User talk:SWFlash: Difference between revisions

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{{DISPLAYTITLE:SWFlash's talk}}
{{DISPLAYTITLE:SWFlash's talk}}<div style=float:right align=right>__TOC__
<div style=float:right align=right>__TOC__
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{|align=center style="float:right;border:1px solid green;background:#88cc55;width:150px;{{gradient|#0066FF|#88CC55}}"
![[User talk:SWFlash|<font color=white>My archives</font>]]
!<div class=hoverexpand>[[User talk:SWFlash|<span style=color:white>My archives</span>]]
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<div style="float:left;border:1px solid black">
{{br|left}}
Rules:
== SVG ==
#If it's your first post here, make new section.
#Always use <code>:</code> in answers.
#Your sig's height must fit in {{tem|Sigbox}} (±10px), or else it will be changed to {{tem|User|Yourname}}.
#Every 15 sections I'll make new archive.
#Don't bother me with stuff I don't want to hear about.
#I allow swearing, offensive, trolling and begging me on making/fixing whatever article.
#Don't talk in language, other than english!
</div><br clear=left>
== Friends  ==
 
Hi can we be friends now because I am  friends with Kaptain K. Rool?--[[File:Yoshi4.jpeg|35px]][[User:Yoshidude99|Yoshidude99]]  13:11, 17 March 2011 (EDT)


Okay but one question. How do I keep track of how many images I have uploaded?--[[File:Yoshi4.jpeg|35px]][[User:Yoshidude99|Yoshidude99]]  15:56, 17 March 2011 (EDT)
Please tell me, how do you convert a file to SVG, so it actually works when uploaded here?
:Say if I wanted to convert a PNG sprite to an SVG, what would I do?
::I see. What drawing program would you suggest?
:::I'm no good with all that html stuff, but I'll give it a go. Also do you think Inkscape would be good?
::::Alright, thanks for the help.


Do I have to keep updating it? Because I just uploaded an image and didn't change so I updated it myself.--[[File:Yoshi4.jpeg|35px]][[User:Yoshidude99|Yoshidude99]]  16:54, 17 March 2011 (EDT)
{{User:YoshiKong/sig}} 04:18, 9 January 2013 (EST)


Okay thanks for letting me know.--[[File:Yoshi4.jpeg|35px]][[User:Yoshidude99|Yoshidude99]]  17:18, 21 March 2011 (EDT)
== Input ==


==Questions galore...==
Could you add an Wii U Pro Controller sprite onto the Input. Can you also transparent it.


You know the Portals that lead from one [[World#Super Mario Galaxy 2|World]] to another in ''[[Super Mario Galaxy 2]]''? Do we have an article about those, or do we not need one...?
Could you also move the Wii U Pro Controller input between the Wii Classic Controller
and Wii Wheel inputs. Thank you.
{{User:L151/sig}}


{{User:Phoenix/sig}} 04:57, 19 March 2011 (EDT)
== Hi SWFlash ==


Okay, thank you! :)
Hello, I was cleaning [[List of glitches in Super Mario 64]] and I came across [[List_of_glitches_in_Super_Mario_64#Loading_Area_Glitch|Loading Area Glitch]]. I saw [[:File:SM64 Loadingarea.png|the picture that you uploaded]].


{{User:Phoenix/sig}} 05:05, 19 March 2011 (EDT)
May I ask you?
#Did you take this screenshot from your console/emulator or from other sources?
#How can this glitch be done? because the loading area of the [[Wet-Dry World]] and [[Dire, Dire Docks]] are full with water, and Mario cannot carry any items underwater.


== M&SG ==
Thanks for your time. --09:28, 29 June 2013 (EDT)
:Sorry to bother you, but Chuckya won't work (as Mario cannot jump while carrying them) and I cannot find any small boxes at all. Can you help? --10:33, 29 June 2013 (EDT)
::Thank you very much, last question, Is this available to Dire, Dire Docks? and what plugins do you use? --15:19, 29 June 2013 (EDT)
::[http://www.mediafire.com/?8rzvark7x79p4ko Here is the save file with 120 Stars] if you like. Just download, uncompress, then put it in "Save" folder of Project64. --15:57, 29 June 2013 (EDT)
::Thanks for your trouble, but did you see a video about the same glitch in Dire, Dire Docks? --08:03, 30 June 2013 (EDT)
::Thanks --08:30, 30 June 2013 (EDT)
:::I found [http://www.youtube.com/watch?v=y5IvORQstFM this], could you use this to make a video for how to make this glitch in Dire, Dire Docks or re-upload the previous with this glitch added? TIP: you will have to press {{button|n64|b}} at the moment you get out of water with the shell.--13:27, 26 July 2013 (EDT)
:::Excellent! When I need a job done, SWFlash will do it just for fun!--19:43, 26 July 2013 (EDT)
{{User:Megadardery/sig|right}}


