List of Badges in Paper Mario: Difference between revisions
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{{italic title|List of | {{italic title|List of Badges in ''Paper Mario''}} | ||
There are sixty-nine different [[ | There are sixty-nine different [[Badge]]s in ''[[Paper Mario]]'', but some appear more than once, making a total of 80 Badges. | ||
{|class="sortable"style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | |||
{| class="sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!data-sort-type="alphabetical"; width="8%"|Badge | !data-sort-type="alphabetical"; width="8%"|Badge | ||
!data-sort-type="number"; width="3%"|BP Needed | !data-sort-type="number"; width="3%"|BP Needed | ||
!class="unsortable" width="15%"|Found In | !class="unsortable"width="15%"|Found In | ||
!class="unsortable" width="20%"|Effect | !class="unsortable"width="20%"|Effect | ||
!class="unsortable" width="40%"|Merluvlee's prediction | !class="unsortable"width="40%"|Merluvlee's prediction | ||
!data-sort-type="number" width="5%"|Type # | !data-sort-type="number"width="5%"|Type # | ||
|- | |- | ||
|data-sort-value="All or Nothing"|[[File:All or Nothing Badge.png]]<br>[[All or Nothing]] | |data-sort-value="All or Nothing"|[[File:PM All or Nothing Badge.png]]<br>[[All or Nothing]] | ||
|4 | |4 | ||
|Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | |Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | ||
Line 24: | Line 23: | ||
|Changes the sound effects from Mario's hammer and jump attacks. | |Changes the sound effects from Mario's hammer and jump attacks. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...an Attack FX A Badge. There is [[Merlow|a child]] upstairs in [[Merluvlee|the fortune-teller]]'s house on [[Shooting Star Summit]]. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade [[Star Piece (Paper Mario)|Star Pieces]] for Badges. Head upstairs to see him! | *''I see...an Attack FX A Badge. There is [[Merlow|a child]] upstairs in [[Merluvlee|the fortune-teller]]'s house on [[Shooting Star Summit]]. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade [[Star Piece (Paper Mario series)|Star Pieces]] for Badges. Head upstairs to see him! | ||
|76 | |76 | ||
|- | |- | ||
Line 32: | Line 31: | ||
|Changes the sound effects from Mario's hammer and jump attacks. | |Changes the sound effects from Mario's hammer and jump attacks. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...an Attack FX B Badge. Halfway along [[Pleasant Path]] you see three [[Candy Cane]]s. You go down the path to the three [[Brick Block|brick blocks]] near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize. | *''I see...an Attack FX B Badge. Halfway along [[Pleasant Path]] you see three [[Candy Pop|Candy Cane]]s. You go down the path to the three [[Brick Block|brick blocks]] near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize. | ||
|77 | |77 | ||
|- | |- | ||
|data-sort-value="Attack FX C"|[[File:Attack FX C Badge.png]]<br>[[Attack FX C]] | |data-sort-value="Attack FX C"|[[File:Attack FX C Badge.png]]<br>[[Attack FX C]] | ||
|0 | |0 | ||
|[[Dry Dry Desert]] | |[[Dry Dry Desert (Paper Mario)|Dry Dry Desert]] | ||
|Changes the sound effects from Mario's hammer and jump attacks. | |Changes the sound effects from Mario's hammer and jump attacks. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...an Attack FX C Badge. It is hidden in [[Dry Dry Desert|the desert]]... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block. | *''I see...an Attack FX C Badge. It is hidden in [[Dry Dry Desert (Paper Mario)|the desert]]... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block. | ||
|78 | |78 | ||
|- | |- | ||
|data-sort-value="Attack FX D"|[[File:Attack FX D Badge.png]]<br>[[Attack FX D]] | |data-sort-value="Attack FX D"|[[File:Attack FX D Badge.png]]<br>[[Attack FX D]] | ||
|0 | |0 | ||
|From [[ | |From [[Pop Diva]] in [[Toad Town]] after giving the [[Master Poet]] the [[Melody (item)|Melody]] | ||
|Changes the sound effects from Mario's hammer and jump attacks. | |Changes the sound effects from Mario's hammer and jump attacks. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
