New Super Luigi U: Difference between revisions

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{{italic title}}
{{italic title}}
{{infobox
{{media missing}}
|image=[[File:Box NA (final) - New Super Luigi U.png|250px]]<br>North American box cover.
{{game infobox
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Digital Download'''<br>{{released|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}} '''Retail'''<br>{{released|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|release='''As DLC'''<br>{{release|Japan|June 19, 2013<ref name="Nintendo DirectJP">[http://www.youtube.com/watch?v=77IT-rWMl3s]</ref>|USA|June 20, 2013<ref name="Nintendo Direct">[http://www.nintendo.com/nintendo-direct/archive/05-17-2013/]</ref>|Europe|June 20, 2013|Australia|June 21, 2013<ref name="Nintendo AU">[http://www.gonintendo.com/?mode=viewstory&id=202857]</ref>}} '''As standalone'''<br>{{release|Japan|July 13, 2013<ref name="Nintendo DirectJP"></ref>|Europe|July 26, 2013<ref name="Nintendo Direct"></ref>|Australia|July 27, 2013<ref name="Nintendo AU"></ref>|USA|August 25, 2013}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=Platformer
|genre=Platformer
|modes=Single-player<br>Multiplayer
|modes=Single-player<br>Multiplayer
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}}
}}
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]].
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
 
==Gameplay==
==Gameplay==
[[File:NSMBU and NSLU comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.
The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from ''[[Super Mario Bros.: The Lost Levels]]''. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like [[List of items|item]]s, [[List of power-ups|power-up]]s, [[Star Coin]]s, [[Toad House]]s, [[Enemy Course]]s, and bosses are retained as such.


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Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
Players can earn power-ups from Toad depending on the time left upon completion of the level. At 088, a [[Super Star]] is given; at 077, a [[Super Acorn]]; at 066, a [[Mini Mushroom]]; 055, an [[Ice Flower]]; 044, a [[Fire Flower]]; and 033, 022, and 011 a [[1-Up Mushroom]].
===Controls===
===Controls===
====Levels====
====Stages====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!Wii U GamePad
!Wii U Pro Controller
!Wii Remote
!Wii Remote
|-
|-
|Move, swim (Baby Yoshi)
|Move, swim (Baby Yoshi)
|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|-
|-
|Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)
|Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)
|Option 1: {{button|wiiu|B}} / {{button|wiiu|A}}<br>Option 2: {{button|wiiu|X}} / {{button|wiiu|A}}
|colspan="2"|Option 1: {{button|wiiu|B}} / {{button|wiiu|A}}<br>Option 2: {{button|wiiu|X}} / {{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|2}}
|-
|-
|Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)
|Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)
|Option 1: {{button|wiiu|Y}} / {{button|wiiu|X}}<br>Option 2: {{button|wiiu|Y}} / {{button|wiiu|B}}
|colspan="2"|Option 1: {{button|wiiu|Y}} / {{button|wiiu|X}}<br>Option 2: {{button|wiiu|Y}} / {{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|1}}
|-
|-
|Ground Pound (normal, simultaneous*)
|Ground Pound (normal, simultaneous*)
|Jump + {{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|colspan="2"|Jump + {{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|2}} + {{button|wii|Paddown}}
|{{button|wii|2}} + {{button|wii|Paddown}}
|-
|-
|Crouch, slide (on slopes)
|Crouch, slide (on slopes)
|{{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|colspan="2"|{{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|Paddown}}
|{{button|wii|Paddown}}
|-
|-
|Climb (on fences, ladders, poles)
|Climb (on fences, ladders, poles)
|{{button|wii|CCStickL}} (up) / {{button|wiiu|Padup}}
|colspan="2"|{{button|wii|CCStickL}} (up) / {{button|wiiu|Padup}}
|{{button|wii|Padup}}
|{{button|wii|Padup}}
|-
|-
|Bubble*
|Bubble*
|GamePad: N/A<br>Pro Controller: {{button|wiiu|A}}
|N/A
|{{button|wiiu|Minus}}
|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
|Enter door/[[Warp Pipe]]
|Enter door/[[Warp Pipe]]
|Door: {{button|wii|CCStickL}} (up) / {{button|wiiu|padup}}<br>Pipe: {{button|wii|CCStickL}} / {{button|wiiu|pad}} (in direction of entrance)
|colspan="2"|Door: {{button|wii|CCStickL}} (up) / {{button|wiiu|padup}}<br>Pipe: {{button|wii|CCStickL}} / {{button|wiiu|pad}} (in direction of entrance)
|Door: {{button|wii|padup}}<br>Pipe: {{button|wii|pad}} (in direction of entrance)
|Door: {{button|wii|padup}}<br>Pipe: {{button|wii|pad}} (in direction of entrance)
|-
|-
|Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)
|Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)
|{{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|Wiimote}} (shake)
|{{button|wii|Wiimote}} (shake)
|-
|-
|Grab other players*/frozen enemies
|Grab other players*/frozen enemies
|Run + {{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|Run + {{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|Run + {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|{{button|wii|1}} + {{button|wii|Wiimote}} (shake)<br>(release {{button|wii|1}} to throw)
|{{button|wii|1}} + {{button|wii|Wiimote}} (shake)<br>(release {{button|wii|1}} to throw)
|-
|Tilt [[Tilt Lift]]s
|Tilt GamePad
|Alternate between pressing {{button|wiiu|ZL}} and {{button|wiiu|ZR}}
|Tilt Wii Remote
|-
|-
|Pause
|Pause
|{{button|wiiu|Plus}}
|colspan="3"|{{button|wiiu|Plus}}
|{{button|wii|+}}
|-
|-
|Boost Mode*
|Boost Mode*
|{{button|wiiu|GamePad}} (tap screen)
|{{button|wiiu|touchscreen}}
|N/A
|colspan="2"|N/A
|}
|}
<small><nowiki>*</nowiki> Multiplayer only.</small>
<small><nowiki>*</nowiki> Multiplayer only.</small>


