Level 6-5+: Difference between revisions

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{{Levelbox
{{level infobox
|title = Level 6-5+
|title = Level 6-5+
|image = [[File:MVDK Level 6-5+.png]]
|image = [[File:MVDK Level 6-5+.png]]
|code= Level 6-5+
|code= Level 6-5+ (GBA)<br>Level 8-5+ (Switch)
|world= [[Twilight City Plus]]
|world= [[Twilight City Plus]]
|game= ''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''
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*'''Blue:''' In a room below the player's starting position, which the player needs to open with a Bob-omb.
*'''Blue:''' In a room below the player's starting position, which the player needs to open with a Bob-omb.


{{MVDK Levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong Levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 10:21, March 28, 2024

Level
Level 6-5+
Level 6-5+ in Mario vs. Donkey Kong
Level code Level 6-5+ (GBA)
Level 8-5+ (Switch)
World Twilight City Plus
Game Mario vs. Donkey Kong
Time limit 150
<< Directory of levels >>

Level 6-5+ is the fifth level of Twilight City Plus in Mario vs. Donkey Kong. The high score for this level is 18500.

Overview[edit]

The player will immediately activate the Mini-Mario upon starting the level. First, the player has to move to the left and activate the blue Color Switch when the Bob-omb above is on the red blocks and the Mini-Mario is behind the blue markings, then return to the blue blocks over the Bob-omb Blocks to pick up the Bob-omb. The player then has to toss the Bob-omb onto one of the side blocks, allowing it to blow up one of the Bob-omb Blocks within reach. Next, the player has to perform a Handstand Jump off of the top blue blocks to reach the above platform with the Bob-omb dispenser and a red Color Switch. After pressing the red Color Switch, the player has to climb down a ladder and fall into the open hole with the Mini-Mario, allowing them to unlock the door.

There is a Direction Switch on a high platform behind some Bob-omb Blocks, but it does not need to be used.

Enemies[edit]

Present locations[edit]

  • Red: Over a Springboard, next to the locked door.
  • Yellow: In a room below the player's starting position, which the player needs to open with a Bob-omb.
  • Blue: In a room below the player's starting position, which the player needs to open with a Bob-omb.