Stage (Paper Mario: The Thousand-Year Door): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Started building the page, included effects for falling objects and nozzles)
m (Removed the old misleading/incomplete information about fog)
Line 1: Line 1:
{{Italic title|Stage (''Paper Mario: The Thousand-Year Door'')}}
{{Italic title|Stage (''Paper Mario: The Thousand-Year Door'')}}
{{construction}}
{{construction}}
{{redirect|Fog|the obstacle that first appears in [[Super Mario 64]]|[[Toxic cloud]]|the obstacle that first appears in [[New Super Mario Bros. Wii]]|[[Poison fog]]|the fog from [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)]]|[[Phantasmal Fog]]}}
[[File:PMTTYD Mist.png|thumb|200px|Mist covering the stage]]
[[File:PMTTYD Mist.png|thumb|200px|Mist covering the stage]]
'''Mist''' is a cloud stream found in battle in ''[[Paper Mario: The Thousand-Year Door]]''. If mist appears, it will make low attacks harder to block with the [[Action Command]]. It is also similar to the [[dizzy]] and [[dodgy]] status effects since attacks, including projectiles, may miss their target. It is, however, still possible to do a [[Stylish move]] with a hammer attack. If [[Admiral Bobbery]] uses [[Bomb (Paper Mario)|Bomb]], [[Bob-ombast]], or [[appeal]]s, the mist will disappear. [[Flurrie]] can use [[Gale Force]] to blow away the mist. Additionally, it will go away if the battle takes too long or enough attacks miss.


==Stage Hazards==
==Stage Hazards==
Line 28: Line 25:
|-
|-
|}
|}
Assuming they don't miss, enemy [[bob-omb]] explosions and all of [[Admiral Bobbery]]'s moves can clear fog. Additionally Bobbery's [[Appeal]], [[Flurrie]]'s [[Gale Force]], and [[Ice Storm]] will also always clear fog.


==Falling Objects==
==Falling Objects==

Revision as of 21:38, June 16, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mist covering the battle stage.
Mist covering the stage

Stage Hazards

Stage Hazards can be broken down into three main categories based on effect and internal triggers

Background Elements

Stage Nozzles

Nozzle Effect
Fog Deals 0 damage, and creates a veil of fog for 2 turns during which attacks that don't bypass evasion checks will have a 50% of missing.
Freeze Inflicts Freeze for 1 turn
Explosion Deals 2 explosion damage
Fire Deals 1 damage and inflicts Burn for 3 turns

Assuming they don't miss, enemy bob-omb explosions and all of Admiral Bobbery's moves can clear fog. Additionally Bobbery's Appeal, Flurrie's Gale Force, and Ice Storm will also always clear fog.

Falling Objects

Object Effect
Bucket Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns.
Stage Light Deals 1 damage to a character, and has a 25% chance to inflict Electrification for 3 turns.
Basin Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns.
Water Clears most status effects to a character
Fork Deals 2 damage to a character
Large Bug Has a 50% chance to inflict Confusion for 3 turns to a character.
Small Bugs Deals 1 damage to a character, and has a 50% chance to inflict confusion for 3 turns.
Bowser Statue Deals 5 damage to all characters on one side of the stage (either Mario and his partner, or all enemies), and has a 100% chance to inflict confusion for 3 turns.
Meteor Deals 3 damage to everyone on stage, and has a 50% chance to inflict Dizziness for 3 turns.