Great Juice: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image= [[File:WWGIT Great Juice.jpg|250px]]
|image= [[File:WWGIT Great Juice.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Food
|type=Food
|intro=''Juice!'' (Start)<br>''Don't Spill!'' (After hitting at least one grape)
|intro=''Juice!'' (Start)<br>''Don't Spill!'' (After hitting at least one grape)
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|clear=5
|clear=5
}}
}}
'''Great Juice''' is the boss [[microgame]] in [[Ashley & Red|Ashley]]'s Food level in ''[[WarioWare: Get It Together!]]'' Its name is a pun on "grape juice".
'''Great Juice''' is the boss [[microgame]] in [[Ashley]]'s Food level in ''[[WarioWare: Get It Together!]]'' Its name is a pun on "grape juice".
==Gameplay==
==Gameplay==
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost.
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the farmer shakes his head in disappointment. If the Spilled Juice Meter is full, the farmer becomes angry, jumps into the scene, and points at the meter, which explodes. If the player fails to collect any of the grapes at the start before they leave, the farmer scolds the player. In all three cases, the microgame is lost.
*'''Level 1:''' This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
*'''Level 1:''' This level takes place in the day. None of the jars move. The Spilled Juice Meter is long. The farmer will appear happy holding jars if the game is won.
*'''Level 2:''' This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
*'''Level 2:''' This level takes place during sunset. The jars from the third and fourth waves occasionally move. The Spilled Juice Meter is also shorter. Two farmers will appear happy holding jars if the game is won.
*'''Level 3:''' This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can knock the character out, resulting in a loss.
*'''Level 3:''' This level takes place at night. The jars for all waves except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Bees fly alongside the grapes which can sting the character and knock them out, resulting in a loss, with the farmer using his same animation for when the jars' time limit runs out. Jars appear at the top and bottom of the screen if the game is won.
How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a hornet or let a jar wait too long, the farmer will shake his head disappointedly. If the player wins, in Level 1, the farmer will appear happy holding jars; in Level 2, there are two farmers; and in Level 3, jars appear at the top and bottom of the screen.


If two players are utilized for this microgame, there are four baskets instead of three.
If two players are utilized for this microgame, there are four baskets instead of three.
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==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=Ashley|5.2=Red|5.3=Penny
|5.1=Ashley|5.2=Red|5.3=Penny
|4.1=Orbulon|4.2=5-Volt|4.3=Master Mantis|4.4=Lulu
|4.1=Orbulon|4.2=5-Volt|4.3=Master Mantis|4.4=Lulu
Line 28: Line 27:
|1.1=9-Volt|1.2=Kat and Ana
|1.1=9-Volt|1.2=Kat and Ana
}}
}}
*[[Ashley & Red|Ashley, Red]], and [[Penny]] can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles.
*[[Ashley]], [[Red (WarioWare series)|Red]], and [[Penny]] can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles, making them the best fits for the microgames.
*[[9-Volt]] has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a hornet.
*[[9-Volt]] is one of the worst fits for this microgame, since he has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a bee.
*Since [[Kat & Ana]]'s jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a hornet in Level 3.
*[[Kat & Ana]] are one of the worst fits for this microgame, since their jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a bee in Level 3.
*As [[18-Volt]] requires the use of rings to manuever himself to different baskets, he has a slight disadvantage.
*[[Master Mantis]] can use his ceiling walk to avoid spilling juice when mashing grapes. However, he still faces risk of coming into contact with bees, making him an above-average fit, rather than a good fit.


