Super Mario Bros. 2: Difference between revisions

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{{FA}}
{{FA}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{redirect|SMB2|the power-ups in ''[[Super Mario Maker 2]]''|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
{{game infobox
{{game infobox
|image=[[File:SMB2 Boxart.png|230px]]
|image=[[File:SMB2 Boxart.png|230px]]
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''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
==Story==
==Story==
'''Story from the instruction booklet'''
'''Story from the instruction booklet'''
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Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
===Controls===
===Controls===
;NES
{|class="wikitable"style="text-align:center"
*{{button|nes|A}} - Jump, accept
|-
*{{button|nes|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
!Action(s)
*{{button|nes|start}} - Pause the game, confirm menu option
!NES
*{{button|nes|select}} - Select option after a [[Game Over]]
!Wii Remote
*{{button|nes|Pad}} (left/right) - Select character, move character
!Wii Classic Controller
*{{button|nes|Pad}} (up) - Enter doors and other openings, climb up vine
!GameCube Controller
*{{button|nes|Pad}} (down) - [[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
!Nintendo 3DS
;Wii Remote
!Wii U GamePad / Pro Controller (Default)
*{{button|wii|2}} - Jump, accept
!Nintendo Switch Dual Joy-Con / Pro Controller (Default)
*{{button|wii|1}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
!Nintendo Switch Single Joy-Con (Default)
*{{button|Wii|+}} - Pause the game, confirm menu option
|-
*{{button|wii|-}} - Select option after a Game Over
|Jump, accept
*{{button|wii|Pad}} (left/right) - Select character, move character
|{{button|nes|A}}
*{{button|wii|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|2}}
*{{button|wii|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|cca}} or {{button|wii|ccx}}
;Wii Classic Controller
|{{button|gcn|A}} or {{button|gcn|X}}
*{{button|wii|cca}} or {{button|wii|ccx}} - Jump, accept
|{{button|3ds|A}} or {{button|3ds|X}}
*{{button|wii|ccb}} or {{button|wii|ccy}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|wiiu|A}} or {{button|wiiu|X}}
*{{button|Wii|+}} - Pause the game, confirm menu option
|{{button|switch|A}} or {{button|switch|X}}
*{{button|wii|-}} - Select option after a Game Over
|{{button|switch|jc-right}}
*{{button|wii|Pad}} or {{button|wii|ccstickL}} (left/right) - Select character, move character
|-
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (up) - Enter doors and other openings, climb up vine
|Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|nes|B}}
;GameCube Controller
|{{button|wii|1}}
*{{button|gcn|A}} or {{button|gcn|X}} - Jump, accept
|{{button|wii|ccb}} or {{button|wii|ccy}}
*{{button|gcn|B}} or {{button|gcn|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|gcn|B}} or {{button|gcn|Y}}
*{{button|gcn|start}} - Pause the game, confirm menu option
|{{button|3ds|B}} or {{button|3ds|Y}}
*{{button|gcn|Y}} - Select option after a Game Over
|{{button|wiiu|B}} or {{button|wiiu|Y}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right) - Select character, move character
|{{button|switch|B}} or {{button|switch|Y}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|-
;Nintendo 3DS
|Pause the game, confirm menu option
*{{button|3ds|A}} or {{button|3ds|X}} - Jump, accept
|{{button|nes|start}}
*{{button|3ds|B}} or {{button|3ds|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|Wii|+}}
*{{button|3ds|start}} - Pause the game, confirm menu option
|{{button|Wii|+}}
*{{button|3ds|select}} - Select option after a Game Over
|{{button|gcn|start}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (left/right) - Select character, move character
|{{button|3ds|start}}  
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|wiiu|Plus}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|switch|Plus}}
;Wii U GamePad / Pro Controller (Default)
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
*{{button|wiiu|A}} or {{button|wiiu|X}} - Jump, accept
|-
*{{button|wiiu|B}} or {{button|wiiu|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|Select option after a [[Game Over]]
*{{button|wiiu|Plus}} - Pause the game, confirm menu option
|{{button|nes|select}}
*{{button|wiiu|Minus}} - Select option after a Game Over
|{{button|wii|-}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (left/right) - Select character, move character
|{{button|wii|-}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|gcn|Y}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|3ds|select}}
;Nintendo Switch Dual Joy-Con / Pro Controller (Default)
|{{button|wiiu|Minus}}
*{{button|switch|A}} or {{button|switch|X}} - Jump, accept
|{{button|switch|Minus}}
*{{button|switch|B}} or {{button|switch|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
*{{button|switch|Plus}} - Pause the game, confirm menu option
|-
*{{button|switch|Minus}} - Select option after a Game Over
|Select character, move character
*{{button|switch|leftstick}} (left/right) - Select character, move character
|{{button|nes|Pad}} (left/right)
*{{button|switch|leftstick}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|Padleftright}}
*{{button|switch|leftstick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
;Nintendo Switch Single Joy-Con (Default)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
*{{button|switch|jc-right}} - Jump, accept
|{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
*{{button|switch|jc-bottom}} or {{button|switch|jc-top}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
*{{button|switch|PlusMinus}} + {{button|switch|SR}} - Pause the game, confirm menu option
|{{button|switch|leftstick}} (left/right)
*{{button|switch|PlusMinus}} + {{button|switch|SL}} - Select option after a Game Over
|{{button|switch|stick}} (left/right)
*{{button|switch|stick}} (left/right) - Select character, move character
|-
*{{button|switch|stick}} (up) - Enter doors and other openings, climb up vine
|Enter doors and other openings, climb up vine
*{{button|switch|stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|nes|Pad}} (up)
|{{button|wii|Padup}}
|{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
|{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
|{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
|{{button|switch|leftstick}} (up)
|{{button|switch|stick}} (up)
|-
|[[Crouch]] ([[Charge jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
|{{button|nes|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
|{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
|{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
|{{button|switch|leftstick}} (down)
|{{button|switch|stick}} (down)
|}


