Green Energy Plant: Difference between revisions

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{{PMCSLevelbox
{{PMCS location infobox
|image=[[File:GreenEnergyPlant.png|250px]]
|image=[[File:GreenEnergyPlant.png|250px]]<br>The Toad tells Mario about his research
|access=Obtain the green [[Mini Paint Star]] from [[Sacred Forest]]
|access=Obtain the green [[Mini Paint Star]] from [[Sacred Forest]]
|stars=[[File:MiniGreenPaintStarIcon.png|20px]]
|stars=[[File:MiniGreenPaintStarIcon.png|20px]]
|colorless=1
|colorless=1
|things=[[File:PMCS HammerThing.png|20px]][[File:PMCS RecorderThing.png|20px]]
|things=[[File:PMCS HammerThing.png|20px]][[File:PMCS RecorderThing.png|20px]]
|notes=This area contains a ''[[Super Mario Bros. 3]]''-themed sub-level.
|before=[[Sacred Forest|<<]]
|before=[[Sacred Forest|<<]]
|after=[[Mossrock Theater|>>]]
|after=[[Mossrock Theater|>>]]
}}
}}
 
{{quote|What is this place? Nothing but worthless junk here. I can't even smell any Paint Stars!|Huey|Paper Mario: Color Splash}}
The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle_Card_(Paper_Mario:_Color_Splash)#Things|Thing]]s can be found here.
The '''Green Energy Plant''' is a location in ''[[Paper Mario: Color Splash]]''. It is accessed by obtaining the green [[Mini Paint Star]] in the [[Sacred Forest]] after defeating [[Kamek]], and its completion unlocks a path to [[Mossrock Theater]]. The Claw Hammer and Recorder [[Battle_Card_(Paper_Mario:_Color_Splash)#Things|Thing]]s can be found here. The Green Energy Plant has the least colorless spots in the game at only one, tied with [[Black Bowser's Castle]]. Its name is a play on "green energy," another name for {{wp|sustainable energy}}.
 
==Layout==
==Layout==
The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the [[Warp Pipe]] outside, which takes him to the top of a nearby tower, and use the Battery [[Thing]]. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant.
The area consists of a green [[Toad House]] laboratory with various assorted crates, barrels, monitors, and other supplies, lying around outside of it. Cutting out the monitor with an "L" symbol on it on the far right will reveal [[Luigi]] hiding behind it. When [[Mario]] and [[Huey]] attempt to enter the house, Huey accidentally gets snagged by the owner's claw device. The owner tells them that a star-shaped object crashed into his monitor earlier and drained most of his power. In order to restore power to the lab, Mario must go through the [[Warp Pipe]] outside, which takes him to the top of a nearby tower, and use the Battery [[Thing]]. After Mario uses it, all the clouds surrounding the house turn gray, but nothing happens. After a couple seconds, Huey will come out and tell Mario that lightning tends to strike "tall, metal objects". Promptly, the battery strikes Huey with a bolt of lightning, which travels through the wire and restores the power at the energy plant.


After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires paint to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a [[Rescue Squad V|Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[flagpole]]s.
After restoring the power, Mario can enter the monitor in the center of the house by cutting it out. Inside the monitor is a ''[[Super Mario Bros. 3]]''-styled sub-level. This sub-level features 8-bit enemies as well as paper ones. The 8-bit enemies simply damage Mario if they collide with him rather than starting a battle and can be defeated in one hit, while the paper enemies behave like normal. 3-D [[flip]]ping from ''[[Super Paper Mario]]'' returns here, with three minor differences: the 3-D view is isometric, it requires [[paint]] to activate, and running out of time simply reverts the game back to 2-D mode rather than damaging Mario. Paint can be restored by collecting [[1-Up Mushroom]]s or defeating enemies. The sub-level consists of three "main" screens and multiple secret areas. One of the clouds on the third main screen has one of its eyes missing, which can be fixed with Mario's [[Paint Hammer]]; this is the sole colorless spot in the level. There are two Things, a red [[Rescue Squad]] member, and a Mini Paint Star to be found here. Mario can return to the regular world by grabbing onto one of the [[Goal Pole]]s.


To find the Rescue Squad member, Mario must go to the third main screen and then flip into 3-D. He must then climb up the boxes, drop behind the one with a hole in it, and then walk behind the black section, bypassing the flag. There will be a pipe at the far right that leads to an underground section. Once inside, flipping reveals a pathway leading upward. At the far right of this section is the Rescue Squad member being harassed by a Boomerang Bro. After defeating it, Mario must take the [[Toad (species)|Toad]] to a flagpole in order to get him out of the game world.
To find the red Rescue Squad member, Mario must go to the third main screen and then flip into 3-D. He must then climb up the boxes, drop behind the one with a hole in it, and then walk behind the black section, bypassing the flag. There will be a pipe at the far right that leads to an underground section. Once inside, flipping reveals a pathway leading upward. At the far right of this section is red Rescue Squad member #46 being harassed by a Boomerang Bro. After defeating it, Mario must take the [[Toad (species)|Toad]] to a Goal Pole in order to get him out of the game world.


