Puzzle & Dragons: Super Mario Bros. Edition: Difference between revisions

m
no edit summary
mNo edit summary
(226 intermediate revisions by 64 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>'''Japanese box cover'''<br>[[File:P&DZ-SMBE US Cover.png|250px]]<br>'''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' US box cover'''
|image=[[File:P&DZ-SMBE US Cover.png|250px]]<br>''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' US box cover<br>[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>Solo game Japanese box cover
|developer=[[GungHo Online Entertainment]]
|developer=[[GungHo Online Entertainment]]<br>[[Game Arts]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|released={{releasedate|Japan|April 29, 2015|South Korea|May 1, 2015|Europe|May 8, 2015<ref>Nintendo UK. (January 14, 2015). [http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. ''YouTube''. Retrieved January 14, 2015.</ref>|Australia|May 9, 2015|USA|May 22, 2015<ref>Nintendo of America (March 19, 2015). [https://twitter.com/NintendoAmerica/status/578586754049056770 Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22."]. ''Twitter''. Retrieved May 2, 2015.</ref>}}
|release={{release|Japan|April 29, 2015|South Korea|May 1, 2015|Europe|May 8, 2015<ref>Nintendo UK. (January 14, 2015). [http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. ''YouTube''. Retrieved January 14, 2015.</ref>|Australia|May 9, 2015|USA|May 22, 2015<ref>Nintendo of America (March 19, 2015). [https://twitter.com/NintendoAmerica/status/578586754049056770 Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22."]. ''Twitter''. Retrieved May 2, 2015.</ref>|HK|May 22, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|May 22, 2015}}
|genre=Puzzle, RPG, Strategy
|genre=Puzzle, RPG, Strategy
|modes=TBA
|modes=Single player
|ratings={{ratings|esrb=E|pegi=7|cero=a|acb=G}}
|ratings={{ratings|esrb=E|pegi=7|cero=a|acb=G}}
|media={{container|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1|3dsstylus=1}}
}}
}}
{{quote2|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Super Mario (franchise)|Super Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref> and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015. The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Mario (series)|Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''[[wikipedia:Puzzle & Dragons|Puzzle & Dragons]]'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> Originally, it was released in Japan on April 29, 2015. An overseas release was later confirmed<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref>, and announced during the January 2015 Nintendo Direct to be released in May 2015 with ''[[wikipedia:Puzzle & Dragons#Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z]]'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref>
==Story==
''The story, from the introduction of the game:''
 
{|
!American version
!British version
|-
|<blockquote><p>One day in the Mushroom Kingdom, bright Orbs popped up at [[Peach's Castle|Princess Peach's castle]], right out of nowhere!</p>
Princess Peach invited Mario to the castle to show him these wondrous Orbs. But just as he came near...</blockquote>
|<blockquote><p>This is the [[Mushroom Kingdom]]. One day, mysterious glowing objects known as Orbs started to appear around Princess Peach's castle.</p>
Upon receiving an invitation from Princess Peach, Mario travelled to the castle, eager to take a look at these Orbs. However...</blockquote>
|}
 
When Mario arrives, a red Toad appears to inform Mario that [[Princess Peach]] has been kidnapped by [[Bowser]] once again. There was even a message left by Bowser:
 
''Bowser's message, from the introduction of the game:''
 
{|
!American version
!British version
|-
|<blockquote>Hey, Mario!<p>
I've grabbed Peach and taken those Orbs.</p>
Got a problem with that? You know where to find me.<p>  
Bwahaha! -Bowser</p></blockquote>
|<blockquote>Hey Mario!<p>
Peach and the Orbs are MINE now!</p>
If you don't like it, follow me to my castle!<p>
BWAHAHAHAHA!</p></blockquote>
|}
 
As it turns out, Bowser and his Koopa Troop heard about the Orbs and launched an attack on the Mushroom Kingdom. Bowser's magician, [[Kamek]], is stealing the power of the Orbs for unknown reasons, casting a spell that's causing the Mushroom Kingdom to overflow with all kinds of Orbs.
 
To save Princess Peach, Mario would have to use the power of the Orbs to rescue her. The Red Toad joins him to help out along the way. During Mario's adventure, he will encounter many enemies and challenges, face the [[Koopalings]], and recruit enemies trapped in Baddie Blocks that would become allies in his quest to save the princess. Bowser had also kidnapped [[Yoshi]] and his friends, but Mario is able to rescue them along the way. Later, he also finds Bowser Jr. and Kamek in several towers but defeats Bowser Jr in each of them as Kamek worries.
 
After Mario reaches Bowser's Castle and defeats Bowser, Bowser summons the Koopalings and Bowser Jr. in an effort to defeat Mario. Impressed that Mario was able to defeat him and the Koopalings with the power of the Orbs, he vows to face him again once he gets "his [[Dry Bowser|full powers]]", then leaves. Princess Peach is saved and peace once again is restored to the Mushroom Kingdom.
 
==Characters==
*[[Mario]]
*[[Luigi]]
*[[Princess Peach]]
*[[Bowser]]
*[[Koopalings]]
*[[Kamek]]
*[[Bowser Jr.]]
*[[Toad (species)|Toad]]s
*[[Yoshi (species)|Yoshi]]s
*[[Winged Yoshi]]s
*[[Rosalina]]
*[[Tamadra]]
 
==Gameplay==
The gameplay of ''Puzzle & Dragons: Super Mario Bros. Edition'' is like that of other ''Puzzle & Dragons'' games, it is a {{wp|tile-matching video game|tile matching game}} with elements of a monster collecting RPG. The player creates teams by picking from an array of enemies and allies then play in courses where they solve a tile-matching puzzle that determines how powerful their teammates' attacks are on waves of enemies.


==Story==
===Puzzles===
[[File:P+D-Zeffects.gif|thumb|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.


''The story, from the introduction of the game:''
Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".


<blockquote>This is the [[Mushroom Kingdom]].<br><br>
Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go to a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.  
One day, mysterious glowing objects known as Orbs started to appear around [[Princess Peach's Castle]].<br><br>
Upon receiving an invitation from Princess Peach, Mario traveled to the castle, eager to take a look at the Orbs.<br><br>
However...</blockquote>


When Mario arrives, a red Toad appears to inform Mario that [[Princess Peach]] has been kidnapped by [[Bowser]] once again.
After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[Experience Point]]s and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.
<ref name="Nintendo Direct">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=t6zgkp1YBRw Nintendo Direct 1.14.2015]. ''YouTube''. Retrieved May 2, 2015.</ref> There was even a message left by Bowser:


''Bowser's Message, from the introduction of the game:''
===Teams===
The player can create teams to use in courses, either at [[Toad House]]s or before entering a course. Each team consists of six characters: a Leader, a Helper, and four other teammates. The characters are displayed as cards, with the color of the card matching their attribute (as well as the Orb type on the top-left corner of their card). If a teammate has a secondary element, or sub-attribute, it appears on the bottom-right corner of their card. The player can arrange teammates by dragging their cards with {{button|3ds|stylus}} and dropping them into slots on the top of the touch screen: Leaders can only be placed on the far left slot, but any other teammates can be placed in any of the four slots right of it. Helpers can be selected only when entering a course. The player can create up to six different teams. Teammates that are placed in teams are shown with an "M" symbol on the top-right corner of their card.


<blockquote>Hey Mario!<br><br>
Leaders consist of either Mario or Luigi in one of their forms. Leaders provide the team with Leader Skills, Skills that automatically activate when certain criteria are met: having teammates of a certain attribute, clearing a certain amount or types of Orbs, clearing a certain amount of Combos, or keeping the team's total HP at a certain amount. Most Leader Skills in the game raise ATK in some form, while others raise HP and/or RCV in addition.
Princess Peach and the Orbs are MINE now!<br><br>
If you don't like it, follow me to my castle!<br><br>
BWAHAHAHAHA!</blockquote>


As it turns out, Bowser and his Koopa Pack heard about the orbs and launched an attack on the Mushroom Kingdom. Bowser's Magician, [[Kamek]], is stealing the power of the orbs for unknown reasons, but it's causing him to run around in a rampage, causing the Mushroom Kingdom to overflow with all kinds of Orbs.
Helpers are teammates on the far fight side and have Helper Skills that also boost their team's stats. Helper Skills function the same as Leader Skills. Helpers are selected when the player enters a course. Helpers consist of any color of [[Toad (species)|Toad]], [[Yoshi (species)|Yoshi]], [[Winged Yoshi]], and any form of [[Bowser]], [[Peach]], and [[Rosalina]]. The opposite brother of the Leader can also be selected as a Helper: if the player has Mario as Leader, Luigi can be selected as the Helper only (the player cannot have the same brother as Leader and Helper).


To save Peach, Mario would have to use the power of the orbs to rescue Princess Peach. The Red Toad joins him to help out along the way.
The player can have up to 300 different teammates in their Ally Box, a listing of all of their teammates. Should the player exceed that limit by obtaining more teammates in a course, they will not be able to enter any courses until they part ways with them or power up other allies at Toad Houses. Parting ways with a teammate removes them from the player's Ally Box. A player cannot part ways with any Leader, Helper, Bowser Jr., or Koopaling.


==Worlds==
Teammates can be sorted in nine ways, and can be done while in the Ally Box, at Toad Houses, before entering a course or modifying one's Player Card. The player can enable or disable Orb types to hide teammates of those attributes (excluding sub-attributes). Teammates cannot be sorted in reverse order.
'''Normal Worlds'''


{|class= width=30% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
{|width=60% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-style="background: #ABC"
!World
!Image
|-
|-
|'''[[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]]'''
!Sort Type
|[[File:PDSMBEWorld1.png|250px]]
!Description
|-
!Received
|Order of when teammates join the player's party, with the earliest ones listed at the top.
|-
!Changes
|Order of teammates that can undergo transformations, then teammates that have transformed as far as they can or cannot be transformed at all. Listed in order of attribute types otherwise: Fire, Water, Wood, Light, and Dark.
|-
|-
|'''[[World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 2]]'''
!Lv.
|[[File:PDSMBEWorld2.png|250px]]
|Order of the teammates' levels, from highest to lowest.
|-
|-
|'''[[World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 3]]'''
![[Heart Point|HP]]
|[[File:PDSMBEWorld3.png|250px]]
|Order of the teammates' HP, from highest to lowest.
|-
|-
|'''[[World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4]]'''
!ATK
|[[File:PDSMBEWorld4.png|250px]]
|Order of the teammates' attack power, or ATK, from highest to lowest.
|-
|-
|'''[[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]]'''
!RCV
|[[File:PDSMBEWorld5.png|250px]]
|Order of the teammates' healing power, or RCV, from highest to lowest.
|-
|-
|'''[[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]]'''
!Awoken
|[[File:PDSMBEWorld6.png|250px]]
|Order of teammates with Awoken Skills, then teammates that have not been awoken yet, then teammates that cannot be awoken at all. Listed in order of attribute types otherwise.
|-
|-
|'''[[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]]'''
!Attribute
|[[File:PDSMBEWorld7.png|250px]]
|Order of teammates listed by attribute type: Fire, Water, Wood, Light, and Dark.
|-
|-
|'''[[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]]'''
![[File:PDSMBE-SuperStar.png|30px]]
|[[File:PDSMBEWorld8.png|250px]]
|Order of teammates that have plus bonuses, additional stats earned by powering up, from highest to lowest.
|}
|}


===Courses===
When the player selects a course, they can choose which team they wish to use (by pressing {{button|3ds|L}} or {{button|3ds|R}}), select their Helper, then confirm their selection before entering the course.


'''Special Worlds''' - Unlocked by completing the game once. The themes of the special worlds remain the same like the regular worlds, but are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.
In addition to fighting enemies throughout a course, the player may come across [[? Block]]s, which can hold Coins, [[1-Up Mushroom]]s, transformation items, or Skill items. Opening them requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically on the Orb field within a set amount of turns. ? Blocks will open only if the player successfully satisfies any and all conditions.


{|class= width=30% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
The player may also encounter a branching path in a course, with two different colored Orbs hovering above each path, representing which Orb color the player needs to clear most of from the Orb field to take its path: for example, if the player wishes to take the path with a Fire Orb above it, they will need to clear more Fire Orbs than other Orb types to proceed. The player will remain at the branching path until they clear either Orb colors at that branching path, and the player's Skill counter will not decrease until they do so (the player can use Skills that change Orb types, however). What appears at the path can vary from signs, [[Warp Pipe]]s, to [[Gold Block]]s. Proceeding on a path with a sign allows the player to continue on the "main" path, while entering Warp Pipes takes them to different areas with ? Blocks and/or different types of enemies (but not always) before returning to the main path. Gold Blocks in branching paths do not show which Orb type the player needs to clear most of, but clearing with the right Orb type will cause the Gold Block to produce a [[Beanstalk]], taking the player to another area. If the player clears the same amount of Orb types for a Gold Block as a Warp Pipe or a sign, the player automatically takes the path of the latter instead. 
|-style="background: #ABC"
 
!World
Once the boss battle is cleared, the player earns the various rewards earned throughout the course (the player can still earn them even after exiting the course before completing it). If the player's team's HP drops to zero, they have the option to use 1-Up Mushrooms to continue where they just lost, refilling their HP and resetting the entire Orb field, or to exit the course (the player will still keep any items collected before being defeated). Once the course is cleared, the next course unlocks.
!Image
 
===Status effects===
The player's team and enemies can use certain types of Skills to inflict status effects.
 
