Mario Party 10: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Mario Party 10 box.png|250px]]
|image=[[File:Mario Party 10 box.png|250px]]
|developer=[[Nd Cube]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Original release:'''<br>{{released|Japan|March 12, 2015<ref>https://www.youtube.com/watch?v=sizap1jvoI8</ref>|USA|March 20, 2015<ref>https://www.youtube.com/watch?v=L69Z39bgdU4</ref>|Europe|March 20, 2015<ref>https://www.youtube.com/watch?v=_IHnPB6m4Mk</ref>|Australia|March 21, 2015<ref>[http://www.nintendo.com.au/index.php?action=news&nid=3587&pageID=6]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{released|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{release|Japan|March 12, 2015<ref>https://www.youtube.com/watch?v=sizap1jvoI8</ref>|USA|March 20, 2015<ref>https://www.youtube.com/watch?v=L69Z39bgdU4</ref>|Europe|March 20, 2015<ref>https://www.youtube.com/watch?v=_IHnPB6m4Mk</ref>|Australia|March 21, 2015<ref>[http://www.nintendo.com.au/index.php?action=news&nid=3587&pageID=6]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|Europe|September 30, 2016}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|ratings={{ratings|esrb=E|pegi=7|usk=6|acb=G|cero=A}}
|ratings={{ratings|esrb=E|pegi=7|usk=6|acb=G|cero=A}}
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|input={{input|wiiu=1|wiiumote=1}}
|input={{input|wiiu=1|wiiumote=1}}
}}
}}
'''''Mario Party 10''''' is a game for the [[Wii U]]. It is the tenth home console installment in the [[Mario Party (series)|''Mario Party'' series]] and the twentieth installment overall, and features many reused gameplay elements from [[Mario Party 9|its predecessor]]. The game features a standard Party Mode (similar in gameplay to the Party Mode from ''[[Mario Party 9]]''), and a new mode called Bowser Party, in which one player controls [[Bowser]] using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with [[amiibo]].
'''''Mario Party 10''''' is a game for the [[Wii U]]. It is the tenth home console installment in the [[Mario Party (series)|''Mario Party'' series]], the twentieth installment overall, and the only installment for the Wii U, and features many reused gameplay elements from [[Mario Party 9|its predecessor]]. The game features a standard Party Mode (similar in gameplay to the Party Mode from ''[[Mario Party 9]]''), and a new mode called Bowser Party, in which one player controls [[Bowser]] using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with [[amiibo]].


==Gameplay==
==Gameplay==
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{{quote2|Everyone plays board events or minigames!|Mario Party menu description}}
{{quote2|Everyone plays board events or minigames!|Mario Party menu description}}
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser isn't free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], [[Yellow Toad (character)|Yellow Toad]] takes Bowser's place and gives the player Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser isn't free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], a yellow [[Toad (species)|Toad]] takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.


====Bowser Party====
====Bowser Party====
{{quote2|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
{{quote2|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all the other players' hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can get Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can receive Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to deplete a heart from any Team Mario player, all of the team members perform their victory animations while Bowser roars in anger. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.


At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.
At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.


Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star.
Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him stomping his foot in anger.


====amiibo Party====
====amiibo Party====
{{quote2|Play board games with amiibo!|amiibo Party menu description}}
{{quote2|Play board games with amiibo!|amiibo Party menu description}}
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board.
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete in a 10-turn game for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.


====Coin Challenge====
====Coin Challenge====
[[File:CoinChallenge.jpg|thumb|200px|Toadette wins Coin Challenge.]]
[[File:CoinChallenge.jpg|thumb|200px|Toadette wins Coin Challenge.]]
Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the ''Mario Party'' mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in 3, 5, or 7 rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three '''?''' marks. When playing a 5 or 7 round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once 3, 5, or 7 minigames have been completed, depending on how many rounds the player has decided to play for, the game ends.
Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the Mario Party mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in three, five, or seven rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position: 1st place earns 15 coins, 2nd place earns 10 coins, 3rd place earns 5 coins, and 4th place earns 0 coins. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three question marks. When playing a five- or seven- round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once three, five, or seven minigames have been completed, depending on how many rounds the player has decided to play for, the game ends. The maximum number of coins is 45 for three rounds, 105 for five, and 135 for seven.


[[File:CoinChallengeResultScreen.jpg|thumb|The Rankings screen that shows after a Coin Challenge game is complete, showing each player's position and coin count.]]
[[File:CoinChallengeResultScreen.jpg|thumb|The Rankings screen that shows after a Coin Challenge game is complete, showing each player's position and coin count.]]
