List of Luigi sightings in Super Mario 3D World: Difference between revisions
(→Other) |
(Adjusted writing and formatting, added links) |
||
Line 1: | Line 1: | ||
{{italic title|List of Luigi sightings in ''Super Mario 3D World''}} | {{italic title|List of Luigi sightings in ''Super Mario 3D World''}} | ||
Similarly to ''[[New Super Luigi U]]'', 8-bit sprites of [[Luigi]] are hidden in most levels of ''[[Super Mario 3D World]]'' and its campaign in ''[[Super Mario 3D World + Bowser's Fury]]'' to celebrate the [[Year of Luigi]], which the original game released in. The more challenging versions of earlier levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] contain 8-bit Luigis in the same locations across both counterparts; as such, only Luigis unique to those levels are listed. | |||
While there are no 8-bit Luigis specific to the ''Bowser's Fury'' campaign of ''Super Mario 3D World + Bowser's Fury'', methods of encountering them across both campaigns are noted in their respective sections. | |||
== | ==[[World Map]]== | ||
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | {|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
Line 13: | Line 13: | ||
|'''[[World 1 (Super Mario 3D World)|World 1]]''' | |'''[[World 1 (Super Mario 3D World)|World 1]]''' | ||
|[[File:SM3DW 1-Map Luigi.png|300px]] | |[[File:SM3DW 1-Map Luigi.png|300px]] | ||
|An 8-bit Luigi | |An 8-bit Luigi occasionally pops out of the pipe above the ground layer of the [[Koopa Troopa Cave|World 1-2]] icon. | ||
|- | |- | ||
|'''[[World 3 (Super Mario 3D World)|World 3]]''' | |'''[[World 3 (Super Mario 3D World)|World 3]]''' | ||
|[[File:SM3DW 3-Map Luigi.jpg|300px]] | |[[File:SM3DW 3-Map Luigi.jpg|300px]] | ||
|An 8- | |An 8-bit Luigi can be seen out on the ocean in the background from the platform with a [[1-Up Mushroom]]. | ||
|- | |- | ||
|'''[[World 4 (Super Mario 3D World)|World 4]]''' | |'''[[World 4 (Super Mario 3D World)|World 4]]''' | ||
|[[File:SM3DW 4-Map Luigi.jpg|300px]] | |[[File:SM3DW 4-Map Luigi.jpg|300px]] | ||
|By taking the Warp Pipe to the upper platform, an 8-bit Luigi can be seen ducking behind a rock after the camera angle shifts. | |By taking the [[Warp Pipe]] to the upper platform, an 8-bit Luigi can be seen ducking behind a rock to the right after the camera angle shifts. | ||
|- | |- | ||
|'''[[World 5 (Super Mario 3D World)|World 5]]''' | |'''[[World 5 (Super Mario 3D World)|World 5]]''' | ||
|[[File:SM3DW 5-Map Luigi.png|300px]] | |[[File:SM3DW 5-Map Luigi.png|300px]] | ||
| | |While taking the Warp Pipe to the island, the player can briefly see a crouching 8-bit Luigi in the water. This Luigi is also visible from World 6. | ||
|- | |- | ||
|rowspan=2|'''[[World 6 (Super Mario 3D World)|World 6]]''' | |rowspan=2|'''[[World 6 (Super Mario 3D World)|World 6]]''' | ||
|[[File:SM3DW 6-Map Luigi.jpg|300px]] | |[[File:SM3DW 6-Map Luigi.jpg|300px]] | ||
|By changing the camera angle near the bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below. It is the same Luigi from World 5. | |By changing the camera angle near the rainbow bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below. It is the same Luigi from World 5. | ||
|- | |- | ||
|[[File:SM3DW 6-Map Luigi alt.jpg|300px]] | |[[File:SM3DW 6-Map Luigi alt.jpg|300px]] | ||
|This same Luigi can be seen if the player takes the [[Clear Pipe]] to the platform with the [[Toad House]]. | |||
|- | |- | ||
|'''[[World Castle]]''' | |'''[[World Castle]]''' | ||
|[[File:SM3DW Castle-Map Luigi.jpg|300px]] | |[[File:SM3DW Castle-Map Luigi.jpg|300px]] | ||
|By waiting near the | |By waiting near the Clear Pipe used to enter the world, an 8-bit Luigi will appear to its right, above the brick behind the gated-off [[lava]]. | ||
|- | |- | ||
|rowspan=2|'''[[World Bowser]]''' | |rowspan=2|'''[[World Bowser]]''' | ||
Line 43: | Line 43: | ||
|- | |- | ||
|[[File:SM3DW Bowser-Map Luigi 2.jpg|300px]] | |[[File:SM3DW Bowser-Map Luigi 2.jpg|300px]] | ||
|An 8-bit Luigi can be seen riding on the Ferris wheel. | |An 8-bit Luigi can be seen riding on the {{wp|Ferris wheel}}. | ||
|} | |} | ||
Line 57: | Line 57: | ||
|'''[[Super Bell Hill]]''' | |'''[[Super Bell Hill]]''' | ||
|[[File:SM3DW W1-1 Luigi.jpg|300px]] | |[[File:SM3DW W1-1 Luigi.jpg|300px]] | ||
| | |By approaching the [[Sprixie]] with a pair of binoculars near the [[Checkpoint Flag]] and entering its view, an 8-bit Luigi can be seen behind the white fence near the bushes. However, it disappears if a character approaches its hiding location. | ||
|- | |- | ||
|rowspan=2|'''World 1-2''' | |rowspan=2|'''World 1-2''' | ||
|rowspan=2|'''[[Koopa Troopa Cave]]''' | |rowspan=2|'''[[Koopa Troopa Cave]]''' | ||
|[[File:Koopa Luigi.jpg|300px]] | |[[File:Koopa Luigi.jpg|300px]] | ||
| | |At the beginning of the stage, an 8-bit Luigi can be seen [[crouch]]ing in the bottom-right of the wall if the player tilts the camera to the right. | ||
|- | |- | ||
|[[File:SM3DW 1-2 Luigi 2.jpg|300px]] | |[[File:SM3DW 1-2 Luigi 2.jpg|300px]] | ||
|At the beginning of the stage, an 8-bit Luigi | |At the beginning of the stage, an 8-bit Luigi appears out of the Warp Pipe when the [[Time Limit]] has around 105 seconds remaining; after the "hurry up" jingle plays, the Luigi will go back down the Warp Pipe. | ||
|- | |- | ||
|'''World 1-3''' | |'''World 1-3''' | ||
