Rotating bar: Difference between revisions

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{{conjecture}}
{{item infobox
[[File:Rotating set of bars.png|thumb|Rotating bars]]
|image=[[File:SM64 Asset Model Rotating Bar.png|200x200px]]<br>Model from ''Super Mario 64''
'''Rotating bars''' are objects that appear in the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] sub-area of the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''. They appear as sets of four [[Bar (Super Mario Odyssey)|red bars]], attached to each end of a metal cross. Rotating bars move on their own every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them.
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
'''Rotating bars'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo of America]]|date=1996|page=113}}</ref> are thin [[platform]]s in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They are found only in [[Tick Tock Clock]], where they are fastened to the walls near the player character's starting position. Eight [[Red Coin]]s are scattered among the rotating bars, making them necessary to navigate for the mission [[Stop Time for Red Coins]].


{{SMO}}
Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the [[painting|clock face]] used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor.
[[Category:Super Mario Odyssey objects]]
==Gallery==
<gallery>
Stop Time for Red Coins SM64.png|''[[Super Mario 64]]''
SM64DS Tick-Tock Clock.png|''[[Super Mario 64 DS]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=回転シーソー<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=91}}</ref>
|JapR=Kaiten Shīnsō
|JapM=Rotating Seesaw
}}
 
==References==
{{NIWA|Ukikipedia=Spinner}}
<references/>
 
{{SM64}}
[[Category:Platforms]]
[[Category:Super Mario 64 objects]]

Latest revision as of 10:09, April 23, 2024

Rotating bar
Model of a rotating bar from Super Mario 64.
Model from Super Mario 64
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)

Rotating bars[1] are thin platforms in Super Mario 64 and Super Mario 64 DS. They are found only in Tick Tock Clock, where they are fastened to the walls near the player character's starting position. Eight Red Coins are scattered among the rotating bars, making them necessary to navigate for the mission Stop Time for Red Coins.

Rotating bars are among the many platforms within Tick Tock Clock that rotate, turning clockwise. This makes them difficult to navigate without falling off. However, the clock face used to access Tick Tock Clock has moving hands that inform the speed of platforms when the player character enters the face. If the minute hand is on 12 when the player character enters the course, the rotating bars are motionless and parallel with the floor.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 回転シーソー[2]
Kaiten Shīnsō
Rotating Seesaw

References[edit]

  1. ^ Pelland, Scott and Dan Owsen (1996). Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 113.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). "Super Mario 64."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 91.