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{{location-infobox
{{location infobox
|image=BHills.png
|image=[[File:Bianco Hills Top.png|300px]]
|width=300px
|greater_location=[[Isle Delfino]]
|greaterloc = [[Isle Delfino]]
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head|Sanbo Head]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|inhabitants = [[Pianta]]s, [[Piranhabon]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Sprout]]s, [[Skeeter|Pond Skaters]], [[Seedy Pod]]s, [[Spiky Ring]]s, [[Strollin' Stu]]s, [[Wind Duppy|Wind Duppies]], [[Bee]]s
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|first_appearance = ''[[Super Mario Sunshine]]
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
}}
{{quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], appearing in ''[[Super Mario Sunshine]]''. It can be entered via the [[Goop#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]] once the player defeats [[Shadow Mario]] for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.


'''Bianco Hills''' is a hilly, countryside region in the center of [[Isle Delfino]], found northwest of [[Delfino Plaza]], and it can be entered through the Pianta Statue in Delfino Plaza, once the player has collected at least one [[Shine Sprite]]. It consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. The centerpiece of this area is the very large windmill, which is located at the end of the lake. During [[Mario]]'s travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in [[Goop]]. Of course, Mario got rid of the nasty graffiti with [[F.L.U.D.D]]. Bianco Hills is where Mario also first battled the infamous [[Petey Piranha]] – first they battle inside of the windmill, the next time they fight in the village. The name Bianco Hills contains the term "bianco" which is Italian for "white". The name of the level can be translated to "White Hills" like that, which probably is a reference to the white colored houses, walls, and roads found in the level.
In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Course]] holes are very similar, and seem to be based on this area.
==Layout==
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  


The musical theme of Bianco Hills is similar to those of [[Gelato Beach]] and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp.
[[Mario]] will start on a cliff overlooking Delfino Plaza, [[Ricco Harbor]], and [[Pinna Park]], which he can view by turning around, but cannot jump down and reach due to an invisible wall. If [[Yoshi]] is rescued, he will appear in his egg here in [[The Red Coins of the Lake|Episode 8]]. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill [[F.L.U.D.D.|FLUDD]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.
 
Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[rope]]s. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are [[chuckster]]s capable of throwing Mario upward. Around the village are several [[Pokey Head|Sanbo Head]]s, many of which are hiding in rings of [[Flower (environmental object)|flowers]] that will release coins if sprayed in a relatively short period of time. There are several [[Poink]]s to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During [[Petey Piranha Strikes Back|Episode 5]], [[Petey Piranha]] will be fought in the village after waking him up. If the [[Turbo Nozzle]] has been found in [[The Secret of the Dirty Lake|Episode 6]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake|Episode 4]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.
 
Crossing through the wall next to the village, either through the gate (which is closed during [[Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross, where Petey Piranha can be challenged in Episode 1 and [[Down with Petey Piranha!|Episode 2]]. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from [[The Hillside Cave Secret|Episode 3]] onward. The lake itself has several [[Skeeter]]s swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.


