List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions
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|Heal effect: Adds 50% on heroes below 30% HP | |Heal effect: Adds 50% on heroes below 30% HP | ||
|''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | |''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | ||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#ff730b;color:white"|<big>''SPARK''</big> | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills are locked until a [[File:Gold Prism icon MRSOH.png|15px]] '''Gold Prism''' is used for this [[File:Spark Quest icon MRSOH.png|15px]] Skill branch ▼''</center> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!colspan=2|Description | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | |||
|2 | |||
|colspan=2|''At the first turn, a Spark has 25% chance to gift a random item.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Refresher Skill Tree icon MRSOH.png|50px]]<br>Spark Refresher | |||
|3 | |||
|colspan=2|''After activation, each Spark has 35% chance to avoid the cooldown.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | |||
|3 | |||
|colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Energy Skill Tree icon MRSOH.png|50px]]<br>Spark Energy | |||
|4 | |||
|colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | |||
|} | |||
==[[Luigi]]== | |||
{| class="wikitable" | |||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#9bdde6"|[[File:Extra Health Skill Tree icon MRSOH.png|50px]]<br>Extra Health | |||
|1, 1, 2 | |||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |||
|''Increases Luigi's maximum number of Health Points.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | |||
|2 | |||
|Heal 15% HP after a battle | |||
|''Luigi recovers 15% of HP after winning a battle.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | |||
|1, 2 | |||
|Increases received healing by 10%, 20% (110%, 130%) | |||
|''Increases the effectiveness of any healing Luigi receives.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | |||
|1, 1 | |||
|Adds 2, 2 meters (15, 17) | |||
|''Increases Luigi's Area of Movement.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Extra Team Jump Skill Tree icon MRSOH.png|50px]]<br>Extra Team Jump | |||
|2 | |||
|Adds 1 Team Jump | |||
|''Increases the number of Team Jumps Luigi can perform during a turn.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Team Jump Extra Dash Skill Tree icon MRSOH.png|57px]]<br>'''Team Jump Extra Dash''' | |||
|4 | |||
|Team Jump adds 1 Dash | |||
|''Add an extra Dash after performing a Team Jump.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Extra Team Jump''' ▼''</center> | |||
|- | |||
!style="background:#e9ccfe"|[[File:Landing Range Skill Tree icon MRSOH.png|50px]]<br>Landing Range | |||
|1, 2 | |||
|Adds 2, 2 meters to Luigi's landing range (7, 9) | |||
|''Increases the Area of Movement after Luigi lands from a Team Jump.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#d52958;color:white"|<big>''WEAPON''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#eea7ba"|[[File:Critical Hit Damage Luigi Skill Tree icon MRSOH.png|50px]]<br>Critical Hit Damage | |||
|1, 1 | |||
|Adds 10%, 10% Critical hit damage (140%, 150%) | |||
|''Increases the damage of a critical hit.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:Weapon Range Luigi Skill Tree icon MRSOH.png|50px]]<br>Weapon Range | |||
|1, 2 | |||
|Adds 3, 3 meters to range (34, 37) | |||
|''Increases the range of Luigi's Sharpshooter.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills require '''Critical Hit Damage''' ▼''</center> | |||
|- | |||
!style="background:#eea7ba"|[[File:Damage Dropoff Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | |||
|1, 2 | |||
|Minus 10%, 10% DMG dropoff within 8m (60%, 50%) | |||
|''Decreases the damage dropoff at close range for Luigi's Sharpshooter.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:High Ground Skill Tree icon MRSOH.png|57px]]<br>'''High Ground''' | |||
|4 | |||
|Adds 100% Critical hit chance from high ground | |||
|''Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Damage Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Damage | |||
|1, 1 | |||
|Adds 10%, 10% weapon DMG usage (110%, 120%) | |||
|''Increases Luigi's Steely Stare damage.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Cooldown Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Cooldown | |||
|2 | |||
|Minus 1 turn cooldown | |||
|''Luigi's Steely Stare takes less turns to recharge.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Ghost Bullet Skill Tree icon MRSOH.png|57px]]<br>'''Ghost Bullet''' | |||
|3 | |||
|Projectile passes through any obstacle | |||
|''Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Ghost Bullet''' ▼''</center> | |||
|- | |||
!style="background:#aedbb5"|[[File:Additional Steely Stare Charge Skill Tree icon MRSOH.png|50px]]<br>Additional Steely Stare Charge | |||
|4, 4 | |||
|Adds 1, 1 react charge(s) (2, 3) | |||
