Mario Clash (microgame): Difference between revisions

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==Gameplay==
==Gameplay==
The objective is to throw a [[Koopa Shell]] at either [[Spike Top]], [[Boo]], or [[Para-Goomba (Mario Clash)|Para-Goomba]] depending on the level difficulty. If [[Mario]] misses, the player loses the microgame.
The objective is to throw a [[Koopa Shell]] at an enemy. If [[Mario]] misses, the player loses the microgame.
*'''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
*'''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice.
*'''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up.
*'''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up.
*'''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice.
*'''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice.


==Names in other languages==
==Trivia==
The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game.
 
==Names in Other Languages==
{{Foreign names
{{Foreign names
|Jap=マリオクラッシュ
|Jap=マリオクラッシュ
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