Switcheroo: Difference between revisions

m
no edit summary
m (Bot: Automated text replacement (-(\|[\n ]*)song([\n ]*=) +\1track\2))
mNo edit summary
Line 12: Line 12:
'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns ]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns ]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


This level takes place in a factory full of [[reversible walls]]. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; if an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid]]s, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.
This level takes place in a factory full of [[reversible walls]]. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; if an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid (enemy)|Electroid]]s, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.


The background music does change, depending on the active color.
The background music does change, depending on the active color.
Line 51: Line 51:
|-
|-
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[Electroid]]
|align="center"|[[Electroid (enemy)|Electroid]]
|19
|19
|-
|-