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====Minigame Tournament====
====Minigame Tournament====
[[File:MinigameTournament MP10.png|thumb|250px|The Minigame Tournament]]
[[File:MinigameTournament MP10.png|thumb|250px|The Minigame Tournament]]
Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Because only four Wii Remotes can be connected to the [[Wii U]] at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the {{button|wii|wiimote}} for their character and press the {{button|wii|A}} button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the {{button|wii|wiimote}} to the other players.
Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Despite the fact that ''[[Super Smash Bros. for Wii U]]'' allows seven Wii Remotes to be connected to the Wii U at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the {{button|wii|wiimote}} for their character and press the {{button|wii|A}} button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the {{button|wii|wiimote}} to the other players.


After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.
After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.
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*Music: Players can listen to the songs bought on the shop.
*Music: Players can listen to the songs bought on the shop.
*[[List of Mario Party 10 staff|Staff credits]]: Players can view the Staff Credits here.
*[[List of Mario Party 10 staff|Staff credits]]: Players can view the Staff Credits here.
*[[Miiverse]]: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen.
*[[Miiverse]]: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen. Due to the discontinuation of Miiverse on November 7, 2017, this option is no longer available.


==Characters==
==Characters==
===Playable characters===
===Playable characters===
There are a total of thirteen playable characters in ''Mario Party 10''. Of these characters, two ([[Rosalina]] and [[Spike]]) are playable for the first time in the series. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in ''[[Mario Party 4]]''{{'}}s [[Beach Volley Folly]] minigame, he is considered to be a new playable character<ref>https://www.nintendo.com/games/detail/mario-party-10-wii-u</ref>. [[Toadette]] and Spike are unlockable through the Shop in Toad's Room. Also, [[Donkey Kong]] makes his first full playable appearance in the series since ''Mario Party 4''. In addition, Toadette returns after being the first, and currently only, character to be in one numbered ''[[Mario Party (series)|Mario Party]]'' installment, removed from a future numbered installment, and then re-added in a later numbered installment.
There are a total of thirteen playable characters in ''Mario Party 10''. Of these characters, two, [[Rosalina]] and [[Spike]], are playable for the first time in the series, with Spike also being playable for the first time in any game. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in ''[[Mario Party 4]]''{{'}}s [[Beach Volley Folly]] minigame, he is considered to be a new playable character to the series.<ref>https://www.nintendo.com/games/detail/mario-party-10-wii-u</ref> [[Toadette]] and Spike are unlockable through the Shop in Toad's Room. Also, [[Donkey Kong]] makes his first full playable appearance in the series since ''Mario Party 4'', and Toadette is playable for the first time in the series since ''[[Mario Party 8]]''.
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
!{{Color-link|Mario|red}}
!{{Color-link|Mario|red}}
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|}
|}


===Other characters===
===Other characters and objects===
These are various minor NPCs that appear in boards and minigames.
These characters are various minor NPCs that appear in boards and minigames.
{|class=wikitable cellspacing=0 cellpadding=3 width=50% border=1 style="margin: 0 auto;font-style:Arial;border-collapsible:collapse;text-align:center"
{|class=wikitable cellspacing=0 cellpadding=3 width=50% border=1 style="margin: 0 auto;font-style:Arial;border-collapsible:collapse;text-align:center"
|-
|-
!colspan="5"|Character/Object
!colspan="4"|Character/Object
|-
|-
![[Amp]]
![[Amp]]
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![[Bee]]
![[Bee]]
![[Big Amp]]
![[Big Amp]]
![[Big Cheep Cheep]]
|-
|-
|[[File:Bowser's Wicked Wheel.png|250px]]
|[[File:Bowser's Wicked Wheel.png|250px]]
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|[[File:Beeline Shrine.png|250px]]
|[[File:Beeline Shrine.png|250px]]
|[[File:Kamek's Rocket Rampage (Big Amp).png|250px]]
|[[File:Kamek's Rocket Rampage (Big Amp).png|250px]]
|[[File:Cheep Cheep Leap (Big Cheep Cheep and Gold Cheep Cheep).png|250px]]
|-
|-
|align=left|
|align=left|
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|align=left|
|align=left|
*[[Kamek's Rocket Rampage]]
*[[Kamek's Rocket Rampage]]
|align=left|
*[[Cheep Cheep Leap]]
|-
!colspan="5"|Character/Object
|-
|-
![[Big Cheep Cheep]]
![[Big Fuzzy]]
![[Big Fuzzy]]
![[Big Urchin]]
![[Big Urchin]]
![[Blooper]]
![[Blooper]]
![[Bob-omb]]
![[Bomp]]
|-
|-
|[[File:Cheep Cheep Leap (Big Cheep Cheep and Gold Cheep Cheep).png|250px]]
|[[File:Fuzzy Fliers.png|250px]]
|[[File:Fuzzy Fliers.png|250px]]
|[[File:Fruit of the Doom.png|250px]]
|[[File:Fruit of the Doom.png|250px]]
|[[File:Mega Blooper's Bubble Battle MP10.png|250px]]
|[[File:Mega Blooper's Bubble Battle MP10.png|250px]]
|[[File:Bob-omb Combo.png|250px]]
|[[File:Cliffside Crisis.png|250px]]
|-
|-
|align=left|
*[[Cheep Cheep Leap]]
|align=left|
|align=left|
*[[Fuzzy Fliers]]
*[[Fuzzy Fliers]]
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*[[Mega Blooper's Bubble Battle]]
*[[Mega Blooper's Bubble Battle]]
*Appears as multiple board features in [[Whimsical Waters]]: one each in the Mario Party and Bowser Party modes.