===Mario Sports Mix Images===
== Template:Button ==
*I don't mean to bother you, but did you get the following image with the Dolphin Emulator?<br>[[File:MSM_Winmenu.png|200px]]<br>I'm asking, because I can never get the results screen to look correct whenever I use the Dolphin Emulator; the character images always appear glitchy.  I'm still using r7321, which is also what I used when I uploaded the Subspace Emissary images for Brawl. {{User:M&amp;SG/sig}} 12:47, 19 March 2011 (EDT)
*So you're saying that if I update to r7379, I should get that issue fixed?  Okay, I'll see how that goes; I was hoping to improve the Behemoth related images anyway. {{User:M&amp;SG/sig}} 12:52, 19 March 2011 (EDT)
*Graphics are still glitchy.  Refer to the following image for proof.<br>http://img62.imageshack.us/img62/3899/dolphinglitch.png<br>I still hope that I can get to Behemoth all right with the emulator though. {{User:M&amp;SG/sig}} 13:06, 19 March 2011 (EDT)
**It seems that that glitch doesn't happen when the match ends...<br>{{multiframe|http://img824.imageshack.us/img824/1192/dolphinglitchfix.png|align=none}}<br>{{User:M&amp;SG/sig}} 13:20, 19 March 2011 (EDT)
*Guess I still need to examine my emulator settings.  The computer itself may also be involved. {{User:M&amp;SG/sig}} 13:45, 19 March 2011 (EDT)
**About the "Open MP texture decoder" option, do I enable it or something?  It's a checkbox for r7379. {{User:M&amp;SG/sig}} 15:19, 19 March 2011 (EDT)
***Thanks.  Fortunately, I was able to get the images that I wanted before the emulator crashed; it crashed after the congratulations screen. {{User:M&amp;SG/sig}} 15:25, 19 March 2011 (EDT)
*I guess part of the reason is the computer that I'm using.  Remember, my computer is Windows 7 Home Premium. {{User:M&amp;SG/sig}} 17:54, 19 March 2011 (EDT)
**Refer to the image below for my current settings.  Remember that this is for r7379.<br>{{multiframe|http://img690.imageshack.us/img690/7053/dolphinsettings.png|align=none}}<br> {{User:M&amp;SG/sig}} 18:02, 19 March 2011 (EDT)
**After checking some of your images, it looks like you're playing the PAL version of Mario Sports Mix; The All-Around type is called All-Rounder in PAL.  My uploaded images are from the NTSC-U version.  Would different regions make a difference? {{User:M&amp;SG/sig}} 09:34, 20 March 2011 (EDT)
*By the way, while I was able to update the Behemoth images, I don't think that I can pull that off for Behemoth King, since that would mean that I'll have to redo the Star Cup in Sports Mix mode.  Trust me when I say that that game mode can be quite hard. {{User:M&amp;SG/sig}} 09:41, 20 March 2011 (EDT)


===Model Exports===
The button icons, for the Wii, Wii U, and Default on the [[:Template:Button|template]], don't seem to show on articles they're linked to. Do you know why?
*Sorry about not answering your previous question.  I do hack games, but extracting models isn't my specialty. {{User:M&amp;SG/sig}} 13:22, 19 March 2011 (EDT)
*A person by the name of RandomTBush got that Behemoth model dump.  I didn't do anything. {{User:M&amp;SG/sig}} 13:45, 19 March 2011 (EDT)
*I refer to Behemoth as "it", since its gender is unknown; this also applies to Behemoth King. Anyway, I do have a full list of Mario Sports Mix character files that you can refer to.<br>[http://www.mario-mods.com/2011/02/mario-sports-mix-continuing-coverage.html http://www.mario-mods.com/2011/02/mario-sports-mix-continuing-coverage.html] {{User:M&amp;SG/sig}} 14:25, 19 March 2011 (EDT)


==Re:==
{{User:L151/sig}}
:I'll fix it... {{User:Kaptain K. Rool/sig}}


==Hi==
Sorry, that was my bad, I was trying to make the template not case-sensitive. Though I done, it should work now.-- {{User:Megadardery/sig}} 08:27, 30 June 2013 (EDT)
:Can I try out your monobook skin on my specific monobook.js page? {{User:Kaptain K. Rool/sig}}


::Sure :D. Can you help with that? Thanks... {{User:Kaptain K. Rool/sig}}
Really sorry, I will do it next time.-- {{User:Megadardery/sig}} 08:54, 30 June 2013 (EDT)
==RE: Reverts==
After I look trough it again, I found that it is good, sorry--{{User:Megadardery/sig}} 06:50, 14 July 2013 (EDT)


==Reply==
== Image source ==
:Thanks SWFlash, I will tell a bureaucrat that someone deserves promotion (you). I did all of it. Thanks bud. {{User:Kaptain K. Rool/sig}}
::What did I do wrong. Can you tell me how to fix my .js stuff? Thanks... {{User:Kaptain K. Rool/sig}}


== Warning about the Wii's graphics ==
Hello SWFlash. May you please advise me on the source of your large revision of [[:File:WiiFitSSB4Artwork.jpg]]? Thanks.