|'''[[Mount Beanpole]]''' | |'''[[Mount Beanpole]]''' | ||
|[[File:SM3DW W1-3 Luigi.jpg|300px]] | |[[File:SM3DW W1-3 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars at the beginning of the stage and entering its view, an 8-bit Luigi can be seen on the wall of the mountain, directly below the tallest [[tree]]. | ||
|- | |- | ||
|'''World 1-4''' | |'''World 1-4''' | ||
|'''[[Plessie's Plunging Falls]]''' | |'''[[Plessie's Plunging Falls]]''' | ||
|[[File:SM3DW 1-4 Luigi.jpg|300px]] | |[[File:SM3DW 1-4 Luigi.jpg|300px]] | ||
|Immediately after the first set of [[Dash Panel]]s, there is an 8-bit Luigi floating on the surface of the water. | |||
|- | |- | ||
|'''World 1-5''' | |'''World 1-5''' | ||
|'''[[Switch Scramble Circus]]''' | |'''[[Switch Scramble Circus]]''' | ||
|[[File:SM3DW W1-5 Luigi.jpg|300px]] | |[[File:SM3DW W1-5 Luigi.jpg|300px]] | ||
|A running 8-bit Luigi can be seen in the reflection of the first spade-shaped mirror at the start of the level. | |||
|- | |- | ||
|rowspan=2|'''{{world|1|castle3d}}''' | |rowspan=2|'''{{world|1|castle3d}}''' | ||
|rowspan=2|'''[[Bowser's Highway Showdown]]''' | |rowspan=2|'''[[Bowser's Highway Showdown]]''' | ||
|[[File:SM3DW Castle Intro Luigi.jpg|300px]] | |[[File:SM3DW Castle Intro Luigi.jpg|300px]] | ||
|During the cutscene that plays when entering the [[castle]], an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance. | |||
|- | |- | ||
|[[File:SM3DW W1-Castle Luigi.jpg|300px]] | |[[File:SM3DW W1-Castle Luigi.jpg|300px]] | ||
|A giant 8-bit Luigi can be seen in the background walking through the water before disappearing below the surface. | |||
|} | |} | ||
Line 102: | Line 102: | ||
|'''[[Conkdor Canyon]]''' | |'''[[Conkdor Canyon]]''' | ||
|[[File:SM3DW W2-1 Luigi.jpg|300px]] | |[[File:SM3DW W2-1 Luigi.jpg|300px]] | ||
|Underneath the platform past the shifting platforms just after the checkpoint, a large 8-bit Luigi can be seen on the wall. | |||
|- | |- | ||
|'''World 2-2''' | |'''World 2-2''' | ||
|'''[[Puffprod Peaks]]''' | |'''[[Puffprod Peaks]]''' | ||
|[[File:SM3DW 2-2 Luigi.jpg|300px]] | |[[File:SM3DW 2-2 Luigi.jpg|300px]] | ||
| | |When using the touch cursor to touch the [[Touchstone]]s, an 8-bit Luigi appears within the resulting particle effect. | ||
|- | |- | ||
|'''World 2-3''' | |'''World 2-3''' | ||
|'''[[Shadow-Play Alley]]''' | |'''[[Shadow-Play Alley]]''' | ||
|[[File:SM3DW W2-3 Luigi.jpg|300px]] | |[[File:SM3DW W2-3 Luigi.jpg|300px]] | ||
| | |Using the [[Cat Suit]] to climb up the wall at the start of the level reveals the shadow of an 8-bit Luigi continually crouching in the top-left corner. | ||
|- | |- | ||
|rowspan=2|'''World 2-4''' | |rowspan=2|'''World 2-4''' | ||
|rowspan=2|'''[[Really Rolling Hills]]''' | |rowspan=2|'''[[Really Rolling Hills]]''' | ||
|[[File:SM3DW 2-4 Luigi 2.jpg|300px]] | |[[File:SM3DW 2-4 Luigi 2.jpg|300px]] | ||
|An 8-bit Luigi rotates on the wall of the large [[Turning Floor]] before the [[Checkpoint Flag]]. | |||
|- | |- | ||
|[[File:SM3DW 2-4 Luigi.jpg|300px]] | |[[File:SM3DW 2-4 Luigi.jpg|300px]] | ||
|An 8-bit Luigi pops out of the Warp Pipe leading to the underground section if the Time Limit reaches 100 seconds. | |||
|- | |- | ||
|'''World 2-5''' | |'''World 2-5''' | ||
|'''[[Double Cherry Pass]]''' | |'''[[Double Cherry Pass]]''' | ||
|[[File:SM3DW 2-5 Luigi.jpg|300px]] | |[[File:SM3DW 2-5 Luigi.jpg|300px]] | ||
| | |On the rightmost fence at the end of the level, there is an 8-bit Luigi hiding in one of the posts. | ||
|- | |- | ||
|'''{{world|2|tank}}''' | |'''{{world|2|tank}}''' | ||
|'''[[Bowser's Bullet Bill Brigade]]''' | |'''[[Bowser's Bullet Bill Brigade]]''' | ||
|[[File:SM3DW 2-Tank Luigi.jpg|300px]] | |[[File:SM3DW 2-Tank Luigi.jpg|300px]] | ||
|At the start of the level, an 8-bit Luigi is on the ground, along the rightmost set of tank treads. | |||
|} | |} | ||
Line 144: | Line 144: | ||
|'''[[Chain-Link Charge]]''' | |'''[[Chain-Link Charge]]''' | ||
|[[File:HiddenLuigi Chainlink SM3DW.jpg|300px]] | |[[File:HiddenLuigi Chainlink SM3DW.jpg|300px]] | ||
|If the [[Arrow Sign]] near the Checkpoint Flag is broken, an 8-bit Luigi can be seen behind it. | |||
|- | |- | ||
|'''World 3-3''' | |'''World 3-3''' | ||
|'''[[Shifty Boo Mansion]]''' | |'''[[Shifty Boo Mansion]]''' | ||
|[[File:SM3DW 3-3 Luigi.jpg|300px]] | |[[File:SM3DW 3-3 Luigi.jpg|300px]] | ||
|The player must first collect all six [[+ Clock]]s in the level (those in '''bold''' require the Cat Suit): | |||
*'''One in the first | *'''One in the first room next to the Boo painting''' | ||
*'''Three in the second | *'''Three in the second room just above the bookcase''' | ||
*One following afterward next to the large mirror | *One following afterward next to the large mirror | ||
*One Green Clock just left of the final indoor | *One Green Clock just left of the final indoor room | ||
Upon reaching the Goal Pole, they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis | Upon reaching the [[Goal Pole]], they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis rise from the graves in the background and begin running. | ||
|- | |- | ||
|rowspan=2|'''World 3-5''' | |rowspan=2|'''World 3-5''' | ||
|rowspan=2|'''[[Pipeline Lagoon]]''' | |rowspan=2|'''[[Pipeline Lagoon]]''' | ||
|[[File:SM3DW W3-5 Luigi.jpg|300px]] | |[[File:SM3DW W3-5 Luigi.jpg|300px]] | ||
