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This is where I'll put random stuff I'm working on, as people do with sandboxes here.
This is where I'll put random stuff I'm working on, as people do with sandboxes here.


= [[Golden Mushroom (crownless)|Golden Mushroom]] merge concept =
= [[Point]] rewrite concept =
(still a work in progress)
[[File:NSMBWii score bar.png|thumb|The score bar as it appears in ''New Super Mario Bros. Wii'']]
'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.


{{about|the item debuting in ''[[Mario Party 2]]''|other gold-colored mushrooms|[[Golden Mushroom]]}}
==Description==
{{item infobox
|title=Golden Mushroom
|image=[[File:SNW Golden Mushroom.png|200px]]<br>Artwork of the Golden Mushroom for [[Super Nintendo World]]
|first_appearance=''[[Mario Party 2]]'' ([[List of games by date#1999|1999]])
|latest_appearance=[[Super Nintendo World]] "Power-Up Band Key Challenges" (2021)
|effect=Restores all [[Heart Point|HP]] and [[Bros. Point|BP]].}}
'''Golden Mushrooms''', also known as '''Gold Mushrooms''', are a type of [[Mushroom]], either considered rare or uncommon across appearances. They resemble a crownless, dark-stalked version of the [[Golden Dash Mushroom]] from the ''[[Mario Kart (series)|Mario Kart]]'' series, or in games such as [[New Super Mario Bros. 2]], a lighter toned golden mushroom with dark spots.


===''Mario Party 2''===
Later games use a point chain of 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''). This chain typically applies to stomping on multiple consecutive enemies, kicking a shell at enemies, running into enemies while [[Invincible Mario|invincible]] (starting with ''[[Super Mario World]]''), and while [[Slide|sliding]] down [[slope]]s (as of ''[[New Super Mario Bros.]]''); in ''[[Super Mario 3D World]]'', the chain loops back to the start while invincible.
In ''[[Mario Party 2]]'', Golden Mushrooms appear in the minigames [[Grab Bag]] and [[Rakin' 'em In]], where they are worth three [[Mushroom]]s. Other Golden Mushrooms appear as a usable item, though these are actually a nonstandard yellow design of [[Super Mushroom]].


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 since ''New Super Mario Bros.'', as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon form]] or [[White Tanooki Mario|White Tanooki form]] in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten. In ''[[Super Mario Bros. Wonder]]'', due to a lack of points, the chain displays differently: Good, Great, Super, Fantastic, Excellent, Incredible, Wonderful, and then all 1-Ups.
[[File:MLSuperStarSagaGoldenShroom.png|frame|left]]
In ''[[Mario & Luigi: Superstar Saga]]'' and [[Mario & Luigi: Superstar Saga + Bowser's Minions|its remake]], it fully restores both [[Heart Point]]s and [[Bros. Point]]s for a single brother. There are only five Golden Mushrooms in-game, though it can also be stolen using [[Swing Bros.]] from [[Fawful]] and [[Popple]] (in the original game). In the remake, bosses like [[Iggy Koopa|Iggy]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], and [[Larry Koopa|Larry]] always drop a Golden Mushroom when defeated. Ten Golden Mushrooms can be obtained from the [[Information Booth]] after 800 attacks are dodged. They also have a chance to be dropped by [[Clumph]]s and [[Boo]]s.


In ''[[Mario & Luigi: Bowser's Inside Story]]'' and [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|its remake]], the [[Star Candy]] replaces the Golden Mushroom, with the [[Cheesy Drumstick]] being the [[Bowser]] equivalent in the remake. In ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', they are replaced by various [[Candy (Mario & Luigi series)|Candies]].
==History==
In many games, points are largely aesthetic and serve only as a secondary goal, such as in ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games; in others, such as ''[[Super Mario 3D Land]]'', they may be replaced entirely by another mechanic, such as [[coin]]s. However, there are times where points hold a purpose for the gameplay. Over time, methods of earning points have been changed or omitted entirely in ''[[Super Mario Bros. Wonder]]''.


===''New Super Mario Bros. 2''===
===''Super Mario'' series===
[[File:GoldMushroomNSMB2.png|thumb|80px|left]]
Gold Mushrooms appear in ''[[New Super Mario Bros. 2]]'' in the [[Coin Rush]] mode, where they replace [[1-Up Mushroom]]s. The mushrooms resemble previous iterations, except with dark instead of light spots. Collecting one gives [[Mario]] 50 [[coin]]s (or 100 coins if he is [[Gold Mario]]).
 