====Map/menus====
====Map/menus====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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|-
|-
|Pause
|Pause
|{{button|wiiu|Plus}}
|colspan="2"|{{button|wiiu|Plus}}
|{{button|wii|+}}
|-
|-
|Zoom in/out (map view)
|Zoom in/out (map view)
|{{button|wiiu|Plus}} / {{button|wiiu|Minus}}
|colspan="2"|{{button|wiiu|Plus}} / {{button|wiiu|Minus}}
|{{button|wii|+}} / {{button|wii|-}}
|-
|-
|Confirm, hide/show Miiverse posts (map view)
|Confirm, hide/show Miiverse posts (map view)
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|-
|-
|Back
|Back
|{{button|wiiu|A}}
|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|1}}
|}
|}


==Characters==
==Characters==
{{rewrite|section=yes|Needs info on enemies.}}
===Playable===
===Playable===
<gallery>
<gallery>
Luigi - New Super Mario Bros U.png|[[Luigi]]
NSMBU Luigi Jumping Artwork.png|[[Luigi]]
NSMBUYellowToad.png|[[Yellow Toad (character)|Yellow Toad]]
NSMBUYellowToad.png|[[Yellow Toad (character)|Yellow Toad]]
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
NSMBUBlueToad.png|[[Blue Toad (character)|Blue Toad]]
NabbitNSMBU.png|[[Nabbit]]
NabbitNSMBU.png|[[Nabbit]]
MiisNSMBU.png|[[Mii]] (only in [[Flying Squirrel Ovation]])
NSMBU Four Miis Artwork.png|[[Mii]] (only in [[Flying Squirrel Ovation]])
</gallery>
</gallery>
===Bosses===
===Bosses===
<gallery>
<gallery>
Boom Boom NSMBU Model.png|[[Boom Boom (species)|Boom Boom]] ([[Tower]])
Boom Boom NSMBU Model.png|[[Boom Boom]] ([[Tower]])
MegaSumoBro..png|[[Boss Sumo Bro]] (Tower)
NSMBU Boss Sumo Bro Artwork.png|[[Boss Sumo Bro]] (Tower)
KamekNSMBW.png|[[Kamek|Magikoopa]] (Tower)
NSMBW Kamek Artwork.png|[[Kamek|Magikoopa]] (Tower)
Lemmy Koopa NSMBU.png|[[Lemmy Koopa]] ([[Acorn Plains]])
Lemmy Koopa NSMBU.png|[[Lemmy Koopa]] ([[Acorn Plains]])
MortonNSMBU.png|[[Morton Koopa Jr.]] ([[Layer Cake Desert]])
MortonNSMBU.png|[[Morton Koopa Jr.]] ([[Layer Cake Desert]])
NSMBU LarryKoopa.png|[[Larry Koopa]] ([[Sparkling Waters]])
NSMBU Larry Koopa Artwork.png|[[Larry Koopa]] ([[Sparkling Waters]])
WendyNSMBU.png|[[Wendy O. Koopa]] ([[Frosted Glacier]])
NSMBU Wendy Koopa Artwork.png|[[Wendy O. Koopa]] ([[Frosted Glacier]])
IggyNSMBU.png|[[Iggy Koopa]] ([[Soda Jungle]])
NSMBU Iggy Artwork.png|[[Iggy Koopa]] ([[Soda Jungle]])
RoyNSMBU.png|[[Roy Koopa]] ([[Rock-Candy Mines]])
NSMBU Roy Artwork.png|[[Roy Koopa]] ([[Rock-Candy Mines]])
LudwigNSMBU.png|[[Ludwig von Koopa]] ([[Meringue Clouds]])
LudwigNSMBU.png|[[Ludwig von Koopa]] ([[Meringue Clouds]])
Bowserjr NSMBU.png|[[Bowser Jr.]] ([[Airship]]s)
Bowserjr NSMBU.png|[[Bowser Jr.]] ([[Airship]]s)
BowserNSMBU.png|[[Bowser]] ([[Peach's Castle (New Super Mario Bros. U)|Peach's Castle]])
BowserNSMBU.png|[[Bowser]] ([[Peach's Castle (world)|Peach's Castle]])
</gallery>
</gallery>