{|width=70% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Name
!Used by
!Effect
|-
|-
|'''[[Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 1]]'''
|Absorb
|[[File:PDSMBESWorld1.png|250px]]
|Both
|Absorbs damage of an attribute to replenish HP.
|-
|[[POW-Up|ATK Up]]
|Both
|Raises attack power.
|-
|[[Bind]]
|Enemy team
|Immobilizes a teammate on the player's team for a certain amount of turns.
|-
|[[Blind]]
|Enemy team
|Changes Orbs on the player's Orb field black, making it difficult for the player to identify Orb types. Moving or touching an Orb will turn it back to normal.
|-
|Coin Boost
|Player team
|Increases the amount of coins to be won for a battle.
|-
|-
|'''[[Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 2]]'''
|[[DEF-Down|Def Down]]
|[[File:PDSMBESWorld2.png|250px]]
|Player team
|Lowers defense power.
|-
|-
|'''[[Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 3]]'''
|[[DEF-Up|Def Up]]
|[[File:PDSMBESWorld3.png|250px]]
|Both
|Raises defense power.
|-
|-
|'''[[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]]'''
|Delay
|[[File:PDSMBESWorld4.png|250px]]
|Player team
|Delays the turn count of all enemies by a certain amount.
|-
|-
|'''[[Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 5]]'''
|[[Poison (status effect)|Poison]]
|[[File:PDSMBESWorld5.png|250px]]
|Enemy team
|Gradually depletes the player's total HP every turn until winning (or losing) a battle.
|-
|-
|'''[[Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 6]]'''
|Status Guard
|[[File:PDSMBESWorld6.png|250px]]
|Enemy team
|Blocks against status effects (Def Down, Delay).
|-
|-
|'''[[Special World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 7]]'''
|Timer Reduce
|[[File:PDSMBESWorld7.png|250px]]
|Enemy team
|Reduces the amount of time the player can move Orbs on the Orb field.
|-
|-
|'''[[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]]'''
|Skill Delay
|[[File:PDSMBESWorld8.png|250px]]
|Enemy team
|Increases the amount of turns the player's team can use their Skills.
|}
|}


==Characters==
===Controls===
*[[Mario]]
====Menus====
*[[Luigi]]
*Select: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*[[Princess Peach]]
*Confirm: {{button|3ds|A}}
*[[Bowser]]
*Back: {{button|3ds|B}}
*[[Koopalings]]
*World Map: {{button|3ds|Y}}
*[[Kamek]]
**Switch from Normal Worlds to Special Worlds: {{button|3ds|L}} or {{button|3ds|R}}
*[[Bowser Jr.]]
*Menu: {{button|3ds|X}}
*[[Toad (species)|Toad]]s
 
*[[Yoshi]]s
====Course/Team menus====
*[[Winged Yoshi]]s
*Edit Team: {{button|3ds|Y}}
*[[Rosalina]]
*Select Team: {{button|3ds|L}} or {{button|3ds|R}}
*[[Tamadra]]
*Sort: {{button|3ds|X}}
 
====During courses====
*Move Orb: Drag and let go of {{button|3ds|stylus}}
*Select Target: {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}
*Skill Menu: {{button|3ds|A}}
*Map: {{button|3ds|Y}}
*Menu: {{button|3ds|X}}
 
==Worlds==
The game has eight worlds with a world map similar to the ''New Super Mario Bros.'' series. There are [[Toad Houses]] at the beginning of each world, as well as [[Tower|towers]] (and [[Ghost House|ghost houses]]), with a [[castle]] and [[airship]] as the last two courses at the end of the first seven worlds.


==Leaders and Helpers==
There are 100 courses in the main game. When the player completes the game, more difficult, Special World versions of the regular worlds are unlocked. The themes of the Special Worlds remain the same like the regular worlds, but their maps are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.
The player can use Mario or Luigi (and ten of their power-up forms) as leaders of a team. Helper characters will also join the player after clearing levels or worlds. For a complete listing of every character that can be turned into allies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''


{|class= width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="4;" style="text-align: center;"
===Normal worlds===
|-style="background: #ABC"
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
!Name
|-style="background: #a1b5da"
!Form/Color
|'''[[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]]'''
!Availability
|'''[[World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 2]]'''
|'''[[World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 3]]'''
|'''[[World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4]]'''
|-
|-
|rowspan="12"|[[Mario]]
|[[File:World1-PDSMBE.jpg|250px]]
|[[Small Mario|Small]]
|[[File:World2-PDSMBE.jpg|250px]]
|Available at start.
|[[File:World3-PDSMBE.jpg|250px]]
|[[File:World4-PDSMBE.jpg|250px]]
|-style="background: #a1b5da"
|'''[[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]]'''
|'''[[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]]'''
|'''[[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]]'''
|'''[[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]]'''
|-
|-
|[[Super Mario|Super]]
|[[File:World5-PDSMBE.jpg|250px]]
|Unlocked by clearing World 1-[[File:PDSMBE-Fortress.png|20px]].
|[[File:World6-PDSMBE.jpg|250px]]
|[[File:World7-PDSMBE.jpg|250px]]
|[[File:World8-PDSMBE.jpg|250px]]
|}
 
===Special worlds===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-style="background: #bca7e9"
|'''[[Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 1]]'''
|'''[[Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 2]]'''
|'''[[Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 3]]'''
|'''[[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]]'''
|-
|-
|[[Ice Mario|Ice]]
|[[File:SpecialWorld1-PDSMBE.jpg|250px]]
|Unlocked by clearing World 1.
|[[File:SpecialWorld2-PDSMBE.jpg|250px]]
|[[File:SpecialWorld3-PDSMBE.jpg|250px]]
|[[File:SpecialWorld4-PDSMBE.jpg|250px]]
|-style="background: #bca7e9"
|'''[[Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 5]]'''
|'''[[Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 6]]'''
|'''[[Special World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 7]]'''
|'''[[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]]'''
|-
|-
|[[Raccoon Mario|Raccoon]]
|[[File:SpecialWorld5-PDSMBE.jpg|250px]]
|Unlocked by clearing World 2-[[File:PDSMBE-Fortress.png|20px]].
|[[File:SpecialWorld6-PDSMBE.jpg|250px]]
|[[File:SpecialWorld7-PDSMBE.jpg|250px]]
|[[File:SpecialWorld8-PDSMBE.jpg|250px]]
|}
 
==Leaders and Helpers==
The player can use Mario or Luigi (and fifteen of their power-up forms) as Leaders of a team. Helper characters will also join the player after clearing levels or worlds. Any Leader or Helper can also appear for the player in their PuzzleFriend list, when players exchange their Player Cards via StreetPass or Local Play. For a complete listing of every character that can be turned into allies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''
 
===[[Mario]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[Fire Mario|Fire]]
![[Small Mario]]
|Unlocked by clearing World 3-[[File:PDSMBE-Fortress.png|20px]].
![[Super Mario (form)|Super Mario]]
![[Ice Mario]]
![[Raccoon Mario]]
![[Fire Mario]]
|-
|-
|[[Boo Mario|Boo]]
|[[File:PDSMBE-SmallMario.png]]
|Unlocked by clearing World 4-[[File:PDSMBE-Fortress.png|20px]].
|[[File:PDSMBE-SuperMario.png]]
|[[File:PDSMBE-IceMario.png]]
|[[File:PDSMBE-RaccoonMario.png]]
|[[File:PDSMBE-FireMario.png]]
|-
|-
|[[Penguin Mario|Penguin]]
|Available at start.
|Unlocked by clearing World 5.
|Unlocked by clearing {{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]].
|Unlocked by clearing {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|-
|-
|[[Flying Squirrel Mario|Flying Squirrel]]
![[Boo Mario]]
|Unlocked by clearing World 6.
![[Penguin Mario]]
![[Flying Squirrel Mario]]
![[Bee Mario]]
![[Statue Mario]]
|-
|-
|[[Bee Mario|Bee]]
|[[File:PDSMBE-BooMario.png]]
|Unlocked by clearing World 7.
|[[File:PDSMBE-PenguinMario.png]]
|[[File:PDSMBE-FlyingSquirrelMario.png]]
|[[File:PDSMBE-BeeMario.png]]
|[[File:PDSMBE-StatueMario.png]]
|-
|-
|[[Statue Mario|Statue]]
|Unlocked by clearing {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing ★World 1.
|Unlocked by clearing [[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]].
|Unlocked by clearing [[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]].
|Unlocked by clearing [[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]].
|Unlocked by clearing [[Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 1]].
|-
|-
|[[Cat Mario|Cat]]
![[Cat Mario]]
|Unlocked by clearing ★World 3.
![[Rock Mario]]
![[Double Mario]]
![[Metal Mario]]
![[Gold Mario]]
|-
|-
|[[White Tanooki Mario|White Tanooki]]
|[[File:PDSMBE-CatMario.png]]
|Available only after losing nine lives at attempting a course.  
|[[File:PDSMBE-RockMario.png|200px]]
|[[File:PDSMBE-DoubleMario.png|200px]]
|[[File:PDSMBE-MetalMario.png|200px]]
|[[File:PDSMBE-GoldMario.png|200px]]
|-
|-
|rowspan="12"|[[Luigi]]
|Unlocked by clearing [[Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 3]].
|[[Small Mario|Small]]
|Unlocked by obtaining an A rank or higher in Course 1 of the Fixed Challenge mode in [[Score Attack]].
|Available at start.
|Unlocked by obtaining an S rank or higher in Course 2 of the Fixed Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 3 of the Fixed Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 4 of the Fixed Challenge mode in Score Attack.
|-
|-
|[[Super Mario|Super]]
![[Boomerang Mario]]
|Unlocked by clearing World 1-[[File:PDSMBE-Fortress.png|20px]].
![[White Tanooki Mario]]
!
!
!
|-
|-
|[[Ice Mario|Ice]]
|[[File:PDSMBE-BoomerangMario.png|200px]]
|Unlocked by clearing World 1.
|[[File:PDSMBE-WhiteTanookiMario.png|200px]]
|
|
|
|-
|-
|[[Raccoon Mario|Fox]]
|Unlocked by obtaining an SS rank or higher in Course 5 of the Fixed Challenge mode in Score Attack.
|Unlocked by clearing World 2-[[File:PDSMBE-Fortress.png|20px]].
|Available only after losing nine lives at attempting a course.
|
|
|
|}
 
===[[Luigi]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[Fire Mario|Fire]]
![[Small Mario|Small Luigi]]
|Unlocked by clearing World 3-[[File:PDSMBE-Fortress.png|20px]].
![[Super Mario (form)|Super Luigi]]
![[Ice Mario|Ice Luigi]]
![[Raccoon Mario|Fox Luigi]]
![[Fire Mario|Fire Luigi]]
|-
|-
|[[Boo Mario|Boo]]
|[[File:PDSMBE-SmallLuigi.png]]
|Unlocked by clearing World 4-[[File:PDSMBE-Fortress.png|20px]].
|[[File:PDSMBE-SuperLuigi.png]]
|[[File:PDSMBE-IceLuigi.png]]
|[[File:PDSMBE-FoxLuigi.png]]
|[[File:PDSMBE-FireLuigi.png]]
|-
|-
|[[Penguin Mario|Penguin]]
|Available at start.
|Unlocked by clearing World 5.
|Unlocked by clearing {{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]].
|Unlocked by clearing {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|-
|-
|[[Flying Squirrel Mario|Flying Squirrel]]
![[Boo Mario|Boo Luigi]]
|Unlocked by clearing World 6.
![[Penguin Mario|Penguin Luigi]]
![[Flying Squirrel Mario|Flying Squirrel Luigi]]
![[Bee Mario|Bee Luigi]]
![[Statue Mario|Statue Luigi]]
|-
|-
|[[Bee Mario|Bee]]
|[[File:PDSMBE-BooLuigi.png]]
|Unlocked by clearing World 7.
|[[File:PDSMBE-PenguinLuigi.png]]
|[[File:PDSMBE-FlyingSquirrelLuigi.png]]
|[[File:PDSMBE-BeeLuigi.png]]
|[[File:PDSMBE-StatueLuigi.png]]
|-
|-
|[[Statue Mario|Statue]]
|Unlocked by clearing {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing ★World 2.
|Unlocked by clearing [[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]].
|Unlocked by clearing [[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]].
|Unlocked by clearing [[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]].
|Unlocked by clearing [[Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 2]].
|-
|-
|[[Cat Mario|Cat]]
![[Cat Mario|Cat Luigi]]
|Unlocked by clearing ★World 4.
![[Rock Mario|Rock Luigi]]
![[Double Mario|Double Luigi]]
![[Metal Mario|Metal Luigi]]
![[Gold Mario|Gold Luigi]]
|-
|-
|[[White Tanooki Mario|White Kitsune]]
|[[File:PDSMBE-CatLuigi.png]]
|Available only after losing nine lives at attempting a course.  
|[[File:PDSMBE-RockLuigi.png|200px]]
|[[File:PDSMBE-DoubleLuigi.png|200px]]
|[[File:PDSMBE-MetalLuigi.png|200px]]
|[[File:PDSMBE-GoldLuigi.png|200px]]
|-
|-
|rowspan="5"|[[Toad (species)|Toad]]
|Unlocked by clearing [[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]].
|Red
|Unlocked by obtaining an A rank or higher in Course 1 of the Free Challenge mode in [[Score Attack]].
|Available at start.
|Unlocked by obtaining an S rank or higher in Course 2 of the Free Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 3 of the Free Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 4 of the Free Challenge mode in Score Attack.
|-
|-
|Green
![[Boomerang Mario|Boomerang Luigi]]
|Unlocked by clearing World 1-1.
![[White Tanooki Mario|White Kitsune Luigi]]
!
!
!
|-
|-
|Blue
|[[File:PDSMBE-BoomerangLuigi.png|200px]]
|Unlocked by clearing World 1-2.
|[[File:PDSMBE-WhiteKitsuneLuigi.png|200px]]
|
|
|
|-
|-
|Yellow
|Unlocked by obtaining an SS rank (S+) or higher in Course 5 of the Free Challenge mode in Score Attack.
|Unlocked by clearing World 1-4.
|Available only after losing nine lives at attempting a course.
|
|
|
|}
 
