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{{ | {{about|the level from [[Super Mario Land 2: 6 Golden Coins]]|the object from the same game|[[fiery block]]}} | ||
{{ | {{level infobox | ||
|image=[[File:Mario Zone - Area 1.png]] | |image=[[File:Mario Zone - Area 1.png]] | ||
|world=[[Mario Zone]] | |world=[[Mario Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Mushroom Zone|**]] | ||
|after=[[Mario | |after=[[Mario the Circus Star!|>>]] | ||
|sample=[[File:Super Mario Land Tree Zone 1.oga]] | |||
}} | }} | ||
''' | '''Fiery Blocks'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 24.</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several | The level starts in a short corridor, with several [[Semisolid Platform|semisolid]] [[cog (obstacle)|gear]]s. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several [[Spike Trap|spike]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the spikes and hit the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[screw]]s. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few spikes as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center" | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
!Count | !Count | ||
|- | |- | ||
|[[File: | |[[File:SML2 Koopa Troopa.png]] | ||
|[[Koopa Troopa]] | |[[Koopa Troopa]] | ||
|7 | |7 | ||
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|- | |- | ||
|[[File:SML2SpikeTrap.png]] | |[[File:SML2SpikeTrap.png]] | ||
|[[Spike Trap]] | |[[Spike Trap|Spike]] | ||
|24 | |24 | ||
|- | |- | ||
|[[File: | |[[File:Tatenoko SML2.png]] | ||
|[[Tatenoko]] | |[[Tatenoko]] | ||
|2 | |2 | ||
|- | |- | ||
|[[File:Screwer-SML2.png]] | |[[File:Screwer-SML2.png]] | ||
|[[ | |[[Screw]] | ||
|3 | |3 | ||
|} | |} | ||
==Level map== | ==Level map== | ||
{{Wide image|World 4-1 SML2.png| | {{Wide image|World 4-1 SML2.png|2816}} | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=歯車コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 70.</ref> | |||
|JapR=Haguruma Kōsu | |||
|JapM=Gear Course | |||
|Ger=Zahnrad-Level | |||
|GerM=Gear Level | |||
|Ita=Ingranaggi<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''; pag. 77</ref> | |||
|ItaM=Cogs | |||
}} | |||
==References== | |||
<references/> | |||
{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Factories]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins levels]] |
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