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<gallery>
<gallery>
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
YoshiNSMBW.png|[[Yoshi (species)|Yoshis]]
MagentababyyoshiNSMBU.png|[[Balloon Baby Yoshi]]s
NSMBU Balloon Baby Yoshi Artwork.png|[[Balloon Baby Yoshi]]s
BluebabyyoshiNSMBU.png|[[Bubble Baby Yoshi]]s  
NSMBU Bubble Baby Yoshi Artwork.png|[[Bubble Baby Yoshi]]s  
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
GlowbabyyoshiNSMBU.png|[[Glowing Baby Yoshi]]s
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
PeachtoadsNSMBU.png|[[Princess Peach]]<br>[[Toad]]
</gallery>
</gallery>
==Enemies==
===New===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|align=center|Larger variants of [[Eep Cheep]]s.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|}
===Returning===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|[[Banzai Bill Cannon]]
|align=center|Cannons that shoot Banzai Bills.
|colspan="2"align=center|[[Weighty Waddlewings]]
|-
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
|[[Big Boo]]
|align=center|Bigger variants of Boos that have the same behavior.
|colspan="2"align=center|[[Peek-a-Boo Ghost House]]
|-
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|[[Big Cheep Cheep]]
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Big Deep Cheep]]
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
|[[Big Dry Bones]]
|align=center|Large variants of Dry Bones that appear in castle levels.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]]
|[[Big Fire Piranha]]
|align=center|Large variants of Fire Piranha Plants.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
|[[Big Fuzzy]]
|align=center|Large variants of Fuzzies.
|align=center|[[Frozen Fuzzies]]
|align=center|[[Spine Coaster Connections]]
|-
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
|[[Big Koopa Troopa]]
|align=center|Large variants of Koopa Troopas.
|colspan="2"align=center|[[Giant Swing-Along]]
|-
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
|[[Big Piranha Plant]]
|align=center|Large variants of Piranha Plants.
|align=center|[[Piranha Heights]]
|align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
|[[Big Pokey]]
|align=center|Large variants of Pokeys.
|colspan="2"align=center|[[Morton's Lava-Block Castle]]
|-
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
|[[Big Thwomp]]
|align=center|Large Thwomps that can break through stone tiles.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:Mega Urchin.png|100px]]
|[[Big Urchin]]
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|align=center|Large variants of Wigglers.
|colspan="2"align=center|[[Wiggler Floodlands]]
|-
|align=center|[[File:Skull Blaster.png|100px]]
|[[Bill Blaster]]
|align=center|Cannons that shoot Bullet Bills.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
|[[Bill Blaster Turret]]
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
|colspan="2"align=center|[[Larry's Trigger-Happy Castle]]
|-
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern.
|colspan="2"align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|[[Bony Beetle]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|[[Icicle Tower]]
|align=center|[[Impossible Pendulums]]
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boomerang Bro]]
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|[[All Aboard!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:BowserAmp.png|100px]]
|[[Bowser Stunner]]*
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|[[Bramball]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Heart of Bramball Woods]]
|-
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|[[Bullet Bill]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Rocketengine.png|100px]]
|[[Burner]]
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Flame-Gear Tower]]
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan="2"align=center|[[Ice-Slide Expressway]]
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Cannonball]]
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|colspan="2"align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat the player(s).
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=center|Boos flying in a circle formation.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Cooligan]]
|align=center|An enemy that slides on ice and slows down when hit.
|colspan="2"align=center|[[Cooligan Shrooms]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Deep Cheep]]
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]<br>[[File:LittleDragoneels.png|100px]]
|[[Dragoneel]]*
|align=center|A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]<br>(red/purple)
|-
|align=center|[[File:DryBones NSMBW.png|100px]]
|[[Dry Bones]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Eep Cheep]]
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Ludwig's Block-Press Castle]]
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Spine Coaster Stowaways]]
|-
|align=center|[[File:FireSnakeAttack.png|100px]]
|[[Fire Snake]]
|align=center|Flames that jump in a high arc.
|colspan="2"align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Deepsea Stone-Eyes]]
|-
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:Fliprus.png|100px]]
|[[Fliprus]]*
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[Fliprus Floes]]
|align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]
|align=center|An enemy that blows fog in order to obscure the player's view.
|colspan="2"align=center|[[Three-Headed Snake Block]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]*
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|align=center|[[Mount Fuzzy]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Ghost Block]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|colspan="2"align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:Goombrat.png|100px]]
|[[Goombrat]]*
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[Wiggler Rodeo]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|[[Grrrol]]*
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|[[Piranha Gardens]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Heavy Para-Beetle]]
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|[[Huge Fire Bar]]*
|align=center|A larger version of a [[Fire Bar]].
|colspan="2"align=center|[[Fire Bar Sprint]]
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Ice Bro]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|[[All Aboard!]]
|align=center|[[Frozen Fuzzies]]
|-
|align=center|[[File:IcicleLU.png|100px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Icicle Tower]]
|align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[King Bill]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[Waddlewing Warning!]]<br>(green)<br>[[Crooked Cavern]]<br>(red)
|align=center|[[Magmaw River Cruise]]<br>(green)<br>[[Magma Moat]]<br>(red)
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|align=center|[[Spinning Sandstones]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|[[Lava Bubble]]
|align=center|Fireballs that jump out of lava.
|align=center|[[Roy's Ironclad Castle]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Magmaargh]]
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Magmaw]]
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|align=center|[[Magmaw River Cruise]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|[[Mecha Hand]]*
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[All Aboard!]]
|align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|[[Mega Grrrol]]*
|align=center|A bigger [[Grrrol]] that rolls around.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Magma Moat]]
|align=center|[[Firefall Rising]]
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target players.
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|[[Rolling Yoshi Hills]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Current Event]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|[[Piranha Pod]]*
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Beanstalk Jungle]]
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Underground Grrrols]]
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follows the player(s).
|colspan="2"align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Prickly Goomba]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Fire and Ice]]
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[River Piranha Plant]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Fliprus Floes]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Shish-Kebab Tower]]
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun players after they jump.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:Spike Top.png|100px]]
|[[Spike Top]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan="2"align=center|[[Switch-Lift Express]]
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Spike Ball|Spiked ball]]
|align=center|Spike balls that appear in fortress and castle levels.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Spinner]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Stone-Snake Tower]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|align=center|[[Impossible Pendulums]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Spiny]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan="2"align=center|[[Cloudy Capers]]
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Stalking Piranha Plant]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Spinning Sandstones]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Stone Spike Conveyors]]
|-
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|[[Targeting Ted]]*
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructible box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|[[Waddlewing]]*
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]
|-
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|align=center|Caterpillars that move faster after being jumped on.
|colspan="2"align=center|[[Wiggler Rodeo]]
|}
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSLU Flame-Gear Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:CurrentLU.png|100px]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:DarknessNSLU.png|100px]]
|[[Dark]]
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Giant Swing-Along]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:QuicksandLU.png|100px]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:SandGeyserLU.png|100px]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:WaterGeyserLU.png|100px]]
|[[Water Geyser]]
|align=center|[[Water]] that rises up from pits.
|align=center|[[Huckit Beach Resort]]
|align=center|[[The Great Geysers]]
|}