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|When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. | |When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Close Call Badge. Near the signboard located on the path from [[Goomba Village ( | *''I see...a Close Call Badge. Near the signboard located on the path from [[Goomba Village (location)|Goomba Village]] to [[Toad Town]], you see a red Block. When you smash it from below, the Badge appears. | ||
|54 | |54 | ||
|- | |- | ||
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|9 | |9 | ||
|- | |- | ||
|data-sort-value="D-Down Pound"|[[File:D-Down Pound Badge.png]]<br>[[D-Down Pound]] | |data-sort-value="D-Down Pound"|[[File:D-Down Pound Badge.png]]<br>[[Piercing Blow|D-Down Pound]] | ||
|2 | |2 | ||
|Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | |Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | ||
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|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate. | *''I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate. | ||
*''I see...a Damage Dodge Badge. It's on [[Mt. Rugged]], in the direction opposite the desert. You can see the treasure chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek. | *''I see...a Damage Dodge Badge. It's on [[Mt. Rugged]], in the direction opposite the desert. You can see the [[treasure]] chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek. | ||
|data-sort-value="45"|45, 46 | |data-sort-value="45"|45, 46 | ||
|- | |- | ||
|data-sort-value="Deep Focus"|[[File:Deep Focus Badge.png]]<br>[[Deep Focus]] | |data-sort-value="Deep Focus"|[[File:Deep Focus Badge.png]]<br>[[Deep Focus (Badge)|Deep Focus]] | ||
|1 | |1 | ||
|[[Peach's Castle]]; [[Shy Guy's Toy Box]]; [[Bowser's Castle]] | |[[Peach's Castle]]; [[Shy Guy's Toy Box]]; [[Bowser's Castle]] | ||
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|Increases Mario's defense by 1. | |Increases Mario's defense by 1. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Defend Plus Badge. It's in [[Shy Guy's Toy Box|the Toy Box]]. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a | *''I see...a Defend Plus Badge. It's in [[Shy Guy's Toy Box|the Toy Box]]. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a treasure chest. | ||
|44 | |44 | ||
|- | |- | ||
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|Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. | |Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Dizzy Stomp Badge. Inside [[Mt. Lavalava|a volcano]], close to where [[Ultra Hammer|a strong Hammer]] hides, the lava flow has been slowed. From there, you descend the stairs to find a [[ | *''I see...a Dizzy Stomp Badge. Inside [[Mt. Lavalava|a volcano]], close to where [[Ultra Hammer|a strong Hammer]] hides, the lava flow has been slowed. From there, you descend the stairs to find a [[metal block]] in your way. You smash the block with your new Hammer and enter the room beyond. There lies the Badge. | ||
|8 | |8 | ||
|- | |- | ||
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|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | |Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering [[Toad Town]] from [[Goomba Village ( | *''I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering [[Toad Town]] from [[Goomba Village (location)|Goomba Village]]. You notice a jump pad hidden in the tree near the gate. You knock it down and leap on it. | ||
|19 | |19 | ||
|- | |- | ||
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|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him! | *''I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him! | ||
| | |67 | ||
|- | |- | ||
|data-sort-value="Multibounce"|[[File:Multibounce Badge.png]]<br>[[Multibounce]] | |data-sort-value="Multibounce"|[[File:Multibounce Badge.png]]<br>[[Multibounce]] | ||
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|48 | |48 | ||
|- | |- | ||
|data-sort-value="Pay Off"|[[File:Pay | |data-sort-value="Pay Off"|[[File:Pay Off Badge.png]]<br>[[Pay-Off]] | ||
|2 | |2 | ||
|Traded by Merlow for 1 Star Piece | |Traded by Merlow for 1 Star Piece | ||
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|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him! | *''I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him! | ||
