Ghost (Wario Land II boss): Difference between revisions

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{{Conjecture}}
{{italic title|Ghost (''Wario Land II'' boss)}}
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{{character infobox
[[Image:Grabber.png|frame|'''Grabber Ghost''' grabbed [[Captain Syrup]].]]
|image=[[File:Grabber.png]]<br>The ghost boss grabbing [[Captain Syrup]]
'''Grabber Ghost''' is the boss of the fifth secret chapter [[Uncanny Mansion]] in ''[[Wario Land II]]''. It appeared in the chapter's fifth level called "[[Capture the Ghost!]]" If [[Wario]] enters his room, it seems that Grabber Ghost snatched [[Captain Syrup]] and took her away to a secret room. When the ghoul returns, he looks around, and the battle begins.
|first_appearance=''[[Wario Land II]]'' ([[List of games by date#1998|1998]])
}}
The '''ghost''' is the final boss that appears in ''[[Wario Land II]]'' in the [[Capture the ghost!|final story]] (or the 5th stage) of the chapter [[Uncanny Mansion]]. If [[Wario]] enters the ghost's room, it appears that the ghost snatched [[Captain Syrup]] and locked her in a secret room. When the ghost returns, it looks around, and the battle begins. It takes four hits to defeat this boss.


The Grabber Ghost's method of attack is that he recedes and then drops himself from above, trying to grab Wario. Wario can hit him with a [[Dash Attack]] if the ghoul misses. Then, Grabber Ghost tries to swoop down to capture Wario, who must be fast and hit him with another Dash Attack. When hit a second time, the ghost will merely use one of his two moves to try and grab Wario again. When Wario lands his third hit, the Grabber Ghost turns red and attacks again, until he is hit for the fourth and final time.
==Battle==
The ghost's method of attack is that it recedes off screen to the top and then drops itself from above as if tethered to the ceiling by a bungee cord. Its attack is trying to grab [[Wario]] when he comes down. Wario must hit it with a [[Dash Attack]] to do damage, which requires Wario to dodge an attack and then follow it up with his own attack. In total, four hits must be made. In the first hit, the ghost will only drop straight down, however, in every subsequent hit, it will only drop down if Wario is standing perfectly still, otherwise it will swoop down in a swinging motion to try and snag Wario. During the first three hits, there is a visible lag between its attacks which gives Wario time to get ready to dodge; however, on the fourth hit, the lag is removed and it will endlessly drop to try and grab Wario. At this point, once one more blow is dealt, it falls from the ceiling. If the ghost snatches Wario, it'll place him in a room above the battlefield. Wario must then make his way back to the room to continue battling the ghost.


Wario recovers his treasure, but then the floor disappears, and he seems to fall forever. He then wakes up, and discovers the whole thing was a dream. He then returns to sleep, but as the credis start rolling, it is revealed to the [[Player]] that the [[Black Sugar Pirates]] are trying to steal Wario's treasures for real, just as they had in the beginning of the game.
==Names in other languages==
{{foreign names
|Jap=シロマジン<ref>''Wario Land 2: Nusumareta Zaihō'' Shogakukan guide, page 125.</ref>
|JapR=Shiro Majin
|JapM=White Demon
}}


Grabber Ghost does have similiarties with spiders and bats, both seen as creepy creatures. Also, when Grabber Ghost snatches Wario, he'll place him in a room located above the battlefield; Wario must then make his way back to Grabber Ghost's room to resume the battle.
==Trivia==
<br clear=all>
*The ghost's laugh was later lowered in pitch and used for [[Rudy|a hidden figure]].
{{Wario Land 2}}
 
[[Category:Wario Bosses]]
==References==
[[Category:Undead]]
<references/>
 
{{WL2}}
[[Category:Ghosts]]
[[Category:Wario Land II bosses]]

Latest revision as of 09:02, April 9, 2023

Ghost
Two sprites of the ghost boss holding Captain Syrup (Game Boy Color version).
The ghost boss grabbing Captain Syrup
First appearance Wario Land II (1998)

The ghost is the final boss that appears in Wario Land II in the final story (or the 5th stage) of the chapter Uncanny Mansion. If Wario enters the ghost's room, it appears that the ghost snatched Captain Syrup and locked her in a secret room. When the ghost returns, it looks around, and the battle begins. It takes four hits to defeat this boss.

Battle[edit]

The ghost's method of attack is that it recedes off screen to the top and then drops itself from above as if tethered to the ceiling by a bungee cord. Its attack is trying to grab Wario when he comes down. Wario must hit it with a Dash Attack to do damage, which requires Wario to dodge an attack and then follow it up with his own attack. In total, four hits must be made. In the first hit, the ghost will only drop straight down, however, in every subsequent hit, it will only drop down if Wario is standing perfectly still, otherwise it will swoop down in a swinging motion to try and snag Wario. During the first three hits, there is a visible lag between its attacks which gives Wario time to get ready to dodge; however, on the fourth hit, the lag is removed and it will endlessly drop to try and grab Wario. At this point, once one more blow is dealt, it falls from the ceiling. If the ghost snatches Wario, it'll place him in a room above the battlefield. Wario must then make his way back to the room to continue battling the ghost.

Names in other languages[edit]

Language Name Meaning
Japanese シロマジン[1]
Shiro Majin
White Demon

Trivia[edit]

References[edit]

  1. ^ Wario Land 2: Nusumareta Zaihō Shogakukan guide, page 125.