World 6-Fortress 3: Difference between revisions

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== Layout ==
== Layout ==
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom-Boom]], in a room with five blocks he will jump between.
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom Boom]], in a room with five blocks he will jump between.


== Enemies ==
== Enemies ==

Revision as of 03:26, March 22, 2022

Template:Levelbox World 6-Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros. 3.

Layout

The fortress has many conveyor belts and Roto-discs, many of which are positioned over spikes. There are also a couple of Boos in the fortress as well. High above the gap between the second Roto-disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is Boom Boom, in a room with five blocks he will jump between.

Enemies

Level statistics

Template:SMB3 Levels