Retro Soundbox: Difference between revisions

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|description=''"Changes hammering, jumping, and walking sounds for Mario."''
|description=''"Changes hammering, jumping, and walking sounds for Mario."''
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The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It takes on the appearance of a [[Nintendo Entertainment System|Famicom Disc System]] controller, and is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects, to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''
The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It takes on the appearance of a [[Nintendo Entertainment System|Famicom Disc System]] controller, and is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''


The sound effects that are changed include:
The sound effects that are changed include:

Revision as of 17:52, September 11, 2020

Template:Item-infobox The Retro Soundbox is an accessory in Paper Mario: The Origami King. It takes on the appearance of a Famicom Disc System controller, and is not available until Mario gets to Shangri-Spa, where it is sold by a resident Snifit. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects to their counterparts from old-school Super Mario games, most notably Super Mario Bros.

The sound effects that are changed include:

  • Walking (replaced with the walking sound effect from Donkey Kong)
  • Jumping
  • Collecting coins (the pitch is altered depending on the value of each coin)
  • Hitting objects with the hammer (replaced with the noise heard when a Koopa shell hits a wall in Super Mario Bros. 3)
  • Stomping on an enemy
  • Entering a pipe
  • Hitting a block
  • Taking damage without blocking

In addition, collecting a Super Star with the Retro Soundbox equipped plays the Starman theme from Super Mario Bros.

Names in other languages

Language Name Meaning
Japanese ピコピコチェンジャー
Pikopiko Chenjā
Pikopiko Changer
(Pikopiko is an onomatopoeia for video game sounds)

Italian Variasuoni
Varied Sounds