===[[Toad (species)|Toads]]===
<center>
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|Purple
!Red Toad
|Unlocked by clearing World 1-6.
!Green Toad
!Blue Toad
!Yellow Toad
!Purple Toad
|-
|-
|rowspan="5"|[[Yoshi]]<ref name="Nintendo Direct"></ref>
|[[File:PDSMBE-RedToad.png]]
|[[Green Yoshi|Green]]
|[[File:PDSMBE-GreenToad.png]]
|Unlocked by clearing World 5-[[File:PDSMBE-Fortress.png|20px]].
|[[File:PDSMBE-BlueToad.png]]
|[[File:PDSMBE-YellowToad.png]]
|[[File:PDSMBE-PurpleToad.png]]
|-
|-
|[[Red Yoshi|Red]]
|Available at start.
|Unlocked by clearing World 6-[[File:PDSMBE-Fortress1.png|20px]].
|Unlocked by clearing [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]].
|Unlocked by clearing [[World 1-2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-2]].
|Unlocked by clearing [[World 1-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-4]].
|Unlocked by clearing [[World 1-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-6]].
|}
</center>
===[[Yoshi (species)|Yoshi]]s===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[Light Blue Yoshi|Light-blue]]
!Green Yoshi
|Unlocked by clearing World 6-[[File:PDSMBE-Fortress2.png|20px]].
!Red Yoshi
!Light-blue Yoshi
!Purple Yoshi
!Yellow Yoshi
|-
|-
|[[Purple Yoshi|Purple]]
|[[File:PDSMBE-GreenYoshi-TeamImage.png]]
|Unlocked by clearing World 7-[[File:PDSMBE-Fortress1.png|20px]].
|[[File:PDSMBE-RedYoshi-TeamImage.png]]
|[[File:PDSMBE-LightBlueYoshi-TeamImage.png]]
|[[File:PDSMBE-PurpleYoshi-TeamImage.png]]
|[[File:PDSMBE-YellowYoshi-TeamImage.png]]
|-
|-
|[[Yellow Yoshi|Yellow]]
|Unlocked by clearing {{world-link|5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing World 7-[[File:PDSMBE-Fortress2.png|20px]].
|Unlocked by clearing {{world-link|6|towerp1|World 6-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|7|towerp1|World 7-Tower 1}}.
|Unlocked by clearing {{world-link|7|towerp2|World 7-Tower 2}}.
|}
 
===[[Bowser]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
|rowspan="5"|[[Winged Yoshi]]
!Bowser
|[[Green Yoshi|Green]]
![[Dry Bowser]]
|Unlocked by clearing ★World 3-[[File:PDSMBE-Fortress.png|20px]].
!Bowser the Koopa King
|-
|-
|[[Red Yoshi|Red]]
|[[File:PDSMBE-Bowser-TeamImage.png|150px]]
|Unlocked by clearing ★World 4-[[File:PDSMBE-Fortress.png|20px]].
|[[File:PDSMBE-DryBowser-TeamImage.png|150px]]
|[[File:PDSMBE-BowserTheKoopaKing-TeamImage.png|150px]]
|-
|-
|[[Light Blue Yoshi|Light-blue]]
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing ★World 5-[[File:PDSMBE-Fortress.png|20px]].
|colspan="2"align=center|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|}
</center>
 
===[[Princess Peach|Peach]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
|[[Yellow Yoshi|Yellow]]
!Peach
|Unlocked by clearing ★World 6-[[File:PDSMBE-Fortress2.png|20px]].
!Super Peach
|-
|-
|[[Purple Yoshi|Purple]]
|[[File:PDSMBE-Peach.png]]
|Unlocked by clearing ★World 7-[[File:PDSMBE-Fortress2.png|20px]].
|[[File:PDSMBE-SuperPeach.png]]
|-
|-
|rowspan="2"|[[Rosalina]]
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Normal
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|Unlocked by clearing ★World 2-[[File:PDSMBE-Fortress.png|20px]].
|}
</center>
 
===[[Rosalina]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
|Super
!Rosalina
|Unlocked by clearing ★World 5.
!Super Rosalina
|-
|-
|rowspan="2"|[[Princess Peach]]
|[[File:PDSMBE-Rosalina.png]]
|Normal
|[[File:PDSMBE-SuperRosalina.png]]
|Unlocked by clearing World 8.
|-
|-
|Super
|Unlocked by clearing {{world-link|sp2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 2-Tower}}.
|Unlocked by clearing ★World 8.
|Unlocked by clearing [[Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 5]].
|}
</center>
===[[Winged Yoshi]]s===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|rowspan="3"|[[Bowser]]
!Green Winged Yoshi
|Normal
!Red Winged Yoshi
|Unlocked by clearing World 8.
!Light-blue Winged Yoshi
!Yellow Winged Yoshi
!Purple Winged Yoshi
|-
|-
|[[Dry Bowser|Dry]]
|[[File:PDSMBE-GreenWingedYoshi-TeamImage.png]]
|Unlocked by clearing ★World 8.
|[[File:PDSMBE-RedWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-LightBlueWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-YellowWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-PurpleWingedYoshi-TeamImage.png]]
|-
|-
|The Koopa King
|Unlocked by clearing {{world-link|sp3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 3-Tower}}.
|Unlocked by clearing ★World 8.
|Unlocked by clearing {{world-link|sp4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 4-Tower}}.
|Unlocked by clearing {{world-link|sp5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 5-Tower}}.
|Unlocked by clearing {{world-link|sp6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)#★World 6-Tower 2}}.
|Unlocked by clearing {{world-link|sp7|towerp2|World 7-Tower 2#★World 7-Tower 2}}.
|}
|}


==Enemies==
==Enemies==
Note that all enemies and bosses in this game can also become allies to the player. Sometimes, some of the enemies as seen in this list are reused for Boss Battles, but can sometimes be a bit stronger. Names in italics are names used in the PAL version.
Note that all enemies and bosses in this game can also become allies to the player. Some of the enemies as seen in this list are reused for boss battles, but can sometimes be a bit stronger. Names in italics are names used in the British English version.


Enemies and bosses will have a colored health bar beneath them with an orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.
Enemies and bosses have a colored health bar beneath them with an Orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.


For more information about enemies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''
For more information about enemies, see: ''[[List of Puzzle & Dragons: Super Mario Bros. Edition characters]]''


{|width=100%
|width=20% style="vertical-align:top;"|
*[[Goomba]]
*[[Goomba]]
*[[Paragoomba]]
*[[Paragoomba]]
Line 286: Line 546:
*Green [[Koopa Troopa]]
*Green [[Koopa Troopa]]
*Green [[Koopa Paratroopa]]
*Green [[Koopa Paratroopa]]
*[[Colossal Koopa Paratroopa|Big Green Koopa Paratroopa]]
*[[Big Green Koopa Paratroopa]]
*Red [[Koopa Troopa]]
*Red [[Koopa Troopa]]
*Red [[Koopa Paratroopa]]
*Red [[Koopa Paratroopa]]
Line 292: Line 552:
*Yellow [[Koopa Troopa]]
*Yellow [[Koopa Troopa]]
*Yellow [[Koopa Paratroopa]]
*Yellow [[Koopa Paratroopa]]
*[[Colossal Koopa Paratroopa|Big Yellow Koopa Paratroopa]]
*[[Big Yellow Koopa Paratroopa]]
*[[Hammer Bro]]
*[[Hammer Bro]]
*[[Fire Bro]]
*[[Fire Bro]]
Line 298: Line 558:
*[[Ice Bro]]
*[[Ice Bro]]
*[[Sledge Bro]]
*[[Sledge Bro]]
|width=20% style="vertical-align:top;"|
*[[Buzzy Beetle]]
*[[Buzzy Beetle]]
*[[Bony Beetle]]
*[[Bony Beetle]]
*[[Bony Beetle|Big Bony Beetle]]
*[[Big Bony Beetle]]
*[[Para-Beetle]]
*[[Para-Beetle]]
*[[Heavy Para-Beetle]]
*[[Heavy Para-Beetle]]
Line 314: Line 575:
*[[Blooper Nanny]] & [[Blooper Baby|Baby]]
*[[Blooper Nanny]] & [[Blooper Baby|Baby]]
*[[Blooper Nanny]] & [[Blooper Baby|Babies]]
*[[Blooper Nanny]] & [[Blooper Baby|Babies]]
|width=20% style="vertical-align:top;"|
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Fire Piranha Plant]]
*[[Fire Piranha Plant]]
Line 322: Line 584:
*[[Chain Chomp]]
*[[Chain Chomp]]
*[[Flame Chomp]]
*[[Flame Chomp]]
*Green [[Coin Coffer]]
*[[Green Coin Coffer]]
*King Green [[Coin Coffer]]
*[[King Green Coin Coffer]]
*Red [[Coin Coffer]]
*[[Red Coin Coffer]]
*King Red [[Coin Coffer]]
*[[King Red Coin Coffer]]
*Blue [[Coin Coffer]]
*[[Blue Coin Coffer]]
*King Blue [[Coin Coffer]]
*[[King Blue Coin Coffer]]
*Yellow [[Coin Coffer]]
*[[Yellow Coin Coffer]]
*King Yellow [[Coin Coffer]]
*[[King Yellow Coin Coffer]]
*Purple [[Coin Coffer]]
*[[Purple Coin Coffer]]
*King Purple [[Coin Coffer]]
*[[King Purple Coin Coffer]]
|width=20% style="vertical-align:top;"|
*[[Boo]]
*[[Boo]]
*[[Big Boo]]
*[[Big Boo]]
*[[King Boo]]
*[[King Boo]]
*[[Thwomp]]
*[[Thwomp]]
*[[Super Thwomp]]
*[[Big Thwomp]]
*[[Thwomp]] & [[Thwimp]]s
*[[Thwomp]] & [[Thwimp]]s
*[[Whomp]]
*[[Whomp]]
*[[Super Whomp]]
*[[Big Whomp]]
*[[Wiggler]]
*[[Wiggler]]
*[[Red Magikoopa]] (<small>''Red Kamek''</small>)
*[[Red Magikoopa]] (<small>''Red Kamek''</small>)
Line 345: Line 608:
*[[Green Magikoopa]] (<small>''Green Kamek''</small>)
*[[Green Magikoopa]] (<small>''Green Kamek''</small>)
*[[Yellow Magikoopa]] (<small>''Yellow Kamek''</small>)
*[[Yellow Magikoopa]] (<small>''Yellow Kamek''</small>)
*Purple [[Magikoopa]] (<small>''Purple Kamek''</small>)
*[[Purple Magikoopa]] (<small>''Purple Kamek''</small>)
*[[Boom Boom]]
*[[Boom Boom]]
*[[Wiggler]] & [[Flame Chomp]]
*[[Wiggler]] & [[Flame Chomp]]
*[[Flutter]] & [[Flame Chomp]]
*[[Flutter]] & [[Flame Chomp]]
|width=20% style="vertical-align:top;"|
*[[Chain Chomp]] & [[Flame Chomp]]
*[[Chain Chomp]] & [[Flame Chomp]]
*[[Chain Chomp]] & [[Flame Chomp]]s
*[[Chain Chomp]] & [[Flame Chomp]]s
Line 357: Line 621:
*[[Spiny Egg]] & [[Lakitu]]
*[[Spiny Egg]] & [[Lakitu]]
*Double [[Lakitu]]
*Double [[Lakitu]]
*[[Spiny Egg]] & [[Lakitu]]
*[[Bob-omb]] & [[Lakitu]]
*[[Blooper]] & [[Cheep Cheep]]
*[[Blooper]] & [[Cheep Cheep]]
*[[Blooper]] & [[Cheep Cheep]]s
*[[Blooper]] & [[Cheep Cheep]]s
*Red [[Koopa Troopa]] & [[Cheep Cheep]]
*Red [[Koopa Troopa]] & [[Cheep Cheep]]
*[[Dry Bones]] & [[Cheep Cheep]]
*[[Dry Bones]] & [[Cheep Cheep]]
*[[Whomp]] & [[Boos]]
*[[Whomp]] & [[Boo]]s
*[[Boo Trio]]
*[[Boo Trio]]
*[[Boo Crew]]
*[[Boo Crew]]
*[[Gold Goomba]]
*[[Gold Goomba]]
|}