==Episodes==
==Episodes==
===Episode 1: The Road to the Big Windmill===
{|class="wikitable sortable" text-align="center"
[[Image:Cleanthatgoop!65.jpg|thumb|Mario surrounded by the strange goop.]]
!data-sort-type="number"|#
:The first Episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the windmill, next to a [[Goop Generator]]. Large parts of the countryside are covered in thick brown goop and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some [[Piranhabon]]s that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a [[Piranha Plant in the Generator|Piranha Plant made of goop]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. However, the player can choose to ignore the Shine Sprite and proceed to climb the windmill, making this the only episode in the entire game that can be skipped.
!class="unsortable"|Image
!data-sort-type="alphabetical"|Episode
!class="unsortable"|Summary
|-
!1
|align=center|[[File:RoadtotheBigWindmill.png|200px]]
|align=center|[[Road to the Big Windmill]]
|This episode's objective is to clean the [[goop]] on the path to the windmill.
|-
!2
|align=center|[[File:Down With Petey Piranha.png|200px]]
|align=center|[[Down with Petey Piranha!]]
|This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|-
!3
|align=center|[[File:HillsideCaveSecret.png|200px]]
|align=center|{{sort|Hillside Cave Secret, The|[[The Hillside Cave Secret]]}}
|This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|-
!4
|align=center|[[File:Red Coins Of Windmill Village.png|200px]]
|align=center|[[Red Coins of Windmill Village]]
|This episode's objective is to collect the [[Red Coin|red coin]]s around Windmill Village.
|-
!5
|align=center|[[File:Petey Piranha Strikes Back.png|200px]]
|align=center|[[Petey Piranha Strikes Back]]
|This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
|-
!6
|align=center|[[File:Secret Of The Dirty Lake.png|200px]]
|align=center|{{sort|Secret of the Dirty Lake, The|[[The Secret of the Dirty Lake]]}}
|This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
|-
!7
|align=center|[[File:Shadow Mario on the Loose.png|200px]]
|align=center|[[Shadow Mario on the Loose]]
|This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
|-
!8
|align=center|[[File:Red Coins of the Lake.png|200px]]
|align=center|{{sort|Red Coins of the Lake, The|[[The Red Coins of the Lake]]}}
|This episode's objective is to collect the red coins over the lake.
|-
!9
|align=center|[[File:Red Coins of the Hillside Cave.png|200px]]
|align=center|[[Red Coins of the Hillside Cave]]
|This episode's objective is to collect the red coins in the Hillside Cave Secret.
|-
!10
|align=center|[[File:Red Coins of the Dirty Lake.png|200px]]
|align=center|[[Red Coins of the Dirty Lake]]
|This episode's objective is to collect the red coins in the Dirty Lake Secret.
|}
{{br}}
 
==Enemies==
<gallery widths="80px" heights="80px">
SMS GelatoBeach BlueCoin 29.png|[[Bee]]s
Coocoo.png|[[Plurp|Coo Coo]]s
Piranha Plant SMS.png|[[Piranha Plant]]s
Piranhabons.png|[[Piranhabon]]s
Poink.png|[[Poink]]s
Sunshine Pokey Model.png|[[Pokey]]s
SMS Artwork Skeeter.png|[[Skeeter|Pondskater]]s
SMS Sanbo Head Artwork.png|[[Pokey Head|Sanbo Head]]s
SMS Seedy Pod.png|[[Seedy Pod]]s
SMS Strollin Stu Alternate Artwork.png|[[Strollin' Stu]]s
Swoopin' Stu SMS red.png|[[Gooble|Swoopin' Stu]]s
SMS Artwork Wind Spirit.png|[[Wind Spirit]]s
Sunshine Wire Trap art.jpg|[[Wire Trap]]s
PollutedPiranha.png|[[Proto Piranha|Gatekeeper]] (Boss of [[Road to the Big Windmill|Episode 1]])
SMS Petey Piranha Artwork.png|[[Petey Piranha]] (Boss of [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]])
Shadow Mario Artwork Super Mario Sunshine.png|[[Shadow Mario]] (Boss of [[Shadow Mario on the Loose|Episode 7]])
</gallery>