| | |66 | ||
|- | |- | ||
|data-sort-value="Peekaboo"|[[File:Peekaboo Badge.png]]<br>[[Peekaboo (badge)|Peekaboo]] | |data-sort-value="Peekaboo"|[[File:Peekaboo Badge.png]]<br>[[Peekaboo (badge)|Peekaboo]] | ||
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|25 | |25 | ||
|- | |- | ||
|data-sort-value="Power Bounce"|[[File:Power | |data-sort-value="Power Bounce"|[[File:Power Bounce Badge.png]]<br>[[Power Bounce]] | ||
|2 | |2 | ||
|[[Koopa Bros. Fortress]] | |[[Koopa Bros. Fortress]] | ||
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|10 | |10 | ||
|- | |- | ||
|data-sort-value="Power Jump"|[[File:Power | |data-sort-value="Power Jump"|[[File:Power Jump Badge.png]]<br>[[Power Jump]] | ||
|1 | |1 | ||
|[[Goomba Village ( | |[[Goomba Village (location)|Goomba Village]] | ||
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. | |Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. | ||
| N/A | | N/A | ||
|1 | |1 | ||
|- | |- | ||
|data-sort-value="Power Plus"|[[File:Power | |data-sort-value="Power Plus"|[[File:Power Plus Badge.png]]<br>[[Power Plus (badge)|Power Plus]] | ||
|6 | |6 | ||
|Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | |Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | ||
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|data-sort-value="42"|42, 43 | |data-sort-value="42"|42, 43 | ||
|- | |- | ||
|data-sort-value="Power Quake"|[[File:Power | |data-sort-value="Power Quake"|[[File:Power Quake Badge.png]]<br>[[Power Quake]] | ||
|2 | |2 | ||
|Jade Jungle | |Jade Jungle | ||
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|17 | |17 | ||
|- | |- | ||
|data-sort-value="Power Rush"|[[File:Power | |data-sort-value="Power Rush"|[[File:Power Rush Badge.png]]<br>[[Power Rush]] | ||
|1 | |1 | ||
|Princess Peach's Castle | |Princess Peach's Castle | ||
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|53 | |53 | ||
|- | |- | ||
|data-sort-value="Power Smash"|[[File:Power | |data-sort-value="Power Smash"|[[File:Power Smash Badge.png]]<br>[[Power Smash]] | ||
|1 | |1 | ||
|Toad Town Tunnels | |Toad Town Tunnels | ||
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|11 | |11 | ||
|- | |- | ||
|data-sort-value="Pretty Lucky"|[[File:Pretty | |data-sort-value="Pretty Lucky"|[[File:Pretty Lucky Badge.png]]<br>[[Pretty Lucky]] | ||
|3 | |3 | ||
|Traded from Merlow for 5 Star Pieces | |Traded from Merlow for 5 Star Pieces | ||
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|55 | |55 | ||
|- | |- | ||
|data-sort-value="Quake Hammer"|[[File:Quake | |data-sort-value="Quake Hammer"|[[File:Quake Hammer Badge.png]]<br>[[Quake Hammer]]{{anchor|Quake Hammer}} | ||
|1 | |1 | ||
|Mt. Rugged | |Mt. Rugged | ||
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|16 | |16 | ||
|- | |- | ||
|data-sort-value="Quick Change"|[[File:Quick | |data-sort-value="Quick Change"|[[File:Quick Change Badge.png]]<br>[[Quick Change]] | ||
|4 | |4 | ||
|Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge) | |Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge) | ||
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|24 | |24 | ||
|- | |- | ||
|data-sort-value="Refund"|[[File:Refund | |data-sort-value="Refund"|[[File:Refund Badge.png]]<br>[[Refund]] | ||
|1 | |1 | ||
|Koopa Bros. Fortress | |Koopa Bros. Fortress | ||
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|65 | |65 | ||
|- | |- | ||
|data-sort-value="Runaway Pay"|[[File:Runaway | |data-sort-value="Runaway Pay"|[[File:Runaway Pay Badge.png]]<br>[[Runaway Pay]] | ||
|2 | |2 | ||
|Dry Dry Desert | |Dry Dry Desert | ||
|If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. | |If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Runaway Pay Badge. Somewhere around the center of [[Dry Dry Desert|the desert]], which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge. | *''I see...a Runaway Pay Badge. Somewhere around the center of [[Dry Dry Desert (Paper Mario)|the desert]], which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge. | ||
|64 | |64 | ||
|- | |- | ||
|data-sort-value="S. Jump Charge"|[[File:S | |data-sort-value="S. Jump Charge"|[[File:S-Jump Charge Badge.png]]<br>[[S. Jump Charge]] | ||