==Changes==
==Changes==
[[File:Mblock.PNG|frame|A [[Mario Block]]]]
[[File:NSLU Mario Block Sprite.png|frame|A [[Luigi Block]]]]
[[File:CTRP_LuigiU_scrn01_Ev04.png|thumb|left|upright=1.2|The game features changed design and assets]]
[[File:NSLU Single Player Gameplay.png|thumb|left|upright=1.2|The game features changed design and assets]]
The world map itself is unchanged from ''New Super Mario Bros. U'', but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in red Toad Houses may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform ([[Flying Squirrel Ovation]] has two).
The world map itself is unchanged from ''New Super Mario Bros. U'', but level designs have a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the [[tower]]s and [[castle]]s (150 seconds in [[All Aboard!]] and 250 seconds in [[The Final Battle (New Super Luigi U)|The Final Battle]]). Items in red Toad Houses may vary as well. For example, a [[1-Up Mushroom]] is in place of a [[Super Mushroom]]. Similarly, [[Enemy Course]]s contain only [[Mini Mushroom]]s and [[Propeller Mushroom]]s, as opposed to only [[Super Star]]s. There are no [[Checkpoint Flag]]s. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform ([[Flying Squirrel Ovation]] has two).


[[File:Mii_slu.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
[[File:NSLU Flying Squirrel Ovation Luigi Sighting 2.jpg|thumb|upright=1.4|A Mii being used in Flying Squirrel Ovation]]
After the game is completed, a [[Mario Block]] appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down {{button|wiiu|ZL}}/{{button|wiiu|ZR}} on the {{button|wiiu|GamePad}}/[[File:Wii U Pro Controller White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. If the same trick is done on the [[Flying Squirrel Ovation]] level in [[Superstar Road#New Super Luigi U|Superstar Road]], the player's [[Mii]] is played as instead of [[Nabbit]].
After the game is completed, a [[Luigi Block]] appears at the beginning of each level. This allows the player to switch to the original game's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down {{button|wiiu|ZL}}/{{button|wiiu|ZR}} on the {{button|wiiu|GamePad}}/[[File:Wii U Pro Controller White.png|18px|link=Wii U#Pro Controller]] or {{button|wii|B}} on the {{button|wii|Wiimote}} while selecting a level. If the same trick is done on the [[Flying Squirrel Ovation]] level in [[Superstar Road#New Super Luigi U|Superstar Road]], the player's [[Mii]] is played as instead of [[Nabbit]].
{{br}}
{{br}}


==Worlds==  
==Worlds==  
{{NSMBUmap}}
{{NSMBU map}}
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
 