*Appears as multiple board features in [[Whimsical Waters]]: one each in the Mario Party and Bowser Party modes.
|-
![[Bob-omb]]
![[Bomp]]
![[Boo]]
![[Bowser Jr.]]
|-
|[[File:Bob-omb Combo.png|250px]]
|[[File:Cliffside Crisis.png|250px]]
|[[File:Boo Burglars.png|250px]]
|[[File:MP10 Bowser Jr.png|250px]]
|-
|align=left|
|align=left|
*[[Bob-omb Bogey]]
*[[Bob-omb Bogey]]
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|align=left|
|align=left|
*[[Cliffside Crisis]]
*[[Cliffside Crisis]]
|-
!colspan="5"|Character/Object
|-
![[Boo]]
![[Bowser Jr.]]
![[Bullet Bill]]
![[Burner]]
![[Chain Chomp]]
|-
|[[File:Boo Burglars.png|250px]]
|[[File:MP10 Bowser Jr.png|250px]]
|[[File:Bullet Bill Bullies.png|250px]]
|[[File:MP10 Burner.png|250px]]
|[[File:MP10 Chain Chomp.png|250px]]
|-
|align=left|
|align=left|
*[[Boo Burglars]]
*[[Boo Burglars]]
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*Appears when Team Mario lands on a [[Bowser Block Space|Bowser Block +1 Space]] in Bowser Party mode.
*Appears when Team Mario lands on a [[Bowser Block Space|Bowser Block +1 Space]] in Bowser Party mode.
*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
|-
![[Bullet Bill]]
![[Burner]]
![[Chain Chomp]]
![[Charvaargh]]
|-
|[[File:Bullet Bill Bullies.png|250px]]
|[[File:MP10 Burner.png|250px]]
|[[File:MP10 Chain Chomp.png|250px]]
|[[File:MP10 Charvaargh.png|250px]]
|-
|align=left|
|align=left|
*[[Bowser's Sinister Slots]]
*[[Bowser's Sinister Slots]]
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|align=left|
|align=left|
*Appears as a background element in the [[Bowser Board]].
*Appears as a background element in the [[Bowser Board]].
|align=left|
*Appears as a board feature in [[Chaos Castle]].
|-
|-
!colspan="5"|Character/Object
|-
![[Charvaargh]]
![[Cheep Cheep]]
![[Cheep Cheep]]
![[Clampy]]
![[Clampy]]
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![[Dry Bones]]
![[Dry Bones]]
|-
|-
|[[File:MP10 Charvaargh.png|250px]]
|[[File:MP10-CheepCheepLeap.png|250px]]
|[[File:MP10-CheepCheepLeap.png|250px]]
|[[File:Cheep Cheep Check.png|250px]]
|[[File:Cheep Cheep Check.png|250px]]
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|[[File:Meanie Match.png|250px]]
|[[File:Meanie Match.png|250px]]
|-
|-
|align=left|
*Appears as a board feature in [[Chaos Castle]].
|align=left|
|align=left|
*[[Bowser's Bogus Bingo]]
*[[Bowser's Bogus Bingo]]
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*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
*Appears as a background element in the [[Bowser Board]].
*Appears as a background element in the [[Bowser Board]].
|-
!colspan="5"|Character/Object
|-
|-
![[Fire Bar]]
![[Fire Bar]]
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![[Fliprus]]
![[Fliprus]]
![[Foo]]
![[Foo]]
![[Fuzzy]]
|-
|-
|[[File:Bowser's Fire Bar Fury.jpg|250px]]
|[[File:Bowser's Fire Bar Fury.jpg|250px]]
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|[[File:Ice Slide, You Slide.png|250px]]
|[[File:Ice Slide, You Slide.png|250px]]
|[[File:Foo Me Once.png|250px]]
|[[File:Foo Me Once.png|250px]]
|[[File:Fuzzy Fliers.png|250px]]
|-
|-
|align=left|
|align=left|
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|align=left|
|align=left|
*[[Foo Me Once]]
*[[Foo Me Once]]
|align=left|
*[[Fuzzy Fliers]]
*Appears as a board feature in [[Airship Central]].