|2 | |2 | ||
|[[Cloudy Climb]] | |[[Cloudy Climb]] | ||
|Allows Mario to use S. Jump | |Allows Mario to use S. Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...an S. Jump Charge Badge. You climb up the Beanstalk into the [[Flower Fields]] sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize. | *''I see...an S. Jump Charge Badge. You climb up the Beanstalk into the [[Flower Fields]] sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize. | ||
|5 | |5 | ||
|- | |- | ||
|data-sort-value="S. Smash Charge"|[[File:S | |data-sort-value="S. Smash Charge"|[[File:S-Smash Charge Badge.png]]<br>[[S. Smash Charge]] | ||
|2 | |2 | ||
|Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | |Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | ||
|Allows Mario to use S. Smash | |Allows Mario to use S. Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 3, for 4 FP. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate. | *''I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate. | ||
|14 | |14 | ||
|- | |- | ||
|data-sort-value="Shrink Stomp"|[[File:Shrink | |data-sort-value="Shrink Stomp"|[[File:Shrink Stomp Badge.png]]<br>[[Shrink Stomp]] | ||
|1 | |1 | ||
|Toad Town Tunnels | |Toad Town Tunnels | ||
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|6 | |6 | ||
|- | |- | ||
|data-sort-value="Sleep Stomp"|[[File:Sleep | |data-sort-value="Sleep Stomp"|[[File:Sleep Stomp Badge.png]]<br>[[Sleepy Stomp|Sleep Stomp]] | ||
|1 | |1 | ||
|Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | |Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | ||
Line 509: | Line 508: | ||
|7 | |7 | ||
|- | |- | ||
|data-sort-value="Slow Go"|[[File:Slow | |data-sort-value="Slow Go"|[[File:Slow Go Badge.png]]<br>[[Slow Go]] | ||
|0 | |0 | ||
|[[Dry Dry Ruins]] | |[[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]] | ||
|Prevents Mario from running, making it easier to sneak past enemies such as Clubbas. | |Prevents Mario from running, making it easier to sneak past enemies such as Clubbas. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Slow Go Badge. In the far depths of [[Dry Dry Ruins|the ruins]], there's a hidden room beyond where [[Super Hammer|the Hammer]] lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest. | *''I see...a Slow Go Badge. In the far depths of [[Dry Dry Ruins (Paper Mario)|the ruins]], there's a hidden room beyond where [[Super Hammer|the Hammer]] lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest. | ||
|75 | |75 | ||
|- | |- | ||
|data-sort-value="Smash Charge"|[[File:Smash | |data-sort-value="Smash Charge"|[[File:Smash Charge Badge.png]]<br>[[Smash Charge]] | ||
|1 | |1 | ||
|Koopa Bros. Fortress | |Koopa Bros. Fortress | ||
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|13 | |13 | ||
|- | |- | ||
|data-sort-value="Speedy Spin"|[[File:Speedy | |data-sort-value="Speedy Spin"|[[File:Speedy Spin Badge.png]]<br>[[Speedy Spin]] | ||
|1 | |1 | ||
|Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | |Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | ||
Line 538: | Line 537: | ||
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing [[Spear Guy]]s. | |Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing [[Spear Guy]]s. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Spike Shield Badge. Right after you enter [[Dry Dry Ruins|the ruin]], you see three coffins aligned in a room. The Badge is in the middle coffin. | *''I see...a Spike Shield Badge. Right after you enter [[Dry Dry Ruins (Paper Mario)|the ruin]], you see three coffins aligned in a room. The Badge is in the middle coffin. | ||
|59 | |59 | ||
|- | |- | ||
|data-sort-value="Spin Attack"|[[File:Spin | |data-sort-value="Spin Attack"|[[File:Spin Attack Badge.png]]<br>[[Spin Attack (Badge)|Spin Attack]] | ||
|3 | |3 | ||
|Dry Dry Desert | |Dry Dry Desert | ||
|Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | |Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*''I see...a Spin Attack Badge. In [[Dry Dry Desert|the lonely desert]], you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits. | *''I see...a Spin Attack Badge. In [[Dry Dry Desert (Paper Mario)|the lonely desert]], you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits. | ||