===Episode 2: Down with Petey Piranha!===
==Items==
[[Image:Down_With_Petey_Piranha.PNG|thumb|]]
===[[Blue Coin]]s===
:At the beginning of this episode, the camera zooms away from the level access point, flies over the village to the lakeside in rapid motion, then rotates around the windmill and eventually shows a shot of Petey Piranha on the rooftop with a Shine Sprite over his head. Mario has to take the same path like in the previous episode, and then ascend the windmill until he reaches Petey Piranha. A cutscene will show both of them crashing through the roof into the interior of the windmill, where a boss battle will then commence.
{{Sunshine Blue Coins table
|image1=[[File:SMS BiancoHills BlueCoin 1.png|150px]]
|image2=[[File:SMS BiancoHills BlueCoin 2.png|150px]]
|image3=[[File:SMS BiancoHills BlueCoin 3.png|150px]]
|image4=[[File:SMS BiancoHills BlueCoin 4.png|150px]]
|image5=[[File:SMS BiancoHills BlueCoin 5.png|150px]]
|image6=[[File:SMS BiancoHills BlueCoin 6.png|150px]]
|image7=[[File:SMS BiancoHills BlueCoin 7.png|150px]]
|image8=[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|image9=[[File:SMS BiancoHills BlueCoin 9.png|150px]]
|image10=[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|image11=[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|image12=[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|image13=[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|image14=[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|image15=[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|image16=[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|image17=[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|image18=[[File:SMS BiancoHills BlueCoin 18.png|150px]]
|image19=[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|image20=[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|image21=[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|image22=[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|image23=[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|image24=[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|image25=[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|image26=[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|image27=[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|image28=[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|image29=[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|image30=[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|episode1=All
|episode2=All
|episode3=All
|episode4=All
|episode5=All
|episode6=All
|episode7=All
|episode8=All
|episode9=All
|episode10=All
|episode11=All
|episode12=All
|episode13=All
|episode14=Episodes 3-8
|episode15=Episodes 3-8
|episode16=Episodes 6-8
|episode17=Episodes 4-8
|episode18=Episodes 4-8
|episode19=Episodes 3-8
|episode20=Episodes 5-8
|episode21=Episodes 5-8
|episode22=Episodes 6-8
|episode23=Episodes 3-8
|episode24=Episodes 7-8
|episode25=Episodes 7-8
|episode26=Episodes 7-8
|episode27=Episodes 6-8
|episode28=Episodes 3-8
|episode29=Episode 8 (Yoshi required)
|episode30=Episode 8 (Yoshi required)
|location1=Under the water in the river.
|location2=Obtained by cleaning off graffiti on the wall next to the river.
|location3=Obtained by cleaning off graffiti on a Pianta lady's house.
|location4=Inside a tower above the Pianta lady's house.
|location5=Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
|location6=Obtained by cleaning graffiti above a wall by the waterwheel.
|location7=On a platform with a sail south of the waterwheel.
|location8=Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
|location9=Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
|location10=Obtained by spraying a mini-windmill with FLUDD.
|location11=Underwater to the right side of the Windmill.
|location12=Obtained by spraying graffiti on the path up the windmill.
|location13=Obtained by spraying a platform near the top of the windmill.
|location14=Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
<div align="left">
*Episode 3: At the base of the big windmill.
*Episode 4: On an edge near Hillside Cave entrance.
*Episode 5: At the separate part of the big windmill area (separated by the river).
*Episode 6: On the cliff where near where Petey was in Episode 5.
*Episode 7: On top of the big windmill, where Petey was in Episode 2.
*Episode 8: In the pit where Blue Coin 8 was found.
</div>
|location15=Obtained by defeating a [[Pokey]] at the top of the windmill.
|location16=Floating high in mid-air in town, reached by the help of a bright-red, female [[chuckster]] wearing glasses.
|location17=On the grate below the bridge.
|location18=Obtained by defeating a Pokey on a platform by the wall of the lake.
|location19=On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|location20=Obtained by spraying a Pianta on a ledge in the village.
|location21=On a cliff by where Petey Piranha is flying around.
|location22=Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|location23=On the highest small windmill outside of the town.
|location24=Underwater in the lake.
|location25=Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
|location26=Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
|location27=Obtained by spraying a [[Bird (Super Mario Sunshine)#Blue Bird|Blue Bird]] high above the village.
|location28=Obtained by spraying one of the trees in the Big Windmill area.
|location29=Obtained by eating a blue butterfly with Yoshi.
|location30=Obtained by eating the bees inside a beehive with Yoshi.
}}


:During the battle, Petey will either use his head to swipe at Mario, or open his mouth to spit a large amount of brown goop. The moment he opens his mouth, Mario should use FLUDD to fill the Piranha Plant with water. Petey will then swell and fall over, giving Mario an opportunity to attack his belly with a [[Ground Pound]]. The player has to repeat that procedure another two times until Petey dissolves into goop and releases his Shine Sprite.
===Fruits===
These fruits appear only in Episode 8:


===Episode 3: The [[Hillside Cave]] Secret===
*'''[[Durian]]'''
[[Image:Hillside Cave.jpg|thumb|left|Mario next to the Hillside Cave.]]
**Past the gate, on the southern side of the sidewalk, under two trees.
:At the beginning, the player can see the camera showing a cave at the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Spiky Ring]]s along the way, he makes his way towards his destination.