|-
!colspan="5"|Character/Object
|-
|-
![[Fuzzy]]
![[Galoomba]]
![[Galoomba]]
![[Gold Cheep Cheep]]
![[Gold Cheep Cheep]]
![[Gold Piranha Plant]]
![[Gold Piranha Plant]]
![[Goomba]]
![[Goomba Tower]]
|-
|-
|[[File:Fuzzy Fliers.png|250px]]
|[[File:Goomba Gallop.png|250px]]
|[[File:Goomba Gallop.png|250px]]
|[[File:Cheep Cheep Leap (Big Cheep Cheep and Gold Cheep Cheep).png|250px]]
|[[File:Cheep Cheep Leap (Big Cheep Cheep and Gold Cheep Cheep).png|250px]]
|[[File:Pipe Sniper.png|250px]]
|[[File:Pipe Sniper.png|250px]]
|[[File:Goomba Gallop.png|250px]]
|[[File:MP10 Board Amiibos art.jpg|250px]]
|-
|-
|align=left|
*[[Fuzzy Fliers]]
*Appears as a board feature in [[Airship Central]].
|align=left|
|align=left|
*[[Goomba Gallop]]
*[[Goomba Gallop]]
Line 403: Line 392:
|align=left|
|align=left|
*[[Pipe Sniper]]
*[[Pipe Sniper]]
|-
![[Goomba]]
![[Goomba Tower]]
![[Goombrat]]
![[Greenie]]
|-
|[[File:Goomba Gallop.png|250px]]
|[[File:MP10 Board Amiibos art.jpg|250px]]
|[[File:Goomba Gallop.png|250px]]
|[[File:MP10 Greenie cameo.png|250px]]
|-
|align=left|
|align=left|
*[[Bowser's Bogus Bingo]]
*[[Bowser's Bogus Bingo]]
Line 412: Line 412:
|align=left|
|align=left|
*Appears as a background element in the [[Mario Board]].
*Appears as a background element in the [[Mario Board]].
|align=left|
*[[Goomba Gallop]]
*[[Goomba Gotcha]]
*[[Goombrat Combat]]
|align=left|
*Appears on a placard hanging from a dead tree in the [[Luigi Board]].
|-
|-
!colspan="5"|Character/Object
|-
![[Goombrat]]
![[Greenie]]
![[Grrrol]]
![[Grrrol]]
![[Hammer Bro]]
![[Hammer Bro]]
![[Huckit Crab]]
![[Huckit Crab]]
![[Jumbo Ray]]
|-
|-
|[[File:Goomba Gallop.png|250px]]
|[[File:MP10 Greenie cameo.png|250px]]
|[[File:Hop, Drop, and Roll.png|250px]]
|[[File:Hop, Drop, and Roll.png|250px]]
|[[File:MP10 Hammer Bro battle minigame.png|250px]]
|[[File:MP10 Hammer Bro battle minigame.png|250px]]
|[[File:Watermelon Whalin'.png|250px]]
|[[File:Watermelon Whalin'.png|250px]]
|[[File:Bouncy Brawl.png|250px]]
|-
|-
|align=left|
*[[Goomba Gallop]]
*[[Goomba Gotcha]]
*[[Goombrat Combat]]
|align=left|
*Appears on a placard hanging from a dead tree in the [[Luigi Board]].
|align=left|
|align=left|
*[[Hop, Drop, and Roll]]
*[[Hop, Drop, and Roll]]
Line 442: Line 438:
*[[Watermelon Whalin']]
*[[Watermelon Whalin']]
*Appears as a background element in [[Whimsical Waters]].
*Appears as a background element in [[Whimsical Waters]].
|align=left|
*[[Bouncy Brawl]]
*[[Bubble Squabble]]
|-
|-
!colspan="5"|Character/Object
|-
![[Jumbo Ray]]
![[King Boo]]
![[King Boo]]
![[Koopa Troopa]]
![[Koopa Troopa]]
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![[Luma]]
![[Luma]]
|-
|-
|[[File:Bouncy Brawl.png|250px]]
|[[File:King Boo's Tricky Tiles MP10.png|250px]]
|[[File:King Boo's Tricky Tiles MP10.png|250px]]
|[[File:MP10 Koopa Troopa Bowser Party.png|250px]]
|[[File:MP10 Koopa Troopa Bowser Party.png|250px]]
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|[[File:MP10 Luma.png|250px]]
|[[File:MP10 Luma.png|250px]]
|-
|-
|align=left|
*[[Bouncy Brawl]]
*[[Bubble Squabble]]
|align=left|
|align=left|
*[[King Boo's Tricky Tiles]]
*[[King Boo's Tricky Tiles]]
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|align=left|
|align=left|
*Appears as a background element in the [[Rosalina Board]].