|72 | |72 | ||
|- | |- | ||
|data-sort-value="Spin Smash"|[[File:Spin | |data-sort-value="Spin Smash"|[[File:Spin Smash Badge.png]]<br>[[Spin Smash]] | ||
|1 | |1 | ||
|Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | |Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | ||
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|15 | |15 | ||
|- | |- | ||
|data-sort-value="Triple Dip"|[[File:Triple | |data-sort-value="Triple Dip"|[[File:Triple Dip Badge.png]]<br>[[Triple Dip]] | ||
|3 | |3 | ||
|Crystal Palace | |Crystal Palace | ||
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|22 | |22 | ||
|- | |- | ||
|data-sort-value="Zap Tap"|[[File:Zap | |data-sort-value="Zap Tap"|[[File:Zap Tap Badge.png]]<br>[[Zap Tap]]{{anchor|Zap Tap}} | ||
|4 | |4 | ||
|Traded from Merlow for 10 Star Pieces | |Traded from Merlow for 10 Star Pieces | ||
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|} | |} | ||
===== | =====Unobtainable Badges===== | ||
{{main|List of Paper Mario pre-release and unused content#Unused Badges}} | {{main|List of Paper Mario pre-release and unused content#Unused Badges}} | ||
{|class="sortable"style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | |||
{| class="sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!data-sort-type="number"; width="1%"|Badge Number | !data-sort-type="number"; width="1%"|Badge Number | ||
!class="unsortable" width="10%"|Japanese Name | !class="unsortable"width="10%"|Japanese Name | ||
!data-sort-type="alphabetical"; width="10%"| | !data-sort-type="alphabetical"; width="10%"|English name | ||
!class="unsortable" width="1%"|Icon | !class="unsortable"width="1%"|Icon | ||
!data-sort-type="number"; width="1%"|BP Needed | !data-sort-type="number"; width="1%"|BP Needed | ||
!class="unsortable" width="35%"|Effect/Description | !class="unsortable"width="35%"|Effect/Description | ||
|- | |- | ||
|00F0 | |00F0 | ||
|ハンマチャージ0<br>'' | |ハンマチャージ0<br>''Hamma Chāji Zero''<br>''Hammer Charge 0'' | ||
| | | | ||
|[[File:Hammer Charge 0 PM unused.png]] | |[[File:Hammer Charge 0 PM unused.png]] | ||
|1 | |1 | ||
Line 594: | Line 592: | ||
|- | |- | ||
|00F6 | |00F6 | ||
|ジャンチャージ0<br>'' | |ジャンチャージ0<br>''Jan Chāji Zero''<br>Jump-Charge 0 | ||
| | | | ||
|[[File:Jump Charge 0 PM unused.png]] | |[[File:Jump Charge 0 PM unused.png]] | ||
|1 | |1 | ||
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|- | |- | ||
|0101 | |0101 | ||
|イカリノパワー<br>'' | |イカリノパワー<br>''Ikari no Pawā''<br>Anger's Power | ||
| | | | ||
|[[File:Anger's Power PM unused.png]]<br>[[File: | |[[File:Anger's Power PM unused.png]]<br>[[File:PM Unused Badge Effect.gif]] | ||
|8 | |8 | ||
|Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs. | |Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs. | ||
|- | |- | ||
|0102 | |0102 | ||
|バッチリコマンド<br>'' | |バッチリコマンド<br>''Bacchiri Komando''<br>Perfect Command | ||
|Right On! | |Right On! | ||
|[[File:Right On PM unused badge.png]]<br> | |[[File:Right On PM unused badge.png]]<br> | ||
Line 616: | Line 614: | ||
|- | |- | ||
|010E | |010E | ||
|ヒッサツフミイ<br>'' | |ヒッサツフミイ<br>''Hissatsu Fumii''<br>Certain Kill Step | ||
| | | | ||
|[[File:Certain Kill Step PM unused.png]] | |[[File:Certain Kill Step PM unused.png]] | ||
|1 | |1 | ||
Line 623: | Line 621: | ||
|- | |- | ||
|010F | |010F | ||
|ヒッサツナグーリ<br>'' | |ヒッサツナグーリ<br>''Hissatsu Nagūri''<br>Certain Kill Strike | ||
| | | | ||
|[[File:Certain Kill Strike PM unused.png]] | |[[File:Certain Kill Strike PM unused.png]] | ||
|1 | |1 | ||
Line 630: | Line 628: | ||
|- | |- | ||
|0110 | |0110 | ||
|ハピハピーハート<br>'' | |ハピハピーハート<br>''Hapi Hapī Hāto''<br>Happy Happy Heart | ||
| | | | ||
|[[File:Happy Happy Heart PM unused.png]] | |[[File:Happy Happy Heart PM unused.png]] | ||
|10 | |10 | ||
Line 637: | Line 635: | ||
|- | |- | ||
|0115 | |0115 | ||
|スーパーゲットー<br>'' | |スーパーゲットー<br>''Sūpā Gettō''<br>Super Get | ||
| | | | ||
|[[File:Super HP Drain PM unused.png]] | |[[File:Super HP Drain PM unused.png]] | ||
|10 | |10 | ||
Line 644: | Line 642: | ||
|- | |- | ||
|0118 | |0118 | ||
|オートツギツギー<br>'' | |オートツギツギー<br>''Ōto Tsugitsugī''<br>Auto Multibounce | ||
| | | | ||
|[[File:Auto Attack in Succession PM unused.png]] | |[[File:Auto Attack in Succession PM unused.png]] | ||