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|-style="background: #ABC;"
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|colspan="2"align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan="2"align-center|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan="2"align-center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan="2"align-center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-bgcolor=#B4BBD6
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
|-
|1
|[[Waddlewing Warning!]]
|1
|[[Spike's Tumbling Desert]]
|1
|[[Huckit Beach Resort]]
|1
|[[Broozers and Barrels]]
|-
|2
|[[Crooked Cavern]]
|2
|[[Underground Grrrols]]
|2
|[[Urchin Reef Romp]]
|2
|[[Cooligan Shrooms]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Flame-Gear Tower]]
|3
|[[Piranhas in the Dark]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Shish-Kebab Tower]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Icicle Tower]]
|-
|3
|[[Rolling Yoshi Hills]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Wind-Up Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Cargo Hold]]
|3
|[[Fire and Ice]]
|-
|4
|[[Piranha Heights]]
|4
|[[The Walls Have Eyes]]
|3
|[[Waterspout Sprint]]
|4
|[[Weighty Waddlewings]]
|-
|5
|[[Piranha Gardens]]
|5
|[[Stone Spike Conveyors]]
|4
|[[The Great Geysers]]
|5
|[[Ice-Slide Expressway]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Lights-Out Castle]]
|6
|[[Spinning Sandstones]]
|5
|[[Dragoneel Depths]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Peek-a-Boo Ghost House]]
|-
|[[File:NSLU Cheep Cheep Icon.png|x25px|Secret|link=]]
|[[Cheep Chomp Chase]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Lava-Block Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Trigger-Happy Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Thwomp Castle]]
|-
|colspan="2"|
|[[File:NSLU Fire Piranha Plant Icon.png|x20px|Secret|link=]]
|[[Slippery Rope Ladders]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Beanstalk Jungle]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Floes]]
|-bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|colspan="2"align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="50%"|Description
!width=''4%''|Bosses
|-
|-
|World 1<br>[[Acorn Plains#New Super Luigi U|Acorn Plains]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[File:AcornPlains NSLU.png|250px]]
|[[All Aboard!]]
|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
|1
|[[Boom Boom (species)|Boom Boom]]<br>[[Lemmy Koopa]]
|[[Mount Fuzzy]]
|1
|[[Frozen Fuzzies]]
|1
|[[Magma Moat]]
|-
|1
|[[Giant Swing-Along]]
|2
|[[Porcupuffer Cavern]]
|2
|[[Wiggler Rodeo]]
|2
|[[Magmaw River Cruise]]
|-
|-
|World 2<br>[[Layer-Cake Desert#New Super Luigi U|Layer-Cake Desert]]
|2
|[[File:LayerCakeDesert NSLU.png|250px]]
|[[Dancing Blocks, Poison Swamp]]
|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Boom Boom (species)|Boom Boom]]<br>[[Morton Koopa Jr.]]
|[[Smashing-Stone Tower]]
|3
|[[Rainbow Skywalk]]
|3
|[[Hot Cogs]]
|-
|-
|World 3<br>[[Sparkling Waters#New Super Luigi U|Sparkling Waters]]
|3
|[[File:SparklingWaters NSLU.png|250px]]
|[[Heart of Bramball Woods]]
|A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
|3
|[[Boom Boom (species)|Boom Boom]]<br>[[Larry Koopa]]
|[[Spike's Seesaws]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stonecrush Tower]]
|4
|[[Firefall Rising]]
|-
|-
|World 4<br>[[Frosted Glacier#New Super Luigi U|Frosted Glacier]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[File:FrostedGlacier NSLU.png|250px]]
|[[Stone-Snake Tower]]
|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|4
|[[Boom Boom (species)|Boom Boom]]<br>[[Wendy O. Koopa]]
|[[Light-Up-Lift Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Vanishing Ghost House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Current Event]]
|-
|-
|World 5<br>[[Soda Jungle#New Super Luigi U|Soda Jungle]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[File:SodaJungle NSLU.png|250px]]
|[[Boo's Favorite Haunt]]
|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
|5
|[[Boom Boom (species)|Boom Boom]]<br>[[Iggy Koopa]]<br>[[Bowser Jr.]]
|[[Rising Piranhas]]
|4
|[[Above the Bouncy Clouds]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|-
|World 6<br>[[Rock-Candy Mines#New Super Luigi U|Rock-Candy Mines]]
|4
|[[File:RockCandyMines NSLU.png|250px]]
|[[Painted Pipeworks]]
|A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
|6
|[[Boom Boom (species)|Boom Boom]]<br>[[Boss Sumo Bro.]]<br>[[Roy Koopa]]
|[[Spine Coaster Stowaways]]
|5
|[[Flame Chomp Ferris Wheel]]
|colspan="2" rowspan="6"|
|-
|-
|World 7<br>[[Meringue Clouds#New Super Luigi U|Meringue Clouds]]
|5
|[[File:MeringueClouds_NSLU.png|250px]]
|[[Deepsea Stone-Eyes]]
|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''[[New Super Mario Bros.]]''.
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Kamek|Magikoopa]]<br>[[Ludwig von Koopa]]<br>[[Bowser Jr.]]
|[[Sumo Bro's Spinning Tower]]
|6
|[[Three-Headed Snake Block]]
|-
|-
|World 8<br>[[Peach's Castle (New Super Mario Bros. U)#New Super Luigi U|Peach's Castle]]
|6
|[[File:Nsmbufinalworld2.png|250px]]
|[[Sumo Bro Bridge]]
|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the Koopa Troop and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from previous installments. This world must be completed to beat the game.
|7
|[[Bowser Jr.]]<br>[[Bowser]]
|[[Switch-Lift Express]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Block-Press Castle]]
|-
|-
|World 9<br>[[Superstar Road#New Super Luigi U|Superstar Road]]
|7
|[[File:Superstarroad map.png|250px]]
|[[Wiggler Floodlands]]
|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of previous worlds.
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|None
|[[Roy's Ironclad Castle]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Bowser Jr. Showdown]]
|-
|-
|[[Secret Island]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Secret Island.PNG|250px]]
|[[Iggy's Swinging-Chains Castle]]
|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House#Records Toad House|Records Toad House]]. It must be unlocked as the same way as Superstar Road.
|colspan="2" rowspan="2"|
|None
|colspan="2" rowspan="2"|
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|-bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|-
|colspan="4"align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="4"rowspan="10"|
|-
|colspan="2"|1
|colspan="2"|[[Spine Coaster Connections]]
|-
|colspan="2"|2
|colspan="2"|[[P Switch Peril]]
|-
|colspan="2"|3
|colspan="2"|[[Star Coin Deep Dive]]
|-
|colspan="2"|4
|colspan="2"|[[Hammerswing Hangout]]
|-
|colspan="2"|5
|colspan="2"|[[Under Construction]]
|-
|colspan="2"|6
|colspan="2"|[[Fire Bar Sprint]]
|-
|colspan="2"|7
|colspan="2"|[[Cloudy Capers]]
|-
|colspan="2"|8
|colspan="2"|[[Impossible Pendulums]]
|-
|colspan="2"|9
|colspan="2"|[[Flying Squirrel Ovation]]
|}
|}