*Appears as a background element in the [[Rosalina Board]].
|-
!colspan="5"|Character/Object
|-
|-
![[Nabbit]]
![[Nabbit]]
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![[Petey Piranha]]
![[Petey Piranha]]
![[Piranha Plant]]
![[Piranha Plant]]
![[Shy Guy]]
|-
|-
|[[File:MP10 Nabbit.jpg|250px]]
|[[File:MP10 Nabbit.jpg|250px]]
Line 487: Line 476:
|[[File:Petey's Bomb Battle MP10.png|250px]]
|[[File:Petey's Bomb Battle MP10.png|250px]]
|[[File:Pipe Sniper.png|250px]]
|[[File:Pipe Sniper.png|250px]]
|[[File:MP10-ShyGuyShuffle.png|250px]]
|-
|-
|align=left|
|align=left|
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|align=left|
|align=left|
*[[Pipe Sniper]]
*[[Pipe Sniper]]
*Appears as a board feature in [[Mushroom Park]].
*Appears as a board feature in the [[Peach Board]].
|align=left|
*[[Badminton Bash]]
*[[Keep-Away Mayhem]] (1 vs. 2 version only)
*[[Meanie Match]]
*[[Shy Guy Shuffle]]
*Appears as a spectator in various minigames.
*Appears as a background element in the [[Normal Board]].
*Appears as a background element in the [[Yoshi Board]].
|-
!colspan="5"|Character/Object
|-
|-
![[Shy Guy]]
![[Skewer]]
![[Skewer]]
![[Sledge Bro]]
![[Sledge Bro]]
![[Spike Ball|Spiked Ball]]
![[Spike Ball|Spiked Ball]]
![[Spinner]]
![[Star Bunny]]
|-
|-
|[[File:MP10-ShyGuyShuffle.png|250px]]
|[[File:Skewer Scurry.png|250px]]
|[[File:Skewer Scurry.png|250px]]
|[[File:Mega Sledge Bro's Card Chaos MP10.png|250px]]
|[[File:Mega Sledge Bro's Card Chaos MP10.png|250px]]
|[[File:Bowser Painball.png|250px]]
|[[File:Bowser Painball.png|250px]]
|[[File:Spiked Ball Scramble.png|250px]]
|[[File:MP10 Star Bunny.png|250px]]
|-
|-
|align=left|
*[[Badminton Bash]]
*[[Keep-Away Mayhem]] (1 vs. 2 version only)
*[[Meanie Match]]
*[[Shy Guy Shuffle]]
*Appears as a board feature in [[Mushroom Park]].
*Appears as a board feature in the [[Peach Board]].
*Appears as a spectator in various minigames.
*Appears as a background element in the [[Normal Board]].
*Appears as a background element in the [[Yoshi Board]].
|align=left|
|align=left|
*[[Skewer Scurry]]
*[[Skewer Scurry]]
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|align=left|
|align=left|
*[[Bowser's Painball]]
*[[Bowser's Painball]]
|align=left|
*[[Spiked Ball Scramble]]
|align=left|
*Appears as a background element in the [[Rosalina Board]].
|-
!colspan="5"|Character/Object
|-
|-
![[Spinner]]
![[Star Bunny]]
![[Swoop]]
![[Swoop]]
![[Toad (species)|Toad]]
![[Toad (species)|Toads]]
![[Torpedo Ted]]
![[Urchin]]
![[Waddlewing]]
|-
|-
|[[File:Spiked Ball Scramble.png|250px]]
|[[File:MP10 Star Bunny.png|250px]]
|[[File:Pipe Sniper (Swoop).png|250px]]
|[[File:Pipe Sniper (Swoop).png|250px]]
|[[File:MP10 Toads.png|250px]]
|[[File:MP10 Toads.png|250px]]
|[[File:Blooper Blast-Off.png|250px]]
|[[File:Fruit of the Doom.png|250px]]
|[[File:Meanie Match.png|250px]]
|-
|-
|align=left|
*[[Spiked Ball Scramble]]
|align=left|
*Appears as a background element in the [[Rosalina Board]].
|align=left|
|align=left|
*[[Pipe Sniper]]
*[[Pipe Sniper]]
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*Colored members appear as hosts in Mario Party and Bowser Party (for Team Mario only).
*Colored members appear as hosts in Mario Party and Bowser Party (for Team Mario only).
*Appears as an audience that congratulates the player in Mario Party mode and Team Mario in Bowser Party mode.
