World 6-5 SMAS SMB3 World 6-5 Screenshot.png An underground cove with Buster Beetles that requires a flight power-up to finish.
World 6-6 SMAS SMB3 World 6-6 Screenshot.png An underground stage that is partly underwater.
World 6-7 SMAS SMB3 World 6-7 Screenshot.png An autoscrolling level with Donut Lifts.
World 6-Fortress 2 SMAS SMB3 World 6-F2 Screenshot.png The second fortress level made up of Ice Blocks and several sliding Thwomps.
World 6-8 SMAS SMB3 World 6-8 Screenshot.png A long grassy level with many hills, Spikes, Walking Piranhas, and Buster Beetles.
World 6-9 SMAS SMB3 World 6-9 Screenshot.png Another underwater cavern stage.
World 6-10 SMAS SMB3 World 6-10 Screenshot.png A long ice level with many frozen coins and White Blocks.
World 6-Fortress 3 SMAS SMB3 World 6-F3 Screenshot.png The third fortress level, made up of many Conveyor Belts and Stretches.
World 6-Airship SMAS SMB3 World 6-A Screenshot.png Lemmy Koopa's Airship, containing Bolt Lifts and uneven platforms.
World 6-A map icon for the Hammer Bro. A Hammer Brothers battle in Iced Land. Three sets of Hammer Brothers traverse the map. Each of them have two rows of seven bricks and a floor made of ice. The first set will give up a Hammer when defeated, the second set will drop a Starman, and the third set will leave behind a Lakitu's Cloud. If the player meets the requirements for the Treasure Ship, a Hammer Brother will be replaced with that ship.

The Adventures of Super Mario Bros. 3

Ice Land
Ice Land as it appears in The Adventures of Super Mario Bros. 3.

In The Adventures of Super Mario Bros. 3, Ice Land, though never referred to as such, only appeared in the episode "Life's Ruff" (which is the only episode where this world is shown as the title card), where it had a different ruler named King Windbag. He bullied his servants and never said "please", but when Hip and Hop came, they stole his wand and turned him and Luigi into dogs and harassed them for a bit, but were eventually defeated and returned to Dark Land. The castle is depicted with igloos around it.

Super Mario World television series

An icy tundra, referred to as "Ice Land", appears in the first episode of the Super Mario World television series, "Fire Sale". Here, it is under the control of Kootie Pie, who had stolen Mama Fireplant to make it warmer. However, Ice Land began to melt because of the heat, and Mario, Luigi, Princess Toadstool, and Yoshi arrived to save both Mama Fireplant and Ice Land.

Gallery

Music

Audio.svg Ice Land - BGM
File infoMedia:World 6 Theme Super Mario Bros 3.oga
0:30
Audio.svg Ice Land - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 6 Map.oga
0:26
Help:MediaHaving trouble playing?

An arrangement of Ice Land's map theme, "Slowly, Slowly", plays in Mario Party during the Pedal Power and Ghost Guess minigames. A more faithful arrangement plays whenever Mario receives anonymous e-mails in Paper Mario: The Thousand-Year Door. The map theme's melody is incorporated in Super Smash Bros. Ultimate into the "Fortress Boss - Super Mario Bros. 3" arrangement alongside the map theme for Dark Land and the titular Fortress Boss theme.

Names in other languages

Language Name Meaning
Japanese ワールド6 [7][8]
Wārudo6 Kōri no Kuni
World 6: Ice Land (alternatively "Iced Land"[9] in-game)

French Pays glace
Pays-gel (Super Mario Bros. 3 instruction booklet)
Ice land
Freeze-land
German Eisigland
Icyland
Italian Mondo del Ghiacci[10][11]
Terra di Ghiaccio (Super Mario Advance 4: Super Mario Bros. 3)
La terra di ghiaccio[12]
Ice World
Ice Land
The ice land
Portuguese (NOA) Terra Gelada[13]
Iced Land
Romanian Ținutul înghețat (Super Mario World television series)
Frozen land
Spanish Tierra Congelada
Frozen Land

Trivia

  • This is the only world of the game that is possible to go backwards from using a Magic Whistle, as using it in the sixth world will allow one to return to the fifth. However, in Worlds 5 and 8, using it can cause one to return to the current world.
  • In Super Mario Advance 4: Super Mario Bros. 3, the path to the second Toad House is altered so that it is accessible at the fork after World 6-4 instead of only accessible through World 6-5.

References

  1. ^ Super Mario Bros. 3 English instruction booklet, page 33.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ Nintendo Power Volume 13, pages 3 & 53-62.
  5. ^ Nintendo Power Volume 13, pages 6, 52, 54 & 60.
  6. ^ Nintendo Power Volume 13, page 62.
  7. ^ Super Mario Bros. 3 Japanese instruction booklet, page 33.
  8. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  9. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  10. ^ Super Mario Bros. 3 Italian manual, pag. 33
  11. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 18.
  12. ^ Super Mario Bros. Enciclopedia, pag. 39
  13. ^ VideoGame magazine, issue 8A, p. 13, Editora Sigla, november/1991.