===''Captain Toad: Treasure Tracker''===
Gold Mushrooms appear as rare collectibles in some courses in ''[[Captain Toad: Treasure Tracker]]'' and [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|its Nintendo Switch and Nintendo 3DS ports]], appearing and acting as they do in ''New Super Mario Bros. 2''. Collecting these mushrooms is usually a secondary objective in the courses they appear in. Some Gold Mushrooms can only be found through invisible [[Pluck Patch]]es, which can be seen once Captain Toad approaches them or reveals them with his headlamp.
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
[[File:PDSMBE-GoldMushroom.png|frame]]
Gold Mushrooms are rare items in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. They retain their appearance from ''New Super Mario Bros. 2'', and are obtained from [[? Block]]s or dropped after defeating some enemies with a 10+ combo, such as [[Goomba Tower|2-Goomba Towers]] and [[Paragoomba]]s. There is an even rarer variation called [[Grand Gold Mushroom]]. It raises the Skill levels of all Toad colors, and all types/forms of Goombas and Piranha Plants from Level 1-4.
 
===''Mario Tennis Aces''===
In ''[[Mario Tennis Aces]]'', Gold Mushrooms sometimes appear in Boo Hunt mode, floating over the court. They can be hit with a ball for coins. They retain their appearance from ''New Super Mario Bros. 2''.
 
===Super Nintendo World===
A Golden Mushroom is a key item in the "Power-Up Band Key Challenges" attraction at [[Super Nintendo World]], where it is stolen by [[Bowser Jr.]] and attendees help [[Princess Peach|Peach]] recover it by collecting three [[Key Coin|key]]s and defeating Bowser Jr. in an interactive boss battle.<ref>[https://www.usj.co.jp/web/en/us/super-nintendo-world Official Super Nintendo World at Universal Studios Japan webpage]</ref>
 
==Profiles==
===''New Super Mario Bros. 2''===
*'''North American website bio:''' "''This valuable fungus only appears in {{color|Coin Rush mode|orange}}. But if you manage to find one, you'll get 50 coins on the spot.''"
 
==Gallery==
<gallery>
Grab Bag Gold Mushroom.png|''[[Mario Party 2]]''
MP2 Rakin em In.png|''Mario Party 2''
GoldMushroom CTTT.png|''[[Captain Toad: Treasure Tracker]]''
MLSSBMGoldenMushroom.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
SNW app story 1.png|[[Super Nintendo World]]
SNW app story 2.png|Super Nintendo World
Supernintendoworldpowerupbandkeychallenge-c.jpg|Super Nintendo World
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=きんいろキノコ<br>''Kin'iro Kinoko''<br>ゴールデンキノコ<ref>[https://super-nintendo-world.usj.co.jp/ja/jp/play Super Nintendo World Japanese website]</ref><br>''Gōruden Kinoko''<br>ゴールドキノコ<ref>https://www.nintendo.co.jp/3ds/abej/coinrush/index.html</ref><br>''Gōrudo Kinoko''
|JapM=Golden Mushroom; former is from ''Mario Party 2'', latter is from ''Mario & Luigi RPG'' and Super Nintendo World<br><br>Gold Mushroom (''New Super Mario Bros. 2'', ''Captain Toad: Treasure Tracker'', etc.)
|ChiS=金蘑菇<br>''Jīn Mógu''<br>金色蘑菇<ref>[https://super-nintendo-world.usj.co.jp/zh/cn/play Official simplified Chinese website for Super Nintendo World]. Retrieved Jaunary 9, 2021.</ref><br>''Jīnsè Mógu''
|ChiSM=Gold Mushroom (''Mario & Luigi: Superstar Saga'')<br><br>Golden Mushroom (Super Nintendo World)
|ChiT=金色蘑菇<ref>https://www.nintendo.com.hk/nsmb2/coinrush/index.html</ref>
|ChiTR=Jīnsè Mógu
|ChiTM=Golden Mushroom
|Spa=Champiñón dorado
|SpaM=Golden Mushroom
|Fre=Champignon d'or
|FreM=Gold Mushroom
|Ger=Goldpilz{{ref needed}}
|GerM=Gold Mushroom
}}
 
= [[Point]] rewrite concept =
(Not doing anything with it yet, but that's because I need to sleep)
[[File:SPM Score bar.png|thumb|The score bar as it appears in ''[[Super Paper Mario]]'']]
'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.