*Appears as an audience that congratulates the player in Mario Party mode and Team Mario in Bowser Party mode.
|-
![[Torpedo Ted]]
![[Urchin]]
![[Waddlewing]]
![[Whomp]]
|-
|[[File:Blooper Blast-Off.png|250px]]
|[[File:Fruit of the Doom.png|250px]]
|[[File:Meanie Match.png|250px]]
|[[File:MP10 Whomp.png|250px]]
|-
|align=left|
|align=left|
*[[Blooper Blastoff]]
*[[Blooper Blastoff]]
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*[[Meanie Match]]
*[[Meanie Match]]
*[[Mega Goomba's Ladder Leap]]
*[[Mega Goomba's Ladder Leap]]
|align=left|
*Appears at the first [[Gate Space]] of any given board in Bowser Party mode.
|-
|-
!colspan="5"|Character/Object
!align=center colspan=6|[[Yoshi (species)|Yoshi]]
|-
![[Whomp]]
![[Yoshi (species)|Yoshi]]
|-
|-
|[[File:MP10 Whomp.png|250px]]
|align=center colspan=6|[[File:MP10 Yoshis.png|250px]]
|[[File:MP10 Yoshis.png|250px]]
|-
|-
|align=left|
|align=center colspan=6|
*Appears at the first [[Gate Space]] of any given board in Bowser Party mode.
|align=left|
*Appears as a background element in the [[Yoshi Board]].
*Appears as a background element in the [[Yoshi Board]].
|}
|}
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Samuel Claiborn of IGN gave the game a 6.5/10, criticizing the return of the concepts from ''Mario Party 9'', the board layouts in amiibo Party mode, and the game playing its target audience too safe, but was otherwise praising of the minigames and the Bowser Party mode, the latter of which he called "a blast", claiming "Whether you are Bowser or not, this five-person modification of ''Mario Party'' is [''Mario Party''] ''10''{{'}}s greatest achievement – and one of the best uses of the Wii U GamePad yet."<ref>[http://www.ign.com/articles/2015/03/17/mario-party-10-review ''Mario Party 10'' Review]. ''IGN''. Retrieved August 15, 2018.</ref> In a similar review, Mark Walton of GameSpot gave the game a 6/10, praising the visuals and the minigames, but criticized the amiibo Party boards, the overreliance on luck, and a poor implementation of the GamePad, stating "Ah, ''Mario Party'', the game that, on paper at least, should be a rollicking good time filled with joyful minigames and all your favourite Nintendo characters. It's hard not be suckered in by that classic Nintendo charm, the bright colours, the jangly music, Mario yelling "it's-a-me!" If games were fun based on nostalgia value alone, then ''Mario Party 10'' would be a wonderful creation. But they're not, and once you're over the sight of Mario and friends riding along in a Boo-inspired ghost train, the game's mildly amusing take on a family board game wears thin."<ref>[http://www.gamespot.com/reviews/mario-party-10-review/1900-6416064 ''Mario Party 10'' Review]. ''GameSpot''. Retrieved August 15, 2018.</ref> Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars, praising only the concept of the Bowser Party mode and being critical of practically everything else, including the Mario Party and amiibo Party modes and some minigames he deemed "want[ing] to see what your wrist action is like".<ref>[http://www.digitalspy.com/gaming/wii-u/review/a635702/mario-party-10-review-wii-u-the-fun-is-fleeting-in-this-party-game ''Mario Party 10'' review (Wii U): The fun is fleeting in this party game]. ''Digital Spy''. Retrieved August 15, 2018.</ref>
Samuel Claiborn of IGN gave the game a 6.5/10, criticizing the return of the concepts from ''Mario Party 9'', the board layouts in amiibo Party mode, and the game playing its target audience too safe, but was otherwise praising of the minigames and the Bowser Party mode, the latter of which he called "a blast", claiming "Whether you are Bowser or not, this five-person modification of ''Mario Party'' is [''Mario Party''] ''10''{{'}}s greatest achievement – and one of the best uses of the Wii U GamePad yet."<ref>[http://www.ign.com/articles/2015/03/17/mario-party-10-review ''Mario Party 10'' Review]. ''IGN''. Retrieved August 15, 2018.</ref> In a similar review, Mark Walton of GameSpot gave the game a 6/10, praising the visuals and the minigames, but criticized the amiibo Party boards, the overreliance on luck, and a poor implementation of the GamePad, stating "Ah, ''Mario Party'', the game that, on paper at least, should be a rollicking good time filled with joyful minigames and all your favourite Nintendo characters. It's hard not be suckered in by that classic Nintendo charm, the bright colours, the jangly music, Mario yelling "it's-a-me!" If games were fun based on nostalgia value alone, then ''Mario Party 10'' would be a wonderful creation. But they're not, and once you're over the sight of Mario and friends riding along in a Boo-inspired ghost train, the game's mildly amusing take on a family board game wears thin."<ref>[http://www.gamespot.com/reviews/mario-party-10-review/1900-6416064 ''Mario Party 10'' Review]. ''GameSpot''. Retrieved August 15, 2018.</ref> Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars, praising only the concept of the Bowser Party mode and being critical of practically everything else, including the Mario Party and amiibo Party modes and some minigames he deemed "want[ing] to see what your wrist action is like".<ref>[http://www.digitalspy.com/gaming/wii-u/review/a635702/mario-party-10-review-wii-u-the-fun-is-fleeting-in-this-party-game ''Mario Party 10'' review (Wii U): The fun is fleeting in this party game]. ''Digital Spy''. Retrieved August 15, 2018.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Pre-release and unused content==
==Pre-release and unused content==
During the Nintendo Treehouse Event at {{wp|E3 2014}}, it was claimed that [[Nabbit]] would appear to give Bowser extra dice blocks during Bowser Party. However, this was likely an early idea, as only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser.