==Bosses==
==Bosses==
*[[Boom Boom]] (World 1-[[File:PDSMBE-Fortress.png|24x24px]], World 2-[[File:PDSMBE-Fortress.png|24x24px]], World 3-[[File:PDSMBE-Fortress.png|24x24px]], World 4-[[File:PDSMBE-Fortress.png|24x24px]], World 5-[[File:PDSMBE-Fortress.png|24x24px]], World 6-[[File:PDSMBE-Fortress1.png|24x24px]], World 7-[[File:PDSMBE-Fortress1.png|24x24px]], and World 8-[[File:PDSMBE-Fortress1.png|24x24px]] Boss)
===Major bosses===
*[[Petey Piranha]] (World 5-7 and World 8-3 Boss)
The following bosses are unique in that they're one of a kind, and will never join the player under normal conditions. When these bosses do join the player, the player is not able to part ways or depower any of them, and they stop appearing as enemies as well.
*[[Larry Koopa]]<ref name="Koopalings" group=note>The Koopalings and Bowser Jr. will no longer appear as bosses after they join the player.</ref> (World 1-[[File:PDSMBE-Castle.png|24x24px]] and World 1-[[File:PDSMBE-LarryAirship.png|24x24px]] Boss)
 
*[[Lemmy Koopa]]<ref name="Koopalings" group=note></ref> (World 2-[[File:PDSMBE-Castle.png|24x24px]] and World 2-[[File:PDSMBE-LemmyAirship.png|24x24px]] Boss)
{|width=100%
*[[Morton Koopa Jr.]]<ref name="Koopalings" group=note></ref> (World 3-[[File:PDSMBE-Castle.png|24x24px]] and World 3-[[File:PDSMBE-MortonAirship.png|24x24px]] Boss)
|width=50% style="vertical-align:top;"|
*[[Wendy O. Koopa]]<ref name="Koopalings" group=note></ref> (World 4-[[File:PDSMBE-Castle.png|24x24px]] and World 4-[[File:PDSMBE-WendyAirship.png|24x24px]] Boss)
*[[Larry Koopa]] ({{world-link|1|castlep|World 1-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Iggy Koopa]]<ref name="Koopalings" group=note></ref> (World 5-[[File:PDSMBE-Castle.png|24x24px]] and World 5-[[File:PDSMBE-IggyAirship.png|24x24px]] Boss)
**<small>Joins the player as an ally after ★{{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Roy Koopa]]<ref name="Koopalings" group=note></ref> (World 6-[[File:PDSMBE-Castle.png|24x24px]] and World 6-[[File:PDSMBE-RoyAirship.png|24x24px]] Boss)
*[[Lemmy Koopa]] ({{world-link|2|castlep|World 2-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Ludwig von Koopa]]<ref name="Koopalings" group=note></ref> (World 7-[[File:PDSMBE-Castle.png|24x24px]] and World 7-[[File:PDSMBE-LudwigAirship.png|24x24px]] Boss)
**<small>Joins the player as an ally after ★{{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Bowser Jr.]]<ref name="Koopalings" group=note></ref> (World 6-[[File:PDSMBE-Fortress2.png|24x24px]], World 7-[[File:PDSMBE-Fortress2.png|24x24px]], and World 8-[[File:PDSMBE-Fortress3.png|24x24px]] Boss)
*[[Morton Koopa Jr.]] ({{world-link|3|castlep|World 3-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Bowser]]<ref name="Bowser" group=note>Bowser will no longer appear as a boss after World 8 is completed.</ref> (World 8-[[File:PDSMBE-BowserCastle.png|24x24px]] Boss)
**<small>Joins the player as an ally after ★{{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*Bowser and Koopalings (<small>''Bowser and his Minions''</small>) + Bowser Jr.<ref name="Final Boss" group=note>The Final Boss cannot be fought again after World 8 is completed.</ref> (Final Boss)<br>
*[[Wendy O. Koopa]] ({{world-link|4|castlep|World 4-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Dry Bowser]]<ref name="Dry Bowser" group=note>Dry Bowser will no longer appear as a boss after ★World 8 is completed.</ref> (★World 8-[[File:PDSMBE-BowserCastle.png|24x24px]] Boss)
**<small>Joins the player as an ally after ★{{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
===Notes===
*[[Iggy Koopa]] ({{world-link|5|castlep|World 5-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|5|iggyair|World 5-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
<references group=note />
**<small>Joins the player as an ally after ★{{world-link|5|iggyair|World 5-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Roy Koopa]] ({{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
|width=50% style="vertical-align:top;"|
*[[Ludwig von Koopa]] ({{world-link|7|castlep|World 7-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Bowser Jr.]] ({{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp2|World 7-Tower 2}}, and {{world-link|8|towerp3|World 8-Tower 3}} Boss)
**<small>Joins the player as an ally after ★{{world-link|8|towerp3|World 8-Tower 3}} is completed.</small>
*[[Bowser]] ({{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as a helper after [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is completed.</small>
*Bowser and [[Koopalings|His Minions]] + Bowser Jr. (Final Boss)
**<small>This boss can't be recruited, and can never be rematched after [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is completed.</small>
*[[Dry Bowser]] (★{{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as a helper after [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]] is completed.</small>
|}
 
===Generic bosses===
The following generic enemies "only" appear as bosses. Unlike the major bosses, these bosses have a very small chance to join the player when defeated, and they'll always appear as enemies, regardless of whether or not they're in the player's party.
 
{|width=100%
|width=50% style="vertical-align:top;"|
*[[Boom Boom]] ({{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|6|towerp1|World 6-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp1|World 7-Tower 1}}, and {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>After Bowser Jr. joins the player, Boom Boom replaces him as the boss of {{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp2|World 7-Tower 2}}, and {{world-link|8|towerp3|World 8-Tower 3}}.</small>
**<small>After Bowser joins the player, Boom Boom replaces him as the boss of {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Dry Bowser joins the player, Boom Boom replaces him as the boss of ★{{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Blooper Nanny]] & [[Blooper Baby|Babies]] ([[World 4-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4-5]] Boss)
*[[Blooper]] & [[Cheep Cheep]] ([[World 4-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4-7]] Boss)
*[[Boo Trio]] ({{world-link|5|ghosthousep|World 5-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|ghosthousep|World 7-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}, and {{world-link|8|ghosthousep1|World 8-Ghost House 1}})
*[[Blooper]] & [[Cheep Cheep]]s ([[World 5-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-5]] and [[World 8-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-6]] Boss)
*[[Wiggler]] & [[Flame Chomp]] ([[World 5-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-6]] and [[World 8-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-4]] Boss)
**<small>After Larry Koopa joins the player, Wiggler & Flame Chomp replaces him as the boss of {{world-link|1|castlep|World 1-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Petey Piranha]] ([[World 5-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-7]] and [[World 8-3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-3]] Boss)
**<small>After Lemmy Koopa joins the player, Petey Piranha replaces him as the boss of {{world-link|2|castlep|World 2-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Flutter]] & [[Flame Chomp]] ([[World 5-8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-8]] and [[World 8-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-5]] Boss)
**<small>After Iggy Koopa joins the player, Flutter & Flame Chomp replaces him as the boss of {{world-link|5|castlep|World 5-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Spiny Egg]] & [[Lakitu]] ([[World 6-3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-3]] and [[World 7-10]] Boss)
**<small>After Morton Koopa Jr. joins the player, Spiny Egg & Lakitu replaces him as the boss of {{world-link|3|castlep|World 3-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Bullet Bill]] & [[Goomba]] ([[World 6-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-4]] Boss)
**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
|width=50% style="vertical-align:top;"|
*[[Lakitu|Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
**<small>More than one 2-Goomba Tower can appear at the same time.</small>
**<small>After Larry Koopa joins the player, 2-Goomba Tower replaces him as the boss of {{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|3-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-2]] Boss)
**<small>More than one 3-Goomba Tower can appear at the same time: two 3-Goomba Towers appear as the bosses of World 8-2, and three for ★World 8-2.</small>
**<small>After Wendy O. Koopa joins the player, 3-Goomba Tower replaces her as the boss of {{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Whomp]] & [[Boo]]s ({{world-link|6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Bob-omb]] & [[Lakitu]] ([[World 6-9 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-9]] and [[World 7-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-5]] Boss)
**<small>After Ludwig von Koopa joins the player, Bob-omb & Lakitu replaces him as the boss of {{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Big Yellow Koopa Paratroopa]] ([[World 7-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-7]] Boss)
*[[Sledge Bro]] ([[World 7-11]] Boss)
*[[Chain Chomp]] & [[Flame Chomp]] ([[World 8-9]] Boss)
**<small>After Lemmy Koopa joins the player, Chain Chomp & Flame Chomp replaces him as the boss of {{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Bullet Bill]] & [[Goomba]]s ([[World 8-10]] Boss)
**<small>After Roy Koopa joins the player, Bullet Bill & Goombas replaces him as the boss of {{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Boo Crew]] ({{world-link|8|ghosthousep2|World 8-Ghost House 2}} Boss)
|}


==Items==
==Items==
{{construction|section=yes}}
Throughout the game, there are items that can be collected to help raise the levels of the player's teammates.
Throughout the game, there are items that can be collected to help raise the levels of the player's allies.
 
For a full list of which enemies drop which items, see: ''[[List of item drops in Puzzle & Dragons: Super Mario Bros. Edition]]''
 
===Transformation items===
Transformation items are used to transform teammates that are not Leaders or Helpers into stronger forms, allowing them to use stronger versions of their Skills. Transforming a teammate resets their Skill Level back to 1.
 
With the digital update to version 2.0, each Koopaling can be transformed into two other forms mutually exclusive from each other. Once any of the Koopalings are transformed, their Awoken Skill is replaced with a new one, depending on which form the player chooses, and their form can be switched to their other form and back, as long as the player has enough transformation items for them. However, much like with any generic ally, it is impossible to revert the Koopalings back to their original forms.
 