==Description==
====''Super Mario Bros.''====
[[File:SMB score bar.png|thumb|The score bar as it appears in ''[[Super Mario Bros.]]'']]
[[File:SMB score bar.png|thumb|The score bar as it appears in ''[[Super Mario Bros.]]'']]
In ''[[Super Mario Bros.]]'', [[Mario]] can earn points by interacting with the environment in various ways; for instance, he earns 50 points for breaking [[Brick Block|Brick]]s, 200 for collecting a coin, and 1,000 for collecting a power-up. Points can also be earned upon defeating an enemy, with higher points earned for sequences of defeated enemies without landing back on the ground. There are different sequences for different methods of defeating enemies:
In ''Super Mario Bros.'', Mario can earn points by interacting with the environment in various ways; for instance, he earns 50 points for breaking [[Brick Block|Brick]]s, 200 for collecting a coin, and 1,000 for collecting a power-up. Points can also be earned upon defeating an enemy, with higher points earned for sequences of defeated enemies without landing back on the ground. There are different sequences for different methods of defeating enemies:
* [[Stomp]]ing on multiple [[Goomba]]s, [[Koopa Troopa]]s, and [[Buzzy Beetle]]s grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all [[extra life|1-Up]]s.
* [[Stomp]]ing on multiple [[Goomba]]s, [[Koopa Troopa]]s, and [[Buzzy Beetle]]s grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all [[extra life|1-Up]]s.
* Enemies defeated by a [[Koopa Shell]] or [[Buzzy Shell]] grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
* Enemies defeated by a [[Koopa Shell]] or [[Buzzy Shell]] grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
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At the end of each stage, pulling down the flag on the [[Goal Pole|flagpole]] grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a [[level]], there is a bonus that grants 50 points for each remaining second on the [[Time Limit|timer]], though no such bonus is present in [[castle]] levels in the original NES version; it is, however, in ''[[Super Mario All-Stars]]'' and the Challenge mode of ''[[Super Mario Bros. Deluxe]]''.
At the end of each stage, pulling down the flag on the [[Goal Pole|flagpole]] grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a [[level]], there is a bonus that grants 50 points for each remaining second on the [[Time Limit|timer]], though no such bonus is present in [[castle]] levels in the original NES version; it is, however, in ''[[Super Mario All-Stars]]'' and the Challenge mode of ''[[Super Mario Bros. Deluxe]]''.


Later games use a point chain of 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''). This chain typically applies to stomping on multiple consecutive enemies, kicking a shell at enemies, running into enemies while [[Invincible Mario|invincible]] (starting with ''[[Super Mario World]]''), and while [[Slide|sliding]] down [[slope]]s (as of ''[[New Super Mario Bros.]]''); in ''[[Super Mario 3D World]]'', the chain loops back to the start while invincible.
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
 
[[File:SMB3 score bar.png|thumb|The score bar as it appears in ''[[Super Mario Bros. 3]]'']]
A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 since ''New Super Mario Bros.'', as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon form]] or [[White Tanooki Mario|White Tanooki form]] in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten. In ''[[Super Mario Bros. Wonder]]'', due to a lack of points, the chain displays differently: Good, Great, Super, Fantastic, Excellent, Incredible, Wonderful, and then all 1-Ups.
In ''Super Mario Bros. 3'', the point chain changes from ''Super Mario Bros.'' and instead uses a chain of 100, 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups. The methods of earning points are the same as ''Super Mario Bros.'', however, kicking Koopa Shells no longer earns points, and using the [[P-Wing]] will earn points. Points spawn an [[N-Mark Spade Panel]] for every 80,000 points earned. Its [[Game Boy Advance]] remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', features two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]] that made changes to how points were earned: [[Teki Power Up! Tokuten x2!!|a Japan-only card that doubled any points gained]], and an unreleased card that made the point chain start at 4,000 instead of 100.<ref>TCRF. [[tcrf:Super Mario Advance 4: Super Mario Bros. 3#4000 Points Switch|Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch]]. ''The Cutting Room Floor''. Retrieved August 17, 2016.</ref>


==History==
In many games, points are largely aesthetic and serve only as a secondary goal, such as in ''Super Mario World'' and the ''New Super Mario Bros.'' games; in others, such as ''[[Super Mario 3D Land]]'', they may be replaced entirely by another mechanic, such as [[coin]]s. However, there are a few times where points hold a purpose for the gameplay.
===''Super Mario'' series===
====''Super Mario Land''====
====''Super Mario Land''====
In ''[[Super Mario Land]]'', points let Mario [[continue]] after a [[Game Over]] for earning 100,000 points.
In ''[[Super Mario Land]]'', points return with the same methods as previous games, albeit adjusted for the new enemies and [[Superball Mario]]. Earning 100,000 points gives Mario a [[continue]] after getting a [[Game Over]].


