Great Juice: Difference between revisions

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*[[Ashley and Red|Ashley, Red]], and [[Penny]] can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles.
*[[Ashley and Red|Ashley, Red]], and [[Penny]] can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles.
*[[9-Volt]]'s constant moving and [[Kat and Ana]]'s constant jumping makes it hard for them to not spill any juice.
*[[9-Volt]] has great difficulty moving between baskets, do to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice.
*Since [[Kat and Ana]]'s jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice.


==Names in other languages==
==Names in other languages==

Revision as of 23:49, January 2, 2022

Template:Minigame-infobox Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".

Gameplay

The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost.

  • Level 1: This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
  • Level 2: This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
  • Level 3: This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can knock the character out, resulting in a loss.

How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a wasp or let a jar wait too long, the farmer will shake his head disappointedly. If the player wins, in Level 1, the farmer will appear happy holding jars; in Level 2, there are two farmers; and in Level 3, jars appear at the top and bottom of the screen.

If two players are utilized for this microgame, there are four baskets instead of three.

Mission

  • Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.

Suitability

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  • Ashley, Red, and Penny can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles.
  • 9-Volt has great difficulty moving between baskets, do to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice.
  • Since Kat and Ana's jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice.

Names in other languages

Language Name Meaning
Japanese ぶどうジュース
Budō Jūsu
Grape juice

Korean 포도 주스
Podo Juseu
Grape Juice

Spanish Alquimia y vendimia
 

Template:Ashley's Microgames Template:WWGIT Microgames