During the Nintendo Treehouse Event at {{wp|E3 2014}}, it was claimed that [[Nabbit]] would appear to give Bowser extra dice blocks during Bowser Party. However, in the final game, only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser.
Also in the E3 demo of ''Mario Party 10'', the characters used ''Mario Party 9'' winning and losing animations.
Also in the E3 demo of ''Mario Party 10'', the characters used ''Mario Party 9'' winning and losing animations.


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==Staff==
==Staff==
{{main|List of Mario Party 10 staff}}
{{main|List of Mario Party 10 staff}}
''Mario Party 10'' was developed by [[Nd Cube]], the same development team who worked on ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''. In addition, several staff members who previously developed ''Mario Party: Island Tour'' returned to develop ''Mario Party 10'', including director Yukio Umematsu and composer Rei Kondoh.
''Mario Party 10'' was developed by [[NDcube]], the same development team who worked on ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''. In addition, several staff members who previously developed ''Mario Party: Island Tour'' returned to develop ''Mario Party 10'', including director Yukio Umematsu and composer Rei Kondoh.


While Rosalina's former voice actress, [[Kerri Kane]], was listed in the voice credits (misspelled as Kerry Kane), this was a mistake, as [[Laura Faye Smith]] provided the clips used in ''Mario Party 10''.<ref>While the credits of ''Mario Party 10'' listed "Kerry Kane"{{sic}} as providing vocal work for the game, in an email, [[Kerri Kane]] explained that it was not in fact her work: "''I do know it's not me in this game however, as when I recorded for Miss Rosalina my script contained mostly "sounds" Like when you throw an object or when you are hit by one. Lots of Hoo's and Ha's, Yeahs and Yahs, things like that, some Alrights. I think the only long [...] sentence I recorded was something like "Hmmm, Not bad" So again a sound, but with a couple words. My script didn’t have a "Here I go" or the "Let's go" that I hear from Rosalina in MP10.''" (March 17, 2015)</ref>
While Rosalina's former voice actress, [[Kerri Kane]], was listed in the voice credits (misspelled as Kerry Kane), this was a mistake, as [[Laura Faye Smith]] provided the clips used in ''Mario Party 10''.<ref>While the credits of ''Mario Party 10'' listed "Kerry Kane"{{sic}} as providing vocal work for the game, in an email, [[Kerri Kane]] explained that it was not in fact her work: "''I do know it's not me in this game however, as when I recorded for Miss Rosalina my script contained mostly "sounds" Like when you throw an object or when you are hit by one. Lots of Hoo's and Ha's, Yeahs and Yahs, things like that, some Alrights. I think the only long [...] sentence I recorded was something like "Hmmm, Not bad" So again a sound, but with a couple words. My script didn’t have a "Here I go" or the "Let's go" that I hear from Rosalina in MP10.''" (March 17, 2015)</ref>
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*''[[Yoshi's Story]]'': Yoshi's amiibo Party theme is an arrangement of music originating from this game.
*''[[Yoshi's Story]]'': Yoshi's amiibo Party theme is an arrangement of music originating from this game.
*''[[Donkey Kong 64]]'': A verse from the [[DK Rap]], originating from the said game, is used for Donkey Kong's description on the ''Mario Party 10'' official website (see the description above, in the "[[Mario Party 10#Playable characters|Playable characters]]" section).
*''[[Donkey Kong 64]]'': A verse from the [[DK Rap]], originating from the said game, is used for Donkey Kong's description on the ''Mario Party 10'' official website (see the description above, in the "[[Mario Party 10#Playable characters|Playable characters]]" section).
*''[[Luigi's Mansion]]'': Luigi's amiibo Party theme is an arrangement of this game's main theme.
*''[[WarioWare (series)|WarioWare]]'' series: The left half of the Wario amiibo board features many elements from the ''WarioWare'' series, such as Wario's biker helmet and the [[Wario Bike]].
*''[[WarioWare (series)|WarioWare]]'' series: The left half of the Wario amiibo board features many elements from the ''WarioWare'' series, such as Wario's biker helmet and the [[Wario Bike]].
*''[[Luigi's Mansion]]'': Luigi's amiibo Party theme is an arrangement of this game's main theme.