|An-8 bit Luigi can be seen within the Clear Pipe before the Checkpoint Flag, but only if the player is fast enough. | |||
|- | |- | ||
|[[File:SM3DW 3-5 Luigi 2.jpg|300px]] | |[[File:SM3DW 3-5 Luigi 2.jpg|300px]] | ||
|Near the beginning of the level, an 8-bit Luigi can be seen floating in the water. | |||
|- | |- | ||
|'''World 3-6''' | |'''World 3-6''' | ||
|'''[[Mount Must Dash]]''' | |'''[[Mount Must Dash]]''' | ||
|[[File:SM3DW 3-6 Luigi.jpg|300px]] | |[[File:SM3DW 3-6 Luigi.jpg|300px]] | ||
| | |If the player reaches the end of the level while the Time Limit is at 325 to 320 seconds remaining, an 8-bit Luigi will passes by the finish line before vanishing. | ||
|- | |- | ||
|rowspan=2|'''World 3-7''' | |rowspan=2|'''World 3-7''' | ||
|rowspan=2|'''[[Switchboard Falls]]''' | |rowspan=2|'''[[Switchboard Falls]]''' | ||
|[[File:SM3DW 3-7 Luigi.jpg|300px]] | |[[File:SM3DW 3-7 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars and entering its view, an 8-bit Luigi can be seen above the left waterfall in the background. | ||
|- | |- | ||
|[[File:SM3DW 3-7 Luigi 2.jpg|300px]] | |[[File:SM3DW 3-7 Luigi 2.jpg|300px]] | ||
|A faded 8-bit Luigi can barely be seen on the leafy ground in the area just after the Checkpoint Flag, below the bush in the corner. | |||
|- | |- | ||
|rowspan=2|'''{{world|3|train}}''' | |rowspan=2|'''{{world|3|train}}''' | ||
|rowspan=2|'''[[The Bullet Bill Express]]''' | |rowspan=2|'''[[The Bullet Bill Express]]''' | ||
|[[File:SM3DW 3-Train Luigi.jpg|300px]] | |[[File:SM3DW 3-Train Luigi.jpg|300px]] | ||
|During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train. | |||
|- | |- | ||
|[[File:Luigi Bullet Train.jpg|300px]] | |[[File:Luigi Bullet Train.jpg|300px]] | ||
| | |By standing on the locomotive of the [[Bowser]] train and moving the camera, an 8-bit Luigi can be seen outrunning the [[Bullet Bill]] train. | ||
|} | |} | ||
Line 197: | Line 197: | ||
|'''[[Ant Trooper Hill]]''' | |'''[[Ant Trooper Hill]]''' | ||
|[[File:SM3DW 4-1 Luigi.jpg|300px]] | |[[File:SM3DW 4-1 Luigi.jpg|300px]] | ||
|An 8-bit Luigi hides behind the platform with the Sprixie holding binoculars. Entering the Sprixie's view is not required to see the Luigi, but it will vanish in certain camera angles. | |||
|- | |- | ||
|'''World 4-2''' | |'''World 4-2''' | ||
|'''[[Piranha Creeper Creek]]''' | |'''[[Piranha Creeper Creek]]''' | ||
|[[File:SM3DW 4-2 Luigi.jpg|300px]] | |[[File:SM3DW 4-2 Luigi.jpg|300px]] | ||
| | |During the cutscene that plays after touching the Goal Pole, a small, crouching 8-bit Luigi can be seen on the bottom right corner of the screen. | ||
|- | |- | ||
|'''World 4-3''' | |'''World 4-3''' | ||
|'''[[Beep Block Skyway]]''' | |'''[[Beep Block Skyway]]''' | ||
|[[File:SM3DW 4-3 Luigi.jpg|300px]] | |[[File:SM3DW 4-3 Luigi.jpg|300px]] | ||
|Several 8-bit Luigis scroll alongside the [[coin]] and [[Super Star]] sprites on the electronic screens in the level. | |||
|- | |- | ||
|'''World 4-4''' | |'''World 4-4''' | ||
|'''[[Big Bounce Byway]]''' | |'''[[Big Bounce Byway]]''' | ||
|[[File:SM3DW 4-4 Luigi.jpg|300px]] | |[[File:SM3DW 4-4 Luigi.jpg|300px]] | ||
|By [[Ground Pound]]ing the [[Cloud Lift]] under the [[Warp Box]] near the end of the level, an 8-bit Luigi can be seen before the cloud reappears. | |||
|- | |- | ||
|'''World 4-5''' | |'''World 4-5''' | ||
|'''[[Spike's Lost City]]''' | |'''[[Spike's Lost City]]''' | ||
|[[File:SM3DW 4-5 Luigi.jpg|300px]] | |[[File:SM3DW 4-5 Luigi.jpg|300px]] | ||
|Near the beginning of the level, before the first [[Galoomba]]s, an 8-bit Luigi can be found hidden in some leaves on the wall. | |||
|- | |- | ||
|'''{{world|4|castle3d}}''' | |'''{{world|4|castle3d}}''' | ||
|'''[[Lava Rock Lair]]''' | |'''[[Lava Rock Lair]]''' | ||
|[[File:SM3DW 4-Castle Luigi.jpg|300px]] | |[[File:SM3DW 4-Castle Luigi.jpg|300px]] | ||
|An 8-bit Luigi can be found on the top of the bridge used to access the first [[Green Star]] before it is lowered. | |||
|} | |} | ||
Line 236: | Line 236: | ||
|rowspan=2|'''[[Sunshine Seaside]]''' | |rowspan=2|'''[[Sunshine Seaside]]''' | ||
|[[File:SM3DW 5-1 Luigi.jpg|300px]] | |[[File:SM3DW 5-1 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on top the tree closest to the [[Koopa Troopa]]s. | ||
|- | |- | ||
|[[File:SM3DW 5-1 Luigi 2.jpg|300px]] | |[[File:SM3DW 5-1 Luigi 2.jpg|300px]] | ||
| | |At the end of the [[Plessie]] section of the level, using a [[Fire Flower]] to burn the second bush from the left reveals an 8-bit Luigi. | ||
|- | |- | ||
|'''World 5-2''' | |'''World 5-2''' | ||
|'''[[Tricky Trapeze Theater]]''' | |'''[[Tricky Trapeze Theater]]''' | ||
|[[File:SM3DW 5-2 Luigi.jpg|300px]] | |[[File:SM3DW 5-2 Luigi.jpg|300px]] | ||
| | |At the beginning of the level, an 8-bit Luigi can be seen at the bottom of the rightmost column in the background, somewhat obscured by the clouds in the [[bottomless pit]] below. | ||
|- | |- | ||
|rowspan=2|'''World 5-4''' | |rowspan=2|'''World 5-4''' | ||
|rowspan=2|'''[[Sprawling Savanna]]''' | |rowspan=2|'''[[Sprawling Savanna]]''' | ||
|[[File:SM3DW W5-4 Luigi.jpg|300px]] | |[[File:SM3DW W5-4 Luigi.jpg|300px]] | ||
|align="left"|After blasting out of the fifth | |align="left"|After blasting out of the fifth [[Clear Pipe Cannon]], a large 8-bit Luigi is on the floor in the bottom right of the savannah area. | ||
|- | |- | ||