:When Mario enters the cave, Shadow Mario will show up and steal FLUDD, leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which attempt to push him off into a [[Abyss|Bottomless Pit]], and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario cleared this level, he can access it with FLUDD and a Red Coin challenge awaits.
*'''[[Pineapple]]'''
**Farther along the sidewalk, in the center of a triangle of trees.


===Episode 4: Red Coins of Windmill Village===
*'''[[Banana]]s'''
[[Image:Red_Coins_Of_Windmill_Village.png|thumb|left|]]
**By the river, next to a tree.
:The Episode begins with a shot of Windmill Village, zooming over the buildings. This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found ontop of the various buildings, but some of them are also hidden on the great wall that sepparates the village from the lakeside. Spiky Rings and [[Wind Duppy|Wind Duppies]] will try to impede the players progress, so they have to be avoided. Mario can make the great wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After he collected every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed through a rope.
**Across the river.


===Episode 5: Petey Piranha Strikes Back===
*'''[[Coconut]]:'''
[[Image:Petey_Piranha_Strikes_Back.PNG|thumb|]]
**South side of the river, lying out in the open.
:This Episode, which parodies the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'', sets in with another shot of Windmill Village, but this time, the entire Village is covered in goop. Some of the villagers are burried under the substance, so Mario has to free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using FLUDD, or he can make use of a Pianta near the cliff who will throw Mario away when he talks to him. If the timing is right, the player can use this to make Mario get tossed up on top of the cliffs. There he will once again find Petey Piranha, sleeping. Mario can make the big plant wake up by shooting a Thingus at him, which will cause Petey to move over and harrass the village.


:Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario has to bring him down by shooting water or a thingus at him, while he is not moving (Petey is invulnerable while in motion). This will cause Petey to fall down and allow Mario to attack him. On the ground, Petey can cause tornados that blow Mario away, or use the same goop-spitting attack like in the second Episode. Live before, Mario has to fill him up with water until he falls over and attack his belly to harm him. Petey will then rise into the air and has to be brought down again.
*'''[[Papaya]]:'''
**North side of the sidewalk, between two trees.


===Episode 6: The Secret of the Dirty Lake===
===Nozzles===
[[Image:SMS_BiancoHills_Ep6_Cave.png|left|thumb|A view of the cave and the logs.]]
All [[nozzle box]]es begin to appear in Episode 4.
:The introduction of this episode shows a shot of the lakeside and zooms over the lake. The lake has become polluted with goop, turning the water into a health hazard for Mario. Mario has to find the source of the pollution and finds it in form of a cave with goop oozing out. Mario has to use lily pads to move over to the cave. However, the poisonous effect of the infested water causes the lily pads to rot away if Mario stays too long on them. Another way to access the cave is by jumping from the cliff with the windmill on top and using Fludds Hover Nozzle to reach far enough.
[[Image:Secret_Of_The_Dirty_Lake.PNG|thumb|]]
:Inside the cave, another challenge awaits Mario, who again gets Fludd taken away by Shadow Mario. The challenge consists of various red and blue platforms that alternately flip over, floating cubes which rotate, forcing Mario to switch his position if he doesn’t want to fall off, and a pair of triangular blocks that try to push Mario into a Bottomless Pit. The player can collect two [[1-Up Mushroom]]s along the way. At the end near a palm tree, a Shine Sprite can be found. A Red Coin Challenge can be accessed if Mario re-enters this level.


===Episode 7: Shadow Mario on the Loose===
*'''[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]'''
[[Image:It's_Shadow_Mario!_After_Him!.png|thumb|]]
**Can easily be seen on the ground in front of two houses in the village.
:This is the Shadow Mario Episode of Bianco Hills. The player has to complete it in order to get access to the [[Corona Mountain|final level]] and beat the [[Bowser|final boss]]. The Episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.
**Nearby a sprinkler near the Big Windmill.


===Episode 8: Red Coins of the Lake===
*'''[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]'''
[[Image:Red_Coins_of_the_Lake.png|thumb|left|]]
**On the roof of a building in the village.
:The final Episode of this level is completely optional and not needed in order to reach the final stage. It sets in with a shot of the lake surface which is now completely free of any goop and zooms further over the water. Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Spiky Rings and Wind Duppies which will try to make him fall down. FLUDD's Rocket Nozzle, which can be found, in some places of this level, can prove useful when trying to reach the ropes that are tighted over the lake. A [[Yoshi Egg]] can be found at the beginning of the level and hatched with one of the several fruits that lie around all over the landscape. However, [[Yoshi]] has no significant use in this Episode.
**On a rectangular platform on the eastern side of the lake.


