Mega Mechakoopa's Swing & Stomp: Difference between revisions

m
Text replacement - "Fra([AE]?M? *)=" to "Fre$1="
m (Text replacement - "(\.oga\]\])[ \n]*([a-zA-Z0-9'")])" to "$1<br>$2")
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
|time=
|time=
|track=A Tough Opponent!<br>Toughie Showdown<br>One Angry Toughie
|track=A Tough Opponent!<br>Toughie Showdown<br>One Angry Toughie
|sample=A Tough Opponent!:[[File:MP10 A Tough Opponent!.oga]]<br>Toughie Showdown:[[File:MP10 Toughie Showdown.oga]]<br>One Angry Toughie:[[File:MP10 One Angry Toughie.oga]]
|sample=A Tough Opponent!:<br>[[File:MP10 A Tough Opponent!.oga]]<br>Toughie Showdown:<br>[[File:MP10 Toughie Showdown.oga]]<br>One Angry Toughie:<br>[[File:MP10 One Angry Toughie.oga]]
}}
}}
'''Mega Mechakoopa's Swing & Stomp''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Chaos Castle]] and pits players against a giant [[Mechakoopa]] called [[Mega Mechakoopa]].
'''Mega Mechakoopa's Swing & Stomp''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Chaos Castle]] and pits players against a giant [[Mechakoopa]] called [[Mega Mechakoopa]].
Line 13: Line 13:


==Gameplay==
==Gameplay==
Players must run to the elevators on the left side of the stage, which lift them into range of the chains swinging from the ceiling. They must then jump forward to grab a chain before jumping off in a way that allows them to land on Mega Mechakoopa's head. The angle of a player's jump is dependent on when they let go of the chain—they will barely fly at all if they let go mid-swing, and they will fly farther if they leap off the chain just as it reaches the end of its swing.
Players must run to the elevators on the left side of the stage, which lift them into range of the chains swinging from the ceiling. They must then jump forward to grab a chain before jumping off in a way that allows them to land on Mega Mechakoopa's head. The angle of a player's jump is dependent on when they let go of the chain—they barely fly at all if they let go mid-swing, and they fly farther if they leap off the chain just as it reaches the end of its swing.


Initially, Mega Mechakoopa stands at the right side of the stage, making itself an easy target. However, it begins moving back and forth across the stage as it loses [[Health Meter|health]], making itself harder to hit and forcing players to run around it as they return to the elevators. Any players who touch Mega Mechakoopa lose a [[point]] and are stunned briefly.
Initially, Mega Mechakoopa stands at the right side of the stage, making itself an easy target. However, it begins moving back and forth across the stage as it loses [[Health Meter|health]], making itself harder to hit and forcing players to run around it as they return to the elevators. Any players who touch Mega Mechakoopa lose a [[point]] and are stunned briefly.
Line 40: Line 40:
|Por=Ataque contra o Mega Mecanikoopa
|Por=Ataque contra o Mega Mecanikoopa
|PorM=Attack against Mega Mechakoopa
|PorM=Attack against Mega Mechakoopa
|Fra=À la chaîne sur Méga Mechakoopa
|Fre=À la chaîne sur Méga Mechakoopa
|FraM=To the chain above Mega Mechakoopa
|FreM=To the chain above Mega Mechakoopa
|SpaA=Ataque contra mega mecakoopa
|SpaA=Ataque contra mega mecakoopa
|SpaAM=Attack against Mega Mechakoopa
|SpaAM=Attack against Mega Mechakoopa