New Super Mario Bros. Wii: Difference between revisions

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Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final time, [[Kamek|Magikoopa]] appears and takes Peach away, taking her to [[Bowser's Castle]].
Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final time, [[Kamek|Magikoopa]] appears and takes Peach away, taking her to [[Bowser's Castle]].


When Mario and the gang finally get to the final castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to defeat him, sending him falling into the [[lava]] below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Magikoopa in a pink version of his robe. Magikoopa then powers Bowser up, making him [[Super Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and the giant Bowser falls through the floor in final defeat as the real princess is released from her cage. As they venture out, they see Luigi, Blue Toad, and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
When Mario and the gang finally get to the final castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to defeat him, sending him falling into the [[lava]] below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Magikoopa in a pink version of his robe. Magikoopa then powers Bowser up, making him [[Super Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and the giant Bowser falls through the floor in final defeat as the real princess is released from her cage. As they venture out, they see Luigi, Blue Toad, and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Peach asks Mario to tell her about his adventure again.


[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses.]]
[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses.]]
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===Free-for-all===
===Free-for-all===
[[File:Free-for-all NSMBW.png|thumb|upright=1.1|]]
[[File:Free-for-all NSMBW.png|thumb|upright=1.1|]]
'''Free-for-all''' is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no [[Checkpoint Flag|midway point]]s, and on the end of a level, the number of points each character got is seen. However, unlike in [[Coin Battle]], the character does not say a "happy" phrase after winning, and the number of times each player won is also not seen. Additionally, if all of the players manage to get to the [[Goal Pole|flagpole]], the level is marked on the level-selection menu with a gold frame, and the words "TEAM FINISH!" will be seen for about a second. If not all players manage to reach the flagpole, it will be marked with a silver frame and the word "CLEAR!" will be seen instead.
'''Free-for-all''' is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no [[Checkpoint Flag|midway point]]s, and on the end of a level, the number of points each character got is seen. However, unlike in [[Coin Battle]], the character does not say a "happy" phrase after winning, and the number of times each player won is also not seen. Additionally, if all of the players manage to get to the [[Goal Pole|flagpole]], the level is marked on the level-selection menu with a gold frame, and the words "TEAM FINISH!" is seen for about a second. If not all players manage to reach the flagpole, it is marked with a silver frame and the word "CLEAR!" is seen instead.
;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
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|align=center|[[File:NSMBW Roy Tower Battle.png|150px]]<br>[[File:NSMBW Roy Castle Battle.png|150px]]<br>[[Roy Koopa]]||align="center"|{{World|2|tower}}<br>{{World|2|castle}}||The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|align=center|[[File:NSMBW Roy Tower Battle.png|150px]]<br>[[File:NSMBW Roy Castle Battle.png|150px]]<br>[[Roy Koopa]]||align="center"|{{World|2|tower}}<br>{{World|2|castle}}||The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes.
|-
|-
|align=center|[[File:NSMBW Lemmy Tower Battle.png|150px]]<br>[[File:NSMBW Lemmy Castle Battle.png|150px]]<br>[[Lemmy Koopa]]||align="center"|{{World|3|tower}}<br>{{World|3|castle}}||The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player will have to jump higher.
|align=center|[[File:NSMBW Lemmy Tower Battle.png|150px]]<br>[[File:NSMBW Lemmy Castle Battle.png|150px]]<br>[[Lemmy Koopa]]||align="center"|{{World|3|tower}}<br>{{World|3|castle}}||The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher.
|-
|-
|align=center|[[File:NSMBW Wendy Tower Battle.png|150px]]<br>[[File:Mario vs Wendy.png|150px]]<br>[[Wendy O. Koopa]]||align="center"|{{World|4|tower}}<br>{{World|4|castle}}||The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
|align=center|[[File:NSMBW Wendy Tower Battle.png|150px]]<br>[[File:Mario vs Wendy.png|150px]]<br>[[Wendy O. Koopa]]||align="center"|{{World|4|tower}}<br>{{World|4|castle}}||The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up.
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|[[Crate]]||[[File:NSMBW Small Wood Crate Render.png|50px]]||A wood box Mario can break via a [[Ground Pound]].
|[[Crate]]||[[File:NSMBW Small Wood Crate Render.png|50px]]||A wood box Mario can break via a [[Ground Pound]].
|-
|-
|[[Iron Block]] (new)||[[File:NSMBW Small Metal Crate Render.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and will cause the player to lose a life if crushed.
|[[Iron Block]] (new)||[[File:NSMBW Small Metal Crate Render.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|-
|-
|[[Tilt Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
|[[Tilt Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
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|[[Spin Kinoko Lift]] (new)||[[File:NSMBW SpinKinokoLift.png|50px]]||A rare mushroom platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|[[Spin Kinoko Lift]] (new)||[[File:NSMBW SpinKinokoLift.png|50px]]||A rare mushroom platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|}
|}
==Staff==
{{main|List of New Super Mario Bros. Wii staff}}
[[Nintendo EAD|Nintendo Entertainment Analysis and Development]] developed the game, with the director being Shigeyuki Asuke and the producers being Takashi Tezuka and Hiroyuki Kimura.


