Crazy Cars: Difference between revisions

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→‎Gameplay: specified that the 'novelty' level 3 variations wil result in a win
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(→‎Gameplay: specified that the 'novelty' level 3 variations wil result in a win)
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*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
**The car will stop, then drive in the other direction.
**The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
**The car comes out miniature-sized and merely bounces off of Wario if it touches him.
**The car comes out miniature-sized and merely bounces off of Wario if it touches him.
**The car will stop and not move at all after doing so.
**The car will stop and not move at all after doing so.
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|Ger=Verrückte Flitzer
|Ger=Verrückte Flitzer
|GerM=Crazy Runabouts
|GerM=Crazy Runabouts
|Fra=Voitures folles
|Fre=Voitures folles
|FraM=Crazy cars
|FreM=Crazy cars
|Ita=Pazze auto
|Ita=Pazze auto
|ItaM=Crazy cars
|ItaM=Crazy cars
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