==Names in other languages==
==Names in other languages==
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|JapM=Grape juice
|JapM=Grape juice
|Spa=Alquimia y vendimia
|Spa=Alquimia y vendimia
|SpaM=
|SpaM=Alchemy & harvest
|Dut=
|Dut=
|DutM=
|DutM=
Line 44: Line 45:
|KorR=Podo Juseu
|KorR=Podo Juseu
|KorM=Grape Juice
|KorM=Grape Juice
|Fra=
|FraM=
|Ita=Vendemmia e pigiatura
|Ita=Vendemmia e pigiatura
|ItaM=Harvest and pressing
|ItaM=Harvest and pressing
|Ger=Präzisionskeltern
|Ger=Präzisionskeltern
|GerM=Precision Pressing
|GerM=Precision Pressing
|Fre=Passage au pressoir
|FreM=Passing to the wine press
}}
}}


{{Ashley & Red's Microgames}}
{{Ashley & Red's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 08:47, January 8, 2024

Great Juice
Great Juice
Appears in WarioWare: Get It Together!
Type Food
Command(s) Juice! (Start)
Don't Spill! (After hitting at least one grape)
Info "You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels."
Points to clear 5

Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".

Gameplay[edit]

The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the farmer shakes his head in disappointment. If the Spilled Juice Meter is full, the farmer becomes angry, jumps into the scene, and points at the meter, which explodes. If the player fails to collect any of the grapes at the start before they leave, the farmer scolds the player. In all three cases, the microgame is lost.

  • Level 1: This level takes place in the day. None of the jars move. The Spilled Juice Meter is long. The farmer will appear happy holding jars if the game is won.
  • Level 2: This level takes place during sunset. The jars from the third and fourth waves occasionally move. The Spilled Juice Meter is also shorter. Two farmers will appear happy holding jars if the game is won.
  • Level 3: This level takes place at night. The jars for all waves except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Bees fly alongside the grapes which can sting the character and knock them out, resulting in a loss, with the farmer using his same animation for when the jars' time limit runs out. Jars appear at the top and bottom of the screen if the game is won.

If two players are utilized for this microgame, there are four baskets instead of three.

Mission[edit]

  • Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.

Suitability[edit]

Good Fit Ashley character selection grid icon from WarioWare: Get It Together!Red character selection grid icon from WarioWare: Get It Together!Penny character selection grid icon from WarioWare: Get It Together!
Orbulon character selection grid icon from WarioWare: Get It Together!5-Volt character selection grid icon from WarioWare: Get It Together!Master Mantis character selection grid icon from WarioWare: Get It Together!Lulu character selection grid icon from WarioWare: Get It Together!
Wario character selection grid icon from WarioWare: Get It Together!Young Cricket character selection grid icon from WarioWare: Get It Together!Mona character selection grid icon from WarioWare: Get It Together!Dribble & Spitz character selection grid icon from WarioWare: Get It Together!Dr. Crygor character selection grid icon from WarioWare: Get It Together!Mike character selection grid icon from WarioWare: Get It Together!Jimmy T character selection grid icon from WarioWare: Get It Together!Pyoro character selection grid icon from WarioWare: Get It Together!
18-Volt character selection grid icon from WarioWare: Get It Together!
Bad Fit 9-Volt character selection grid icon from WarioWare: Get It Together!Kat & Ana character selection grid icon from WarioWare: Get It Together!
  • Ashley, Red, and Penny can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles, making them the best fits for the microgames.
  • 9-Volt is one of the worst fits for this microgame, since he has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a bee.
  • Kat & Ana are one of the worst fits for this microgame, since their jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a bee in Level 3.
  • As 18-Volt requires the use of rings to manuever himself to different baskets, he has a slight disadvantage.
  • Master Mantis can use his ceiling walk to avoid spilling juice when mashing grapes. However, he still faces risk of coming into contact with bees, making him an above-average fit, rather than a good fit.

Names in other languages[edit]

Language Name Meaning
Japanese ぶどうジュース
Budō Jūsu
Grape juice

French Passage au pressoir
Passing to the wine press
German Präzisionskeltern
Precision Pressing
Italian Vendemmia e pigiatura
Harvest and pressing
Korean 포도 주스
Podo Juseu
Grape Juice

Spanish Alquimia y vendimia
Alchemy & harvest