==Development==
==Development==
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As demonstrated by development information for various games, [[Shigeru Miyamoto]] had been struggling to add multiplayer to ''[[Mario (franchise)|Mario]]'' games for a long time. He tried to experiment with multiplayer aspects at the start of most of his ''Mario'' projects, as can be seen in prerelease screenshots of games such as ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]'': different multiplayer aspects were evidently intended for both of those games during early stages of development. When the experiments with multiplayer failed to come to fruition, in part due to technical limitations, the developers refocused on what they were used to, single-player; for both of the aforementioned games, multiplayer was put on the back-burner and was only used in in-engine side modes and unrelated [[minigames]]. The Wii's hardware allowed Miyamoto to ensure that the game could process all loaded items and enemies at once, and have the camera focus on all players.<ref>Klepek, Patrick (6/2/2009) "[http://g4tv.com/thefeed/blog/post/696129/New-Super-Mario-Bros-Achieves-Shigeru-Miyamotos-Dream-Multiplayer.html ''New Super Mario Bros.'' Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com]". G4TV. Retrieved 2009-6-2</ref>{{dead link}}
As demonstrated by development information for various games, [[Shigeru Miyamoto]] had been struggling to add multiplayer to ''[[Mario (franchise)|Mario]]'' games for a long time. He tried to experiment with multiplayer aspects at the start of most of his ''Mario'' projects, as can be seen in prerelease screenshots of games such as ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]'': different multiplayer aspects were evidently intended for both of those games during early stages of development. When the experiments with multiplayer failed to come to fruition, in part due to technical limitations, the developers refocused on what they were used to, single-player; for both of the aforementioned games, multiplayer was put on the back-burner and was only used in in-engine side modes and unrelated [[minigames]]. The Wii's hardware allowed Miyamoto to ensure that the game could process all loaded items and enemies at once, and have the camera focus on all players.<ref>Klepek, Patrick (6/2/2009) "[http://g4tv.com/thefeed/blog/post/696129/New-Super-Mario-Bros-Achieves-Shigeru-Miyamotos-Dream-Multiplayer.html ''New Super Mario Bros.'' Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com]". G4TV. Retrieved 2009-6-2</ref>{{dead link}}


''New Super Mario Bros. Wii'' was developed as the flagship title for [[Super Guide]]. This feature first surfaced as a June 30, 2008 patent for a "Kind Code" with three demo play modes: Game, in which, when the player gets stuck during standard gameplay, they can view a walkthrough video that appears in the screen's top right corner; Digest, in which the player watches developer gameplay and can join the game at a particular point, but cannot save; and Scene Menu, in which players go directly to specific parts of the game without loading their games or watching the digest<ref>[http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii]</ref>. Super Guide uses the Digest mode, and [[Hint Movie]]s appear to use the Scene Menu mode.
''New Super Mario Bros. Wii'' was developed as the flagship title for [[Super Guide]]. This feature first surfaced as a June 30, 2008 patent for a "Kind Code" with three demo play modes: Game, in which, when the player gets stuck during standard gameplay, they can view a walkthrough video that appears in the screen's top right corner; Digest, in which the player watches developer gameplay and can join the game at a particular point, but cannot save; and Scene Menu, in which players go directly to specific parts of the game without loading their games or watching the digest.<ref>[http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii]</ref> Super Guide uses the Digest mode, and [[Hint Movie]]s appear to use the Scene Menu mode.
 