{|width=100%|
|width=20% style="vertical-align:top;"|


===Transformation Items===
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
|-
|-style="background: #ABC"
!width=25%|Item
!data-sort-type="alphabetical"|Item
!Transformation Chains
!Transformation Chains
|-
|-
|[[File:PDSMBE-SuperMushroom.png]]<br>[[Super Mushroom]]
|[[File:BooCoin.png]]<br>[[Boo Coin]]
|[[File:PDSMBE-ParagoombaCard.png]] x5 → [[File:PDSMBE-BigParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigGreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigYellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-SledgeBroCard.png]]<br>[[File:PDSMBE-ParaBeetleCard.png]] x6 → [[File:PDSMBE-HeavyParaBeetleCard.png]]<br>[[File:PDSMBE-GreenCoinCofferCard.png]] x6 → [[File:PDSMBE-KingGreenCoinCofferCard.png]]<br>[[File:PDSMBE-RedCoinCofferCard.png]] x6 → [[File:PDSMBE-KingRedCoinCofferCard.png]]<br>[[File:PDSMBE-BlueCoinCofferCard.png]] x6 → [[File:PDSMBE-KingBlueCoinCofferCard.png]]<br>[[File:PDSMBE-YellowCoinCofferCard.png]] x6 → [[File:PDSMBE-KingYellowCoinCofferCard.png]]<br>[[File:PDSMBE-PurpleCoinCofferCard.png]] x6 → [[File:PDSMBE-KingPurpleCoinCofferCard.png]]<br>[[File:PDSMBE-ThwompCard.png]] x3 → [[File:PDSMBE-SuperThwompCard.png]]<br>[[File:PDSMBE-WhompCard.png]] x3 → [[File:PDSMBE-SuperWhompCard.png]]
|[[File:PDSMBE-BooCard.png]] x3 → [[File:PDSMBE-BooTrioCard.png]] x6 → [[File:PDSMBE-BooCrewCard.png]]<br>[[File:PDSMBE-SuperWhompCard.png]] x6 → [[File:PDSMBE-WhompBoosCard.png]]
|-
|-
|[[File:PDSMBE-FireFlower.png]]<br>[[Fire Flower]]
|[[File:PDSMBE-BooMushroom.png]]<br>[[Boo Mushroom]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-FireBroCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x4 → [[File:PDSMBE-BanzaiBillCard.png]] x6 → [[File:PDSMBE-KingBillCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-FirePiranhaPlantCard.png]]
|[[File:PDSMBE-RedKoopaParatroopaCard.png]] x6 → [[File:PDSMBE-DryBonesCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-BonyBeetleCard.png]] x6 → [[File:PDSMBE-BigBonyBeetleCard.png]]<br>[[File:PDSMBE-BooCard.png]] x4 → [[File:PDSMBE-BigBooCard.png]] x6 → [[File:PDSMBE-KingBooCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]] x6 → [[File:PDSMBE-DryBonesCheepCheepCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedPurpleMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowPurpleMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleMagikoopasCard.png]]<br>[[File:PDSMBE-LemmyCard.png]] x6 → [[File:PDSMBE-LemmyBuzzyBeetlesCard.png]]<br>[[File:PDSMBE-IggyCard.png]] x6 → [[File:PDSMBE-IggyBonyBeetlesCard.png]]
|-
|-
|[[File:PDSMBE-IceFlower.png]]<br>[[Ice Flower]]
|[[File:PDSMBE-CheepCheepCoin.png]]<br>[[Cheep Cheep Coin]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-IceBroCard.png]]<br>[[File:PDSMBE-CheepCheepCard.png]] x4 → [[File:PDSMBE-BigCheepCheepCard.png]] x6 → [[File:PDSMBE-CheepChompCard.png]]
|[[File:PDSMBE-RedKoopaTroopaCard.png]] x3 → [[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]]<br>[[File:PDSMBE-BlooperCard.png]] x3 → [[File:PDSMBE-BlooperCheepCheepCard.png]] x6 → [[File:PDSMBE-BlooperCheepCheepsCard.png]]
|-
|-
|[[File:PDSMBE-PoisonMushroom.png]]<br>[[Poison Mushroom]]
|[[File:PDSMBE-FireFlower.png]]<br>[[Fire Flower]]
|[[File:PDSMBE-BlooperCard.png]] x4 → [[File:PDSMBE-BlooperNannyBabyCard.png]] x6 → [[File:PDSMBE-BlooperNannyBabiesCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-BonePiranhaPlantCard.png]] x6 → [[File:PDSMBE-BigBonePiranhaPlantCard.png]]<br>[[File:PDSMBE-SuperThwompCard.png]] x5 → [[File:PDSMBE-ThwompThwimpsCard.png]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-FireBroCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x4 → [[File:PDSMBE-BanzaiBillCard.png]] x6 → [[File:PDSMBE-KingBillCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-FirePiranhaPlantCard.png]] x6 →[[File:PDSMBE-PeteyPiranhaCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedMagikoopasCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueRedMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleRedMagikoopasCard.png]]<br>[[File:PDSMBE-LarryCard.png]] x6 → [[File:PDSMBE-LarryRedKoopaTroopaCard.png]]<br>[[File:PDSMBE-LemmyCard.png]] x6 → [[File:PDSMBE-LemmyRedKoopaParatroopaCard.png]]<br>[[File:PDSMBE-MortonCard.png]] x6 → [[File:PDSMBE-MortonSpiniesCard.png]]<br>[[File:PDSMBE-LudwigCard.png]] x6 → [[File:PDSMBE-LudwigDryBonesCard.png]]
|}
|width=20% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[File:PDSMBE-BooMushroom.png]]<br>[[Boo Mushroom]]
!width=25%|Item
|[[File:PDSMBE-RedKoopaParatroopaCard.png]] x6 → [[File:PDSMBE-DryBonesCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-BonyBeetleCard.png]] x6 → [[File:PDSMBE-BigBonyBeetleCard.png]]<br>[[File:PDSMBE-BooCard.png]] x4 → [[File:PDSMBE-BigBooCard.png]] x6 → [[File:PDSMBE-KingBooCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]] x6 → [[File:PDSMBE-DryBonesCheepCheepCard.png]]
!Transformation Chains
|-
|-
|[[File:PDSMBE-PWing.png]]<br>[[P-Wing]]
|[[File:PDSMBE-FlameChompCoin.png]]<br>[[Flame Chomp Coin]]
|[[File:PDSMBE-GoombaCard.png]] x2 → [[File:PDSMBE-ParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaTroopaCard.png]] x2 → [[File:PDSMBE-GreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCard.png]] x2 → [[File:PDSMBE-RedKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaTroopaCard.png]] x2 [[File:PDSMBE-YellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-ParaBeetleCard.png]]<br>[[File:PDSMBE-WigglerFlameChompCard.png]] x6 → [[File:PDSMBE-FlutterFlameChompCard.png]]
|[[File:PDSMBE-ChainChompCard.png]] x3 → [[File:PDSMBE-ChainChompFlameChompCard.png]] x6 → [[File:PDSMBE-ChainChompFlameChompsCard.png]]<br>[[File:PDSMBE-WigglerCard.png]] x3 → [[File:PDSMBE-WigglerFlameChompCard.png]]
|-
|[[File:PDSMBE-SuperLeaf.png]]<br>[[Super Leaf]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-BoomerangBroCard.png]]<br>[[File:PDSMBE-FirePiranhaPlantCard.png]] x6 → [[File:PDSMBE-PeteyPiranhaCard.png]]
|-
|-
|[[File:PDSMBE-GoombaCoin.png]]<br>[[Goomba Coin]]
|[[File:PDSMBE-GoombaCoin.png]]<br>[[Goomba Coin]]
|[[File:PDSMBE-GoombaCard.png]] x3 → [[File:PDSMBE-2GoombaTowerCard.png]] x6 → [[File:PDSMBE-3GoombaTowerCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x3 → [[File:PDSMBE-GoombaBulletBillCard.png]] x6 → [[File:PDSMBE-GoombasBulletBillsCard.png]]
|[[File:PDSMBE-GoombaCard.png]] x3 → [[File:PDSMBE-2GoombaTowerCard.png]] x6 → [[File:PDSMBE-3GoombaTowerCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x3 → [[File:PDSMBE-GoombaBulletBillCard.png]] x6 → [[File:PDSMBE-GoombasBulletBillsCard.png]]<br>[[File:PDSMBE-GoldGoombaCard.png]] x4 → [[File:PDSMBE-Gold2GoombaTowerCard.png]] x6 → [[File:PDSMBE-Gold3GoombaTowerCard.png]]<br>[[File:PDSMBE-LarryCard.png]] x6 → [[File:PDSMBE-LarryGoombasCard.png]]
|-
|-
|[[File:PDSMBE-CheepCheepCoin.png]]<br>[[Cheep Cheep Coin]]
|[[File:PDSMBE-IceFlower.png]]<br>[[Ice Flower]]
|[[File:PDSMBE-RedKoopaTroopaCard.png]] x3 → [[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]]<br>[[File:PDSMBE-BlooperCard.png]] x3 → [[File:PDSMBE-BlooperCheepCheepCard.png]] x6 → [[File:PDSMBE-BlooperCheepCheepsCard.png]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-IceBroCard.png]]<br>[[File:PDSMBE-CheepCheepCard.png]] x4 → [[File:PDSMBE-BigCheepCheepCard.png]] x6 → [[File:PDSMBE-CheepChompCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenBlueMagikoopasCard.png]]<br>[[File:PDSMBE-WendyCard.png]] x6 → [[File:PDSMBE-WendyGreenKoopaTroopaCard.png]]<br>[[File:PDSMBE-RoyCard.png]] x6 → [[File:PDSMBE-RoyCheepCheepCard.png]]
|-
|-
|[[File:PDSMBE-LakituCoin.png]]<br>[[Lakitu Coin]]
|[[File:PDSMBE-LakituCoin.png]]<br>[[Lakitu Coin]]
|[[File:PDSMBE-SpinyCard.png]] x3 → [[File:PDSMBE-SpinyEggLakituCard.png]] x6 → [[File:PDSMBE-DoubleLakituCard.png]]<br>[[File:PDSMBE-BobombCard.png]] x4 → [[File:PDSMBE-BobombLakituCard.png]]
|[[File:PDSMBE-SpinyCard.png]] x3 → [[File:PDSMBE-SpinyEggLakituCard.png]] x6 → [[File:PDSMBE-DoubleLakituCard.png]]<br>[[File:PDSMBE-BobombCard.png]] x4 → [[File:PDSMBE-BobombLakituCard.png]]
|-
|-
|[[File:PDSMBE-FlameChompCoin.png]]<br>[[Flame Chomp Coin]]
|[[File:PDSMBE-PWing.png]]<br>[[P-Wing]]
|[[File:PDSMBE-ChainChompCard.png]] x3 → [[File:PDSMBE-ChainChompFlameChompCard.png]] x6 → [[File:PDSMBE-ChainChompFlameChompsCard.png]]<br>[[File:PDSMBE-WigglerCard.png]] x3 → [[File:PDSMBE-WigglerFlameChompCard.png]]
|[[File:PDSMBE-GoombaCard.png]] x2 → [[File:PDSMBE-ParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaTroopaCard.png]] x2 → [[File:PDSMBE-GreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCard.png]] x2 → [[File:PDSMBE-RedKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaTroopaCard.png]] x2 → [[File:PDSMBE-YellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-ParaBeetleCard.png]]<br>[[File:PDSMBE-WigglerFlameChompCard.png]] x6 → [[File:PDSMBE-FlutterFlameChompCard.png]]
|-
|[[File:BooCoin.png]]<br>[[Boo Coin]]
|[[File:PDSMBE-BooCard.png]] x3 → [[File:PDSMBE-BooTrioCard.png]] x6 → [[File:PDSMBE-BooCrewCard.png]]<br>[[File:PDSMBE-SuperWhompCard.png]] x6 → [[File:PDSMBE-WhompBoosCard.png]]
|-
|-
|[[File:PDSMBE-PoisonMushroom.png]]<br>[[Poison Mushroom]]
|[[File:PDSMBE-BlooperCard.png]] x4 → [[File:PDSMBE-BlooperNannyBabyCard.png]] x6 → [[File:PDSMBE-BlooperNannyBabiesCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-BonePiranhaPlantCard.png]] x6 → [[File:PDSMBE-BigBonePiranhaPlantCard.png]]<br>[[File:PDSMBE-SuperThwompCard.png]] x5 → [[File:PDSMBE-ThwompThwimpsCard.png]]
|}
|}
|width=20% style="vertical-align:top;"|


===Skill Items===
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
|-style="background: #ABC"
!data-sort-type="alphabetical"|Item
!Description
|-
|-
|[[File:PDSMBE-GoldMushroom.png]]<br>[[Gold Mushroom]]
!width=25%|Item
|
!Transformation Chains
|-
|-
|[[File:PDSMBE-GrandGoldMushroom.png]]<br>[[Grand Gold Mushroom]]
|[[File:PDSMBE-SuperLeaf.png]]<br>[[Super Leaf]]
|
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-BoomerangBroCard.png]]<br>[[File:PDSMBE-FirePiranhaPlantCard.png]] x6 → [[File:PDSMBE-PeteyPiranhaCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedGreenMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowGreenMagikoopasCard.png]]<br>[[File:PDSMBE-MortonCard.png]] x6 → [[File:PDSMBE-MortonParagoombasCard.png]]<br>[[File:PDSMBE-IggyCard.png]] x6 → [[File:PDSMBE-Iggy2GoombaTowerCard.png]]
|-
|-
|[[File:PDSMBE-Berry.png]]<br>[[Berry|Fruit]]
|[[File:PDSMBE-SuperMushroom.png]]<br>[[Super Mushroom]]
|
|[[File:PDSMBE-ParagoombaCard.png]] x5 → [[File:PDSMBE-BigParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigGreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigYellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-SledgeBroCard.png]]<br>[[File:PDSMBE-ParaBeetleCard.png]] x6 → [[File:PDSMBE-HeavyParaBeetleCard.png]]<br>[[File:PDSMBE-GreenCoinCofferCard.png]] x6 → [[File:PDSMBE-KingGreenCoinCofferCard.png]]<br>[[File:PDSMBE-RedCoinCofferCard.png]] x6 → [[File:PDSMBE-KingRedCoinCofferCard.png]]<br>[[File:PDSMBE-BlueCoinCofferCard.png]] x6 → [[File:PDSMBE-KingBlueCoinCofferCard.png]]<br>[[File:PDSMBE-YellowCoinCofferCard.png]] x6 → [[File:PDSMBE-KingYellowCoinCofferCard.png]]<br>[[File:PDSMBE-PurpleCoinCofferCard.png]] x6 → [[File:PDSMBE-KingPurpleCoinCofferCard.png]]<br>[[File:PDSMBE-ThwompCard.png]] x3 → [[File:PDSMBE-SuperThwompCard.png]]<br>[[File:PDSMBE-WhompCard.png]] x3 → [[File:PDSMBE-SuperWhompCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueYellowMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenYellowMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleYellowMagikoopasCard.png]]<br>[[File:PDSMBE-WendyCard.png]] x6 → [[File:PDSMBE-WendyBobombsCard.png]]<br>[[File:PDSMBE-RoyCard.png]] x6 → [[File:PDSMBE-RoyYellowKoopaTroopaCard.png]]<br>[[File:PDSMBE-LudwigCard.png]] x6 → [[File:PDSMBE-LudwigYellowKoopaParatroopaCard.png]]
|}
|}
 
===Skill items===
Skill items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill items are used to reach levels 5 through level 7, the maximum.
 