==Official Profiles and Statistics==
*'''[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]'''
''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
**On top of the white wall next to a large watermill.
**In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.


==Trivia==
==Profiles==
*The only place that this level can be seen from is Ricco Harbor.
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
*'''[[Guide Book]]:''' ''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
 
==Music==
{{Main|Isle Delfino (theme)}}
The "Bianco Hills" theme is an arrangement of the "[[Isle Delfino (theme)|Isle Delfino]]" theme in the key of {{wp|C major}}, similar to the themes of [[Gelato Beach]] and [[Ricco Harbor]]. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].
 
{{media table
|file1=Bianco Hills Theme Super Mario Sunshine.oga
|title1=Bianco Hills
|description1=The arrangement heard in ''Super Mario Sunshine''
|length1=0:30
}}


==Names in Other Languages==
==Names in other languages==
{{Foreignname|
{{foreign names
|Jap=ビアンコヒルズ
|JapR=Bianko Hiruzu
|JapM=Bianco Hills
|Spa=Monte Bianco
|SpaM=Mount Bianco
|Fre=Collines Bianco
|FreM=Bianco Hills
|Ger=Monte Bianco
|Ger=Monte Bianco
|GerM=German for Mount Bianco
|GerM=Italian for "Mount White"
|Spa=Monte Bianco
|Ita=Colli Ariosi
|SpaM=Spanish for Mount Bianco}}
|ItaM=Breezy Hills
<br clear=all>
}}
{{SMSS}}
 
[[Category:Places]]
==Trivia==
[[Category:Cities and Towns]]
[[File:Isle Delfino slide 3.png|200px|thumb|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
[[Category:Delfino Locations]]
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
*Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 ([[The Red Coins of the Lake]]).
*This is one of only two worlds in the game with a death pit. The other, [[Pianta Village]], is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', prior to version 1.1.0, debug cubes in the game's second secret area were visible.
*The player can complete Episode 2 ([[Down with Petey Piranha!]]) before Episode 1 ([[Road to the Big Windmill]]) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a [[Pondskater]] in the lake up to the windmill.
*This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 ([[The Hillside Cave Secret]]) and the Cliffspring Cave can be visited anytime after completing Episode 6 ([[The Secret of the Dirty Lake]]).
{{Super Mario Sunshine}}
{{SMS episodes}}
[[de:Monte Bianco]]
[[it:Colli Ariosi]]
[[Category:Grasslands]]
[[Category:Villages]]
[[Category:Isle Delfino locations]]
[[Category:Super Mario Sunshine locations]]

Latest revision as of 18:00, April 9, 2024

Bianco Hills
Official screenshot of Bianco Hills from Super Mario Sunshine.
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Greater location Isle Delfino
Inhabitants Piantas, Piranha Plants, Pokeys, Sanbo Heads, Pondskaters, Seedy Pods, Strollin' Stus
“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Course holes are very similar, and seem to be based on this area.

Layout[edit]

Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start on a cliff overlooking Delfino Plaza, Ricco Harbor, and Pinna Park, which he can view by turning around, but cannot jump down and reach due to an invisible wall. If Yoshi is rescued, he will appear in his egg here in Episode 8. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill FLUDD and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are chucksters capable of throwing Mario upward. Around the village are several Sanbo Heads, many of which are hiding in rings of flowers that will release coins if sprayed in a relatively short period of time. There are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During Episode 5, Petey Piranha will be fought in the village after waking him up. If the Turbo Nozzle has been found in Episode 6, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during Episode 4, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross, where Petey Piranha can be challenged in Episode 1 and Episode 2. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from Episode 3 onward. The lake itself has several Skeeters swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.