|[[File:SM3DW 5-4 Luigi 2.jpg|300px]] | |[[File:SM3DW 5-4 Luigi 2.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi standing on a [[Clear Pipe]] near the top of the cliff wall. | ||
|- | |- | ||
|'''World 5-5''' | |'''World 5-5''' | ||
|'''[[Bob-ombs Below]]''' | |'''[[Bob-ombs Below]]''' | ||
|[[File:SM3DW 5-5 Luigi.jpg|300px]] | |[[File:SM3DW 5-5 Luigi.jpg|300px]] | ||
| | |At the beginning of the level, by waiting until the Time Limit is at 333 seconds, an 8-bit Luigi can be seen running across the bottom of the screen. | ||
|} | |} | ||
Line 271: | Line 271: | ||
|'''[[Clear Pipe Cruise]]''' | |'''[[Clear Pipe Cruise]]''' | ||
|[[File:SM3DW 6-1 Luigi.jpg|300px]] | |[[File:SM3DW 6-1 Luigi.jpg|300px]] | ||
|When collecting this level's [[Stamp (Super Mario 3D World)|Stamp]] by walking on top of the Clear Pipe Cannon, an 8-bit Luigi can very faintly be seen imprinted on the section going upward. | |||
|- | |- | ||
|'''World 6-2''' | |'''World 6-2''' | ||
|'''[[Spooky Seasick Wreck]]''' | |'''[[Spooky Seasick Wreck]]''' | ||
|[[File:SM3DW 6-2 Luigi.jpg|300px]] | |[[File:SM3DW 6-2 Luigi.jpg|300px]] | ||
|Near the beginning of the level, an 8-bit Luigi can be seen inside one of the ships, under the bottommost grate. | |||
|- | |- | ||
|rowspan=2|'''World 6-3''' | |rowspan=2|'''World 6-3''' | ||
|rowspan=2|'''[[Hands-On Hall]]''' | |rowspan=2|'''[[Hands-On Hall]]''' | ||
|[[File:SM3DW 6-3 Luigi.jpg|300px]] | |[[File:SM3DW 6-3 Luigi.jpg|300px]] | ||
|If the player continuously hits the gong with the touch cursor, an 8-bit Luigi will eventually appear. | |||
|- | |- | ||
|[[File:SM3DW 6-3 Luigi 2.jpg|300px]] | |[[File:SM3DW 6-3 Luigi 2.jpg|300px]] | ||
|Tilting the camera on the right side of the roof at the end of the level reveals an 8-bit Luigi in one of the windows below. | |||
|- | |- | ||
|'''World 6-4''' | |'''World 6-4''' | ||
|'''[[Deep Jungle Drift]]''' | |'''[[Deep Jungle Drift]]''' | ||
|[[File:SM3DW 6-4 Luigi.jpg|300px]] | |[[File:SM3DW 6-4 Luigi.jpg|300px]] | ||
|By tilting the camera near the Goal Pole, a crouching 8-bit Luigi can be seen in the background, obscured by fog. | |||
|- | |- | ||
|'''World 6-5''' | |'''World 6-5''' | ||
|'''[[Ty-Foo Flurries]]''' | |'''[[Ty-Foo Flurries]]''' | ||
|[[File:SM3DW W6-5 Luigi.jpg|300px]] | |[[File:SM3DW W6-5 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen behind the fence where the Sprixie is. | ||
|- | |- | ||
|'''World 6-6''' | |'''World 6-6''' | ||
|'''[[Bullet Bill Base]]''' | |'''[[Bullet Bill Base]]''' | ||
|[[File:SM3DW 6-6 Luigi.jpg|300px]] | |[[File:SM3DW 6-6 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen on the corner of the fence where the Sprixie is. | ||
|- | |- | ||
|'''World 6-7''' | |'''World 6-7''' | ||
|'''[[Fuzzy Time Mine]]''' | |'''[[Fuzzy Time Mine]]''' | ||
|[[File:SM3DW 6-7 Luigi.jpg|300px]] | |[[File:SM3DW 6-7 Luigi.jpg|300px]] | ||
|An 8-bit Luigi appears after using the Fire Flower to burn a bush near the Goal Pole. | |||
|} | |} | ||
Line 318: | Line 318: | ||
|'''[[Fort Fire Bros.]]''' | |'''[[Fort Fire Bros.]]''' | ||
|[[File:SM3DW Castle-1 Luigi.jpg|300px]] | |[[File:SM3DW Castle-1 Luigi.jpg|300px]] | ||
|After defeating the [[Fire Bro]] at the end of the level and changing the camera angle to look down and to the right, an 8-bit Luigi can be seen inside one of the windows; it only appears after the Fire Bro is defeated. | |||
|- | |- | ||
|'''{{world|castle|2}}''' | |'''{{world|castle|2}}''' | ||
|'''[[Switchblack Ruins]]''' | |'''[[Switchblack Ruins]]''' | ||
|[[File:SM3DW Castle-2 Luigi.jpg|300px]] | |[[File:SM3DW Castle-2 Luigi.jpg|300px]] | ||
|By lighting the wall around the location of the Stamp using the touch cursor, a crouching 8-bit Luigi can be seen. | |||
|- | |- | ||
|'''{{world|castle|3}}''' | |'''{{world|castle|3}}''' | ||
|'''[[Red-Hot Run]]''' | |'''[[Red-Hot Run]]''' | ||
|[[File:SM3DW Castle-3 Luigi.jpg|300px]] | |[[File:SM3DW Castle-3 Luigi.jpg|300px]] | ||
|At the end of the level, an 8-bit Luigi can faintly be seen on top of the volcano in the background. | |||
|- | |- | ||
|'''{{world|castle|4}}''' | |'''{{world|castle|4}}''' | ||
|'''[[Boiling Blue Bully Belt]]''' | |'''[[Boiling Blue Bully Belt]]''' | ||
|[[File:SM3DW Castle-4 Luigi.jpg|300px]] | |[[File:SM3DW Castle-4 Luigi.jpg|300px]] | ||
| | |An 8-bit Luigi is on one end of the first rotating [[Spike Bar#Super Mario 3D World / Super Mario 3D World + Bowser's Fury|spiked roller]]s. | ||
|- | |- | ||
|'''{{world|castle|5}}''' | |'''{{world|castle|5}}''' | ||
|'''[[Trick Trap Tower]]''' | |'''[[Trick Trap Tower]]''' | ||
|[[File:SM3DW Castle-5 Luigi.jpg|300px]] | |[[File:SM3DW Castle-5 Luigi.jpg|300px]] | ||
|A large 8-bit Luigi is on the wall near the first Green Star. | |||
|- | |- | ||
|'''{{world|castle|6}}''' | |'''{{world|castle|6}}''' | ||
|'''[[Rammerhead Reef]]''' | |'''[[Rammerhead Reef]]''' | ||
|[[File:SM3DW Castle-6 Luigi.jpg|300px]] | |[[File:SM3DW Castle-6 Luigi.jpg|300px]] | ||
|By tilting the camera to the right near the Warp Pipe after the Checkpoint Flag, an 8-bit Luigi can be seen jumping on a rock in the distance. | |||
|- | |- | ||
|'''{{world|castle|7}}''' | |'''{{world|castle|7}}''' | ||
|'''[[Simmering Lava Lake]]''' | |'''[[Simmering Lava Lake]]''' | ||
|[[File:SM3DW Castle-7 Luigi.jpg|300px]] | |[[File:SM3DW Castle-7 Luigi.jpg|300px]] | ||