|''Gives additional Steely Stare charges.'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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|} | |} | ||
==[[ | ==[[Princess Peach|Peach]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
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|1, 1, 2 | |1, 1, 2 | ||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | ||
|''Increases | |''Increases Peach's maximum number of Health Points.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | !style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | ||
|2 | |2 | ||
|Heal 15% HP after a battle | |Heal 15% HP after a battle | ||
|'' | |''Peach recovers 15% of HP after winning a battle.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | !style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | ||
|1, 2 | |1, 2 | ||
|Increases received healing by 10%, 20% (110%, 130%) | |Increases received healing by 10%, 20% (110%, 130%) | ||
|''Increases the effectiveness of any healing | |''Increases the effectiveness of any healing Peach receives.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Effect | !Effect | ||
!Description | !Description | ||
|- | |||
!style="background:#e9ccfe"|[[File:Glide Boost Skill Tree icon 2 MRSOH.png|50px]]<br>Glide Boost | |||
|1, 1, 1 | |||
|Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | |||
|''Increases the Glide time after Peach performs a Team Jump.'' | |||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | !style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | ||
|1, 1 | |1, 1 | ||
|Adds 2, 2 meters (15, 17) | |Adds 2, 2 meters (15, 17) | ||
|''Increases | |''Increases Peach's Area of Movement.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Extra | !style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | ||
| | |3 | ||
|Adds 1 | |Adds 1 Dash | ||
|''Increases the number of | |''Increases the number of Dashes Peach can perform during a turn.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File: | !style="background:#e9ccfe"|[[File:Barrier Jump Assist Skill Tree icon MRSOH.png|57px]]<br>'''Barrier Jump Assist''' | ||
|4 | |4 | ||
| | |Blocks all damage and Super Effects | ||
|'' | |''Peach can give one charge of Barrier to the Hero who assists her Team Jump.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Weapon Damage Peach Skill Tree icon MRSOH.png|50px]]<br>Weapon Damage | ||
|1, 1 | |1, 1, 2 | ||
|Adds 10%, 10% | |Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | ||
|''Increases the damage of | |''Increases the damage of Peach's Boom-Brella.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Damage Dropoff Peach Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | ||
| | |2, 2 | ||
| | |Minus 20%, 20% DMG dropoff at long range (Minus 40%, minus 20%) | ||
|'' | |''Decrease the damage dropoff.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File:Wider Shot Skill Tree icon MRSOH.png|50px]]<br>Wider Shot | |||
|3 | |||
|Adds 10 degrees | |||
|''Gives a wider angle to Peach's Boom-Brella.'' | |||
|- | |- | ||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Wider Shot''' ▼''</center> | |||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Fighting Spirit Skill Tree icon MRSOH.png|57px]]<br>'''Fighting Spirit''' | ||
|4 | |4 | ||
| | |Recover 1 Team Barrier charge if attack defeats an enemy | ||
|'' | |''If the first shot defeats an opponent, a Team Barrier charge is added to Peach.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Range Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Range | ||
|1, 1 | |1, 1 | ||
|Adds | |Adds 3, 3 meters to range (12, 15) | ||
|''Increases | |''Increases Peach's Team Barrier range of effectiveness.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Cooldown Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Cooldown | ||
|2 | |2 | ||
|Minus 1 turn cooldown | |Minus 1 turn to cooldown | ||
|'' | |''Peach's Team Barrier takes fewer turns to recharge.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Charge Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Charge | ||
|3 | |3, 4 | ||
| | |Adds 1, 1 Team Barrier charge(s) (3, 4) | ||
|'' | |''Gives additional Team Barrier charges.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File:Team Barrier Discharge Skill Tree icon MRSOH.png|57px]]<br>'''Team Barrier Discharge''' | |||
|4 | |||
!style="background:#aedbb5"|[[File: | |Produces an explosion upon Team Barrier destruction | ||
| | |''Produce a 5m Area Damage when a Team Barrier charge is destroyed.'' | ||
| | |||
|'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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|Counter Attack returns 50% of DMG taken | |Counter Attack returns 50% of DMG taken | ||
|''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.'' | |''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| |
Revision as of 18:55, March 18, 2023
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 33 Skill Prisms in the game, with 29 from leveling up, and 4 from Madame Bwahstrella's Gateway Challenges. The Palette Prime Gateway Challenge does not have a Skill Prism.