*''[[Mario Party 6]]'': When determining the winner, the playable characters fly through an endless void until three of them fall and the winner is left, like what happens in this game.
*''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series: The  fortresses and castles on the boards are based on their appearance in the games from this series. [[Stone-Eye]]s and [[Nabbit]] return from ''[[New Super Mario Bros. U]]'', the former in the minigame [[Fruit Scoot Scurry]] and the latter as an ally to Team Mario in Bowser Party. The airship design from this game also appears in the sky board. In the minigame Bowser's Tank Terror, Bowser falls in the lava which makes him reduced into [[Dry Bowser]], resembling how he falls in lava and is reduced to his skeletal version in [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]] of the first game of this series. A few of the minigames take place in the worlds from ''New Super Mario Bros. U''. The start of the Ground Theme and part of its melody are arranged in [[Steal the Beat]].
*''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series: The  fortresses and castles on the boards are based on their appearance in the games from this series. [[Jumbo Ray]]s from ''[[New Super Mario Bros. Wii]]'' appear in the minigames [[Bouncy Brawl]] and [[Bubble Squabble]] as background characters. [[Stone-Eye]]s and [[Nabbit]] return from ''[[New Super Mario Bros. U]]'', the former in the minigame [[Fruit Scoot Scurry]] and the latter as an ally to Team Mario in Bowser Party. The airship design from this game also appears in the sky board. In the minigame Bowser's Tank Terror, Bowser falls in the lava which makes him reduced into [[Dry Bowser]], resembling how he falls in lava and is reduced to his skeletal version in [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]] of the first game of this series. A few of the minigames take place in the worlds from ''New Super Mario Bros. U''. The start of the Ground Theme from ''New Super Mario Bros. Wii'' and part of its melody are arranged in [[Steal the Beat]].
*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Mario Kart Wii]]'': Some of [[Dry Bowser]]'s voice clips are recycled from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
*''[[Luigi's Mansion: Dark Moon]]'': The [[Luigi Board|Luigi amiibo board]] appears based on this game, having a model of the [[Gloomy Manor]] and a sign with a [[Greenie]] on it on the board.
*''[[Luigi's Mansion: Dark Moon]]'': The [[Luigi Board|Luigi amiibo board]] appears based on this game, having a model of the [[Gloomy Manor]] and a sign with a [[Greenie]] on it on the board.
*''[[Mario Party: Island Tour]]'': After a battle minigame or a boss battle in the event of a tie the player fights for the position with a Dice Block. Also, in Bowser Party the player has to roll a Dice to defeat the [[Whomp]] blocking the path.
*''[[Mario Party: Island Tour]]'': After a battle minigame or a boss battle in the event of a tie the player fights for the position with a Dice Block. Also, in Bowser Party the player has to roll a Dice to defeat the [[Whomp]] blocking the path.
*''[[Super Mario 3D World]]'': Many of the Bowser minigames are placed in [[World Bowser]]. [[Clear Pipe]]s appear in the Minigame Tournament mode.
*''[[Super Mario 3D World]]'': Many of the Bowser minigames are placed in [[World Bowser]]. [[Clear Pipe]]s appear in the Minigame Tournament mode. Some voice clips are reused.
*''[[Mario Kart 8]]'': Some of [[Princess Daisy|Daisy]] and [[Toadette]]'s voice clips are recycled from this game.
*''[[Mario Kart 8]]'': Some of [[Princess Daisy|Daisy]] and [[Toadette]]'s voice clips are recycled from this game.


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*''[[Super Mario Party]]'': The majority of the returning characters' victory and losing animations are reused in this game.
*''[[Super Mario Party]]'': The majority of the returning characters' victory and losing animations are reused in this game.
*''[[Super Smash Bros. Ultimate]]'': Daisy's unique running animation resembles her unique running animation introduced in ''Mario Party 10''. Mario, Rosalina, and Waluigi appear as spirits, using their artwork from ''Mario Party 10''.
*''[[Super Smash Bros. Ultimate]]'': Daisy's unique running animation resembles her unique running animation introduced in ''Mario Party 10''. Mario, Rosalina, and Waluigi appear as spirits, using their artwork from ''Mario Party 10''.
*''[[Mario Party Superstars]]'': Several minigames from ''Mario Party 10'' return in this game.


==Names in other languages==
==Names in other languages==
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*[https://www.nintendo.co.jp/wiiu/abaj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/wiiu/abaj/index.html Official Japanese website]
*[https://www.nintendo.co.uk/Games/Wii-U/Mario-Party-10-892779.html Official European website]
*[https://www.nintendo.co.uk/Games/Wii-U/Mario-Party-10-892779.html Official European website]
{{MP10}}
{{MP10}}
{{MarioGames}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:Mario Party 10]]
[[de:Mario Party 10]]
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[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with Nintendo Network]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]
Anonymous user