|Changing the camera angle at the beginning of the level reveals an 8-bit Luigi on the thin side of the barrier behind the starting point. | |||
|- | |- | ||
|'''{{world|castle|castle3d}}''' | |'''{{world|castle|castle3d}}''' | ||
|'''[[Bowser's Lava Lake Keep]]''' | |'''[[Bowser's Lava Lake Keep]]''' | ||
|[[File:SM3DW Castle Intro Luigi.jpg|300px]] | |[[File:SM3DW Castle Intro Luigi.jpg|300px]] | ||
| | |During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance. | ||
|} | |} | ||
Line 367: | Line 367: | ||
|'''[[Spiky Spike Bridge]]''' | |'''[[Spiky Spike Bridge]]''' | ||
|[[File:SM3DW Bowser-1 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-1 Luigi.jpg|300px]] | ||
|By adjusting the camera near the first [[Warp Box]], an 8-bit Luigi can be seen on the side of the ledge towards the bottom. | |||
|- | |- | ||
|'''{{world|bowser|2}}''' | |'''{{world|bowser|2}}''' | ||
|'''[[Plessie's Dune Downhill]]''' | |'''[[Plessie's Dune Downhill]]''' | ||
|[[File:SM3DW Bowser-2 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-2 Luigi.jpg|300px]] | ||
| | |Similarly to [[Sprawling Savanna]], this Luigi is imprinted on the left side of the grass after the Plessie section | ||
|- | |- | ||
|'''{{world|bowser|3}}''' | |'''{{world|bowser|3}}''' | ||
|'''[[Cookie Cogworks]]''' | |'''[[Cookie Cogworks]]''' | ||
|[[File:SM3DW Bowser-3 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-3 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars, entering its view, and viewing the wall on the left, a large 8-bit Luigi can faintly be seen on the wall. | ||
|- | |- | ||
|rowspan=2|'''{{world|bowser|train}}''' | |rowspan=2|'''{{world|bowser|train}}''' | ||
|rowspan=2|'''[[The Bowser Express]]''' | |rowspan=2|'''[[The Bowser Express]]''' | ||
|[[File:SM3DW Bowser-Train Luigi alt.jpg|300px]] | |[[File:SM3DW Bowser-Train Luigi alt.jpg|300px]] | ||
|During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train. | |||
|- | |- | ||
|[[File:SM3DW Bowser-Train Luigi.jpg|300px]] | |[[File:SM3DW Bowser-Train Luigi.jpg|300px]] | ||
|An 8-bit Luigi is on the locomotive, imprinted directly below a [[Hidden Block]]. | |||
|- | |- | ||
|'''{{world|bowser|4}}''' | |'''{{world|bowser|4}}''' | ||
|'''[[Footlight Lane]]''' | |'''[[Footlight Lane]]''' | ||
|[[File:SM3DW Bowser-4 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-4 Luigi.jpg|300px]] | ||
|Occasionally, an 8-bit Luigi can be seen on the back of the first [[Thwomp]] in the level. | |||
|- | |- | ||
|'''{{world|bowser|5}}''' | |'''{{world|bowser|5}}''' | ||
|'''[[Deepwater Dungeon]]''' | |'''[[Deepwater Dungeon]]''' | ||
|[[File:SM3DW WBowser-5 Luigi.jpg|300px]] | |[[File:SM3DW WBowser-5 Luigi.jpg|300px]] | ||
| | |Immediately after the Plessie section, by using the [[Super Bell]] to climb to the platform with the Green Star and jumping to the wall adjacent to the corner, a crouching 8-bit Luigi is on the third stone block from the top. | ||
|- | |- | ||
|rowspan=2|'''{{world|bowser|6}}''' | |rowspan=2|'''{{world|bowser|6}}''' | ||
|rowspan=2|'''[[A Beam in the Dark]]''' | |rowspan=2|'''[[A Beam in the Dark]]''' | ||
|[[File:SM3DW Bowser-6 Luigi 2.jpg|300px]] | |[[File:SM3DW Bowser-6 Luigi 2.jpg|300px]] | ||
| | |If the player waits at the first mirror in the level until the Time Limit reaches 90 seconds, an 8-bit Luigi begins to move toward the player from inside the mirror's reflection before phasing through it into the actual level. | ||
|- | |- | ||
|[[File:SM3DW Bowser-6 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-6 Luigi.jpg|300px]] | ||
|By waiting until the Time Limit reaches around 30 seconds and jumping on the Goal Pole, an 8-bit Luigi appears on the moon. | |||
|- | |- | ||
|'''{{world|bowser|7}}''' | |'''{{world|bowser|7}}''' | ||
|'''[[Grumblump Inferno]]''' | |'''[[Grumblump Inferno]]''' | ||
|[[File:SM3DW Bowser-7 Luigi.jpg|300px]] | |[[File:SM3DW Bowser-7 Luigi.jpg|300px]] | ||
|An 8-bit Luigi can occasionally be seen on the second [[Grumblump]] after starting the level. | |||
|- | |- | ||
|'''{{world|bowser|castle3d}}''' | |'''{{world|bowser|castle3d}}''' | ||
|'''[[The Great Tower of Bowser Land]]''' | |'''[[The Great Tower of Bowser Land]]''' | ||
|[[File:SM3DW Bowser-Castle Luigi.jpg|300px]] | |[[File:SM3DW Bowser-Castle Luigi.jpg|300px]] | ||
|align="left"|At the beginning of the | |align="left"|At the beginning of the level, attacking the [[Koopa Chase|Koopa Chase Lv2]] may cause an 8-bit Luigi to fly out. | ||
|} | |} | ||
Line 427: | Line 427: | ||
|'''[[Rolling Ride Run]]''' | |'''[[Rolling Ride Run]]''' | ||
|[[File:SM3DW Star-3 Luigi.jpg|300px]] | |[[File:SM3DW Star-3 Luigi.jpg|300px]] | ||
| | |By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on the closest tall wall, under an arched block. | ||
|- | |- | ||
|'''{{world|star2|4}}''' | |'''{{world|star2|4}}''' | ||
|'''[[The Great Goal Pole]]''' | |'''[[The Great Goal Pole]]''' | ||
|[[File:SM3DW Star-4 Luigi.jpg|300px]] | |[[File:SM3DW Star-4 Luigi.jpg|300px]] | ||
|By running along the endless path of [[Donut Block]]s without touching the [[Goal Pole]], an 8-bit Luigi eventually appears. | |||
|- | |- | ||
|'''{{world|star2|5}}''' | |'''{{world|star2|5}}''' | ||
|'''[[Super Block Land]]''' | |'''[[Super Block Land]]''' | ||
|[[File:SM3DW Star-5 Luigi.jpg|300px]] | |[[File:SM3DW Star-5 Luigi.jpg|300px]] | ||