==Characters==
==Characters==
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|-
|-
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on them and even pick them up and throw them.
|Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them.
|-
|-
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
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|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|When players collect this item, they receive an extra life.
|When players collect this item, they receive an extra life.
|-
|align="center"|[[Beanstalk]], [[Chain (object)|Chain]], and [[Ladder]]<br>[[File:Super Mario Bros 2 Beanstalk.png]][[File:Super Mario Bros 2 Chain.png]][[File:Super Mario Bros 2 Ladder.png]]
|Can be climbed to safely reach higher or lower locations.
|-
|-
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
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|-
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|Grass
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|[[World 1-1 (Super Mario Bros. 2)|1]]
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
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|-
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|Desert
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|[[World 2-1 (Super Mario Bros. 2)|1]]
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
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|-
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|Waterfall/Caves
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|[[World 3-1 (Super Mario Bros. 2)|1]]
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
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|-
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|Ice/Snow
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|[[World 4-1 (Super Mario Bros. 2)|1]]
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
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|-
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|Night
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|[[World 5-1 (Super Mario Bros. 2)|1]]
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
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|-
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|Desert
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|[[World 6-1 (Super Mario Bros. 2)|1]]
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
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|-
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|Sky
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|[[World 7-1 (Super Mario Bros. 2)|1]]
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
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==Glitches==
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
{{main|List of Super Mario Bros. 2 glitches}}
===Jar-entering glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
===Disappearing Mushroom Blocks===
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


==Critical reception==
==Critical reception==
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==Trivia==
==Trivia==
*If the player takes the shortest route possible, the only bosses the player needs to fight are [[Birdo]], [[Tryclyde]] ([[Mouser]] in ''[[Super Mario Advance]]''), [[Mask Gate]], and [[Wart]].<ref>[https://www.youtube.com/watch?v=0UfDvWgJSnI]</ref>
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
Anonymous user