==Promotion==
{{main|List of New Super Mario Bros. Wii trading cards}}
Trading cards were released to promote the game's release. They feature various characters, enemies, items, and levels from the game. Each booster pack contains four regular cards and one each of Tips & Tricks, Standee, Foil, and [[FunTats]].


==Reception==
==Reception==
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===Sales===
===Sales===
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
==Promotion==
[[File:TCG EP SMB box.jpg|thumb|A box set of the trading cards]]
{{main|List of New Super Mario Bros. Wii trading cards}}
Trading cards were released to promote the game's release. They feature various characters, enemies, items, and levels from the game. Each booster pack contains four regular cards and one each of Tips & Tricks, Standee, Foil, and [[FunTats]]. A book published by {{wp|Alfred Music|Alfred Music Publishing}} titled ''[[New Super Mario Bros. Wii Intermediate / Advanced Piano Solos]]'' was released, containing sheet music for seventeen songs from the game.
{{br}}
==Glitches==
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen climbing Koopa dropping coins]]
{{main|List of New Super Mario Bros. Wii glitches}}
===Infinite coins===
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
==Pre-release and unused content==
[[File:NSMBW Prerelease Moving Platforms.png|thumb|An early version of World 7-4]]
{{main|List of New Super Mario Bros. Wii pre-release and unused content}}
During development, Princess Peach was planned to be a playable character. This idea was scrapped because the Toads better suited Mario's stature and the need for special programming to handle the physics of the dress. The development team wanted the game opening sequence to be more dramatic, causing a dispute between them and Shigeru Miyamoto.
In the game's E3 2009 trailer, it shows an early design of the motion-controlled platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]. They lack they indicator which shows the player in control of the platforms and do not make a sound when they travel on the tracks. The bottom of the platforms are also less round compared to the final design. The tracks feature a simpler design, being completely black with red endpoints instead.
==Gallery==
{{main-gallery|New Super Mario Bros. Wii}}
<gallery>
NSMBW Mario and Yoshi Jumping Artwork.png|[[Mario]] and [[Yoshi]]
NSMBW Luigi and Yellow Toad Artwork.jpg|[[Propeller Mario|Propeller]] [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Luigi]]
NSMBW Koopalings Group Artwork.jpg|The [[Koopalings]]
NSMBW Bowser Artwork.png|[[Bowser]]
</gallery>
==Media==
{{main-media}}
{{media table
|file1=TitleNSMBW.oga
|title1=New Super Mario Bros. Wii
|description1=Title screen theme.
|length1=0:30
|file2=OverworldNSMBW.oga
|title2=New Super Mario Bros. Wii
|description2=Overworld theme
|length2=0:30
}}