|Breaking a giant Brick Block next to the ground after the Checkpoint Flag reveals an 8-bit Luigi on the wall behind where it was. | |||
|- | |- | ||
|'''{{world|star2|6}}''' | |'''{{world|star2|6}}''' | ||
|'''[[Honeycomb Starway]]''' | |'''[[Honeycomb Starway]]''' | ||
|[[File:SM3DW Star-6 Luigi.jpg|300px]] | |[[File:SM3DW Star-6 Luigi.jpg|300px]] | ||
|An 8-bit Luigi is on the upper right honeycomb platform, next to the Warp Box. | |||
|- | |- | ||
|'''{{world|star2|7}}''' | |'''{{world|star2|7}}''' | ||
|'''[[Gargantuan Grotto]]''' | |'''[[Gargantuan Grotto]]''' | ||
|[[File:SM3DW Star-7 Luigi.jpg|300px]] | |[[File:SM3DW Star-7 Luigi.jpg|300px]] | ||
|An 8-bit Luigi can be seen at the bottom of one of the vines in the foreground of the level, near the first Green Star. | |||
|} | |} | ||
Line 461: | Line 461: | ||
|'''[[Towering Sunshine Seaside]]''' | |'''[[Towering Sunshine Seaside]]''' | ||
|[[File:SM3DW Flower-9 Luigi.jpg|300px]] | |[[File:SM3DW Flower-9 Luigi.jpg|300px]] | ||
|By going to the left of the level and climbing the leftmost tree, the camera angle shifts to reveal an 8-bit Luigi positioned above the Time Limit. | |||
|} | |} | ||
Line 473: | Line 473: | ||
|'''Title screen''' | |'''Title screen''' | ||
|[[File:Luigititle.jpg|300px]] | |[[File:Luigititle.jpg|300px]] | ||
|An icon of Luigi will appear after ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'' has been unlocked. | |||
|- | |- | ||
|rowspan=2|'''Electronic Manual''' | |rowspan=2|'''Electronic Manual''' | ||
|[[File:SM3DW Electronic Manual Luigi Sighting.png|300px]] | |[[File:SM3DW Electronic Manual Luigi Sighting.png|300px]] | ||
|An 8-bit Luigi is at the bottom of Page 8 in the game's electronic manual. | |||
|- | |- | ||
|[[File:SM3DW Electronic Manual Luigi Sighting 2.png|300px]] | |[[File:SM3DW Electronic Manual Luigi Sighting 2.png|300px]] | ||
|An 8-bit Luigi can be seen ducking on page 17 of the manual, above the control listings for the [[Crouch]] move. | |||
|- | |- | ||
|rowspan=2|'''Intro''' | |rowspan=2|'''Intro''' | ||
|[[File:SM3DW Intro Luigis.jpg|300px]] | |[[File:SM3DW Intro Luigis.jpg|300px]] | ||
|rowspan=2 | |rowspan=2|Several 8-bit Luigis are hidden among the items that come out of the [[Clear Pipe]]. | ||
|- | |- | ||
|[[File:SM3DW Intro Luigis 2.jpg|300px]] | |[[File:SM3DW Intro Luigis 2.jpg|300px]] | ||
Line 490: | Line 490: | ||
|'''Ball minigame''' | |'''Ball minigame''' | ||
|[[File:SM3DW Ball Luigi.jpg|300px]] | |[[File:SM3DW Ball Luigi.jpg|300px]] | ||
|In rooms where the player must guide a ball to obtain a [[Green Star]], an 8-bit Luigi design may appear on the ball. | |||
|- | |- | ||
|'''[[Sprixie House]]''' | |'''[[Sprixie House]]''' | ||
|[[File:SM3DW World 4-tent.png|300px]] | |[[File:SM3DW World 4-tent.png|300px]] | ||
|Moving towards the [[little bird]]s to scare them away from the window reveals an 8-bit Luigi on the very left peeking in, which ducks down out of sight after a few seconds. | |||
|- | |- | ||
|rowspan=2|'''Confetti/snow''' | |rowspan=2|'''Confetti/snow''' | ||
|[[File:SM3DW 3-4 Luigi.jpg|300px]] | |[[File:SM3DW 3-4 Luigi.jpg|300px]] | ||
|rowspan=2 | |rowspan=2|Levels featuring falling snow or confetti have 8-bit Luigis floating among the particles. | ||
|- | |- | ||
|[[File:SM3DW Snow Luigi.jpg|300px]] | |[[File:SM3DW Snow Luigi.jpg|300px]] | ||
Line 504: | Line 504: | ||
|'''[[? Block]]s''' | |'''[[? Block]]s''' | ||
|[[File:SM3DW Block Luigi.jpg|300px]] | |[[File:SM3DW Block Luigi.jpg|300px]] | ||
|An 8-bit Luigi occasionally pops out of [[? Block]]s when they are hit by a character. This also applies to the ''Bowser's Fury'' campaign. | |||
|- | |- | ||
|'''[[Lucky House]]''' | |'''[[Lucky House]]''' | ||
|[[File:SM3DW Lucky House Luigi.jpg|300px]] | |[[File:SM3DW Lucky House Luigi.jpg|300px]] | ||
|If two or more [[Slot Block]]s are matched, an 8-bit Luigi appears for a split second during the resulting shower of [[coin]]s. | |||
|- | |- | ||
|'''[[Cheep Cheep]]''' | |'''[[Cheep Cheep]]''' | ||
|[[File:SM3DW Cheep-Cheep Luigi.jpg|300px]] | |[[File:SM3DW Cheep-Cheep Luigi.jpg|300px]] | ||
|An 8-bit Luigi can occasionally be found inside the mouth of a [[Cheep Cheep]], stuck head-first. This is exclusive to [[Pipeline Lagoon]] in the ''Super Mario 3D World'' campaign, but it also applies to {{conjectural|Cat Cheep Cheeps}} in the ''Bowser's Fury'' campaign. | |||
|- | |- | ||
|'''[[Banzai Bill]]''' | |'''[[Banzai Bill]]''' | ||
|[[File:SM3DW Banzai Bill Luigi.jpg|300px]] | |[[File:SM3DW Banzai Bill Luigi.jpg|300px]] | ||
|All [[Banzai Bill]]s and [[Cat Banzai Bill]]s have an 8-bit Luigi on their thrusters, which can be seen from behind. | |||
|} | |} |
Revision as of 13:28, August 5, 2021
Similarly to New Super Luigi U, 8-bit sprites of Luigi are hidden in most levels of Super Mario 3D World and its campaign in Super Mario 3D World + Bowser's Fury to celebrate the Year of Luigi, which the original game released in. The more challenging versions of earlier levels in World Mushroom and World Flower contain 8-bit Luigis in the same locations across both counterparts; as such, only Luigis unique to those levels are listed.
While there are no 8-bit Luigis specific to the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, methods of encountering them across both campaigns are noted in their respective sections.