|2 | |2 | ||
Line 651: | Line 649: | ||
|- | |- | ||
|0119 | |0119 | ||
|トテモセツヤーク<br>'' | |トテモセツヤーク<br>''Totemo Setsuyāku''<br>Total Saving | ||
| | | | ||
|[[File:Super Lucky Day PM unused.png]] | |[[File:Super Lucky Day PM unused.png]] | ||
|10 | |10 | ||
|Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver | |Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver Badges. | ||
|- | |- | ||
|0122 | |0122 | ||
|バゴーンジャンプ<br>'' | |バゴーンジャンプ<br>''Bagōn Janpu''<br>Bagōn Jump | ||
| | | | ||
|[[File:Bagon Jump PM unused.png]] | |[[File:Bagon Jump PM unused.png]] | ||
|2 | |2 | ||
|Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Appearance suggests the | |Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Appearance suggests the Badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four). | ||
|- | |- | ||
|0125 | |0125 | ||
|バゴーンナグーリ<br>'' | |バゴーンナグーリ<br>''Bagōn Nagūri''<br>Bagōn Strike | ||
| | | | ||
|[[File:Bagon Hammer PM unused.png]] | |[[File:Bagon Hammer PM unused.png]] | ||
|2 | |2 | ||
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|- | |- | ||
|0127 | |0127 | ||
|ガツーンナグーリ<br>'' | |ガツーンナグーリ<br>''Gatsūn Nagūri''<br>Force Strike<br>ドカーンハンマー<br>''dokān hanmā''<br>Bang Hammer | ||
|Power Smash/Mega Smash | |Power Smash/Mega Smash | ||
|[[File:Power Smash PM unused.png]] | |[[File:Power Smash PM unused.png]] | ||
|3 | |3 | ||
| | |Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name. Unused badge #128 is a duplicate of this badge. | ||
|- | |- | ||
|012A | |012A | ||
|スーパーネガーウ<br>'' | |スーパーネガーウ<br>''Sūpā Negāu''<br>Super Deep Focus | ||
| | | | ||
|[[File:Super Prayer PM unused.png]] | |[[File:Super Prayer PM unused.png]] | ||
|5 | |5 | ||
|Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus | |Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus Badge is revealed from the red [[? Block]] in front of [[Bowser's Castle]], it uses this design. When collected, however, the design is reverted to normal. | ||
|- | |- | ||
|012B | |012B | ||
|ミニミニナグーリ<br>'' | |ミニミニナグーリ<br>''Minimini Nagūri''<br>Minimini Strike | ||
|Shrink Smash | |Shrink Smash | ||
|[[File:Minimini Strike PM unused.png]] | |[[File:Minimini Strike PM unused.png]] | ||
Line 700: | Line 691: | ||
|- | |- | ||
|012C | |012C | ||
|コウラワーリ<br>'' | |コウラワーリ<br>''Kōra Wāri''<br>Shell Crack | ||
| | | | ||
|[[File:Power Smash PM unused.png]] | |[[File:Power Smash PM unused.png]] | ||
|3 | |3 | ||
Line 707: | Line 698: | ||
|- | |- | ||
|012D | |012D | ||
|カイデーン<br>'' | |カイデーン<br>''Kaidēn''<br>Initiation | ||
| | | | ||
|[[File:Kaiden PM unused.png]] | |[[File:Kaiden PM unused.png]] | ||
|0 | |0 | ||
|Effect unknown. Possibly not a | |Effect unknown. Possibly not a Badge. | ||
|- | |- | ||
|0131 | |0131 | ||
|ジシーンジャンプ<br>'' | |ジシーンジャンプ<br>''Jishīn Janpu''<br>Earthquake Jump | ||
| | | | ||
|[[File:Earthquake Jump PM unused.png]] | |[[File:Earthquake Jump PM unused.png]] | ||
|2 | |2 | ||
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|- | |- | ||
|0149 | |0149 | ||
|ピッキョローンF<br>'' | |ピッキョローンF<br>''Pikkyorōn Efu''<br>''Pikkyorōn F'' | ||
|Attack FX F | |Attack FX F | ||
|[[File:Attack FX F PM unused.png]] | |[[File:Attack FX F PM unused.png]] | ||
|0 | |0 | ||
|Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. | |Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. Unused badges #0151, #0152, #153 and #154 are duplicates of this badge. | ||
|- | |- | ||
|0150 | |0150 | ||
|ゲンキゲンキ<br>'' | |ゲンキゲンキ<br>''Genki Genki''<br>Healthy Healthy | ||
| | | | ||
|[[File:Healthy Healthy PM unused.png]] | |[[File:Healthy Healthy PM unused.png]] | ||
|1 | |1 | ||
|Prevents poison and dizziness. | |Prevents poison and dizziness. | ||
|- | |- | ||
|} | |} | ||
{{PM}} | {{PM}} | ||
[[Category:Lists| | [[Category:Lists|Badges in Paper Mario]] | ||
[[Category: | [[Category:Equipment]] | ||
[[Category:Paper Mario | [[Category:Paper Mario items|*]] | ||
[[de:Orden#Paper Mario 2]] | [[de:Orden#Paper Mario 2]] | ||
[[it:Lista di tessere in Paper Mario]] | [[it:Lista di tessere in Paper Mario]] |
Revision as of 20:34, April 4, 2024
There are sixty-nine different Badges in Paper Mario, but some appear more than once, making a total of 80 Badges.
