Airship Flight: Difference between revisions

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'''Airship Flight''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is given to [[Mario]] by [[Yamamura]] after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.
'''Airship Flight''' is a course which appears in the Story Mode of ''[[Super Mario Maker 2]]''. It is given to [[Mario]] by [[Yamamura]] after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.
==Layout==
==Layout==
The level begins with a [[Cape Feather]] and a [[Warp Pipe]]. Afterwards, Mario must descend down a chasm while avoiding some [[Grinder]]s, then bounce on some [[Bumper (Super Mario series)|Bumper]]s to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on tracks. More vines follow, along with some [[Twister]]s to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some [[Wiggler]]s, then fall through another chasm below a [[Big Wiggler]] to bounce on some [[Koopa Paratroopa]]s. Afterwards, Mario must enter a [[Fire Koopa Clown Car]] to traverse some [[Spike Trap]]s, then pass a [[Blooper]] and [[Blooper Nanny]] to another Warp Pipe. Mario must then ride a [[Lakitu's Cloud]] to the [[Giant Gate]].
The level begins with a [[Cape Feather]] and a [[Warp Pipe]]. Afterwards, Mario must descend down a chasm while avoiding some [[Grinder]]s, then bounce on some [[Bumper (Super Mario series)|Bumper]]s to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on [[track]]s. More vines follow, along with some [[Twister]]s to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some [[Wiggler]]s, then fall through another chasm below a [[Big Wiggler]] to bounce on some [[Koopa Paratroopa]]s. Afterwards, Mario must enter a [[Fire Koopa Clown Car]] to traverse some [[Spike Trap]]s, then pass a [[Blooper]] and [[Blooper Nanny]] to another Warp Pipe. Mario must then ride a [[Lakitu's Cloud]] to the [[Giant Gate]].


==Description==
==Description==
*''"Coo. Coo coo. Coo. (I'm interested to see what you can do with a cape. Hold {{button|ns|B}} to descend slowly, and try to get through this course without touching the ground after your first jump. You're free to grab <font color=#0080FF>Vines</font> and jump on enemies as long as you don't touch the ground.)"''
*"''Coo. Coo coo. Coo. (I'm interested to see what you can do with a cape. Hold {{button|switch|B}} to descend slowly, and try to get through this course without touching the ground after your first jump. You're free to grab <font color=#0080FF>Vines</font> and jump on enemies as long as you don't touch the ground.)''"


==Enemies==
==Enemies==
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|Spa=Vuelo en la fortaleza aérea
|Spa=Vuelo en la fortaleza aérea
|SpaM=Flight on the Airship
|SpaM=Flight on the Airship
|FraA=Vol en bateau
|FreA=Vol en bateau
|FraAM=
|FreAM=
|FraE=Vol en forteresse
|FreE=Vol en forteresse
|FraEM=
|FreEM=
|Ger=Flug über die Luftgaleere
|Ger=Flug über die Luftgaleere
|GerM=Flight above the Airship
|GerM=Flight above the Airship
Line 54: Line 53:
|ChiM=The Airship that Never Lands
|ChiM=The Airship that Never Lands
}}
}}
 
{{SMM2 levels}}
{{SMM2 Levels}}
[[Category:Airship areas]]
[[Category:Super Mario Maker 2 levels]]
[[Category:Super Mario Maker 2 levels]]
[[it:Avventura sul veliero volante]]

Latest revision as of 00:42, January 8, 2024

Level
Airship Flight
AirshipFlight SMM2.png
Game Super Mario Maker 2
Game style Super Mario World style
Theme(s) Airship
Difficulty ★★★☆
Time limit 500 seconds
<< Directory of levels >>

Airship Flight is a course which appears in the Story Mode of Super Mario Maker 2. It is given to Mario by Yamamura after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.

Layout[edit]

The level begins with a Cape Feather and a Warp Pipe. Afterwards, Mario must descend down a chasm while avoiding some Grinders, then bounce on some Bumpers to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on tracks. More vines follow, along with some Twisters to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some Wigglers, then fall through another chasm below a Big Wiggler to bounce on some Koopa Paratroopas. Afterwards, Mario must enter a Fire Koopa Clown Car to traverse some Spike Traps, then pass a Blooper and Blooper Nanny to another Warp Pipe. Mario must then ride a Lakitu's Cloud to the Giant Gate.

Description[edit]

  • "Coo. Coo coo. Coo. (I'm interested to see what you can do with a cape. Hold B Button to descend slowly, and try to get through this course without touching the ground after your first jump. You're free to grab Vines and jump on enemies as long as you don't touch the ground.)"

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 地に足つけない 飛行船
Chi ni Ashi-tsukenai Hikōsen
The Airship Where You Cannot Step on Ground

Chinese 不落地的飞行船 (Simplified)
不落地的飛行船 (Traditional)
Bú Luòdì de Fēixíngchuán
The Airship that Never Lands

Dutch Luchtschiptochtje
Airship Trip
French (NOA) Vol en bateau
 
French (NOE) Vol en forteresse
 
German Flug über die Luftgaleere
Flight above the Airship
Italian Avventura sul veliero volante
Adventure on the Airship
Korean 땅에 닿지 않는 비행선
Ttang-e dachi anneun bihaengseon
An Airship that Never Reaches the Ground

Russian Полет на летучем корабле
Polyot na letuchem korable
Flight on an Airship

Spanish Vuelo en la fortaleza aérea
Flight on the Airship