Donkey Kong (WarioWare: D.I.Y. Showcase): Difference between revisions
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*'''2nd level difficulty''': There are four barrels already present at the start. | *'''2nd level difficulty''': There are four barrels already present at the start. | ||
*'''3rd level difficulty''': There are five barrels already present at the start, and Fireballs will also appear after a few seconds. | *'''3rd level difficulty''': There are five barrels already present at the start, and Fireballs will also appear after a few seconds. | ||
==Names in other languages== | |||
{{foreign names | |||
|Fre=Donkey Kong | |||
|FreM=- | |||
}} | |||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} |
Revision as of 18:05, December 1, 2020
Template:Minigame-infobox Donkey Kong is one of 18-Volt's microgames in WarioWare: D.I.Y. Showcase. It returns in WarioWare Gold as one of 9-Volt's microgames. It is set in the game of the same name.
Gameplay
Donkey Kong throws two barrels which the player must tap in order to destroy. If one touches Mario, the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach Pauline, thus winning the game. In WarioWare Gold, the player must protect Mario from barrels and Fireballs.
WarioWare Gold
- 1st level difficulty: There are two barrels already present at the start.
- 2nd level difficulty: There are four barrels already present at the start.
- 3rd level difficulty: There are five barrels already present at the start, and Fireballs will also appear after a few seconds.
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Donkey Kong |
- |
Template:9-Volt and 18-Volt's Microgames Template:WWDIYS Microgames Template:WWG Microgames