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The Power Meter appears again in the remake, ''[[Super Mario 64 DS]]'', now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as Bowser stages' Red Coin Stars or 100-Coin Stars, the Power Meter fully refills. Also, if the player is under the [[toxic cloud]] and there are one or two wedges left, the alarm that sounds while underwater will sound. The Power Meter depletes or replenishes multiple wedges at a slower speed than in ''Super Mario 64''. | The Power Meter appears again in the remake, ''[[Super Mario 64 DS]]'', now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as Bowser stages' Red Coin Stars or 100-Coin Stars, the Power Meter fully refills. Also, if the player is under the [[toxic cloud]] and there are one or two wedges left, the alarm that sounds while underwater will sound. The Power Meter depletes or replenishes multiple wedges at a slower speed than in ''Super Mario 64''. | ||
While the Power Meter shows only eight wedges, Mario's health actually ranges from 0 to 2,176, with each wedge representing 256 units of HP. In most cases, the lower limit is 255, at which point Mario loses a life.<ref>https://www.youtube.com/watch?v=XeGNpeFOOCY</ref> | While the Power Meter shows only eight wedges, Mario's health actually ranges from 0 to 2,176, with each wedge representing 256 units of HP. In most cases, the lower limit is 255, at which point Mario loses a life.<ref>UncommentatedPannen (July 21, 2016). [https://www.youtube.com/watch?v=XeGNpeFOOCY HP]. ''YouTube''. Retrieved November 11, 2018.</ref> | ||
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