World Map
World | Picture | Luigi Location |
---|---|---|
World 1 | An 8-bit Luigi occasionally pops out of the pipe above the ground layer of the World 1-2 icon. | |
World 3 | An 8-bit Luigi can be seen out on the ocean in the background from the platform with a 1-Up Mushroom. | |
World 4 | By taking the Warp Pipe to the upper platform, an 8-bit Luigi can be seen ducking behind a rock to the right after the camera angle shifts. | |
World 5 | While taking the Warp Pipe to the island, the player can briefly see a crouching 8-bit Luigi in the water. This Luigi is also visible from World 6. | |
World 6 | By changing the camera angle near the rainbow bridge dividing the two sections of the world, an 8-bit Luigi can be seen in the water below. It is the same Luigi from World 5. | |
This same Luigi can be seen if the player takes the Clear Pipe to the platform with the Toad House. | ||
World Castle | By waiting near the Clear Pipe used to enter the world, an 8-bit Luigi will appear to its right, above the brick behind the gated-off lava. | |
World Bowser | Changing the camera angle when near the hidden Toad House reveals an 8-bit Luigi on the wall. | |
An 8-bit Luigi can be seen riding on the Ferris wheel. |
World 1
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 1-1 | Super Bell Hill | By approaching the Sprixie with a pair of binoculars near the Checkpoint Flag and entering its view, an 8-bit Luigi can be seen behind the white fence near the bushes. However, it disappears if a character approaches its hiding location. | |
World 1-2 | Koopa Troopa Cave | At the beginning of the stage, an 8-bit Luigi can be seen crouching in the bottom-right of the wall if the player tilts the camera to the right. | |
At the beginning of the stage, an 8-bit Luigi appears out of the Warp Pipe when the Time Limit has around 105 seconds remaining; after the "hurry up" jingle plays, the Luigi will go back down the Warp Pipe. | |||
World 1-3 | Mount Beanpole | By approaching the Sprixie with a pair of binoculars at the beginning of the stage and entering its view, an 8-bit Luigi can be seen on the wall of the mountain, directly below the tallest tree. | |
World 1-4 | Plessie's Plunging Falls | Immediately after the first set of Dash Panels, there is an 8-bit Luigi floating on the surface of the water. | |
World 1-5 | Switch Scramble Circus | A running 8-bit Luigi can be seen in the reflection of the first spade-shaped mirror at the start of the level. | |
World 1-Castle | Bowser's Highway Showdown | During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance. | |
A giant 8-bit Luigi can be seen in the background walking through the water before disappearing below the surface. |
World 2
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 2-1 | Conkdor Canyon | Underneath the platform past the shifting platforms just after the checkpoint, a large 8-bit Luigi can be seen on the wall. | |
World 2-2 | Puffprod Peaks | When using the touch cursor to touch the Touchstones, an 8-bit Luigi appears within the resulting particle effect. | |
World 2-3 | Shadow-Play Alley | Using the Cat Suit to climb up the wall at the start of the level reveals the shadow of an 8-bit Luigi continually crouching in the top-left corner. | |
World 2-4 | Really Rolling Hills | An 8-bit Luigi rotates on the wall of the large Turning Floor before the Checkpoint Flag. | |
An 8-bit Luigi pops out of the Warp Pipe leading to the underground section if the Time Limit reaches 100 seconds. | |||
World 2-5 | Double Cherry Pass | On the rightmost fence at the end of the level, there is an 8-bit Luigi hiding in one of the posts. | |
World 2-Tank | Bowser's Bullet Bill Brigade | At the start of the level, an 8-bit Luigi is on the ground, along the rightmost set of tank treads. |
World 3
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 3-2 | Chain-Link Charge | If the Arrow Sign near the Checkpoint Flag is broken, an 8-bit Luigi can be seen behind it. | |
World 3-3 | Shifty Boo Mansion | The player must first collect all six + Clocks in the level (those in bold require the Cat Suit):
Upon reaching the Goal Pole, they must then wait until 12 seconds remain on the timer; at that point, several 8-bit Luigis rise from the graves in the background and begin running. | |
World 3-5 | Pipeline Lagoon | An-8 bit Luigi can be seen within the Clear Pipe before the Checkpoint Flag, but only if the player is fast enough. | |
Near the beginning of the level, an 8-bit Luigi can be seen floating in the water. | |||
World 3-6 | Mount Must Dash | If the player reaches the end of the level while the Time Limit is at 325 to 320 seconds remaining, an 8-bit Luigi will passes by the finish line before vanishing. | |
World 3-7 | Switchboard Falls | By approaching the Sprixie with a pair of binoculars and entering its view, an 8-bit Luigi can be seen above the left waterfall in the background. | |
A faded 8-bit Luigi can barely be seen on the leafy ground in the area just after the Checkpoint Flag, below the bush in the corner. | |||
World 3-Train | The Bullet Bill Express | During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train. | |
By standing on the locomotive of the Bowser train and moving the camera, an 8-bit Luigi can be seen outrunning the Bullet Bill train. |
World 4
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 4-1 | Ant Trooper Hill | An 8-bit Luigi hides behind the platform with the Sprixie holding binoculars. Entering the Sprixie's view is not required to see the Luigi, but it will vanish in certain camera angles. | |
World 4-2 | Piranha Creeper Creek | During the cutscene that plays after touching the Goal Pole, a small, crouching 8-bit Luigi can be seen on the bottom right corner of the screen. | |
World 4-3 | Beep Block Skyway | Several 8-bit Luigis scroll alongside the coin and Super Star sprites on the electronic screens in the level. | |
World 4-4 | Big Bounce Byway | By Ground Pounding the Cloud Lift under the Warp Box near the end of the level, an 8-bit Luigi can be seen before the cloud reappears. | |
World 4-5 | Spike's Lost City | Near the beginning of the level, before the first Galoombas, an 8-bit Luigi can be found hidden in some leaves on the wall. | |
World 4-Castle | Lava Rock Lair | An 8-bit Luigi can be found on the top of the bridge used to access the first Green Star before it is lowered. |
World 5
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 5-1 | Sunshine Seaside | By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on top the tree closest to the Koopa Troopas. | |
At the end of the Plessie section of the level, using a Fire Flower to burn the second bush from the left reveals an 8-bit Luigi. | |||
World 5-2 | Tricky Trapeze Theater | At the beginning of the level, an 8-bit Luigi can be seen at the bottom of the rightmost column in the background, somewhat obscured by the clouds in the bottomless pit below. | |
World 5-4 | Sprawling Savanna | After blasting out of the fifth Clear Pipe Cannon, a large 8-bit Luigi is on the floor in the bottom right of the savannah area. | |
By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi standing on a Clear Pipe near the top of the cliff wall. | |||
World 5-5 | Bob-ombs Below | At the beginning of the level, by waiting until the Time Limit is at 333 seconds, an 8-bit Luigi can be seen running across the bottom of the screen. |