For a full list of how many Skill items are needed to raise a character's Skill level, see: ''[[List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition]]''
 
{|class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
|[[File:RareFruit.png]]<br>[[Rare Fruit]]
!width=10%|Item
|
!Description
!width=10%|Item
!Description
|-
|-
|[[File:PDSMBE-SuperStar.png]]<br>[[Super Star]]
|[[File:PDSMBE-CometMedal.png]]<br>[[Comet Medal]]
|
|Raises the Skill levels of both forms of [[Rosalina]] and all types/forms of [[Cheep Cheep]]s and [[Blooper]]s from Level 1-4.
|[[File:GrandCometMedal.png]]<br>[[Grand Comet Medal]]
|Raises the Skill levels of teammates that require Comet Medals further, from Level 5-7.
|-
|-
|[[File:PDSMBE-GrandSuperStar.png]]<br>[[Grand Super Star]]
|[[File:PDSMBE-Berry.png]]<br>[[Fruit (Yoshi food)|Fruit]]<br>(<small>''Berry - British English''</small>)
|
|Raises the Skill levels of all [[Yoshi (species)|Yoshi]] and [[Winged Yoshi]] colors; all types/forms of [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Buzzy Beetle]]s, [[Para-Beetle]]s; Rock/Double/Metal/Gold/Boomerang Mario/Luigi (excluding Rock Luigi) from Level 1-4.
|[[File:RareFruit.png]]<br>[[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]]<br>(<small>''Rare Berry - British English''</small>)
|Raises the Skill levels of teammates that require Fruits further, from Level 5-7.
|-
|-
|[[File:PDSMBE-StarCoin.png]]<br>[[Star Coin]]
|[[File:PDSMBE-GoldMushroom.png]]<br>[[Gold Mushroom]]
|
|Raises the Skill levels of all [[Toad (species)|Toad]] colors, and all types/forms of [[Goomba]]s and [[Piranha Plant]]s from Level 1-4.
|-
|[[File:PDSMBE-GrandGoldMushroom.png]]<br>[[Grand Gold Mushroom]]
|[[File:PDSMBE-GrandStarCoin.png]]<br>[[Grand Star Coin]]
|Raises the Skill levels of teammates that require Gold Mushrooms further, from Level 5-7.
|
|-
|-
|[[File:PDSMBE-GreenStarCoin.png]]<br>[[Green Star Coin]]
|[[File:PDSMBE-GreenStarCoin.png]]<br>[[Green Star Coin]]
|
|Raises the Skill levels of all forms of [[Luigi]], [[Spiny|Spinies]], and all types/forms of [[Bullet Bill]]s, [[Wiggler]]s, [[Chain Chomp]]s and [[Flame Chomp]]s from Level 1-4.
|-
|[[File:PDSMBE-GrandGreenStarCoin.png]]<br>[[Grand Green Star Coin]]
|[[File:PDSMBE-GrandGreenStarCoin.png]]<br>[[Grand Green Star Coin]]
|
|Raises the Skill levels of teammates that require Green Star Coins further, from Level 5-7.
|-
|-
|[[File:PDSMBE-CometMedal.png]]<br>[[Comet Medal]]
|[[File:PDSMBE-BowsersShell.png]]<br>[[Spiky Shell]]<br>(<small>''Bowser's Shell - British English''</small>)
|
|Raises the Skill levels of all [[Magikoopa]] types, [[Boom Boom]], the [[Koopalings]], [[Bowser Jr.]]; all three forms of [[Bowser]], and [[Rock Luigi]] from Level 1-4.
|[[File:PDSMBE-GrandBowsersShell.png]]<br>[[Grand Spiky Shell]]<br>(<small>''Grand Bowser's Shell - British English''</small>)
|Raises the Skill levels of teammates that require Spiky Shells further, from Level 5-7.
|-
|-
|[[File:GrandCometMedal.png]]<br>[[Grand Comet Medal]]
|[[File:PDSMBE-StarCoin.png]]<br>[[Star Coin]]
|
|Raises the Skill levels of most forms of [[Mario]], and all types of [[Hammer Bro]]s., [[Coin Coffer]]s, [[Thwomp]]s and [[Whomp]]s from Level 1-4.
|-
|[[File:PDSMBE-GrandStarCoin.png]]<br>[[Grand Star Coin]]
|[[File:PDSMBE-BowsersShell.png]]<br>[[Bowser's Shell|Spiky Shell]] (<small>''Bowser's Shell - PAL''</small>)
|Raises the Skill levels of teammates that require Star Coins further, from Level 5-7.
|
|-
|[[File:PDSMBE-GrandBowsersShell.png]]<br>[[Grand Spiky Shell]]
|
|-
|-
|[[File:PDSMBE-SuperStar.png]]<br>[[Super Star]]
|Raises the Skill levels of both forms of [[Princess Peach|Peach]], [[Bob-omb]]s, and all types/forms of [[Lakitu]]s and [[Boo]]s from Level 1-4.
|[[File:PDSMBE-GrandSuperStar.png]]<br>[[Grand Super Star]]
|Raises the Skill levels of teammates that require Super Stars further, from Level 5-7.
|}
|}


===Other Items===
===Other items===
{|class= width=40% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
{|width=100%|
|-style="background: #ABC"
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!data-sort-type="alphabetical"|Item
!data-sort-type="alphabetical"|Item
!Description
!Description
|-
|-
|[[File:PDSMBE-Block.png]]<br>[[? Block]]
|[[File:PDSMBE-Block.png]]<br>[[? Block]]
|
|The player may come across these in a course, which can hold coins, 1-Up Mushrooms, transformation items, or Skill items. Opening them requires the player to arrange Orbs in a group and/or make a certain amount of Combos.
|-
|-
|[[File:PDSMBE-Coin.png]]<br>[[Coin]]
|[[File:PDSMBE-Coin.png]]<br>[[Coin]]
|Adds to the coin count. Can be spent to play the Lucky ? Block game.
|Adds to the coin count. Can be spent to play the Lucky ? Blocks game.
|-
|-
|[[File:PDSMBE-1UpMushroom.png]]<br>[[1-Up Mushroom]]
|[[File:PDSMBE-1UpMushroom.png]]<br>[[1-Up Mushroom]]
|Adds a life to the player's count up to 9 lives. After 9 lives, they do nothing.
|Adds a life to the player's count up to 9 lives. After 9 lives, they do nothing.
|-
|-
|[[File:PDSMBE-StarGem.png]]<br>[[Star Gem (Puzzle & Dragons: Super Mario Bros. Edition)|Star Gem]]
|[[File:PDSMBE-StarGem.png]]<br>[[Star Gem]]
| Used to awaken sleeping skills in allies in their final forms.
|Used to unlock Awoken Skills in allies.
|-
|-
|[[File:PDSMBE-FireBlock.png|40px]]<br>[[Fire Block]]
|[[File:PDSMBE-FireBlock.png|40px]]<br>[[Baddie Block#Fire Block|Fire Block]]
|Unlocks a random Fire-Attribute ally after a course.
|Unlocks a Fire-Attribute ally.
|-
|-
|[[File:PDSMBE-FireBlock.png]]<br>[[Super Fire Block]]
|[[File:PDSMBE-FireBlock.png]]<br>[[Baddie Block#Super Fire Block|Super Fire Block]]
|Unlocks a random second course Fire-Attribute ally after a course.
|Unlocks a second course Fire-Attribute ally.
|-
|-
|[[File:PDSMBE-GrandFireBlock.png]]<br>[[Grand Fire Block]]
|[[File:PDSMBE-GrandFireBlock.png]]<br>[[Baddie Block#Grand Fire Block|Grand Fire Block]]
|Unlocks a random super rare Fire-Attribute enemy after a course.
|Unlocks a super rare Fire-Attribute enemy.
|}
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[File:PDSMBE-WaterBlock.png|40px]]<br>[[Water Block (Puzzle & Dragons: Super Mario Bros. Edition)|Water Block]]
!data-sort-type="alphabetical"|Item
|Unlocks a random Water-Attribute ally after a course.
!Description
|-
|-
|[[File:PDSMBE-WaterBlock.png]]<br>[[Super Water Block]]
|[[File:PDSMBE-WaterBlock.png|40px]]<br>[[Baddie Block#Water Block|Water Block]]
|Unlocks a random second course Water-Attribute ally after a course.
|Unlocks a Water-Attribute ally.
|-
|-
|[[File:PDSMBE-GrandWaterBlock.png]]<br>[[Grand Water Block]]
|[[File:PDSMBE-WaterBlock.png]]<br>[[Baddie Block#Super Water Block|Super Water Block]]
|Unlocks a random super rare Water-Attribute enemy after a course.
|Unlocks a second course Water-Attribute ally.
|-
|-
|[[File:PDSMBE-WoodBlock.png|40px]]<br>[[Wood Block (Puzzle & Dragons: Super Mario Bros. Edition)|Wood Block]]
|[[File:PDSMBE-GrandWaterBlock.png]]<br>[[Baddie Block#Grand Water Block|Grand Water Block]]
|Unlocks a random Wood-Attribute ally after a course.
|Unlocks a super rare Water-Attribute enemy.
|-
|-
|[[File:PDSMBE-WoodBlock.png]]<br>[[Super Wood Block]]
|[[File:PDSMBE-WoodBlock.png|40px]]<br>[[Baddie Block#Wood Block|Wood Block]]
|Unlocks a random second course Wood-Attribute ally after a course.
|Unlocks a Wood-Attribute ally.
|-
|[[File:PDSMBE-WoodBlock.png]]<br>[[Baddie Block#Super Wood Block|Super Wood Block]]
|Unlocks a second course Wood-Attribute ally.
|-
|[[File:PDSMBE-GrandWoodBlock.png]]<br>[[Baddie Block#Grand Wood Block|Grand Wood Block]]
|Unlocks a super rare Wood-Attribute enemy.
|}
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
|-
|[[File:PDSMBE-GrandWoodBlock.png]]<br>[[Grand Wood Block]]
!data-sort-type="alphabetical"|Item
|Unlocks a random super rare Wood-Attribute enemy after a course.
!Description
|-
|-
|[[File:PDSMBE-LightBlock.png|40px]]<br>[[Light Block (Puzzle & Dragons: Super Mario Bros. Edition)|Light Block]]
|[[File:PDSMBE-LightBlock.png|40px]]<br>[[Baddie Block#Light Block|Light Block]]
|Unlocks a random Light-Attribute ally after a course.
|Unlocks a Light-Attribute ally.
|-
|-
|[[File:PDSMBE-LightBlock.png]]<br>[[Super Light Block]]
|[[File:PDSMBE-LightBlock.png]]<br>[[Baddie Block#Super Light Block|Super Light Block]]
|Unlocks a random second course Light-Attribute ally after a course.
|Unlocks a second course Light-Attribute ally.
|-
|-
|[[File:PDSMBE-GrandLightBlock.png]]<br>[[Grand Light Block]]
|[[File:PDSMBE-GrandLightBlock.png]]<br>[[Baddie Block#Grand Light Block|Grand Light Block]]
|Unlocks a random super rare Light-Attribute enemy after a course.
|Unlocks a super rare Light-Attribute enemy.
|-
|-
|[[File:PDSMBE-DarkBlock.png|40px]]<br>[[Light Block (Puzzle & Dragons: Super Mario Bros. Edition)|Dark Block]]
|[[File:PDSMBE-DarkBlock.png|40px]]<br>[[Baddie Block#Dark Block|Dark Block]]
|Unlocks a random Dark-Attribute ally after a course.
|Unlocks a Dark-Attribute ally.
|-
|-
|[[File:PDSMBE-DarkBlock.png]]<br>[[Super Dark Block]]
|[[File:PDSMBE-DarkBlock.png]]<br>[[Baddie Block#Super Dark Block|Super Dark Block]]
|Unlocks a random second course Dark-Attribute ally after a course.
|Unlocks a second course Dark-Attribute ally.
|-
|-
|[[File:PDSMBE-GrandDarkBlock.png]]<br>[[Grand Dark Block]]
|[[File:PDSMBE-GrandDarkBlock.png]]<br>[[Baddie Block#Grand Dark Block|Grand Dark Block]]
|Unlocks a random super rare Dark-Attribute enemy after a course.
|Unlocks a super rare Dark-Attribute enemy.
|-
|-
|}
|}
|}
===? Block items===
{{main|List of ? Block items in Puzzle & Dragons: Super Mario Bros. Edition}}
There are ? Blocks in most courses that give out items to the player if they complete certain objectives by arranging Orbs on the Orb field (making a match in a line either vertically or horizontally, matching a certain number of Orbs (in a group) or making a certain number of combos) in the allotted number of turns.
==Course information==
===Course maps===
[[File:PDSMBE-W1-1MapScreen.png|thumb|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).
===Course types===
{{main|List of course types in Puzzle & Dragons: Super Mario Bros. Edition}}
Each course in ''Puzzle & Dragons: Super Mario Bros. Edition'' has a certain configuration of Orbs on the Orb field. All six types of Orbs can appear at once, though some courses may disable elemental Orbs or even Heart Orbs.
===Secret exit courses===
{{main|List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition}}
Several courses contain alternate exits to unlockable courses. Such courses involve using certain teammates's Skills to change Orbs to a color not present on the Orb field normally to match most orbs of that kind at branching paths.
==Plus bonuses==
{{main|List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition}}
When the player powers up an ally in at the Power Up spot at [[Toad House]]s, they may sometimes earn plus stats next to their current stats in the form of stars. Each depowered ally has a 20-25% chance to produce a plus, or star, for another ally.
==Damage calculations==
{{main|Puzzle & Dragons: Super Mario Bros. Edition damage calculations}}
==Score Attack==
{{main|Score Attack}}
Score Attack is a mode where the player must defeat all the enemies in a course within a time limit. After clearing the boss battle at the end, the player earns a rank, and their high score. With the digital update to version 2.0, the player can unlock five different forms of Mario or Luigi when clearing courses with high enough ranks.