{{warning|The Wii is 256 bit graphics. Wikipedia says so.}}
{{User:YoshiKong/sig}} 23:09, 22 September 2013 (EDT)
:Can I add to this request for a source for this particular image:
:http://www.mariowiki.com/File:PM3DS15.png ? Straight from Nintendo?--[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 07:21, 6 July 2014 (EDT)


The Wii is not 32 bit graphics. That was for the Nintendo 64's competitors. Every console doubles the graphics. When I first looked onto the Wii's article it said 256 bit. I do not want it to say 32 bit again. Understand? If The Wii's article says 32 bit again you will be outta here (I mean blocked). --[[User talk:Plumber690|Plumber690]] 20:25, March 22, 2011 (UTC)
== All PNG photos needs to be changed to SVG ==
Now change all PNG files to SVG files. --[[File:Mario Victory Pose Artwork - Super Mario 64.png|50px]] [[User:MarioMario456|Mario]][[User talk:MarioMario456|Mario]]456! 14:10, 12 March 2016 (EST)


{{lastwarn|Don't change it again}}
== Do you have access to Nintendo UK Assets Library? ==


Next time you change 256 bit to 32 bit, you will be blocked from editing this site. --[[User talk:MeritC|MeritC]] 20:43, March 22, 2011 (UTC)
And if so, could I borrow your account? Long shot, I know. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:40, 22 July 2017 (EDT)

Latest revision as of 10:21, February 18, 2021

SVG[edit]

Please tell me, how do you convert a file to SVG, so it actually works when uploaded here?

Say if I wanted to convert a PNG sprite to an SVG, what would I do?
I see. What drawing program would you suggest?
I'm no good with all that html stuff, but I'll give it a go. Also do you think Inkscape would be good?
Alright, thanks for the help.

'Shroom Spotlight Shokora (talk · edits) 04:18, 9 January 2013 (EST)

Input[edit]

Could you add an Wii U Pro Controller sprite onto the Input. Can you also transparent it.

Could you also move the Wii U Pro Controller input between the Wii Classic Controller and Wii Wheel inputs. Thank you. Alien Bunny Sprite.pngL151Onnanoko

Hi SWFlash[edit]

Hello, I was cleaning List of glitches in Super Mario 64 and I came across Loading Area Glitch. I saw the picture that you uploaded.

May I ask you?

  1. Did you take this screenshot from your console/emulator or from other sources?
  2. How can this glitch be done? because the loading area of the Wet-Dry World and Dire, Dire Docks are full with water, and Mario cannot carry any items underwater.

Thanks for your time. --09:28, 29 June 2013 (EDT)

Sorry to bother you, but Chuckya won't work (as Mario cannot jump while carrying them) and I cannot find any small boxes at all. Can you help? --10:33, 29 June 2013 (EDT)
Thank you very much, last question, Is this available to Dire, Dire Docks? and what plugins do you use? --15:19, 29 June 2013 (EDT)
Here is the save file with 120 Stars if you like. Just download, uncompress, then put it in "Save" folder of Project64. --15:57, 29 June 2013 (EDT)
Thanks for your trouble, but did you see a video about the same glitch in Dire, Dire Docks? --08:03, 30 June 2013 (EDT)
Thanks --08:30, 30 June 2013 (EDT)
I found this, could you use this to make a video for how to make this glitch in Dire, Dire Docks or re-upload the previous with this glitch added? TIP: you will have to press B Button at the moment you get out of water with the shell.--13:27, 26 July 2013 (EDT)
Excellent! When I need a job done, SWFlash will do it just for fun!--19:43, 26 July 2013 (EDT)
User:MegadarderyUser talk:MegadarderyDashbot signature

Template:Button[edit]

The button icons, for the Wii, Wii U, and Default on the template, don't seem to show on articles they're linked to. Do you know why?

Alien Bunny Sprite.pngL151Onnanoko

Sorry, that was my bad, I was trying to make the template not case-sensitive. Though I done, it should work now.--

User:MegadarderyUser talk:MegadarderyDashbot signature

08:27, 30 June 2013 (EDT) Really sorry, I will do it next time.--

User:MegadarderyUser talk:MegadarderyDashbot signature

08:54, 30 June 2013 (EDT)

RE: Reverts[edit]

After I look trough it again, I found that it is good, sorry--

User:MegadarderyUser talk:MegadarderyDashbot signature

06:50, 14 July 2013 (EDT)

Image source[edit]

Hello SWFlash. May you please advise me on the source of your large revision of File:WiiFitSSB4Artwork.jpg? Thanks.

'Shroom Spotlight Shokora (talk · edits) 23:09, 22 September 2013 (EDT)

Can I add to this request for a source for this particular image:
http://www.mariowiki.com/File:PM3DS15.png ? Straight from Nintendo?--Hiccup (talk) 07:21, 6 July 2014 (EDT)

All PNG photos needs to be changed to SVG[edit]

Now change all PNG files to SVG files. --Artwork of Mario in his classic victory pose, from Super Mario 64. MarioMario456! 14:10, 12 March 2016 (EST)

Do you have access to Nintendo UK Assets Library?[edit]

And if so, could I borrow your account? Long shot, I know. --Hiccup (talk) 15:40, 22 July 2017 (EDT)