Level 1: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 1|Donkey Kong Country Barrel Maze § Level 1]]}}
{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 1|Donkey Kong Country Barrel Maze § Level 1]]}}
{{Levelbox
{{level infobox
|title=Level 1
|title=Level 1
|image=[[File:Level1 amiiboChallenge.png|256px]]
|image=[[File:Level1 amiiboChallenge.png|256px]]
Line 9: Line 9:
|after=[[Level 2|>>]]
|after=[[Level 2|>>]]
}}
}}
'''Level 1''' is the first [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level is meant to introduce the player to the first mechanic of the game, being [[Red Girder]]s as well as introducing the player to [[Mini Mario (toy)|Mini Mario]]'s special ability, the [[Wall Jump]].
'''Level 1''' is the first [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level is meant to introduce the player to the first mechanic of the game, being [[Red Girder]]s as well as introducing the player to [[Mini]]s' special abilities every time a new amiibo is scanned.


==Overview==
==Overview==
The Mini Mario starts out on the left side of the level, with the [[Goal Door (Mario vs. Donkey Kong series)|goal door]] being on the top right. In order to reach the door, the player must remove the first vertical Red Girder that is right next to the Mini Mario. The player must draw in the first horizontal Red Girder and the top vertical Red Girder. The Mini Mario will Wall Jump up and fall down to the lower level. The player must then remove the fourth vertical Red Girder and draw in the top Red Girder at the end of the level. This will allow the Mini Mario to Wall Jump up to the goal door.
This level does not feature any [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Tokens]], but changes depending on which Mini is playing it.


This level does not feature any [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Tokens]].
===Mini Mario===
The [[Mini Mario (toy)|Mini Mario]] starts out on the left side of the level, with the [[Goal Door (Mario vs. Donkey Kong series)|goal door]] being on the top right. In order to reach the door, the player must remove the first vertical Red Girder that is right next to the Mini Mario. The player must draw in the first horizontal Red Girder and the top vertical Red Girder. The Mini Mario will Wall Jump up and fall down to the lower level. The player must then remove the fourth vertical Red Girder and draw in the top Red Girder at the end of the level. This will allow the Mini Mario to Wall Jump up to the goal door.


{{MM&FaC Levels}}
This level is also used for [[Mini Spek]].
 
==Names in other languages==
{{foreign names
|Ita=Livello 1<br>Livello d'allenamento
|ItaM=Level 1<br>Training level
}}
{{MM&FaC levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Mini Mario & Friends: amiibo Challenge levels]]
[[Category:Mini Mario & Friends: amiibo Challenge levels]]

Latest revision as of 11:48, August 22, 2023

This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 1.
Level
Level 1
Level1 amiiboChallenge.png
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time limit 300 seconds
<< Directory of levels >>

Level 1 is the first main level featured in Mini Mario & Friends: amiibo Challenge. This level is meant to introduce the player to the first mechanic of the game, being Red Girders as well as introducing the player to Minis' special abilities every time a new amiibo is scanned.

Overview[edit]

This level does not feature any amiibo Tokens, but changes depending on which Mini is playing it.

Mini Mario[edit]

The Mini Mario starts out on the left side of the level, with the goal door being on the top right. In order to reach the door, the player must remove the first vertical Red Girder that is right next to the Mini Mario. The player must draw in the first horizontal Red Girder and the top vertical Red Girder. The Mini Mario will Wall Jump up and fall down to the lower level. The player must then remove the fourth vertical Red Girder and draw in the top Red Girder at the end of the level. This will allow the Mini Mario to Wall Jump up to the goal door.

This level is also used for Mini Spek.

Names in other languages[edit]

Language Name Meaning
Italian Livello 1
Livello d'allenamento
Level 1
Training level