Push: Difference between revisions

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[[File:Push_MarioRabbids.png|thumb|300px|]]
[[File:Push_MarioRabbids.png|thumb|300px|]]
'''Push''' is a volatile status effect in ''[[Mario + Rabbids Kingdom Battle]]''. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Like the similar [[Bounce]] status, inflicted characters are vulnerable to "line of sight" techniques.
'''Push''' is a volatile status effect in ''[[Mario + Rabbids Kingdom Battle]]''. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Like the similar [[Bounce]] status, inflicted characters are vulnerable to "line of sight" techniques.
The following enemies can inflict Push with their weapons:
*Spooky [[Hopper]]
*Spooky [[Buckler]]
*[[Calavera]]
*[[Phantom (character)|Phantom]]
*Lava [[Peek-a-Boo (enemy)|Peek-a-Boo]]
*[[Mega Rabbid Kong]] (second battle)


Push is one of the three status effects that cause movement, with the other two being [[Bounce]] and [[Burn]].
Push is one of the three status effects that cause movement, with the other two being [[Bounce]] and [[Burn]].
In ''[[Mario + Rabbids Sparks of Hope]]'', [[Gust]] functions identically to Push.


{{M+RKB}}
{{M+RKB}}
[[Category:Mario + Rabbids Kingdom Battle status effects]]
[[Category:Mario + Rabbids Kingdom Battle Super Effects]]
[[it:Spinta]]
[[it:Spinta]]

Latest revision as of 21:08, January 25, 2024

Push MarioRabbids.png

Push is a volatile status effect in Mario + Rabbids Kingdom Battle. Depending on the weapon used against them, the inflicted character will be pushed a few cells in the direction they were shot, ignoring battlefield boundaries and inflicted with an "out of bounds" damage bonus should they travel out of bounds. Like the similar Bounce status, inflicted characters are vulnerable to "line of sight" techniques.

The following enemies can inflict Push with their weapons:

Push is one of the three status effects that cause movement, with the other two being Bounce and Burn.

In Mario + Rabbids Sparks of Hope, Gust functions identically to Push.