Super Mario World: Difference between revisions

Line 1,001: Line 1,001:
==Soundtrack==
==Soundtrack==
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
[[File:SMW-Japanese Artwork.jpg|thumb|Album art for the ''Super Mario World'' compilation album]]
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to reuse the same melody in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game. This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nintendo''. Retrieved September 19, 2020.</ref> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials;<ref name="iwata asks kondo"/> for example, Mario's jumping sound is a reappropriation of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>Kawasaki, Hondai (January 1991). "1990 Developer Interview". ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4'' (Japanese). Tokyo: Shogakkan: 167.</ref>
While composer [[Koji Kondo]] had created many different melodies for ''[[Super Mario Bros. 3]]'', he decided to reuse the same melody in ''Super Mario World'', albeit in an {{wp|arrangement|arranged}} form, assuming that the player would be able to recognize the melody while being exposed to new variations of music throughout the game. The melody comes from the song {{wp|Green, Green (song)|Green, Green}}. This being the first game developed for the SNES, Kondo felt "overjoyed" about being able to take advantage of the increased technological capability, which allowed eight instruments to be used at once. To express the technological novelty of the new console, he used samples of several different instruments (as named below), implementing them all, one after the other, in the game's title song.<ref name="iwata asks kondo">[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-All-Stars/Vol-1-Super-Mario-History-Soundtrack-CD/5-Music-Commentary-by-Koji-Kondo-2-/5-Music-Commentary-by-Koji-Kondo-2--220040.html Iwata Asks: Music Commentary by Koji Kondo]. ''Nintendo''. Retrieved September 19, 2020.</ref> As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of the NES's traditional {{wp|square wave}}s and {{wp|triangle wave}}s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments to emphasize that the game used traditional technology with a hybrid of new materials;<ref name="iwata asks kondo"/> for example, Mario's jumping sound is a reappropriation of a pan flute sample. The music took around a year and a half for Kondo to compose.<ref>Kawasaki, Hondai (January 1991). "1990 Developer Interview". ''Nintendo Official Guidebook for Super Mario World: Super Mario Bros. 4'' (Japanese). Tokyo: Shogakkan: 167.</ref>


A [[Super Mario World (album)|compilation soundtrack]] for ''Super Mario World'' was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the "Mario Club Band"; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remixes and rearranges music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.
A [[Super Mario World (album)|compilation soundtrack]] for ''Super Mario World'' was released in Japan on February 25, 1991, and it contains original jazz arrangements composed by musician Soichi Noriki and performed by the "Mario Club Band"; the album additionally contains music from ''[[Super Mario Bros.]]'' and ''Super Mario Bros. 3''. The arrangements are recorded on the album's first disc, while the second disc contains the original compositions. The music was also included on ''[[Nintendo Super Famicom Game Music]]'', another Japan-only album released in 1992 that contains music from various games released for the SNES. ''[[Super Mario Compact Disco]]'', a compilation soundtrack released originally in Japan on August 1, 1993, contains pieces that remixes and rearranges music sampling sound effects from the game into a funk and hip-hop-oriented genre with lyrics. ''Super Mario World'' music has been featured in several of the ''Nintendo Sound Selection'' series, namely ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' and ''[[Nintendo Sound Selection: Endings & Credits]]'', and in several ''Mario'' anniversary soundtracks, such as ''[[Happy! Mario 20th - Super Mario Sound Collection]]'' and ''[[The 30th Anniversary Super Mario Bros. Music]]''.
7,210

edits