Fortify: Difference between revisions

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[[File:Fortify.png|thumb|right|[[Princess Peach]], [[Rabbid Rosalina]], and [[Mario]] affected by Fortify.]]
[[File:Fortify.png|thumb|right|[[Princess Peach]], [[Rabbid Rosalina]], and [[Mario]] affected by Fortify.]]
'''Fortify''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Exosphere]]. It provides damage reduction for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.
'''Fortify''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Exosphere]]. It provides [[DEF-Up|damage reduction]] for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.
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Revision as of 23:50, October 5, 2023

Exosphere's Fortify ability in battle in Mario + Rabbids Sparks of Hope
Princess Peach, Rabbid Rosalina, and Mario affected by Fortify.

Fortify is a Spark Power ability in Mario + Rabbids Sparks of Hope, used in battle by the Spark Exosphere. It provides damage reduction for any Heroes within the range of 13 meters. Its cooldown lasts for four turns. Initially, Fortify lasts only one turn, but its duration can be upgraded to two turns when Exosphere's LVL is 4. The percentage at which damage is reduced with this ability is determined by Exosphere's current LVL.

Statistics

Reflect/Fortify icon from Mario + Rabbids Sparks of Hope Fortify
Range: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns
Spark LVL Description +LVL upgrade bonus
1 Allies within range take -25% less damage, including damage from Super Effects, for 1 turn.
2 Allies within range take -35% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
3 Allies within range take -45% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
4 Allies within range take -45% less damage, including damage from Super Effects, for 2 turns. +1 Turn (Duration)
5 Allies within range take -55% less damage, including damage from Super Effects, for 2 turns. +10% DMG Reduction When Active

Names in other languages

Language Name Meaning
Japanese チームプロテクト
Chīmu Purotekuto
Team Protect

Italian Corazza
Armor