==Power-ups and transformations==
==Power-ups and transformations==
{| align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; text-align:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
|[[File:Small Luigi Artwork - New Super Luigi U.png|60px|center]]
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:Luigi - New Super Mario Bros U.png|100px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
|[[File:Flying Squirrel Luigi - New Super Luigi U.png|110px|center]]
|[[File:NSLU Flying Squirrel Luigi Artwork.png|110px|center]]
|[[File:FireLuigi Puzzle-Dragons.png|140px|center]]
|[[File:FireLuigi Puzzle-Dragons.png|140px|center]]
|[[File:Ice Luigi artwork.jpg|160px|center]]
|[[File:Ice Luigi artwork.jpg|160px|center]]
|-
|-
|<center>'''[[Small Mario|Small Luigi]]'''<br>(starting form)</center>
|<center>'''[[Small Mario|Small Luigi]]'''<br>(starting form)</center>
|<center>'''[[Super Mario (form)|Super Luigi]]'''<br>([[File:Powerup-mushroom-sm.png|20px|link=Super Mushroom]] required)</center>
|<center>'''[[Super Mario (form)|Super Luigi]]'''<br>([[File:NSMBU Mushroom Artwork.png|20px|link=Super Mushroom]] required)</center>
|<center>'''[[Flying Squirrel Mario|Flying Squirrel Luigi]]'''<br>([[File:WiiU NewMarioU 4 item01 E3.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Flying Squirrel Mario|Flying Squirrel Luigi]]'''<br>([[File:NSMBU Super Acorn Artwork.png|20px|link=Super Acorn]] required)</center>
|<center>'''[[Fire Mario|Fire Luigi]]'''<br>([[File:Powerup-fire-flower-sm.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Fire Mario|Fire Luigi]]'''<br>([[File:NSMBU Fire Flower Artwork.png|x20px|link=Fire Flower]] required)</center>
|<center>'''[[Ice Mario|Ice Luigi]]'''<br>([[File:Powerup-ice-flower-sm.png|x20px|link=Ice Flower]] required)</center>
|<center>'''[[Ice Mario|Ice Luigi]]'''<br>([[File:NSMBU Ice Flower Artwork.png|x20px|link=Ice Flower]] required)</center>
|-
|-
|[[File:Mini Luigi Artwork - New Super Luigi U.png|60px|center]]  
|[[File:NSLU Mini Luigi Artwork.png|60px|center]]  
|''No image''
|[[File:NSLU Invincible Luigi.png|center]]
|[[File:P-AcornLuigi.PNG|90px|center]]  
|[[File:NSLU P-Acorn Luigi Render.png|90px|center]]  
|[[File:Propellerluigi.png|90px|center]]  
|[[File:NSMBW Mario and Propeller Luigi Artwork.png|90px|center]]  
|[[File:PenguinLuigiNSLU.png|120px|center]]  
|[[File:MKT Artwork PenguinLuigi.png|120px|center]]  
|-
|-
|<center>'''[[Mini Mario (form)|Mini Luigi]]'''<br>([[File:Powerup-mini-mushroom-sm.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Mini Mario (form)|Mini Luigi]]'''<br>([[File:NSMBU Mini Mushroom Artwork.png|20px|link=Mini Mushroom]] required)</center>
|<center>'''[[Invincible Mario|Invincible Luigi]]'''<br>([[File:Powerup-super-star-sm.png|x20px|link=Super Star]] required)</center>
|<center>'''[[Invincible Mario|Invincible Luigi]]'''<br>([[File:NSMBU Super Star Artwork.png|x20px|link=Super Star]] required)</center>
|<center>'''[[P Flying Squirrel Mario|P Flying Squirrel Luigi]]'''<br>([[File:P-acornitem.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[P Flying Squirrel Mario|P Flying Squirrel Luigi]]'''<br>([[File:NSLU P-Acorn Icon.png|20px|link=P-Acorn]] required)</center>
|<center>'''[[Propeller Mario|Propeller Luigi]]'''<br>([[File:Propeller Mushroom.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Propeller Mario|Propeller Luigi]]'''<br>([[File:NSMBW Propeller Mushroom Artwork.png|x25px|link=Propeller Mushroom]] required)</center>  
|<center>'''[[Penguin Mario|Penguin Luigi]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|<center>'''[[Penguin Mario|Penguin Luigi]]'''<br>([[File:Penguinsuit.png|x20px|link=Penguin Suit]] required)</center>  
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:NSLU 1-3 sight.png|thumb|upright=1.4|A jumping Luigi silhouette can be seen on the third column in [[Rolling Yoshi Hills]]]]
[[File:NSLU Rolling Yoshi Hills Luigi Sighting.png|thumb|upright=1.4|A jumping Luigi silhouette can be seen on the third column in [[Rolling Yoshi Hills]]]]
{{main|List of Luigi sightings in New Super Luigi U}}
{{main|List of Luigi sightings in New Super Luigi U}}
In every level within ''New Super Luigi U'' there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit ''Super Mario Bros.''-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.
In every level within ''New Super Luigi U'' there is one Luigi image hidden somewhere within the level. There are a total of 83 Luigi sightings, a reference to Luigi's debut year. These images range from 8-bit ''Super Mario Bros.''-esque to his various artworks throughout the series. The way these Luigis are placed in the level ranges from being in the open to being a background detail.
{{br}}
{{br}}
Line 261: Line 1,134:
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Luigi and Yoshi Artwork - New Super Luigi U.png|[[Luigi]] and [[Yoshi]]
NSLU Luigi and Yoshi Artwork.png|[[Luigi]] and [[Yoshi]]
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
Blue Toad Artwork - New Super Luigi U.png|[[Blue Toad]] holding a [[Red Shell]]
Character Lineup Artwork - New Super Luigi U.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
NSLU Character Lineup Artwork.png|Luigi, [[Yellow Toad]], Blue Toad, and [[Nabbit]]
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
</gallery>
==Media==
{{more media|Are the musical tracks the same as ''[[New Super Mario Bros. U]]''?|section=yes}}