Badge | BP Needed | Found In | Effect | Merluvlee's prediction | Type # |
---|---|---|---|---|---|
All or Nothing |
4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage. |
|
50 |
Attack FX A |
0 | Traded from Merlow for 1 Star Piece | Changes the sound effects from Mario's hammer and jump attacks. |
|
76 |
Attack FX B |
0 | Pleasant Path | Changes the sound effects from Mario's hammer and jump attacks. |
|
77 |
Attack FX C |
0 | Dry Dry Desert | Changes the sound effects from Mario's hammer and jump attacks. |
|
78 |
Attack FX D |
0 | From Pop Diva in Toad Town after giving the Master Poet the Melody | Changes the sound effects from Mario's hammer and jump attacks. |
|
79 |
Attack FX E |
0 | Shiver City | Changes the sound effects from Mario's hammer and jump attacks. |
|
80 |
Bump Attack |
5 | Third purchase from Rip Cheato in Toad Town Tunnels | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
|
74 |
Chill Out |
2 | Traded from Merlow for 3 Star Pieces | Prevents enemies' First Strikes from counting. |
|
69 |
Close Call |
1 | Goomba Road | When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. |
|
54 |
D-Down Jump |
2 | Tubba Blubba's Castle | Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP. |
|
9 |
D-Down Pound |
2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP. |
|
20 |
Damage Dodge |
3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | Increases the amount of damage blocked by Mario's Guard by 1. |
|
45, 46 |
Deep Focus |
1 | Peach's Castle; Shy Guy's Toy Box; Bowser's Castle | When using the "Focus" command, more Star Power is refilled than normal. |
|
31, 32, 33 |
Defend Plus |
6 | Shy Guy's Toy Box | Increases Mario's defense by 1. |
|
44 |
Dizzy Attack |
2 | Pleasant Path | If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn. |
|
71 |
Dizzy Stomp |
1 | Mt. Lavalava | Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. |
|
8 |
Dodge Master |
2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | Slightly relaxes the timing requirements for action commands. |
|
26 |
Double Dip |
1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | Allows Mario to use 2 items in one turn for 3 FP. |
|
21 |
Feeling Fine |
3 | Traded from Merlow for 5 Star Pieces | Protects Mario from various status effects such as poisoning and dizziness. |
|
60 |
Fire Shield |
2 | Mt. Lavalava | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
|
58 |
First Attack |
1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle. |
|
73 |
Flower Finder |
3 | Traded from Merlow for 12 Star Pieces | The player will win more flowers than usual after winning battles. |
|
63 |
Flower Saver |
6 | Flower Fields; Traded from Merlow for 25 Star Pieces | All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. |
|
40, 41 |
FP Plus |
3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Increases Mario's maximum FP by 5 as long as it's equipped. |
|
37, 38, 39 |
Group Focus |
2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. |
|
23 |
Hammer Throw |
2 | Inside a Treasure Chest on the Toad Town gate from the Goomba Road side. | Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. |
|
19 |
Happy Flower |
3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Slowly and automatically regain FP in battle. |
|
29, 30 |
Happy Heart |
3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Slowly and automatically regain HP in battle. |
|
27, 28 |
Heart Finder |
3 | Traded from Merlow for 12 Star Pieces | The player will win more hearts than usual after winning battles. |
|
62 |
HP Drain |
3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. |
|
49 |
HP Plus |
3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Increases Mario's maximum HP by 5 as long as it's equipped. |
|
34, 35, 36 |
I Spy |
1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece. |
|
68 |
Ice Power |
2 | Shy Guy's Toy Box | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
|
57 |
Jump Charge |
1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP. |
|
4 |
Last Stand |
1 | Princess Peach's Castle | When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal. |
|
52 |
Lucky Day |
7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario to miss more frequently. |
|
56 |
Mega Jump |
3 | Shiver Mountain | Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4. |
|
2 |
Mega Quake |
3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP. |
|
18 |
Mega Rush |
1 | Tubba Blubba's Castle | When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4. |
|
51 |
Mega Smash |
3 | Flower Fields | Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4. |
|
12 |
Money Money |
7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. |
|
67 |
Multibounce |
1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. |
|
3 |
P-Down, D-Up |
2 | Crystal Palace | Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. |
|
47 |
P-Up, D-Down |
2 | Crystal Palace | Raises the damage Mario deals by 1, but also raises the damage he takes by 1. |
|
48 |
Pay-Off |
2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. |
|
66 |
Peekaboo |
3 | Traded by Merlow for 10 Star Pieces | Allows the player to see the enemies' HP without using Goombario's Tattle ability. |
|
25 |
