Rabbid Mechakoopas: Difference between revisions

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{{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}}
{{about|the Technique|the summonable Rabbid Mechakoopas themselves|[[Rabbid Mechakoopa]]}}
{{quote2|Summons (#) [[Rabbid Mechakoopa]]s to chase the closest foe and explode on contact. If a foe moves in close - BOOM!|Rabbid Mechakoopas description|[[Mario + Rabbids Sparks of Hope]]}}
{{quote2|Summons (#) [[Rabbid Mechakoopa]]s to chase the closest foe and explode on contact. If a foe moves in close - BOOM!|Rabbid Mechakoopas description|[[Mario + Rabbids Sparks of Hope]]}}
'''Rabbid Mechakoopas''' is a Technique in ''[[Mario + Rabbids Sparks of Hope]]'', usable only by [[Bowser]].
'''Rabbid Mechakoopas''' is [[Bowser]]'s Technique in ''[[Mario + Rabbids Sparks of Hope]]''.


When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.
When activated, several [[Rabbid Mechakoopa]]s will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to [[Sentry|Sentries]] from ''[[Mario + Rabbids Kingdom Battle]]''. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.

Revision as of 12:05, March 1, 2023

Bowser summoning Rabbid Mechakoopas in Mario + Rabbids Sparks of Hope
Bowser using Rabbid Mechakoopas
This article is about the Technique. For the summonable Rabbid Mechakoopas themselves, see Rabbid Mechakoopa.

Template:Quote2 Rabbid Mechakoopas is Bowser's Technique in Mario + Rabbids Sparks of Hope.

When activated, several Rabbid Mechakoopas will appear around Bowser, and then they will all move towards the closest enemy, one by one. Rabbid Mechakoopas act very similarly to Sentries from Mario + Rabbids Kingdom Battle. When they are right next to an enemy they explode, dealing area damage. When the Rabbid Mechakoopas stop, the blast radius can be seen around them. If an enemy moves within their blast range, the Rabbid Mechakoopas will explode. Heroes can pick up and throw Rabbid Mechakoopas, which will explode if they land close to an enemy. Bowser cannot summon additional Rabbid Mechakoopas if there is at least one already on the battlefield. This Technique has a cooldown of three turns.

Rabbid Mechakoopas can be upgraded in Bowser's Skill Tree. Their damage and the amount summoned can be upgraded, as well as reducing the cooldown by one turn. There is also an upgrade that gives the summoned Rabbid Mechakoopas the Burn Super Effect, allowing them to deal more damage and give the enemies the Burn Super Effect. If the latter upgrade is purchased, an additional sentence is added to the description: "Explosions spread the Burn Super Effect icon from Mario + Rabbids Sparks of Hope Burn Effect to all targets within range.".

Darkmess Bowser has a Technique known as "Darkmess Rabbid Mechakoopas", which is identical to Bowser's Technique. Darkmess Bowser can only summon three Darkmess Rabbid Mechakoopas at once.