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'''Charged''' is a status effect in ''[[Paper Mario: The Thousand-Year Door]]''. Both Mario and some of his enemies can become Charged. When Charged, a character will flash between their original color palette and one with horizontal multicolored lines.
{{about|the status effect in the [[Paper Mario (series)|Paper Mario]] series|the [[Mario Strikers (series)|Mario Strikers]] game|[[Mario Strikers Charged]]}}
{{quote2|Charged! Attack Power is now boosted!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:charged.png|thumb|250px|A [[Hyper Paragoomba]] charges its attack power.]]
[[File:Charged Hyper Goomba TTYD.png|thumb|120px|A Charged [[Hyper Goomba]].]]
'''Charged''' is a positive status effect in the ''[[Paper Mario (series)|Paper Mario]] series''. Both [[Mario]] and some of his enemies can become Charged. When Charged, a character will flash between their original color palette and one with horizontal multicolored lines and their Attack Power will be increased.


Charged raises the attack power of the user, most commonly given to Mario and his partners with the use of the Charge and Charge P [[badge]]s, respectively. It is similar to [[ATK-Up]], but with a few differences. Charged only lasts until the player or enemy attacks, after which their attack power returns to normal. However, players are able to charge repeatedly, raising their attack power more with every charge, until finally unleashing a very powerful attack. However, charging always uses up a turn.
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', [[Goombario]] can [[Charge (move)|Charge]] to raise his Attack Power, as can Mario with the [[Jump Charge]] and [[Smash Charge]] [[badge]]s. It is similar to [[POW-Up|ATK-Up]], but with a few differences. Charged only lasts until the player or enemy attacks, after which their Attack Power returns to normal. However, players are able to charge repeatedly, raising their Attack Power more with every charge, until finally unleashing a very powerful attack. However, each charge will use up a turn. If a Charged attack misses, the Attack Power will return to normal. Enemies and bosses who can charge include [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, [[Hyper Cleft]]s, [[Tubba's Heart]] and [[Koopatrol]]s. Enemies get a more powerful boost than Mario or Goombario, but never charge more than once.


Enemies can charge as well with [[Hyper Goomba]]s and the like being the most common users. enemies often get a much more powerful boost from their Charged attacks than Mario, but they will never charge more than once.
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Charged returns and acts identically to how it does in ''Paper Mario'', most commonly given to Mario and his partners with the use of the [[Charge (badge)|Charge]] and [[Charge P]] badges, respectively. The [[Hot Sauce]] item also makes the user Charged. Some enemies can charge as well and often get a much more powerful boost from their Charged attacks than Mario, but they will never charge more than once (with the exception of [[Marilyn]]). Some enemies, such [[Ruff Puff]]s, "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status. Enemies and bosses who can charge include Hyper Goombas, Hyper Paragoombas, [[Hyper Spiky Goomba]]s, Koopatrols, [[Dark Koopatrol]]s, [[Sky-Blue Spiny|Sky-Blue Spinies]], [[Hyper Bald Cleft]]s, Hyper Clefts, [[Bulky Bob-omb]]s, [[Bob-ulk]]s, [[Gloomtail]], [[Macho Grubba]], [[Cortez]], Marilyn, and the [[Shadow Queen]].


If a Charged attack misses, attack power still returns to normal.
==Names in other languages==
{{foreign names
|Jap=チャージ
|JapR=Chāji
|JapM=Charge
|SpaE=Cargado <small>(''Thousand-Year Door'')</small><ref>[https://youtu.be/yYA2qSnUyk4?t=2347 "Paper Mario: La Puerta Milenaria (GC)"].</ref>
|SpaEM=Charged
}}


==References==
<references/>


Some enemies, such as the [[Ruff Puff]] "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status.
{{PM}}
 
{{PMTTYD}}
===Tips===
[[Category:Paper Mario status effects]]
*A powerful combo, usable by [[Goombario]] or [[Goombella]] is too charge (Use Goombario's ability [[Charge]] to Charge, and use Charge on Goombella while the [[Charge P]] [[badge]] is equipped), and keep countinue charging for a while. Then, the player can use [[Multibonk]] to use all the charged power to inflict heavy damage to the opponent. For example, if the player charged 4 times when the reg. attack is 2, it would do 10 damage, 9 damage, 8 damage and so on. This technique can be the key to defeating [[The Master]] in the [[Dojo]].
[[Category:Paper Mario: The Thousand-Year Door status effects]]
 
[[Category:Status effects]]

Revision as of 14:47, October 10, 2023

This article is about the status effect in the Paper Mario series. For the Mario Strikers game, see Mario Strikers Charged.

Template:Quote2

A Hyper Paragoomba charges its attack power.
A Charged Hyper Goomba.
A Charged Hyper Goomba.

Charged is a positive status effect in the Paper Mario series. Both Mario and some of his enemies can become Charged. When Charged, a character will flash between their original color palette and one with horizontal multicolored lines and their Attack Power will be increased.

History

Paper Mario

In Paper Mario, Goombario can Charge to raise his Attack Power, as can Mario with the Jump Charge and Smash Charge badges. It is similar to ATK-Up, but with a few differences. Charged only lasts until the player or enemy attacks, after which their Attack Power returns to normal. However, players are able to charge repeatedly, raising their Attack Power more with every charge, until finally unleashing a very powerful attack. However, each charge will use up a turn. If a Charged attack misses, the Attack Power will return to normal. Enemies and bosses who can charge include Hyper Goombas, Hyper Paragoombas, Hyper Clefts, Tubba's Heart and Koopatrols. Enemies get a more powerful boost than Mario or Goombario, but never charge more than once.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Charged returns and acts identically to how it does in Paper Mario, most commonly given to Mario and his partners with the use of the Charge and Charge P badges, respectively. The Hot Sauce item also makes the user Charged. Some enemies can charge as well and often get a much more powerful boost from their Charged attacks than Mario, but they will never charge more than once (with the exception of Marilyn). Some enemies, such Ruff Puffs, "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status. Enemies and bosses who can charge include Hyper Goombas, Hyper Paragoombas, Hyper Spiky Goombas, Koopatrols, Dark Koopatrols, Sky-Blue Spinies, Hyper Bald Clefts, Hyper Clefts, Bulky Bob-ombs, Bob-ulks, Gloomtail, Macho Grubba, Cortez, Marilyn, and the Shadow Queen.

Names in other languages

Language Name Meaning
Japanese チャージ
Chāji
Charge

Spanish (NOE) Cargado (Thousand-Year Door)[1]
Charged

References