==Development==
==Development==
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Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
 
{|class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|Chris Carter, [https://www.destructoid.com/review-new-super-luigi-u-256692.phtml Destructoid]
|Chris Carter, [https://www.destructoid.com/review-new-super-luigi-u-256692.phtml Destructoid]
|8/10
|8/10
|align="left"|''"If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character. If you weren't crazy about the game however, you may want to wait a bit. For those of you who have some patience, the game is launching later on in July and August (EU and US respectively) as a full standalone retail disc for $10 more that will not require the core game."''
|align="left"|"''If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character. If you weren't crazy about the game however, you may want to wait a bit. For those of you who have some patience, the game is launching later on in July and August (EU and US respectively) as a full standalone retail disc for $10 more that will not require the core game.''"
|-
|-
|Chris Schilling, [https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review Eurogamer]
|Chris Schilling, [https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review Eurogamer]
|6/10
|6/10
|align="left"|''"What's most surprising about New Super Luigi U is that Nintendo has already proven it can transform a game through DLC. New Super Mario Bros. 2's downloadable challenge packs made a slightly lacklustre Mario game that much better, offering smart, creative twists on existing ideas. This, by comparison, just feels like an expansion pack, offering shorter, harder levels and nothing else. It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."''
|align="left"|"''What's most surprising about New Super Luigi U is that Nintendo has already proven it can transform a game through DLC. New Super Mario Bros. 2's downloadable challenge packs made a slightly lacklustre Mario game that much better, offering smart, creative twists on existing ideas. This, by comparison, just feels like an expansion pack, offering shorter, harder levels and nothing else. It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment.''"
|-
|-
|Vince Ingenito, [https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review IGN]
|Vince Ingenito, [https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review IGN]
|7.3/10
|7.3/10
|align="left"|''"New Super Luigi U is the chance the taller brother has waited for since being relegated to “player 2” status so many years ago. Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game. But as fun as it often is, this still feels more like an addendum to NSMBU – a remix, rather than something new that stands on its own."''
|align="left"|"''New Super Luigi U is the chance the taller brother has waited for since being relegated to “player 2” status so many years ago. Its smaller levels, restrictive time limit, and floaty physics work well as a challenge mode add-on to an already terrific game. But as fun as it often is, this still feels more like an addendum to NSMBU – a remix, rather than something new that stands on its own.''"
|-
|-
|Peter Brown, [https://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ GameSpot]
|Peter Brown, [https://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ GameSpot]
|8.5/10
|8.5/10
|align="left"|''"Nintendo has done a good job of creating a "new" experience out of old rags. You're still on a quest to rescue Princess Peach, and the same old Mario mechanics persist, but the challenges along the way feel different. Never have levels been this short, nor the emphasis on perfection so explicit, and these elements work in New Super Luigi U's favor. You don't need to be an expert player to save the princess, but there's room for advanced play in speed-running levels, collecting star coins, and, ultimately, tackling the legendary Rainbow Road. It can be a challenging game if you elect it to be, but it's accessible to a wide range of skill levels. The story is a compulsory component devoid of originality--unless Mario's not only missing but actually dead--and the lack of new power-ups or themes is disappointing, but underneath it all is a positively twisted take on the Mario Bros. formula, and it's an excellent add-on to New Super Mario Bros U."''
|align="left"|"''Nintendo has done a good job of creating a "new" experience out of old rags. You're still on a quest to rescue Princess Peach, and the same old Mario mechanics persist, but the challenges along the way feel different. Never have levels been this short, nor the emphasis on perfection so explicit, and these elements work in New Super Luigi U's favor. You don't need to be an expert player to save the princess, but there's room for advanced play in speed-running levels, collecting star coins, and, ultimately, tackling the legendary Rainbow Road. It can be a challenging game if you elect it to be, but it's accessible to a wide range of skill levels. The story is a compulsory component devoid of originality--unless Mario's not only missing but actually dead--and the lack of new power-ups or themes is disappointing, but underneath it all is a positively twisted take on the Mario Bros. formula, and it's an excellent add-on to New Super Mario Bros U.''"
|-
|-
|Thomas Whitehead, [http://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u Nintendo Life]
|Thomas Whitehead, [https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u Nintendo Life]
|8/10
|8/10
|align="left"|''"New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts."''
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Luigi U'' is the 5th best selling game for the [[Wii U]], having sold 1.76 million copies worldwide.
As of September 30, 2021, ''New Super Luigi U'' is the 8th best selling game for the [[Wii U]], having sold 3.07 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108094405/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on November 8, 2021.</ref>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario Bros.]]'': Various Luigi sightings are sprites taken from this game.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.


