Super Mario Strikers: Difference between revisions

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'''''Super Mario Strikers''''' (also known as '''''Mario Smash Football''''' in Europe and Australia) is [[Mario]]'s first ever soccer game, and the final ''Mario'' release for the [[Nintendo GameCube]]. The game features a version of soccer without referees and rules, and has Power-Ups and special strikes which count as two goals. Its sequel, ''[[Mario Strikers Charged]]'' was released for the [[Wii]] in 2007.
'''''Super Mario Strikers''''' (also known as '''''Mario Smash Football''''' in Europe and Australia) is [[Mario]]'s first ever soccer game, and the final ''Mario'' release for the [[Nintendo GameCube]] and the first game in the ''[[Mario Strikers (series)|Mario Strikers]]'' series. The game features a version of soccer without referees and rules, and has Power-Ups and special strikes which count as two goals. Its sequel, ''[[Mario Strikers Charged]]'' was released for the [[Wii]] in 2007.


This was the last ''[[Mario (franchise)|Mario]]'' game released for the Nintendo GameCube in Japan and North America. In Europe and Australia, ''[[Mario Party 7]]'' holds this distinction.
This was the last ''[[Mario (franchise)|Mario]]'' game released for the Nintendo GameCube in Japan and North America. In Europe and Australia, ''[[Mario Party 7]]'' holds this distinction.
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The [[Super Strike]] is a special ability of the team's captain. By performing it, the player can take a high-powered shot at the goal; if they score with a Super Strike, it counts as two goals instead of one.
The [[Super Strike]] is a special ability of the team's captain. By performing it, the player can take a high-powered shot at the goal; if they score with a Super Strike, it counts as two goals instead of one.


== Playable characters ==  
==Playable characters==
 
===Team Captains===
=== Team Captains ===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background: #f9f9f9;font-family:Arial; color:black"
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background: #f9f9f9;font-family:Arial; color:black"
! colspan=2 bgcolor=Red | [[Mario|<font color=white>Mario</font>]]
! colspan=2 bgcolor=Red | [[Mario|<font color=white>Mario</font>]]
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=== Sidekicks ===
===Sidekicks===
 
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black"
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black"
|width=25%|[[File:Toadsc.png|125px]]
|width=25%|[[File:Toadsc.png|125px]]
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=== Goalies ===
===Goalies===
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black"
{| width=100% cellspacing:1 style="border:1px solid black; background:#f9f9f9; font-family:arial; text-align:center; color:black"
|width=25%|[[File:Kritter - Super Mario Strikers.png|125px]]
|width=25%|[[File:Kritter - Super Mario Strikers.png|125px]]
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== Player's skills ==
==Player's skills==
Within this game, it is necessary to know some basic and advanced skills. There are some explanations about these according to the Mario Strikers tutorial, the ''Strikers 101''.
Within this game, it is necessary to know some basic and advanced skills. There are some explanations about these according to the Mario Strikers tutorial, the ''Strikers 101''.


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Other information such as Super Strikes and Power-ups are explained aside.
Other information such as Super Strikes and Power-ups are explained aside.


== Power-Ups ==
==Power-Ups==
Power-ups are items that are obtained when the player attempts to make a goal, or gets fouled when not holding the ball. They appear at the top of the screen, on a bar displaying up to two items. The player can use the items to get or defend the ball, like tripping their opponents with bananas or summoning a huge Chain Chomp to stun them. Power-ups can be disabled at the Gameplay Mode screen. It is notable that the goalkeepers are immune to all sorts of power-ups, as they are to regular attack moves.
Power-ups are items that are obtained when the player attempts to make a goal, or gets fouled when not holding the ball. They appear at the top of the screen, on a bar displaying up to two items. The player can use the items to get or defend the ball, like tripping their opponents with bananas or summoning a huge Chain Chomp to stun them. Power-ups can be disabled at the Gameplay Mode screen. It is notable that the goalkeepers are immune to all sorts of power-ups, as they are to regular attack moves.


* '''[[Banana|Banana Peels]]:''' Bananas are tossed on the floor and stay there until a character slips on it. They come in sets of 1 to 6 peels.
*'''[[Banana|Banana Peels]]:''' Bananas are tossed on the floor and stay there until a character slips on it. They come in sets of 1 to 6 peels.
 
*'''[[Green Shell|Normal Green Shell]]s:''' Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by them. They can be obtained as a single or [[Triple Green Shells|triplets]].
* '''[[Green Shell|Normal Green Shell]]s:''' Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by them. They can be obtained as a single or [[Triple Green Shells|triplets]].
*'''[[Red Shell|Normal Red Shell]]s:''' When red shells are shot, they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into walls. They can be obtained as a single or [[Triple Red Shells|triplets]].
 
*'''[[Blue Shell|Normal Blue Shell]]s:''' Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three.
* '''[[Red Shell|Normal Red Shell]]s:''' When red shells are shot, they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into walls. They can be obtained as a single or [[Triple Red Shells|triplets]].
*'''[[Spiny Shell (red)|Normal Spiny Shell]]s:''' Spiny shells act in a similar manner to green shells. However, when they come into contact with a character, they do not disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell, as usual, can be obtained as either singles or triplets.
 
* '''[[Blue Shell|Normal Blue Shell]]s:''' Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three.
 
* '''[[Spiny Shell (red)|Normal Spiny Shell]]s:''' Spiny shells act in a similar manner to green shells. However, when they come into contact with a character, they do not disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell, as usual, can be obtained as either singles or triplets.
 
