Hypnotize: Difference between revisions

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{{new subject|downloadable content pack}}
{{new subject|downloadable content pack}}
'''Hypnotize''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] ability in ''[[Mario + Rabbids Sparks of Hope]]''. It is used by [[Mayhem]]. In battle, a random enemy within 9m of the hero will become hypnotized and fight for the heroes for one turn. There is a 35% chance that up to two additional enemies within range will also become hypnotized. Mayhem starts at level 4, and when upgraded to level 5, up to three additional enemies within range can potentially become hypnotized instead of two. Hypnotize has a three turn cooldown.
[[File:MRSOH Hypnotize.jpg|thumb|right|A [[Shockin' Golem]] affected by Hypnotize]]
'''Hypnotize''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] ability in ''[[Mario + Rabbids Sparks of Hope]]''. It is used by [[Mayhem]]. In battle, a random enemy within 9m of the hero will become hypnotized and fight for the heroes for one turn. There is a 35% chance that up to two additional enemies within range will also become hypnotized. Enemies that are hypnotized have green and purple swirls around them. Mayhem starts at level 4, and when upgraded to level 5, up to three additional enemies within range can potentially become hypnotized instead of two. Hypnotize has a three turn cooldown.


{{M+RSOH}}
{{M+RSOH}}
[[Category:Spark abilities]]
[[Category:Spark abilities]]

Revision as of 23:33, June 23, 2023

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A Shockin' Golem under the effects of Hypnotize in Mario + Rabbids Sparks of Hope
A Shockin' Golem affected by Hypnotize

Hypnotize is a Spark ability in Mario + Rabbids Sparks of Hope. It is used by Mayhem. In battle, a random enemy within 9m of the hero will become hypnotized and fight for the heroes for one turn. There is a 35% chance that up to two additional enemies within range will also become hypnotized. Enemies that are hypnotized have green and purple swirls around them. Mayhem starts at level 4, and when upgraded to level 5, up to three additional enemies within range can potentially become hypnotized instead of two. Hypnotize has a three turn cooldown.