==References to other games==
==References to other games==
[[File:NSMBW Kamek Using Magic.png|thumb|Kamek using magic to assist Roy]]
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. One underground Coin Battle area also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. One underground Coin Battle area also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. In Coin Battle, a level similar to World 1-1 appears.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. In Coin Battle, a level similar to World 1-1 appears.
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]].
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]].
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window rather than a summonable item. This window can only be accessed from the overworld, reminiscent of that in ''Super Mario Bros 3.'' Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa was in charge of the ice-themed world in both games, and Wendy O. Koopa was in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on a card-matching minigame in this game.
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window rather than a summonable item. This window can only be accessed from the overworld, reminiscent of that in ''Super Mario Bros 3.'' Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on a card-matching minigame in this game.
*''[[Super Mario World]]'': The design on the Fortress-doors leading to the [[List of bosses|boss]] is noticeably similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off was taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks to appear. This may be a reference to the [[Switch Palace]]s in ''Super Mario World'', without having to go through a level. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]].
*''[[Super Mario World]]'': The design on the Fortress-doors leading to the [[List of bosses|boss]] is noticeably similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks to appear. This may be a reference to the [[Switch Palace]]s in ''Super Mario World'', without having to go through a level. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]].
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]].
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]].
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
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*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers, especially the "Level Clear" tune. The [[Mini Mushroom]] returns. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the ''Blunders and Game Over'' section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered").
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers, especially the "Level Clear" tune. The [[Mini Mushroom]] returns. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the ''Blunders and Game Over'' section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered").
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a [[Princess Peach]] voiceover states that she'll wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. Finally, the [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). Some of the voice clips from this game are borrowed.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a [[Princess Peach]] voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. Finally, the [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). Some of the voice clips from this game are borrowed.
*''[[Mario Kart Wii]]'': The character's icons are reused in the character selection screen.
*''[[Mario Kart Wii]]'': The character's icons are reused in the character selection screen.


==References in later games==
==References in later games==
[[File:MP9 Toad Road Scene Artwork.jpg|thumb|Toad Road from ''Mario Party 9'' shares visual cues with this game.]]
*''[[Super Mario Galaxy 2]]'': The [[Checkpoint Flag]] appears in this game and it plays a similar role. The Cosmic Guide and the [[Tip Network]] are similar to the Super Guide and to the videos of the [[Peach's Castle]]. The function of the world maps are similar to those from this game.
*''[[Super Mario Galaxy 2]]'': The [[Checkpoint Flag]] appears in this game and it plays a similar role. The Cosmic Guide and the [[Tip Network]] are similar to the Super Guide and to the videos of the [[Peach's Castle]]. The function of the world maps are similar to those from this game.
*''[[Donkey Kong Country Returns]]'': The map screen has level pads that look highly similar to the ones from ''New Super Mario Bros. Wii''. The pads even use the same colors; red for a non-cleared level, and blue for a cleared level. [[Super Kong]] is the equivalent of the Super Guide. During 2 Player mode, if either Donkey Kong or Diddy Kong lose a life and the other one is still alive, the Kong that was defeated floats back inside a [[DK Barrel]] hanging from a balloon, similar to the [[bubble]] system in this game.
*''[[Donkey Kong Country Returns]]'': The map screen has level pads that look highly similar to the ones from ''New Super Mario Bros. Wii''. The pads even use the same colors; red for a non-cleared level, and blue for a cleared level. [[Super Kong]] is the equivalent of the Super Guide. During 2 Player mode, if either Donkey Kong or Diddy Kong lose a life and the other one is still alive, the Kong that was defeated floats back inside a [[DK Barrel]] hanging from a balloon, similar to the [[bubble]] system in this game.
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*''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The music is reused in this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games.
*''[[New Super Mario Bros. 2]]'': This game is a follow-up to ''New Super Mario Bros. Wii''. The music is reused in this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games.
*''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits.
*''[[New Super Mario Bros. U]]'': This game is a sequel to ''New Super Mario Bros. Wii''; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits.
*''[[Yoshi's New Island]]'': [[Bowser]]'s sprite is heavily similar to the one used in this game.
*''[[Yoshi's New Island]]'': [[Bowser]]'s model is very similar to the one used in this game.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': One of the planes in [[Sunshine Airport]] has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': One of the planes in [[Sunshine Airport]] has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Various voice clips of the Koopalings are recycled in these games. [[Propeller Mario]], [[Penguin Mario]], and [[Big Urchin]] appear as trophies in the Wii U version.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Various voice clips of the Koopalings are recycled in these games. [[Propeller Mario]], [[Penguin Mario]], and [[Big Urchin]] appear as trophies in the Wii U version.
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*''[[Mario Kart Tour]]'': [[Penguin Mario|Penguin Luigi]], Penguin Yellow Toad and [[Penguin Mario]] appear as playable characters.
*''[[Mario Kart Tour]]'': [[Penguin Mario|Penguin Luigi]], Penguin Yellow Toad and [[Penguin Mario]] appear as playable characters.
*''[[Paper Mario: The Origami King]]'': Yellow Toad's victory line and some of Bowser Jr.'s voices are recycled.
*''[[Paper Mario: The Origami King]]'': Yellow Toad's victory line and some of Bowser Jr.'s voices are recycled.
==Media==
{{main-media}}
{{media table
|file1=TitleNSMBW.oga
|title1=New Super Mario Bros. Wii
|description1=Title screen theme.
|length1=0:30
|file2=OverworldNSMBW.oga
|title2=New Super Mario Bros. Wii
|description2=Overworld theme
|length2=0:30
}}
==Gallery==
{{main-gallery|New Super Mario Bros. Wii}}
<gallery>
NSMBW Mario and Yoshi Jumping Artwork.png|[[Mario]] and [[Yoshi]]
NSMBW Luigi and Yellow Toad Artwork.jpg|[[Propeller Mario|Propeller]] [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Luigi]]
NSMBW Koopalings Group Artwork.jpg|The [[Koopalings]]
NSMBW Bowser Artwork.png|[[Bowser]]
</gallery>
==Pre-release and unused content==
{{main|List of New Super Mario Bros. Wii pre-release and unused content}}
Princess Peach was going to be a playable character, and the [[Mega Mushroom]] was going to be a power-up. Pink Yoshis were going to be Red Yoshis and Light Blue Yoshis were going to be Blue Yoshis. There was no Ice Flower and the Mini Mushroom could be obtained via the Roulette Block. There was also going to be a chicken suit power-up but it was replaced with the [[Penguin Suit]]. [[King Bill]]s had a death animation that went unused.
==Staff==
{{main|List of New Super Mario Bros. Wii staff}}
[[Nintendo EAD|Nintendo Entertainment Analysis and Development]] developed the game, with the director being Shigeyuki Asuke and the producers being Takashi Tezuka and Hiroyuki Kimura.
==Glitches==
{{main|List of New Super Mario Bros. Wii glitches}}
==''New Super Mario Bros. Wii Intermediate / Advanced Piano Solos''==
{{main|New Super Mario Bros. Wii Intermediate / Advanced Piano Solos}}
A book published by {{wp|Alfred Music|Alfred Music Publishing}} was released, containing sheet music for seventeen theme songs from the game.


