Tornado Jump (badge): Difference between revisions

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|sell_price=50 coins
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|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|pm2=Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
|ttyd=Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
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'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.
'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.

Revision as of 03:38, May 3, 2022

Tornado Jump
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door.
BP needed 2
Sell price 50 coins
First appearance Paper Mario: The Thousand-Year Door (2004)
The Thousand-Year Door description Wear this to use Tornado Jump. 3 FP are required to use this attack, which can damage all midair enemies if executed superbly. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.

Tornado Jump is a badge in Paper Mario: The Thousand-Year Door. It is found inside the well near the Creepy Steeple, inside a room filled with Buzzy Beetles, can be bought from the Pianta Parlor with the Gold Card for sixty-seven pianta tokens, and rarely dropped after battle by Lakitus, Dark Lakitus, and Ruff Puffs. If Mario equips the badge, he gains the ability to use the Tornado Jump, a jump attack that costs three FP. The move acts like a normal jump attack, though the first hit (assuming the Action Command is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.

Drop Rates

Template:TTYD-badge |Dark Lakitu |0/200 |2/300 |- |Lakitu |0/200 |2/300 |- |Ruff Puff |0/200 |2/300 |- |Spiny #1 (Glitz Pit, Spike Storm) |0/200 |2/300 |}

Names in other languages

Language Name Meaning
Japanese タツマキジャンプ
Tatsumaki Janpu
Tornado Jump

German Orkansprung
Hurricane Jump
Italian Salto Tornado
Tornado Jump
Spanish Salto Huracán
Hurricane Jump

Template:PMTTYD Items