Episodes[edit]

# Image Episode Summary
1 Mario fighting the Gatekeeper at Bianco Hills Road to the Big Windmill This episode's objective is to clean the goop on the path to the windmill.
2 Down With Petey Piranha.png Down with Petey Piranha! This episode's objective is to defeat Petey Piranha at the top of the windmill.
3 HillsideCaveSecret.png The Hillside Cave Secret This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret.
4 Red Coins Of Windmill Village.png Red Coins of Windmill Village This episode's objective is to collect the red coins around Windmill Village.
5 Petey Piranha Strikes Back.png Petey Piranha Strikes Back This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
6 Secret Of The Dirty Lake.png The Secret of the Dirty Lake This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
7 Shadow Mario on the Loose.png Shadow Mario on the Loose This episode's objective is to defeat Shadow Mario as he runs around Windmill Village.
8 Red Coins of the Lake.png The Red Coins of the Lake This episode's objective is to collect the red coins over the lake.
9 Red Coins of the Hillside Cave.png Red Coins of the Hillside Cave This episode's objective is to collect the red coins in the Hillside Cave Secret.
10 Red Coins of the Dirty Lake.png Red Coins of the Dirty Lake This episode's objective is to collect the red coins in the Dirty Lake Secret.

Enemies[edit]

Items[edit]

Blue Coins[edit]

# Image Episode(s) Location

1 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Under the water in the river.
2 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on the wall next to the river.
3 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on a Pianta lady's house.
4 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a tower above the Pianta lady's house.
5 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
6 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning graffiti above a wall by the waterwheel.
7 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a platform with a sail south of the waterwheel.
8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
9 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
10 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a mini-windmill with FLUDD.
11 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Underwater to the right side of the Windmill.
12 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying graffiti on the path up the windmill.
13 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a platform near the top of the windmill.
14 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Floating high in mid-air in town, reached by the help of a bright-red, female chuckster wearing glasses.
17 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 On the grate below the bridge.
18 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On the highest small windmill outside of the town.
24 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Underwater in the lake.
25 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
26 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
27 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying a Blue Bird high above the village.
28 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating a blue butterfly with Yoshi.
30 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating the bees inside a beehive with Yoshi.

Fruits[edit]

These fruits appear only in Episode 8:

  • Durian
    • Past the gate, on the southern side of the sidewalk, under two trees.
  • Pineapple
    • Farther along the sidewalk, in the center of a triangle of trees.
  • Bananas
    • By the river, next to a tree.
    • Across the river.
  • Coconut:
    • South side of the river, lying out in the open.
  • Papaya:
    • North side of the sidewalk, between two trees.

Nozzles[edit]

All nozzle boxes begin to appear in Episode 4.

  • Hover Nozzle
    • Can easily be seen on the ground in front of two houses in the village.
    • Nearby a sprinkler near the Big Windmill.
  • Rocket Nozzle
    • On the roof of a building in the village.
    • On a rectangular platform on the eastern side of the lake.
  • Turbo Nozzle
    • On top of the white wall next to a large watermill.
    • In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.

Profiles[edit]

Isle Delfino Guide Book information for Bianco Hills.
  • Guide Book: This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music[edit]

Main article: Isle Delfino (theme)

The "Bianco Hills" theme is an arrangement of the "Isle Delfino" theme in the key of C major, similar to the themes of Gelato Beach and Ricco Harbor. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

Audio.svg Bianco Hills - The arrangement heard in Super Mario Sunshine
File infoMedia:Bianco Hills Theme Super Mario Sunshine.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ビアンコヒルズ
Bianko Hiruzu
Bianco Hills

French Collines Bianco
Bianco Hills
German Monte Bianco
Italian for "Mount White"
Italian Colli Ariosi
Breezy Hills
Spanish Monte Bianco
Mount Bianco

Trivia[edit]

Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
  • Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 (The Red Coins of the Lake).
  • This is one of only two worlds in the game with a death pit. The other, Pianta Village, is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
  • In the Super Mario 3D All-Stars version of Super Mario Sunshine, prior to version 1.1.0, debug cubes in the game's second secret area were visible.
  • The player can complete Episode 2 (Down with Petey Piranha!) before Episode 1 (Road to the Big Windmill) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a Pondskater in the lake up to the windmill.
  • This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 (The Hillside Cave Secret) and the Cliffspring Cave can be visited anytime after completing Episode 6 (The Secret of the Dirty Lake).