==Orbs==
==StreetPass/Local Play==
<gallery>
StreetPass and Local Play are supported in this game, where players can exchange their Helpers assigned to their Player Cards with others.
P&DSMBE OrbRed.png|[[Fire Flower|Fire]]
 
P&DSMBE OrbBlue.png|[[Penguin Suit|Water]]
A Player Card is a general profile of the player that can be created at anytime outside courses from the menu. It shows the player's nickname, their comment (if any), their current team and their stats, as well as the Helper they wish to assist other players with. As of version 2.0, the player's highscores and ranks earned from the Fixed and Free Challenges from Score Attack, if any, are also displayed. Once a player creates a nickname for their Player Card, it cannot be changed.
P&DSMBE OrbGreen.png|[[Super Leaf|Wood]]
 
P&DSMBE OrbPurple.png|[[Poison Mushroom|Dark]]
Once the player's Player Card is prepared, it can be traded with other players via Local Play or StreetPass exchange. If two players have StreetPass activated, their Player Cards will automatically be exchanged. StreetPass is tuned off by default, but can be activated or deactivated at anytime from the game's title screen. For two players to exchange Player Cards via Local Play, each player must have a copy of the game, as well as separate Nintendo 3DS systems. By selecting "Trade Player Cards" from the Player Card menu, then selecting "Start local wireless", then selecting "Trade with this partner", the two players can trade Player Cards with each other. Local Play is unlocked after progressing through a certain amount in the game, however.
P&DSMBE OrbYellow.png|[[Super Star|Light]]
 
</gallery>
Any Player Cards the player receives are added to their PuzzleFriend list, found at the Player Card menu. Any teammates registered on Player Cards in this list can be used as Helpers for the player within the main game. Should a player's Helper change (by gaining new levels for themselves or their Skills, or switched out with another teammate), the Helper will be updated for other players when the same players exchange their Player Cards again.


==Demo==
==Demo==
{{multiple image
|align=right
|direction=horizontal
|width=180
|image1=PDSMBE-DemoIcon.jpg
|caption1=Home Menu icon.
|image2=PDSMBE-DemoTitle.png
|caption2=Title screen.
}}
On April 30, 2015, a demo version of ''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' was released on the Nintendo 3DS eShop<ref>Nunneley, Stephany. (April 30, 2015.) [http://www.vg247.com/2015/04/30/eshop-update-puzzle-dragons-super-mario-3ds-wii-u/ Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more]. ''VG247''. Retrieved April 30, 2015.</ref>. Unlike earlier demos, this demo has unlimited uses, and requires 641 blocks to download. Despite being a demo for both games, players can only play ''Puzzle & Dragons: Super Mario Bros. Edition'' and only has one continue.
On April 30, 2015, a demo version of ''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' was released on the Nintendo 3DS eShop<ref>Nunneley, Stephany. (April 30, 2015.) [http://www.vg247.com/2015/04/30/eshop-update-puzzle-dragons-super-mario-3ds-wii-u/ Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more]. ''VG247''. Retrieved April 30, 2015.</ref>. Unlike earlier demos, this demo has unlimited uses, and requires 641 blocks to download. Despite being a demo for both games, players can only play ''Puzzle & Dragons: Super Mario Bros. Edition'' and only has one continue.


There are two stages in the demo: an intro stage, and an expert stage unlocked by clearing the intro stage. In intro, players have two teams to select from, consisting of either Super Mario, a Goomba, a red Koopa Troopa, a Piranha Plant, and a Spiny; or Super Luigi, a yellow Koopa Troopa, a Hammer Bro, a Fire Chomp, and a Wiggler. (Note that the Mario brothers are level three, while the other party members are level 2.) The helper is the counterpart brother. The stage is a grassy stage, and the boss is Big Green Koopa Paratroopa.
There are two stages in the demo: [[Intro]] and [[Expert]], the latter unlocked by clearing the Intro stage. In Intro, players have two teams to select from, consisting of either Super Mario, a Goomba, a Red Koopa Troopa, a Piranha Plant, and a Spiny; or Super Luigi, a Yellow Koopa Troopa, a Hammer Bro, a Flame Chomp, and a Wiggler. The Mario brothers are level 3, while the other teammates are level 2. The helper is the counterpart brother. The stage is a grassy stage with four enemy waves, and the boss is a Big Green Koopa Paratroopa. The player has Fire, Wood, Light and Heart Orbs for this course.
 
In Expert, players can choose between two teams consisting of either Boo Mario (level 30) and a Fire Bro, a Fire Piranha Plant, a Cheep Cheep, and a Bony Beetle (all level 25); or Ice Luigi (level 30) and a Green Koopa Troopa, an Ice Bro, a Blue Magikoopa, and "Red Koopa Troopa & Cheep Cheep" (all level 25). The player's helper is the other brother, but with the same power-up as the one they selected. The stage is an underground stage with six enemy waves, and the boss is "Flutter & Flame Chomp". The player has Fire, Water, Wood, Dark, and Heart Orbs for this course.
{{br}}


In the expert stage, players can choose between two teams consisting of either Boo Mario (level 30) and a Fire Bro, a Fire Piranha Plant, a Cheep Cheep, and a Bony Beetle (all level 25); or Ice Luigi (level 30) and a green Koopa Troopa, an Ice Bro, a Magikoopa, and Koopa Troopa + Cheep Cheep (all level 25). The player's helper is the other brother, but with the same power-up as the one they selected. The stage is an underground stage, and the boss is Flutter and Flame Chomp.
==Update history==
===Version 2.0===
A digital update for this game was released in Japan on December 16, 2015 and in North America on December 24, 2015. [[Score Attack]] is heavily revamped: instead of having three courses, it is now split between two modes: Fixed Challenge and Free Challenge with five courses each. Players can view replays of their own runs or from other players around the world. Low-tier enemies, mid-tier enemies, and King Coin Coffers have also received new Awoken Skills, a feature once exclusive to top-tier enemies, Boom Boom, the Koopalings, and Bowser Jr.. There are also forty-one additional teammates that the player can use, increasing the total amount of teammates from 137 to 178: five forms for Mario and Luigi ([[Rock Mario|Rock]], [[Double Mario|Double]], [[Metal Mario|Metal]], [[Gold Mario|Gold]], and [[Boomerang Mario|Boomerang]]) that are unlocked from the Score Attack courses, two forms for Gold Goomba (Gold 2-Goomba Tower and Gold 3-Goomba Tower), three forms for each Magikoopa color, and two mutually exclusive forms for each Koopaling that pair them up with normal enemies.
 
{|width=100%
|width=20% style="vertical-align:top;"|
*Metal Mario
*Gold Mario
*Double Mario
*Boomerang Mario
*Rock Mario
*Metal Luigi
*Gold Luigi
*Double Luigi
*Boomerang Luigi
*Rock Luigi
|width=20% style="vertical-align:top;"|
*Red Magikoopas
*Red/Green Magikoopas
*Red/Purple Magikoopas
*Blue/Red Magikoopas
*Blue Magikoopas
*Blue/Yellow Magikoopas
*Green/Blue Magikoopas
*Green Magikoopas
*Green/Yellow Magikoopas
|width=20% style="vertical-align:top;"|
*Yellow/Green Magikoopas
*Yellow Magikoopas
*Yellow/Purple Magikoopas
*Purple/Red Magikoopas
*Purple/Yellow Magikoopas
*Purple Magikoopas
*Gold 2-Goomba Tower
*Gold 3-Goomba Tower
|width=20% style="vertical-align:top;"|
*Larry & Red Koopa Troopa
*Larry & Goombas
*Lemmy & Red Koopa Paratroopa
*Lemmy & Buzzy Beetles
*Morton & Spinies
*Morton & Paragoombas
*Wendy & Green Koopa Troopa
*Wendy & Bob-ombs
|width=20% style="vertical-align:top;"|
*Iggy & 2-Goomba Tower
*Iggy & Bony Beetles
*Roy & Cheep Cheep
*Roy & Yellow Koopa Troopa
*Ludwig & Dry Bones
*Ludwig & Yellow Koopa Paratroopa
|} 
 
Note that in order to play online, players need to download the most recent software update.
 
==Theme==
[[File:PuzzleDragons SMBE 3DStheme.png|thumb|upright=1.1|The game's theme as it is seen on the handheld.]]
A theme of this game is available in the Nintendo 3DS Theme Shop as "Puzzle & Dragons Super Mario Bros. Edition". It can be purchased for $1.99 USD.
 
''"This bright, colorful theme features Mario and Luigi, plus their cute new friend Tamadra from the Puzzle & Dragons series."''
{{br}}
 
==International Championship==
[[File:P&DIC3DS.jpg|150px|thumb|left|Puzzle & Dragons International Championship New Nintendo 3DS XL system.]]
On September 29, 2015 GungHo Online announced on their North American ''Puzzle & Dragons'' Facebook page the International Championship for the series using ''Puzzle & Dragons: Super Mario Bros. Edition''. North American contestants submitted their high scores on [[Score Attack]]'s Hard course for a chance to compete in California in the ESL Gaming Studios. Top contestants flew to Japan to compete for the finals in the International Championship in January 2016 for a chance to win prizes<ref>[http://puzzleanddragons.us/international-championship/ Puzzle & Dragons International Championship page]. Retrieved January 19, 2016.</ref>.
 
On December 24, 2015 GungHo Online updated the Championship to go along with the game's digital upgrade to version 2.0: preliminary and semi-finals used Course 3 of Score Attack's Fixed Challenge mode, while the finals used Course 5. Four contestants have been awarded with a custom Puzzle & Dragons International Championship New Nintendo 3DS XL System, and those that made it to the finals were awarded P&D International Championship Gold, Silver, and Bronze Medals<ref>[https://www.facebook.com/notes/puzzle-dragons-north-america-gungho/journey-to-the-final-event/1189982094363714 GungHo's North American Puzzle & Dragons Facebook post]. Retrieved January 19, 2016.</ref>.
[[File:P&DICMedals.jpg|150px|thumb|P&D International Championship Gold, Silver, and Bronze Medals.]]
{{br}}
 
==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description==
;American English version
<blockquote>''Two puzzling RPG adventures await you! Rescue Princess Peach™ from Bowser™ or defeat the evil group Paradox by battling enemies with the awesome power of Orbs. Drag and match Orbs, and chain together combos to deal massive blows to your enemies. Then bolster your forces with hundreds of unique monsters in this two-in-one game pack.''
 
''In Puzzle & Dragons Super Mario Bros. Edition, you get to travel to different worlds as you assemble a team of Mushroom Kingdom baddies, like Goombas or Koopa Troopas, and recruit much-loved Mario™ characters, including Toad™ and Yoshi™! Or in Puzzle & Dragons Z, battle the five powerful Skydragons to rebuild the world, and customize your team with a plethora of different monsters. Allies gained in both games have the chance to evolve into more-advanced forms and learn powerful new skills.''</blockquote>
;British English version
<blockquote>''Mysterious Orbs have suddenly appeared in the Mushroom Kingdom! Bowser has abused the power of the Orbs to kidnap Princess Peach, and Mario must puzzle and battle his way to rescue her.''
 
''With a host of Super Mario Bros. characters at your side, set out on a unique adventure! Battle your enemies using the Puzzle & Dragons technique of lining up three or more coloured Orbs to unleash attacks.''
 
