Mario Clash (microgame): Difference between revisions
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'''Mario Clash''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' that is based on the [[Virtual Boy]] [[Mario Clash|game with the same name]]. It returns in ''[[WarioWare Gold]]'', where it is hosted by [[5-Volt]]. | '''Mario Clash''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' that is based on the [[Virtual Boy]] [[Mario Clash|game with the same name]]. It returns in ''[[WarioWare Gold]]'', where it is hosted by [[5-Volt]]. | ||
==Gameplay== | ==Gameplay== | ||
The objective is to have [[Mario]] throw a [[Koopa Shell]] at an enemy. If Mario misses, the player loses the microgame. | The objective is to have [[Mario]] throw a [[Koopa Shell]] at an enemy. If Mario misses, the player loses the microgame. | ||
* '''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice. | *'''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice. | ||
* '''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up. | *'''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up. | ||
* '''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | *'''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | ||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
* The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game. | *The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game. | ||
{{9-Volt | {{9-Volt & 18-Volt's Microgames}} | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} | ||
{{WWG Microgames}} | {{WWG Microgames}} |
Revision as of 13:09, February 24, 2022
Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.
Gameplay
The objective is to have Mario throw a Koopa Shell at an enemy. If Mario misses, the player loses the microgame.
- Level 1: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
- Level 2: The enemy is a Boo. It floats down to the target spot once, then floats up.
- Level 3: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In WarioWare Gold, the Para-Goomba has to be hit twice.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マリオクラッシュ Mario Kurasshu |
Mario Clash |
French | Mario Clash |
- |
Italian | Mario Clash |
- |
Trivia
- The level design seen in the microgame is unique to WarioWare. It is never seen in the original game.
Template:9-Volt & 18-Volt's Microgames Template:WWIMM Microgames Template:WWG Microgames