To find the Recorder Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then all the way to the right. This will take him to a hidden area. There is a flag at the end, but instead of grabbing it right away, Mario should flip into 3-D, revealing a hidden path behind the black section with a Boomerang Bro. After dealing with the enemy, Mario can continue past the flag, where the Thing awaits.
To find the Recorder Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then all the way to the right. This will take him to a hidden area. There is a flag at the end, but instead of grabbing it right away, Mario should flip into 3-D, revealing a hidden path behind the black section with a Boomerang Bro. After dealing with the enemy, Mario can continue past the flag, where the Recorder, which takes the form of a [[Recorder|Warp Whistle]] from ''Super Mario Bros. 3'', is found.


To find the Claw Hammer Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then to the left. There will be a red pipe which will take him to an underground section. At the far right of this section is a green pipe that leads to a small room with two tall pipes on each side and a short pipe in the middle. Flipping into 3-D reveals the Thing in the middle of the room. Going down the pipe in the middle takes Mario back to the first main screen of the level.
To find the Claw Hammer Thing, Mario must go to the second main screen, flip into 3-D, then go up to the green path and then to the left. There will be a red pipe which will take him to an underground section. At the far right of this section is a green pipe that leads to a small room with two tall pipes on each side and a short pipe in the middle. Flipping into 3-D reveals the Thing in the middle of the room. Going down the pipe in the middle takes Mario back to the first main screen of the level.


To find the Mini Paint Star, Mario should take the path he would to reach the Claw Hammer Thing, but when he reaches the pipe cluster in the underground section, he must flip into 3-D to reveal an extra green pipe in the back. Going down this pipe takes him to where he can access the red pipe on the right, which leads to a fortress section. At the end is a green pipe, but Mario should not enter it since this simply leads to the room with the Claw Hammer Thing. Instead, Mario should flip into 3-D where there is a coin floating over the lava. This reveals a hidden path leading to another red pipe. This pipe leads a room with a Boomerang Bro, which cannot be ignored because of a wall which prevents Mario from using 3-D flipping to bypass it. After defeating the Boomerang Bro (or fleeing from it), Mario can continue to the right where the Mini Paint Star awaits. Touching it causes it to fly out of the game world and allows it to be collected for real. There is a flagpole shortly to the right which will take Mario out as well.
To find the Mini Paint Star, Mario should take the path he would to reach the Claw Hammer Thing, but when he reaches the pipe cluster in the underground section, he must flip into 3-D to reveal an extra green pipe in the back. Going down this pipe takes him to where he can access the red pipe on the right, which leads to a fortress section. At the end is a green pipe, but Mario should not enter it since this simply leads to the room with the Claw Hammer Thing. Instead, Mario should flip into 3-D where there is a coin floating over the lava. This reveals a hidden path leading to another red pipe. This pipe leads a room with a Boomerang Bro, which cannot be ignored because of a wall which prevents Mario from using 3-D flipping to bypass it. After defeating the Boomerang Bro (or fleeing from it), Mario can continue to the right where the Mini Paint Star awaits. Touching it causes it to fly out of the game world and allows it to be collected for real. There is a Goal Pole shortly to the right which will take Mario out as well.