====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
In ''Super Mario Bros. 3'', points spawn an [[N-Mark Spade Panel]] for every 80,000 points earned. Its [[Game Boy Advance]] remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', features two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]] that made changes to how points were earned: [[Teki Power Up! Tokuten x2!!|a Japan-only card that doubled any points gained]], and an unreleased card that made the point chain start at 4,000 instead of 100.<ref>TCRF. [[tcrf:Super Mario Advance 4: Super Mario Bros. 3#4000 Points Switch|Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch]]. ''The Cutting Room Floor''. Retrieved August 17, 2016.</ref>
[[File:Super Mario World score bar.png|thumb|The score bar as it appears in ''[[Super Mario World]]'']]
In ''Super Mario World'', points return as a largely aesthetic factor like the rest of the series. Running into enemies as [[Invincible Mario]] will now give points, and the first four [[Dragon Coin]]s in a level give 1,000, 2,000, 4,000, and 8,000 points, respectively. ''[[Super Mario World: Super Mario Advance 2]]'', in addition to the original game's score system, tracks the best scores for the [[Special Zone]]'s courses once they are all cleared.


====''Super Mario Advance''====
====''Super Mario Advance''====
''[[Super Mario Advance]]'' adds a score system based on the other 2D ''Super Mario'' games to its version of ''[[Super Mario Bros. 2]]''; this includes the combo racked up for kicking shells into foes or running into enemies while invincible.
''[[Super Mario Advance]]'' adds a score system based on the other 2D ''Super Mario'' games to its version of ''[[Super Mario Bros. 2]]''; this includes the combo stack for kicking shells into foes or running into enemies while invincible.
 
====''Super Mario World: Super Mario Advance 2''====
''[[Super Mario World: Super Mario Advance 2]]'', in addition to the original game's score system, tracks the best scores for the [[Special Zone]]'s courses once they are all cleared.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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===''Super Paper Mario''===
===''Super Paper Mario''===
[[File:SPM Score bar.png|thumb|The score bar as it appears in ''[[Super Paper Mario]]'']]
In ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.
In ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.


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==References==
==References==
<references/>
<references/>
{{Terms}}
[[Category:Terms]]
[[Category:Game mechanics]]
[[Category:Stats]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Land]]
[[Category:Super Mario World]]
[[Category:Super Paper Mario stats]]

Latest revision as of 07:51, March 19, 2024


This is where I'll put random stuff I'm working on, as people do with sandboxes here.

Point rewrite concept

(still a work in progress)

The score bar in New Super Mario Bros. Wii.
The score bar as it appears in New Super Mario Bros. Wii

Points are units of score in games of the Super Mario franchise. They are acquired by defeating enemies or bosses, collecting coins, etc. The total of all received points is usually called the score. The first game of the Super Mario franchise to include points was the original Donkey Kong arcade game, where they determine the player's ranking.

Description

Later games use a point chain of 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in Super Mario Bros. 3). This chain typically applies to stomping on multiple consecutive enemies, kicking a shell at enemies, running into enemies while invincible (starting with Super Mario World), and while sliding down slopes (as of New Super Mario Bros.); in Super Mario 3D World, the chain loops back to the start while invincible.

A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 since New Super Mario Bros., as do enemies defeated by touching goals. However, certain items can affect these chains, as stomping enemies while using a P-Wing in Super Mario Bros. 3, shell-dashing into foes in New Super Mario Bros., or running into foes in the White Raccoon form or White Tanooki form in New Super Mario Bros. 2 and Super Mario 3D World, respectively, grants only the initial point value for each enemy beaten. In Super Mario Bros. Wonder, due to a lack of points, the chain displays differently: Good, Great, Super, Fantastic, Excellent, Incredible, Wonderful, and then all 1-Ups.

History

In many games, points are largely aesthetic and serve only as a secondary goal, such as in Super Mario Bros. and the New Super Mario Bros. games; in others, such as Super Mario 3D Land, they may be replaced entirely by another mechanic, such as coins. However, there are times where points hold a purpose for the gameplay. Over time, methods of earning points have been changed or omitted entirely in Super Mario Bros. Wonder.

Super Mario series

Super Mario Bros.

The score bar and coin count in Super Mario Bros.
The score bar as it appears in Super Mario Bros.