==Names in other languages==
==Names in other languages==
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*On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese [[Super Nintendo Entertainment System|SNES]] controller are.
*On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese [[Super Nintendo Entertainment System|SNES]] controller are.
*The current Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Mario'' game of all time. His new favorite ''Mario'' game is ''[[Super Mario Maker]]''.
*The current Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Mario'' game of all time. His new favorite ''Mario'' game is ''[[Super Mario Maker]]''.
*If Mario gains 99 lives, he will lose his cap.
*If Mario gains 99 lives, he takes off his cap.
*In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compare to this game. However, their voices in the menus and character selection screen are still the same as in this game. In ''[[Super Mario Maker 2]]'' 's ''New Super Mario Bros. U'' style, [[Toad]]'s voices are a combination of both of them.
*In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their Nintendo Switch port]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] and [[Blue Toad (character)|Blue Toad]]'s in-game voices are swapped compare to this game. However, their voices in the menus and character selection screen are still the same as in this game. In ''[[Super Mario Maker 2]]'' 's ''New Super Mario Bros. U'' style, [[Toad]]'s voices are a combination of both of them.
*A Japan only arcade game developed by [[Capcom]] was released in 2011 called ''[[New Super Mario Bros. Wii Coin World]]''.
*A Japan only arcade game developed by [[Capcom]] was released in 2011 called ''[[New Super Mario Bros. Wii Coin World]]''.