==Enemies==
==Enemies==
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*[[Bullet Bill]]s
*[[Bullet Bill]]s
*[[Lava Bubble]]s
*[[Lava Bubble]]s
'''Paper'''
'''Paper'''
*[[Boomerang Bro]]s.
*[[Boomerang Bro]]s.
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Koopa Troopa Stack|Koopa Troopa 6-Stacks]]
*[[Koopa Troopa 6-Stack]]s
*[[Sledge Bro]]s.
*[[Sledge Bro]]s.
==Colorless spots==
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
!colspan="2"style="background:lightgreen; height:2em"|Green Energy Plant
|-
|In the third ''Super Mario Bros. 3'' area, on a cloud's eyes.
|[[File:PMCS Green Energy Plant colorless spot 1.png|400px]]
|}
==Cutouts==
{|border=1 cellpadding=0 style="text-align: center; border-collapse: collapse; border: 1px solid black; width:100%"
!Level
!Location
!Reward
!Hint
!Image
|-
|rowspan="3"|Green Energy Plant
|In the first area, on the screen. Cutting this out reveals Luigi.
|300 Coins
|''Broken screen still works.''<br>''No power needed at all.''<br>''A letter lights up.''
|[[File:PMCS Green Energy Plant cutout 1.png|400px]]
|-
|In the first area, after entering the Warp Pipe. The Battery Thing must be inserted.
|Required for completion
|None
|[[File:PMCS Green Energy Plant cutout 2.png|400px]]
|-
|Inside the Toad House, on the screen after it has been powered on.
|Required for completion
|None
|[[File:PMCS Green Energy Plant cutout 3.png|400px]]
|}
==Record==
{{media table
|file1=PMCS Fight! (Pixel Mix).oga
|title1=Fight! (Pixel Mix)
|description1=Plays while battling enemies in the ''[[Super Mario Bros. 3]]''-styled area
|file2=PMCS Thing Claw Hammer.oga
|title2=Thing: Claw Hammer
|description2=Plays while using the Claw Hammer Thing
|file3=PMCS Thing Recorder.oga
|title3=Thing: Recorder
|description3=Plays while using the Recorder Thing
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
PMCS GreenEnergyPlantIcon.png|World map icon.
PMCS GreenEnergyPlantIcon.png|World map icon.
PMCS_SMB3Level.png|The game world inside the monitor, which resembles ''Super Mario Bros. 3''.
PMCS Green Energy Plant and Toad Trainworks Render.png|World map icon rendered with Toad Trainworks icon and other elements.
PMCS_Flip.png|The world inside the monitor flipped into 3-D.
PMCS Green Energy Plant view.png|A view of the Toad House.
PMCS_Flip_Meter.png|The Flip Meter.
PMCS Green Energy Plant Huey struck.png|Huey gets struck by lightning.
PMCS Green Energy Plant power on.png|The power is turned back on.
PMCS Green Energy Plant Goomba.png|Huey and Mario in the 8-bit world.
PMCS Green Energy Plant flip intro.png|Huey introduces the flip mechanic.
PMCS Flip.png|The world inside the monitor flipped into 3-D.
PMCS SMB3Level.png|The game world inside the monitor, which resembles ''Super Mario Bros. 3''.
PMCS Green Energy Plant flag.png|The Goal Pole at the end of the level.
PMCS Green Energy Plant Claw Hammer.png|The location of the Claw Hammer.
PMCS Green Energy Plant athletic.png|Mario in an athletic area.
PMCS Green Energy Plant Recorder.png|The location of the Recorder.
PMCS Green Energy Plant Rescue Squad Toad 46.png|Mario encounters the Rescue Squad Toad.
PMCS Green Energy Plant Bullet Bill.png|Mario encounters a Bullet Bill and Bill Blaster.
PMCS Green Energy Plant castle.png|A castle area.
PMCS Green Energy Plant pixel Mini Paint Star.png|The pixelated Mini Paint Star.
PMCS Green Energy Plant real Mini Paint Star.png|The Mini Paint Star in the real world.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=グリングリンパワーラボ
|Jap=グリングリンパワーラボ
|JapR=Guringurin Pawā Rabo
|JapR=Guringurin pawā rabo
|JapM=''Gurin Gurin'' Power Lab, based on the English word グリーン "green"
|JapM=Repetition of "green" + "power lab"
|Spa=Ecocentral Verde
|SpaM=Green Eco-Central
|FreA=Centrale électrique Vert-Dure
|FreA=Centrale électrique Vert-Dure
|FreAM=Green-Hard Powerhouse, ''Vert-Dure'' comes from the french word ''Verdure'' (Greenery)
|FreAM=Green-Hard Powerhouse; a play on "verdure" (greenery)
|FraE=Centrale électrique Ariko
|FreE=Centrale électrique Ariko
|FraEM=Bean powerhouse. "Ariko" is a corruption of "haricot" (bean).}}
|FreEM=Bean powerhouse; a modified orthograph of "haricot" (bean)
|Ger=Grünkernkraftwerk
|GerM=Pun on "grünkern" (dried spelt) and "kernkraftwerk" (nuclear power plant)
|Rus=Зеленая электростанция
|RusR=Zelenaya elektrostantsiya
|RusM=Green Powerhouse
|Por=Central de Energia Verde
|PorM=Green Energy Central
|Ita=Ecocentrale Verde
|ItaM=Green Power Plant
}}


==Trivia==
==Trivia==
*The Rescue Squad Toad claims to have seen the ''Super Mario Bros. 3'' version of Mario, however this version of Mario cannot be encountered.
*The Rescue Squad Toad claims to have seen the ''Super Mario Bros. 3'' version of Mario; however, this version of Mario cannot be encountered.
*The development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea<ref>Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. This concept would be used 28 years later when playing in the ''Super Mario Bros. 3'' game world when flipping.
 
==References==
<references/>
 
{{PMCS}}
{{PMCS}}
[[Category:Buildings]]
[[Category:Laboratories]]
[[Category:Paper Mario: Color Splash Places]]
[[Category:Paper Mario: Color Splash locations]]
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