In Super Mario Bros., Mario can earn points by interacting with the environment in various ways; for instance, he earns 50 points for breaking Bricks, 200 for collecting a coin, and 1,000 for collecting a power-up. Points can also be earned upon defeating an enemy, with higher points earned for sequences of defeated enemies without landing back on the ground. There are different sequences for different methods of defeating enemies:

  • Stomping on multiple Goombas, Koopa Troopas, and Buzzy Beetles grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
  • Enemies defeated by a Koopa Shell or Buzzy Shell grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups.
    • Kicking a shell itself usually grants 400 points, though it may grant 500 or 800 points if done after the player stomps on the enemy.
  • Stomping two Goombas with one jump grants Mario 100 + 400 points (200 + 500 if it occurs just after he stomps on another Goomba).
  • Defeating most enemies with fireballs grants 200 points, though defeating a Goomba grants 100 points, defeating a Hammer Bro grants 1,000 points, and defeating Bowser with fireballs grants 5,000 points.

Less common enemies may earn more points, even when not in sequence. Stomping on a Lakitu grants 800 points, and stomping on a Hammer Bro grants 1,000 points.

At the end of each stage, pulling down the flag on the flagpole grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a level, there is a bonus that grants 50 points for each remaining second on the timer, though no such bonus is present in castle levels in the original NES version; it is, however, in Super Mario All-Stars and the Challenge mode of Super Mario Bros. Deluxe.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

The score bar shown in Super Mario Bros. 3. It also displays the current world, extra lives left, P-Meter, coin count and the remaining time.
The score bar as it appears in Super Mario Bros. 3

In Super Mario Bros. 3, the point chain changes from Super Mario Bros. and instead uses a chain of 100, 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups. The methods of earning points are the same as Super Mario Bros., however, kicking Koopa Shells no longer earns points, and using the P-Wing will earn points. Points spawn an N-Mark Spade Panel for every 80,000 points earned. Its Game Boy Advance remake, Super Mario Advance 4: Super Mario Bros. 3, features two e-Reader cards that made changes to how points were earned: a Japan-only card that doubled any points gained, and an unreleased card that made the point chain start at 4,000 instead of 100.[1]

Super Mario Land

In Super Mario Land, points return with the same methods as previous games, albeit adjusted for the new enemies and Superball Mario. Earning 100,000 points gives Mario a continue after getting a Game Over.

Super Mario World / Super Mario World: Super Mario Advance 2

The score bar in Super Mario World. The coin count is also shown.
The score bar as it appears in Super Mario World

In Super Mario World, points return as a largely aesthetic factor like the rest of the series. Running into enemies as Invincible Mario will now give points, and the first four Dragon Coins in a level give 1,000, 2,000, 4,000, and 8,000 points, respectively. Super Mario World: Super Mario Advance 2, in addition to the original game's score system, tracks the best scores for the Special Zone's courses once they are all cleared.

Super Mario Advance

Super Mario Advance adds a score system based on the other 2D Super Mario games to its version of Super Mario Bros. 2; this includes the combo stack for kicking shells into foes or running into enemies while invincible.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

The results screen that appears after every course in multiplayer

In Super Mario 3D World, points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding Plessie are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a crown as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player ground-pounds the crowned character. If the crowned player grabs a Double Cherry, only one instance of their character wears the crown. Unlike most other games, Super Mario 3D World simply tracks the highest score for each level, rather than having a running total throughout the game.

This system remains the same in the Nintendo Switch port, although points are not present in the Bowser's Fury side mode and are instead replaced by coins.

Super Paper Mario

The score bar in the game Super Paper Mario.
The score bar as it appears in Super Paper Mario

In Super Paper Mario, points are used to level up the characters, replacing Star Points from Paper Mario and Paper Mario: The Thousand-Year Door. Super Paper Mario features Speed Flowers and Slow Flowers, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.

Mario Kart series

In the Mario Kart series, the Grand Prix and Versus modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold trophy, and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in Battle Mode, with different uses throughout the games.

In Mario Kart: Double Dash!! and Mario Kart DS, the player can set a rule that makes the winner gain a point, and (in Mario Kart DS only) win the match when reaching a predetermined number of points. In Mario Kart Wii, the player earns a point for every balloon popped or coin collected. At the end, the teams' points are totaled and the team with more wins the match. Winning a predetermined number of matches means winning the battle.

In Mario Kart 7 and Mario Kart 8, points work as in Mario Kart Wii but are summed individually. In Balloon Battle, players can earn an unlimited number of points, but in Mario Kart 7's game Coin Runners, a player can earn only 10 points per battle due to the game's limit of 10 coins carried at a time.

Super Mario sports games

Various Super Mario sports titles use the same point system as in the real sport depicted, such as shooting a basketball into the net in Mario Hoops 3-on-3 and Mario Sports Mix, scoring goals in the Mario Strikers series, and trying to get the lowest score in the Mario Golf series.

References

  1. ^ TCRF. Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch. The Cutting Room Floor. Retrieved August 17, 2016.