''As you advance through the various worlds and courses, you will befriend all kinds of Mario characters. Strengthen and transform them to improve your team and complete your quest!''</blockquote>
 
==Media==
{{Main|List of Puzzle & Dragons: Super Mario Bros. Edition media}}
{{media table
|file1=PDSMBE-TitleTheme.oga
|title1=''Puzzle & Dragons: Super Mario Bros. Edition''
|description1=Title screen
|length1=0:30
|-
|file2=PDSMBE-SMWOverworld.oga
|title2=''Puzzle & Dragons: Super Mario Bros. Edition''
|description2=A remixed version of the overworld theme from ''[[Super Mario World]]'', found in bonus sections.
|length2=0:30
|-
|file3=PDSMBE-ToadHouseTheme.oga
|title3=''Puzzle & Dragons: Super Mario Bros. Edition''
|description3=[[Toad House]] theme
|length3=0:30
}}
 
==Reception==
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Nintendo 3DS
|Kallie Plagge, [https://www.ign.com/articles/2015/05/19/puzzle-dragons-z-puzzle-dragons-super-mario-bros-edition-review IGN]
|7.9/10
|align="left"|"''This two-for-one Puzzle & Dragons adventure is more like a “play one and ignore the other.” The Super Mario Bros. Edition delivers the puzzle and RPG challenge I was looking for; it offers tons to do and requires strong strategizing and puzzle skills without any unnecessary story filler, and that’s the series’ strong suit in the first place. It redeems the low point of Puzzle & Dragons Z, which is bogged down by a generic and forced story that does nothing but disrupt the flow of its too-easy gameplay. There’s plenty of content in both, and I’ll be back for more Mario, at least.''"
|-
|Nintendo 3DS
|Heidi Kemps, [https://www.gamespot.com/reviews/puzzle-dragons-z-puzzle-dragons-super-mario-bros-e/1900-6416152/ GameSpot]
|7/10
|align="left"|"''That’s what I mean when I say that this game wasn’t made for me. It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result. (Yes, much as we loathe to admit it, it’s exciting to spend some premium-currency magic stones for a random rare monster from time to time, just as it’s fun to open a pack of trading cards or a blind-boxed figure.) While you can still have a good deal of fun with this two-in-one package, the mobile game is the better option. P&D Z and P&D Mario make nice little appetizers, but ultimately, it’s up to you whether you want to feast on the main course afterwards.''"
|-
|Nintendo 3DS
|Chris Carter, [https://www.destructoid.com/review-puzzle-dragons-z-puzzle-dragons-super-mario-bros-edition-291810.phtml Destructoid]
|7.5/10
|align="left"|"''Remedial as it may be, it has some challenging spots, and it's still worth playing if you dig puzzle games. The thrill of building a party is still present, and although the world isn't all that engaging (it feels as lifeless as the first "New" game on DS), most Nintendo fans won't pass up the chance to fight and capture classic characters like Goombas or Piranha Plants. It's disappointing that the Mario part isn't as fleshed out, but it's more excusable when you add in the fact that the core Z experience is worth the price of entry alone. Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition isn't likely to wow anyone, but it's a pretty comprehensive package that would make a great gift to any match-three addict.''"
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/3ds/puzzle-dragons-z-+-puzzle-dragons-super-mario-bros-edition 73]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/3ds/114532-puzzle-and-dragons-z-puzzle-and-dragons-super-mario-bros-edition/index.html 73.29%]
|}
{{br}}
 
==Staff==
{{main|List of Puzzle & Dragons: Super Mario Bros. Edition staff}}
 
==Quotes==
{{main|List of Puzzle & Dragons: Super Mario Bros. Edition quotes}}


==Gallery==
==Gallery==
{{morepic|Puzzle & Dragons: Super Mario Bros. Edition}}
{{main-gallery|Puzzle & Dragons: Super Mario Bros. Edition}}
<center><gallery>
<gallery>
puzzle-dragons-mario-8.jpg|[[Mario]], [[Luigi]], and [[Tamadra]].
puzzle-dragons-mario-8.jpg|[[Mario]], [[Luigi]], and [[Tamadra]].
P&DSMBE_Screenshot.jpeg
Princess Peach Looking Back.jpg|[[Princess Peach]]
P&DSMBE_Screenshot_2.jpeg
P&DSMBE Artwork Yoshi.png|[[Yoshi]]
P&DSMBE_Screenshot_3.jpeg
PDMetalMario.jpg|[[Metal Mario]]
</gallery></center>
</gallery>
 
==Differences from ''Puzzle & Dragons''==
Gameplay between the ''Super Mario Bros.'' edition and the original ''Puzzle & Dragons'' mobile game, while more streamlined for the former, is essentially the same. There are noticeable differences, however.
 
===General===
*There is no Ranking system in the ''Super Mario Bros.'' edition.
*There is no Stamina meter in this game; the player can enter courses as many times as they wish.
*The original ''Puzzle & Dragons'' has ongoing events, dungeons that change weekly, and prizes associated with logging in the mobile game daily. There is no such feature in this game.
**There are no collaborations from other series.
*In ''Puzzle & Dragons'', attributes deal double damage against those they are strong against. In the ''Super Mario Bros.'' edition, this value is lowered to 150%.
*In ''Puzzle & Dragons'', the attack power of a teammate's sub-attribute is 30% of their main attribute's if it differs (10% if they match). In the ''Super Mario Bros.'' edition, the value for sub-attributes that differ is raised to approximately 33%.
 
===Teammates===
*As of version 2.0, the ''Super Mario Bros.'' edition has 178 different teammates from the ''Super Mario Bros.'' platforming games. The original ''Puzzle & Dragons'' has more than two thousand different monsters, many from other franchises.
*In this game, the player's teammates can level up by earning XP directly in battles in a course, as well as depowering other teammates in the Power Up spot at Toad Houses. In the original ''Puzzle & Dragons'', the only way for the player to raise the stats of their monsters is to fuse them with other monsters in the Power-Up Fusion section.
*Fusing monsters in the original ''Puzzle & Dragons'' requires the player to use gold to do so. The player can power up teammates in this game at no such cost.
**The player cannot see which level a teammate will reach before actually powering them up in this game.
*The player cannot sell their teammates in this game, but can part ways with them. In ''Puzzle & Dragons'', the player can earn gold and Monster Points this way.
*In this game, the player can raise the Skill levels of their teammates by using Skill items in the Skill Up spot at Toad Houses. In the original ''Puzzle & Dragons'', the only way for the player to raise their monsters' Skill levels is to fuse them with the same type of monster (or similar), or fusing "Py"-type enemies.
*The player can have up to 300 teammates in their Ally Box in this game. The Monster Box in ''Puzzle & Dragons'' does not have this limit.
*There are no monster types in this game (Attacker, God, Devil, Healer, etc) or rarity ratings.
*There are no teammates in this game that have negative RCV stats (a decrease in a team's recovering ability); the lowest is 0.
*Monsters in ''Puzzle & Dragons'' have "growth curves", where their stats earned from leveling up eventually increase as they gain levels. In this game, stat increases for each teammate are steady throughout.
*The player can use transformation items to transform their teammates into stronger forms up to two times at the Transform spot at Toad Houses. In the original ''Puzzle & Dragons'', the player uses special types of monsters as "Evo Materials" to evolve them into stronger forms.
**In this game, once a teammate is transformed, they cannot be reverted back to their previous form (the Koopalings' stronger forms can be changed, but cannot be reverted back). In the original ''Puzzle & Dragons'', this can be done by using "-lit" type monsters.
**The player's teammates in this game do not gain any XP by transforming into stronger forms.
**Teammates designated as Leaders and Helpers in this game have their forms listed separately, and thus cannot be transformed.
*The player can unlock a teammate's Awoken Skill by using Star Gems. In ''Puzzle & Dragons'', the player must fuse TAMADRA-type monsters to do so.
**Teammates in this game have only one Awoken Skill each, which can be strengthened with more Star Gems. In ''Puzzle & Dragons'', stronger monsters can have more than one Awoken Skill.
**Leaders and Helpers in this game do not have Awoken Skills, but any other teammate can.
*Leaders and Helpers are unlocked in this game as the player completes tower, castle and airship levels in each world in the main game, or in Score Attack. They also have stronger Leader and Helper Skills and most have sub-attributes.
 
===Teams===
*The player can create six teams in this game. The original ''Puzzle & Dragons'' game allows the player to have up to eleven, depending on their Rank.
*In the original ''Puzzle & Dragons'', there is a team cost for each monster when placing them in a team (stronger monsters have higher team costs). Excluding Leaders and Helpers, the player can place any teammates they want in this game.
*Because Leaders and Helpers are listed separately in this game, with the Leader placed only in the Leader spot, there can be no duplicates of them. In ''Puzzle & Dragons'', this is not the case, and any monster can be selected as Leader (even if they have no Leader Skill at all).
 
===Courses===
*Courses in the game can take the player to branching paths. Dungeons in ''Puzzle & Dragons'' are straightforward.
*Enemy formations per battle in this game are relatively static (with some variations). Most formations in a ''Puzzle & Dragons'' dungeon are random.
*There are no Jammer, Poison Orbs, or Enhanced Orbs in this game.
*Enemies have only one color for their health bar, reflecting their attribute. Some bosses in ''Puzzle & Dragons'' have their health bars divided into two different colors, matching their attributes.
*Enemies in this game will use their Skills. In ''Puzzle & Dragons'', enemies can do so only in Technical Dungeons.
*Creating seven combos in the ''Super Mario Bros.'' edition changes a random Orb into a Super Orb. These do not exist in ''Puzzle & Dragons''.
*The player can keep any items, XP and Coins in this game should they exit a course or get a Game Over before finishing it (the player must clear the battle to collect them, however). In ''Puzzle & Dragons'', this is not the case.
*Some enemies always drop items from a 10+ combo attack in this game.
*In ''Puzzle & Dragons'', enemies can sometimes drop "Plus Eggs" in a course that always provide plus bonuses of a random stat for the player's monsters. In this game, there as a slight chance a teammate can gain them by depowering other teammates, and the stat of the plus bonus gained from a type of teammate is always the same.


==References to other games==
==References to other games==
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the Grass Land Map theme mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''.
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the [[Map 1 World|Grass Land Map theme]] mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a arrangement of the [[Athletic_Theme_(Super_Mario_Bros._3)|athletic theme]] can be heard in the Score Attack courses.
*''[[Super Mario World]]'': A remixed version of the overworld theme can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario World]]'': An arrangement of the [[Ground Theme (Super Mario World)|overworld theme]] can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario All-Stars]]'': Clearing the normal worlds in ''Super Mario Bros.'' in that game will put a star next to the name of the world for the hard mode versions of the worlds (ex: ★1-1). The special worlds in this game also place a star next to the name of the worlds. Types of enemies are also shown before starting a course in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''; in this game enemy types are displayed before entering a course under "Enemies Found Here".
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is used for the game's credits theme. The siren alarm for Megaleg is heard for boss battles.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': Toad joins Mario in the beginning of his adventure in World 1, just as he did for him in [[Mushroom Way]].
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game and several musical pieces that appear also originate from this game.
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. Gusty Garden Galaxy's music is used for the game's credits.
*''[[Super Mario Galaxy 2]]'': An arrangement of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[New Super Mario Bros. Wii]]'': The Penguin suit transformation is used by Mario in this game. Several musical pieces that appear also originate from this game.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.
*''[[Super Mario Galaxy 2]]'': A remix of [[Slimy Spring Galaxy|Slimy Spring Galaxy's]] music is used for the World 2 map theme.<ref>GameXplain. (February 26, 2015). [https://www.youtube.com/watch?v=Ace0Iry5T24 Puzzle & Dragons: Super Mario Bros. Edition - World Map Gameplay (Direct Feed - 3DS)]. ''YouTube''. Retrieved May 2, 2015.</ref>
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is an arrangement of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[New Super Mario Bros. 2]]'': The world maps are almost similar in this game.
*''[[Super Mario 3D World]]'': Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalised airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game.
*''[[Super Mario 3D World]]'': The Cat transformation is used by Mario and Luigi in this game. Several musical pieces from the game are also used here.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=パズル&ドラゴンズ スーパーマリオエディション
|Jap=パズル&ドラゴンズ スーパーマリオエディション
|JapR=Pazuru & Doragonzu Sūpā Mario Edishon
|JapR=Pazuru & Doragonzu Sūpā Mario Edishon
|JapM=Puzzle & Dragons Super Mario Edition
|JapM=Puzzle & Dragons Super Mario Edition
|Spa=
|Kor=퍼즐앤드래곤 슈퍼 마리오브라더스 에디션
|SpaM=-
|KorR=peojeul aendeu laegon syupeo malio beuladeoseu edisyeon
|Fra=
|KorM=Puzzle & Dragon Super Mario Bros. Edition
|FraM=-
|Dut=
|DutM=-
|Ger=
|GerM=-
|Ita=
|ItaM=-
|Rom=
|RomM=-
|Rus=
|RusM=-
|Kor=
|KorR=
|KorM=-
|Chi=
|ChiR=
|ChiM=
|Por=
|PorM=-
|Pol=
|PolM=-
}}
}}


==External links==
==External links==
*[http://pad-m.gungho.jp/ Official Japanese website]
*[http://pad-m.gungho.jp/ Official Japanese website]
*[http://puzzleanddragons.nintendo.com/super-mario-bros-edition/ Official American website]
*[https://web.archive.org/web/20150703094230/http://puzzleanddragons.nintendo.com/super-mario-bros-edition/ Official American website]
*[https://www.nintendo.com/consumer/downloads/manual-3DS-puzzle-and-dragons-z-and-super-mario-bros-edition-en.pdf American English e-manual]


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{P&DSMBE}}
{{P&DSMBE}}
{{Mariogames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Puzzle & Dragons: Super Mario Bros. Edition|*]]
[[Category:Games]]
[[Category:Nintendo 3DS games]]
[[Category:2015 games]]
[[Category:Puzzle games]]
[[Category:Role-playing games]]
[[Category:Crossover games]]
[[Category:Games with Nintendo Network]]
[[Category:Games with demos]]
[[de:Puzzle & Dragons: Super Mario Bros. Edition]]
[[de:Puzzle & Dragons: Super Mario Bros. Edition]]
[[it:Puzzle & Dragons: Super Mario Bros. Edition]]
[[it:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Mario Games]]
[[Category:Nintendo 3DS Games]]
[[Category:2015 games]]
[[Category:Games]]
[[Category:Puzzle Games]]
[[Category:RPGs]]
1,622

edits