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|ttyd=Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you jump on one enemy until you miss an Action Command. | |ttyd=Wear this to use Power Bounce. 3 FP are required to use this attack, which lets you jump on one enemy until you miss an Action Command. | ||
}} | }} | ||
[[File:PM Power Bounce obtained.png|thumb | [[File:PM Power Bounce obtained.png|thumb|[[Mario]] obtaining the Power Bounce badge in ''[[Paper Mario]]'']] | ||
{{distinguish|Power Jump}} | {{distinguish|Power Jump}} | ||
'''Power Bounce''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is at the [[Koopa Bros. Fortress]]' entrance, inside a jail cell accessed by using [[Bombette]]. It is also accessible through an opening in the back of the jail. In ''Paper Mario: The Thousand-Year Door'', it is found | '''Power Bounce''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is at the [[Koopa Bros. Fortress]]' entrance, inside a jail cell accessed by using [[Bombette]]. It is also accessible through an opening in the back of the jail. In ''Paper Mario: The Thousand-Year Door'', it is found in the first area of [[Hooktail Castle]], inside a red [[? Block]]. If [[Mario]] equips this badge, he is able to use the Power Bounce [[jump]] move at the cost of three [[Flower Point|FP]]. By timing the [[Action Command]]s correctly, [[Mario]] is able to continuously jump on a single enemy until the Action Command is failed. The first jump does the normal damage of a jump, and every subsequent jump does one less damage until every attack only deals one damage. After every bounce, the action becomes a little faster and the timing needs to be more precise as a result. The [[All or Nothing]], [[Power Plus (badge)|Power Plus]], [[Mega Rush]], [[Power Rush]], and [[P-Up, D-Down]] badges increase the first jump's damage and subsequently all further damage. Some bosses and stronger enemies have a bounce cap in which the game automatically stops Mario's Power Bounce.<ref>A complete listing of Power Bounce caps for every enemy and boss, found by jdaster64, can be found [https://docs.google.com/spreadsheets/d/1g-TeiXy2Yda_fwBaDLBw2hAgMugZpAv6saZsHW8h2d4/edit#gid=0 here]</ref> Auto-Caps have a slightly different animation than missing an Action Command in the first ''Paper Mario'' game, and do not count as a missed Action Command when using the All or Nothing badge. The badge [[Dodge Master]] decreases the chance that the player becomes Auto-Capped. | ||
==[[Merluvlee]]'s prediction in ''Paper Mario''== | ==[[Merluvlee]]'s prediction in ''Paper Mario''== | ||
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|JapR={{nowrap|Renzoku Janpu}} | |JapR={{nowrap|Renzoku Janpu}} | ||
|JapM=Continuous Jump | |JapM=Continuous Jump | ||
|Chi=连续弹跳勋章 | |Chi=连续弹跳勋章 | ||
|ChiR=Liánxù Tántiào Xūnzhāng | |ChiR=Liánxù Tántiào Xūnzhāng | ||
|ChiM=Continuous Jump Badge | |ChiM=Continuous Jump Badge | ||
|Dut=Krachtsprong<ref>Nintendo Nederland (April 25, 2024). [https://youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)]. ''Youtube''. Retrieved May 1, 2024.</ref> | |||
|DutM=Strength jump | |||
|Fre=Super Rebond | |||
|FreM=Super Bounce | |||
|Ger=Power-Dauz (Power Hüpfer as in-battle command) | |||
|GerM=Power "Dauz" (Power Bounce) | |||
|Ita=Salto Turbine | |||
|ItaM=Whirl Jump | |||
|Spa=Rebote Potente<br>Rebote potente<small> (''The Thousand-Year Door'' remake)</small> | |||
|SpaM=Powerful Bounce<br>Powerful bounce | |||
}} | }} | ||
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