Green Space: Difference between revisions
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|image=MP10 SpaceGreen.png | |image=MP10 SpaceGreen.png | ||
|width=104px | |width=104px | ||
|purpose=Does nothing | |purpose=Does nothing. May trigger a minigame (only in ''Mario Party 10'') | ||
|first_appearance=''[[Mario Party 5]]'' ([[List of games by date#2003|2003]]) | |first_appearance=''[[Mario Party 5]]'' ([[List of games by date#2003|2003]]) | ||
|latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]]) | |latest_appearance=''[[Super Mario Party]]'' ([[List of games by date#2018|2018]]) |
Revision as of 13:34, December 20, 2020
- This article is about the space that does nothing special. For the event-inducing spaces also known as "Green Spaces" in some games, see Event Space.
Template:Space-infobox Green Spaces are a type of space that commonly appear in the Card Party mode of Mario Party 5. However, unlike every other space in the Mario Party series, no event is triggered when the Green Space is landed on; the player's turn will simply end and the next player's turn begins.
Green Spaces later appear in Mario Party 9, Mario Party: Island Tour, and Mario Party 10, having the same effects as in Mario Party 5. In Mario Party 9 and Mario Party 10, the current captain's turn ends and the next player begins their turn. Also, in Mario Party 10, the Green Space, like the Special Dice Block Space, can sometimes trigger a minigame.
The space appears in Super Mario Party as the Start Space.
In Bowser's Peculiar Peak, landing on a Green Space will make the player do their losing animation.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ノーマルマス Nōmaru Masu |
Normal Space |
Spanish | Casilla verde |
Green space |