Retro Soundbox: Difference between revisions

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(Created page with "{{new subject}} {{image}} {{item-infobox |image= |first_appearance=''Paper Mario: The Origami King'' (2020) |description= }} The '''Retro So...")
 
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|first_appearance=''[[Paper Mario: The Origami King]]'' ([[List of games by date#2020|2020]])
|first_appearance=''[[Paper Mario: The Origami King]]'' ([[List of games by date#2020|2020]])
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|description=''"Changes hammering, jumping, and walking sounds for Mario."''
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The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects, to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''
The '''Retro Soundbox''' is an accessory in ''[[Paper Mario: The Origami King]]''. It takes on the appearance of a [[Nintendo Entertainment System|Famicom Disc System]] controller, and is not available until [[Mario]] gets to [[Shangri-Spa]], where it is sold by a resident [[Snifit]]. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects, to their counterparts from old-school ''Super Mario'' games, most notably ''[[Super Mario Bros.]]''


The sound effects that are changed include:
The sound effects that are changed include:

Revision as of 23:15, July 30, 2020

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Template:Item-infobox The Retro Soundbox is an accessory in Paper Mario: The Origami King. It takes on the appearance of a Famicom Disc System controller, and is not available until Mario gets to Shangri-Spa, where it is sold by a resident Snifit. When equipped, this accessory provides no gameplay alterations, but it does revert some of Mario's sound effects, to their counterparts from old-school Super Mario games, most notably Super Mario Bros.

The sound effects that are changed include:

  • Walking
  • Jumping
  • Collecting coins (the pitch is altered depending on the value of each coin)
  • Using his hammer (replaces the impact sound with the noise heard when a Koopa shell hits a wall in Super Mario Bros. 3)
  • Stomping on an enemy