Power Bounce |
2 | Koopa Bros. Fortress | Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. |
|
10 |
Power Jump |
1 | Goomba Village | Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. | N/A | 1 |
Power Plus |
6 | Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
|
42, 43 |
Power Quake |
2 | Jade Jungle | Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP. |
|
17 |
Power Rush |
1 | Princess Peach's Castle | When Mario's HP is low, and he's in Danger, his attack power will go up by 2. No effect if the Mega Rush badge is active. |
|
53 |
Power Smash |
1 | Toad Town Tunnels | Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2. |
|
11 |
Pretty Lucky |
3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. |
|
55 |
Quake Hammer |
1 | Mt. Rugged | Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP. |
|
16 |
Quick Change |
4 | Toad Town (Merlon's place. Spin Jump three times to get badge) | Allows Mario or his partner to switch partners in the midst of battle without using up a turn. |
|
24 |
Refund |
1 | Koopa Bros. Fortress | If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins). |
|
65 |
Runaway Pay |
2 | Dry Dry Desert | If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. |
|
64 |
S. Jump Charge |
2 | Cloudy Climb | Allows Mario to use S. Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP. |
|
5 |
S. Smash Charge |
2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | Allows Mario to use S. Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 3, for 4 FP. |
|
14 |
Shrink Stomp |
1 | Toad Town Tunnels | Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. |
|
6 |
Sleep Stomp |
1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP. |
|
7 |
Slow Go |
0 | Dry Dry Ruins | Prevents Mario from running, making it easier to sneak past enemies such as Clubbas. |
|
75 |
Smash Charge |
1 | Koopa Bros. Fortress | Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP. |
|
13 |
Speedy Spin |
1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
|
70 |
Spike Shield |
2 | Dry Dry Ruins | Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys. |
|
59 |
Spin Attack |
3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
|
72 |
Spin Smash |
1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP. |
|
15 |
Triple Dip |
3 | Crystal Palace | Allows Mario to use 3 items in one turn for 6 FP. |
|
22 |
Zap Tap |
4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. |
|
61 |
Unobtainable Badges
Badge Number | Japanese Name | English name | Icon | BP Needed | Effect/Description |
---|---|---|---|---|---|
00F0 | ハンマチャージ0 Hamma Chāji Zero Hammer Charge 0 |
1 | Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge. | ||
00F6 | ジャンチャージ0 Jan Chāji Zero Jump-Charge 0 |
1 | Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge. | ||
0101 | イカリノパワー Ikari no Pawā Anger's Power |
8 | Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs. | ||
0102 | バッチリコマンド Bacchiri Komando Perfect Command |
Right On! | 8 | Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner. | |
010E | ヒッサツフミイ Hissatsu Fumii Certain Kill Step |
1 | Uses two FP to execute a standard jump attack perfectly. | ||
010F | ヒッサツナグーリ Hissatsu Nagūri Certain Kill Strike |
1 | Uses two FP to execute a standard hammer attack perfectly. | ||
0110 | ハピハピーハート Hapi Hapī Hāto Happy Happy Heart |
10 | Like Happy Heart, but recovers three HP every turn instead of one. | ||
0115 | スーパーゲットー Sūpā Gettō Super Get |
10 | Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2 | ||
0118 | オートツギツギー Ōto Tsugitsugī Auto Multibounce |
2 | Uses 5 FP, has the same effect as Multibounce, but no action command is required. | ||
0119 | トテモセツヤーク Totemo Setsuyāku Total Saving |
10 | Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver Badges. | ||
0122 | バゴーンジャンプ Bagōn Janpu Bagōn Jump |
2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Appearance suggests the Badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four). | ||
0125 | バゴーンナグーリ Bagōn Nagūri Bagōn Strike |
2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. | ||
0127 | ガツーンナグーリ Gatsūn Nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer |
Power Smash/Mega Smash | 3 | Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name. Unused badge #128 is a duplicate of this badge. | |
012A | スーパーネガーウ Sūpā Negāu Super Deep Focus |
5 | Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus Badge is revealed from the red ? Block in front of Bowser's Castle, it uses this design. When collected, however, the design is reverted to normal. | ||
012B | ミニミニナグーリ Minimini Nagūri Minimini Strike |
Shrink Smash | 1 | Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP. | |
012C | コウラワーリ Kōra Wāri Shell Crack |
3 | Uses 6 FP to execute a normal(?) hammer attack. | ||
012D | カイデーン Kaidēn Initiation |
0 | Effect unknown. Possibly not a Badge. | ||
0131 | ジシーンジャンプ Jishīn Janpu Earthquake Jump |
2 | Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage. | ||
0149 | ピッキョローンF Pikkyorōn Efu Pikkyorōn F |
Attack FX F | 0 | Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. Unused badges #0151, #0152, #153 and #154 are duplicates of this badge. | |
0150 | ゲンキゲンキ Genki Genki Healthy Healthy |
1 | Prevents poison and dizziness. |