World 6
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World 6-1 | Clear Pipe Cruise | When collecting this level's Stamp by walking on top of the Clear Pipe Cannon, an 8-bit Luigi can very faintly be seen imprinted on the section going upward. | |
World 6-2 | Spooky Seasick Wreck | Near the beginning of the level, an 8-bit Luigi can be seen inside one of the ships, under the bottommost grate. | |
World 6-3 | Hands-On Hall | If the player continuously hits the gong with the touch cursor, an 8-bit Luigi will eventually appear. | |
Tilting the camera on the right side of the roof at the end of the level reveals an 8-bit Luigi in one of the windows below. | |||
World 6-4 | Deep Jungle Drift | By tilting the camera near the Goal Pole, a crouching 8-bit Luigi can be seen in the background, obscured by fog. | |
World 6-5 | Ty-Foo Flurries | By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen behind the fence where the Sprixie is. | |
World 6-6 | Bullet Bill Base | By approaching the Sprixie with a pair of binoculars, entering its view, and tilting the camera to the right, a small 8-bit Luigi can be seen on the corner of the fence where the Sprixie is. | |
World 6-7 | Fuzzy Time Mine | An 8-bit Luigi appears after using the Fire Flower to burn a bush near the Goal Pole. |
World Castle
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World Castle-1 | Fort Fire Bros. | After defeating the Fire Bro at the end of the level and changing the camera angle to look down and to the right, an 8-bit Luigi can be seen inside one of the windows; it only appears after the Fire Bro is defeated. | |
World Castle-2 | Switchblack Ruins | By lighting the wall around the location of the Stamp using the touch cursor, a crouching 8-bit Luigi can be seen. | |
World Castle-3 | Red-Hot Run | At the end of the level, an 8-bit Luigi can faintly be seen on top of the volcano in the background. | |
World Castle-4 | Boiling Blue Bully Belt | An 8-bit Luigi is on one end of the first rotating spiked rollers. | |
World Castle-5 | Trick Trap Tower | A large 8-bit Luigi is on the wall near the first Green Star. | |
World Castle-6 | Rammerhead Reef | By tilting the camera to the right near the Warp Pipe after the Checkpoint Flag, an 8-bit Luigi can be seen jumping on a rock in the distance. | |
World Castle-7 | Simmering Lava Lake | Changing the camera angle at the beginning of the level reveals an 8-bit Luigi on the thin side of the barrier behind the starting point. | |
World Castle-Castle | Bowser's Lava Lake Keep | During the cutscene that plays when entering the castle, an 8-bit Luigi can be seen on the right brick on top of the arch at the entrance. |
World Bowser
Level Number | Level Name | Picture | Luigi Location |
---|---|---|---|
World Bowser-1 | Spiky Spike Bridge | By adjusting the camera near the first Warp Box, an 8-bit Luigi can be seen on the side of the ledge towards the bottom. | |
World Bowser-2 | Plessie's Dune Downhill | Similarly to Sprawling Savanna, this Luigi is imprinted on the left side of the grass after the Plessie section | |
World Bowser-3 | Cookie Cogworks | By approaching the Sprixie with a pair of binoculars, entering its view, and viewing the wall on the left, a large 8-bit Luigi can faintly be seen on the wall. | |
World Bowser-Train | The Bowser Express | During the cutscene that plays when starting the level, an 8-bit Luigi can faintly be seen outrunning the train. | |
An 8-bit Luigi is on the locomotive, imprinted directly below a Hidden Block. | |||
World Bowser-4 | Footlight Lane | Occasionally, an 8-bit Luigi can be seen on the back of the first Thwomp in the level. | |
World Bowser-5 | Deepwater Dungeon | Immediately after the Plessie section, by using the Super Bell to climb to the platform with the Green Star and jumping to the wall adjacent to the corner, a crouching 8-bit Luigi is on the third stone block from the top. | |
World Bowser-6 | A Beam in the Dark | If the player waits at the first mirror in the level until the Time Limit reaches 90 seconds, an 8-bit Luigi begins to move toward the player from inside the mirror's reflection before phasing through it into the actual level. | |
By waiting until the Time Limit reaches around 30 seconds and jumping on the Goal Pole, an 8-bit Luigi appears on the moon. | |||
World Bowser-7 | Grumblump Inferno | An 8-bit Luigi can occasionally be seen on the second Grumblump after starting the level. | |
World Bowser-Castle | The Great Tower of Bowser Land | At the beginning of the level, attacking the Koopa Chase Lv2 may cause an 8-bit Luigi to fly out. |
World Star
World Number | World Name | Picture | Luigi Location |
---|---|---|---|
World Star-3 | Rolling Ride Run | By approaching the Sprixie with a pair of binoculars and entering its view, it reveals an 8-bit Luigi on the closest tall wall, under an arched block. | |
World Star-4 | The Great Goal Pole | By running along the endless path of Donut Blocks without touching the Goal Pole, an 8-bit Luigi eventually appears. | |
World Star-5 | Super Block Land | Breaking a giant Brick Block next to the ground after the Checkpoint Flag reveals an 8-bit Luigi on the wall behind where it was. | |
World Star-6 | Honeycomb Starway | An 8-bit Luigi is on the upper right honeycomb platform, next to the Warp Box. | |
World Star-7 | Gargantuan Grotto | An 8-bit Luigi can be seen at the bottom of one of the vines in the foreground of the level, near the first Green Star. |
World Flower
World Number | World Name | Picture | Luigi Location |
---|---|---|---|
World Flower-9 | Towering Sunshine Seaside | By going to the left of the level and climbing the leftmost tree, the camera angle shifts to reveal an 8-bit Luigi positioned above the Time Limit. |
Other
Location | Picture | Luigi Location |
---|---|---|
Title screen | An icon of Luigi will appear after Luigi Bros. has been unlocked. | |
Electronic Manual | An 8-bit Luigi is at the bottom of Page 8 in the game's electronic manual. | |
An 8-bit Luigi can be seen ducking on page 17 of the manual, above the control listings for the Crouch move. | ||
Intro | Several 8-bit Luigis are hidden among the items that come out of the Clear Pipe. | |
Ball minigame | In rooms where the player must guide a ball to obtain a Green Star, an 8-bit Luigi design may appear on the ball. | |
Sprixie House | Moving towards the little birds to scare them away from the window reveals an 8-bit Luigi on the very left peeking in, which ducks down out of sight after a few seconds. | |
Confetti/snow | Levels featuring falling snow or confetti have 8-bit Luigis floating among the particles. | |
? Blocks | An 8-bit Luigi occasionally pops out of ? Blocks when they are hit by a character. This also applies to the Bowser's Fury campaign. | |
Lucky House | If two or more Slot Blocks are matched, an 8-bit Luigi appears for a split second during the resulting shower of coins. | |
Cheep Cheep | An 8-bit Luigi can occasionally be found inside the mouth of a Cheep Cheep, stuck head-first. This is exclusive to Pipeline Lagoon in the Super Mario 3D World campaign, but it also applies to Cat Cheep Cheeps in the Bowser's Fury campaign. | |
Banzai Bill | All Banzai Bills and Cat Banzai Bills have an 8-bit Luigi on their thrusters, which can be seen from behind. |