Fiery Blocks: Difference between revisions

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{{conjecture}}
{{about|the level from [[Super Mario Land 2: 6 Golden Coins]]|the object from the same game|[[fiery block]]}}
{{levelbox
{{level infobox
|title=Mario Zone Area 1
|image=[[File:Mario Zone - Area 1.png]]
|image=[[File:Mario Zone - Area 1.png]]
|code=
|world=[[Mario Zone]]
|world=[[Mario Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=400 seconds
|limit=400 seconds
|before=[[Start|<<]]
|before=[[Mushroom Zone|**]]
|after=[[Mario Zone Area 2|>>]]
|after=[[Mario the Circus Star!|>>]]
|sample=[[File:Super Mario Land Tree Zone 1.oga]]
}}
}}
'''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
'''Fiery Blocks'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 24.</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
==Layout==
==Layout==
The level starts in a short corridor, with several semi-solid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the checkpoint [[Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.
The level starts in a short corridor, with several [[Semisolid Platform|semisolid]] [[cog (obstacle)|gear]]s. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several [[Spike Trap|spike]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the spikes and hit the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[screw]]s. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few spikes as they fall so they can finish the level.
 
==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center"
!Sprite
!Sprite
!Name
!Name
!Count
!Count
|-
|-
|[[File:SML2KoopaTroopa.PNG]]
|[[File:SML2 Koopa Troopa.png]]
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|7
|7
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|-
|-
|[[File:SML2SpikeTrap.png]]
|[[File:SML2SpikeTrap.png]]
|[[Spike Trap]]
|[[Spike Trap|Spike]]
|24
|24
|-
|-
|[[File:Tatenoko_SML2.png]]
|[[File:Tatenoko SML2.png]]
|[[Tatenoko]]
|[[Tatenoko]]
|2
|2
|-
|-
|[[File:Screwer-SML2.png]]
|[[File:Screwer-SML2.png]]
|[[Neijī]]
|[[Screw]]
|3
|3
|}
|}
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==Level map==
==Level map==
{{Wide image|World 4-1 SML2.png|2816}}
{{Wide image|World 4-1 SML2.png|2816}}
==Names in other languages==
{{foreign names
|Jap=歯車コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 70.</ref>
|JapR=Haguruma Kōsu
|JapM=Gear Course
|Ger=Zahnrad-Level
|GerM=Gear Level
|Ita=Ingranaggi<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 77</ref>
|ItaM=Cogs
}}
==References==
<references/>
{{SML2}}
{{SML2}}
[[Category:Super Mario Land 2: 6 Golden Coins Levels]]
[[Category:Factories]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]

Latest revision as of 16:34, April 12, 2024

This article is about the level from Super Mario Land 2: 6 Golden Coins. For the object from the same game, see fiery block.
Level
Fiery Blocks
Screenshot of Fiery Blocks
World Mario Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
Music sample
** Directory of levels >>

Fiery Blocks[1] is the first level of the Mario Zone in Super Mario Land 2: 6 Golden Coins.

Layout[edit]

The level starts in a short corridor, with several semisolid gears. There is a single ? Block, containing a Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several spikes, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the spikes and hit the Mid-Point Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three screws. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the fiery blocks as Fire Mario, filled with many coins. On the right is a wall blocking the Goal. After hopping over the wall, the player must dodge a few spikes as they fall so they can finish the level.

Enemies[edit]

Sprite Name Count
Super Mario Land 2 Koopa Troopa. Koopa Troopa 7
Sprite of Yashichi from Super Mario Land 2: 6 Golden Coins Yashichi 2
Sprite of a Spike Trap from Super Mario Land 2: 6 Golden Coins Spike 24
Tatenoko SML2.png Tatenoko 2
A screw from Super Mario Land 2: 6 Golden Coins Screw 3

Level map[edit]

Fiery Blocks

Names in other languages[edit]

Language Name Meaning
Japanese 歯車コース[2]
Haguruma Kōsu
Gear Course

German Zahnrad-Level
Gear Level
Italian Ingranaggi[3]
Cogs

References[edit]

  1. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 24.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 70.
  3. ^ Super Mario Bros. Enciclopedia; pag. 77