==References in later games==
==References in later games==
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: The main terrain of the [[Waddlewing Warning!]] and [[Piranha Gardens]] levels appears as one of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style ground levels. In ''[[Super Mario Maker 2]]'', the snowmen from some of [[Frosted Glacier]]'s levels, albeit much smaller, appear as a cosmetic feature in ''New Super Mario Bros. U''-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]].
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.


==Trivia==
==Trivia==
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table.]]
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin.]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*Mario himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the [[Mario Block]]. This makes ''New Super Luigi U'' the only game so far where Luigi appears, but Mario does not.  
*''New Super Luigi U'' is the only game in which Luigi appears, but [[Mario]] does not. However, Mario is referenced in the game in three ways; in the intro, in which [[Mario Cap|his hat]] is on the table, in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning, and on the [[Luigi Block]], which has Mario's [[emblem]] on it.
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
==Names in other languages==
{{foreign names
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JapR=Nyū Sūpā Ruīji Yū
|JapM=New Super Luigi U
|ChiS=New 超级路易吉U
|ChiSR=New Chāojí Lùyìjí U
|ChiSM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|ChiT=New 超級路易吉U
|ChiTR=New Chāojí Lùyìjí U
|ChiTM=New Super Luigi U; as labeled in ''New Super Mario Bros. U Deluxe''.
|Kor=뉴 슈퍼 루이지 U
|KorR=Nyu Syupeo Ruiji U
|KorM=New Super Luigi U; as labeled in ''[[New Super Mario Bros. U Deluxe]]''.
}}


==External links==
==External links==
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*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-u/#popup-luigi Official Oceanian Website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]
*[http://www.nintendo.co.jp/wiiu/arsj/#FromMariou Official Japanese website]
==Name in other languages==
{{foreign names
|Chi=New 超级路易吉U<ref>From Nintendo HK's New Super Mario Bros. U Deluxe press release. http://www.nintendo.com.hk/pressrelease/switch_20180914_2_sc.htm</ref>
|ChiR=New Chāojí Lùyìjí U
|ChiM=New Super Luigi U; as labeled in New Super Mario Bros. U Deluxe.
|Kor=뉴 슈퍼 루이지 U
|KorR=Nyu Syupeo Ruiji U
|KorM=New Super Luigi U; as labeled in [[New Super Mario Bros. U Deluxe]].
}}


==References==
==References==
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{{NSMBU}}
{{NSMBU}}
{{MarioGames}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
{{WiFi}}
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[[de:New Super Luigi U]]
[[it:New Super Luigi U]]
[[it:New Super Luigi U]]
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[[Category:Wii U games]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Mario Bros. U|*]]  
[[Category:New Super Luigi U|*]]
[[Category:New Super Luigi U|*]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:2013 games]]
[[Category:2013 games]]
[[Category:Games with Wi-Fi Connection]]
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