Zero Suit Samus: Difference between revisions

m
Less strategy-centric writing
(Undo revision 3825702 by SacredFire37 (talk) No idea how or why I reverted all that I wrote before)
Tag: Undo
m (Less strategy-centric writing)
Line 46: Line 46:
Zero Suit Samus reappears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from ''Metroid: Zero Mission'' while also taking elements from her appearance in ''[[metroidwiki:Metroid: Other M|Metroid: Other M]]''. As a result of being a separate character, she has a different Final Smash, [[#Gunship|Gunship]]. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These Jet Boots have also replaced her up special move, Plasma Wire, with [[Boost Kick]], which uses the jet heels to boost herself into the air while kicking.
Zero Suit Samus reappears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from ''Metroid: Zero Mission'' while also taking elements from her appearance in ''[[metroidwiki:Metroid: Other M|Metroid: Other M]]''. As a result of being a separate character, she has a different Final Smash, [[#Gunship|Gunship]]. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These Jet Boots have also replaced her up special move, Plasma Wire, with [[Boost Kick]], which uses the jet heels to boost herself into the air while kicking.


Zero Suit Samus receives significant improvements: her mobility and combo ability have been improved and her tilt attacks and forward smash deal more damage. However, her overall damage output is lowered, many of her attacks have smaller hitboxes, some of her moves have increased lag, and she no longer has access to her Power Suit Pieces.  
Zero Suit Samus receives significant improvements: her mobility and combo ability have been improved and her tilt attacks and forward smash deal more damage. However, her overall damage output is lowered, many of her attacks have smaller hitboxes, some of her moves have increased lag, and she no longer has access to her Power Suit pieces.  


Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for ''Metroid: Zero Mission'' and ''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''.
Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for ''Metroid: Zero Mission'' and ''[[metroidwiki:Metroid Fusion|Metroid Fusion]]''.
Line 54: Line 54:
Zero Suit Samus returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similar to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. This makes her one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[Pit (character)|Pit]], and [[R.O.B.]]).
Zero Suit Samus returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similar to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. This makes her one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[Pit (character)|Pit]], and [[R.O.B.]]).


Zero Suit Samus benefits from universal changes: her mobility is even faster, her short hop timing is reduced, the landing lag in her aerials are reduced, the reintroduction of directional air dodging aids her recovery, and the ability to use any ground attack out of a run and her aerials on ladders come with merits. However, some of her best combo and setup tools have been severely nerfed, with her down throw in particular having almost no combo potential due to its increased ending lag, while her down smash keeps opponents paralyzed for a shorter time.  
Zero Suit Samus benefits from universal changes: her mobility is even faster, her short hop timing is reduced, the landing lag in her aerials are reduced, the reintroduction of directional air dodging aids her recovery, and the ability to use any ground attack out of a run and her aerials on ladders come with merits. However, her combo potential has been reduced, with her down throw in particular having increased ending lag, while her down smash keeps opponents paralyzed for a shorter time.
{{br}}
{{br}}