World 1-Tower (New Super Mario Bros. Wii): Difference between revisions

The ice flower is actually introduced in World 1-2.
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(The ice flower is actually introduced in World 1-2.)
 
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'''{{world|1|tower}}''' is the fourth [[level]] in ''[[New Super Mario Bros. Wii]]'' and the first tower level in the game. This is the first level to feature [[Dry Bones]] and introduces the players to another new power-up, the [[Ice Flower]]. [[Larry Koopa]] is the boss of this level. It is unlocked by completing [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]], and its completion unlocks [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]].
'''{{world|1|tower}}''' is the fourth [[level]] in ''[[New Super Mario Bros. Wii]]'' and the first tower level in the game. This is the first level to feature [[Dry Bones]]. [[Larry Koopa]] is the boss of this level. It is unlocked by completing [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] through the normal goal, and its completion unlocks [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]].


==Layout==
==Layout==
At the beginning of the level, there is a rising brown platform, which brings [[Mario]] up and lets him hit a [[? Block]], which releases an Ice Flower. The flower will change Mario into [[Ice Mario]], allowing him to throw [[Ice Ball]]s. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many [[Pendulum Platform]]s. The Pendulum Platforms go back and forth, allowing Mario to [[jump]] off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a [[Star Coin]] (plus multiple regular [[coin]]s). In the next area, there are three platforms in a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the [[Checkpoint Flag|midway point]].
At the beginning of the level, there is a rising brown platform, which brings [[Mario]] up and lets him hit a [[? Block]], which releases an Ice Flower. The flower will change Mario into [[Ice Mario]], allowing him to throw [[Ice Ball]]s. There is also a Dry Bones in this area. In the next area, there is another rising brown platform for Mario to stand on, which will lift him to the first of many [[Pendulum Platform]]s. The Pendulum Platforms go back and forth, allowing Mario to [[jump]] off one of the two sides. Mario must use this one to jump onto another platform, which has two extending brown blocks from the wall, which create a staircase for a few moments that Mario must jump up. The next area has another Pendulum Platform with two different ways for Mario to go. The first is the easy way with two platforms and a Dry Bones at the top, and the second is the hard way with an extending platform and a [[Star Coin]] (plus multiple regular [[coin]]s). In the next area, there are three platforms in a line that Mario has to jump up with Dry Bones coming on from the sides. There is once again a fork, which forces Mario to take either the easy way, which has several moving platforms creating another staircase, or the hard one with multiple immobile platforms for Mario to jump up. At the top of this area is the [[Checkpoint Flag|midway point]].


The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups ([[Propeller Mushroom]], [[Super Star|Star]], [[1-Up Mushroom]], and [[Super Mushroom]]) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is [[Small Mario]], then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the [[Red Ring]] and the [[Red Coin]]s. To get to the top, and to the door that leads to Larry, Mario must use the extending brown platforms.
The next area has a multitude of brown platforms going in and out of the walls, creating a staircase for a few seconds before they come together and crush Mario if he is in between them. There is a block with multiple power-ups ([[Propeller Mushroom]], [[Super Star|Star]], [[1-Up Mushroom]], and [[Super Mushroom]]) followed by another Pendulum Platform leading to a fork. Once again the easy path takes Mario to another (dual) Pendulum Platform, and the hard one takes him to a prize, in this case, a 1-Up Mushroom. If he takes the easy path and is [[Small Mario]], then he can slip through a hole and get the final Star Coin. The next area is a combination of five Pendulum Platforms with the [[Red Ring]] and the [[Red Coin]]s. To get to the top, and to the red doors that lead to Larry, Mario must use the extending brown platforms.


==Boss fight==
==Boss fight==
[[File:NSMBW Larry Tower Battle.png|200px|thumb|right|Fighting Larry Koopa]]
[[File:NSMBW Larry Tower Battle.png|200px|thumb|Fighting Larry Koopa]]
When Mario goes through the door that leads to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts of blue magic from his [[Magic Wand|magic wand]] at Mario in an attempt to hit him. Mario must dodge those attacks and get close enough to Larry to jump on his head to hit him. Larry will then retreat into his shell and start spinning around, trying to hit Mario. He will then try to jump on Mario, so Mario must avoid him. If Mario dodges these two attacks, then Larry will start shooting magical blasts again, and Mario can jump on his head again. Jumping on Larry's head three times will defeat him and complete the level.
When Mario goes through the red doors that lead to Larry Koopa, Larry will be in the middle of the room. He will see Mario and jump in surprise, but then he will attack. Larry attacks by blasting bolts of blue magic from his [[Magic Wand|magic wand]] at Mario in an attempt to hit him. Mario must dodge those attacks and get close enough to Larry to jump on his head to hit him. Larry will then retreat into his shell and start spinning around, trying to hit Mario. He will then try to jump on Mario, so Mario must avoid him. If Mario dodges these two attacks, then Larry will start shooting magical blasts again, and Mario can jump on his head again. Jumping on Larry's head three times will defeat him and complete the level.


==Star Coins==
==Star Coins==
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{{NSMBW levels}}
{{NSMBW levels}}
{{NSMBW}}
[[Category:Towers]]
[[Category:Towers]]
[[Category:New Super Mario Bros. Wii levels]]
[[Category:New Super Mario Bros. Wii levels]]
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