*'''[[Giant Green Shell]]s:''' Essentially a larger version of the green shell. Anything standing in the way of its destructive path will merely be bowled over. These shells are only available as a single.
*'''[[Giant Green Shell]]s:''' Essentially a larger version of the green shell. Anything standing in the way of its destructive path will merely be bowled over. These shells are only available as a single.
*'''[[Giant Red Shell]]s:''' The red version of the giant shell. Unlike the small version, they continue to move after bumping into a wall. When initially shot off, they will home in on the nearest character, but afterwards, they merely act like a giant green shell. Like the green ones, they only come in sets of one shell.
*'''[[Giant Blue Shell]]s:''' Acts in the same manner as the giant green shells, with the exception of freezing characters on impact. On occasion, the shell will also explode on impact, affecting any nearby characters as well. Like the other giant shells, they only come in sets of one.
*'''[[Giant Spiny Shell]]s:''' These shells are completely unstoppable, leaving behind a trail of destruction anywhere they go. Only comes in sets of one.
*'''[[Bob-omb]]s:''' After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three.
*'''[[Giant Bob-omb]]:''' Essentially a larger Bob-omb. Their explosion radius is roughly four times larger. Plus, it sends out a shockwave, harming anyone who is even near it.
*'''[[Mushroom]]:''' Doubles the user's speed.
*'''[[Super Star|Star]]:''' Doubles the user's speed, as well as harming anyone they come in contact with. Can only be obtained by the losing team.
*'''[[Chain Chomp]]''': This all-powerful huge monster will appear as a big shadow over the character who has the ball. Once it lands, it begins running around, hunting and stunning all of the opponents' members and destroying everything in its path. Chain Chomps do not go away without having stunned at least one character. Only the losing team can come into possession of a Chain Chomp.


* '''[[Giant Red Shell]]s:''' The red version of the giant shell. Unlike the small version, they continue to move after bumping into a wall. When initially shot off, they will home in on the nearest character, but afterwards, they merely act like a giant green shell. Like the green ones, they only come in sets of one shell.
==Fields==
 
* '''[[Giant Blue Shell]]s:''' Acts in the same manner as the giant green shells, with the exception of freezing characters on impact. On occasion, the shell will also explode on impact, affecting any nearby characters as well. Like the other giant shells, they only come in sets of one.
 
* '''[[Giant Spiny Shell]]s:''' These shells are completely unstoppable, leaving behind a trail of destruction anywhere they go. Only comes in sets of one.
 
* '''[[Bob-omb]]s:''' After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three.
 
* '''[[Giant Bob-omb]]:''' Essentially a larger Bob-omb. Their explosion radius is roughly four times larger. Plus, it sends out a shockwave, harming anyone who is even near it.
 
* '''[[Mushroom]]:''' Doubles the user's speed.
 
* '''[[Super Star|Star]]:''' Doubles the user's speed, as well as harming anyone they come in contact with. Can only be obtained by the losing team.
 
* '''[[Chain Chomp]]''': This all-powerful huge monster will appear as a big shadow over the character who has the ball. Once it lands, it begins running around, hunting and stunning all of the opponents' members and destroying everything in its path. Chain Chomps do not go away without having stunned at least one character. Only the losing team can come into possession of a Chain Chomp.
 
== Fields ==
The Fields in ''Super Mario Strikers'' do not affect gameplay, and thus are only cosmetic changes.
The Fields in ''Super Mario Strikers'' do not affect gameplay, and thus are only cosmetic changes.


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== Cups ==
==Cups==
{| border=1 cellspacing=0 cellpadding=3 style="background:#f9f9f9; font-family:arial; color:black; border-collapse:collapse"
{| border=1 cellspacing=0 cellpadding=3 style="background:#f9f9f9; font-family:arial; color:black; border-collapse:collapse"
|- bgcolor=green
|- bgcolor=green
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=== Difficulties ===
===Difficulties===
There are four difficulty settings. The higher the difficulty is set, the more the passing, deking, and Super Strike skills of the CPU increase:
There are four difficulty settings. The higher the difficulty is set, the more the passing, deking, and Super Strike skills of the CPU increase:
* '''Novice''' ('''Rookie''' in the US version): A very easy level. CPU lets the player win and make Super Strikes.
*'''Novice''' ('''Rookie''' in the US version): A very easy level. CPU lets the player win and make Super Strikes.
* '''Professional:''' An easy level. CPU will make some unexpected maneuvers, such as dekes and Super Strikes.
*'''Professional:''' An easy level. CPU will make some unexpected maneuvers, such as dekes and Super Strikes.
* '''Superstar:''' Hard. The CPU takes the ball, and tries to make a goal. Also, the CPU can rumble the player's Super Strike meter to attempt throwing the player off.
*'''Superstar:''' Hard. The CPU takes the ball, and tries to make a goal. Also, the CPU can rumble the player's Super Strike meter to attempt throwing the player off.
* '''Legend:''' Very hard. CPU can try to steal the ball and attack the player. If it has the ball, it can make dekes as soon as the player attempts to attack it. The CPU also attempts Perfect Strikes. It can rumble the player's Super Strike meter to attempt throwing the player off.
*'''Legend:''' Very hard. CPU can try to steal the ball and attack the player. If it has the ball, it can make dekes as soon as the player attempts to attack it. The CPU also attempts Perfect Strikes. It can rumble the player's Super Strike meter to attempt throwing the player off.


Note: In the Super Cups, the Novice (Rookie) setting is not available.
Note: In the Super Cups, the Novice (Rookie) setting is not available.


== Trophies ==
==Trophies==
{{main|Trophy}}
{{main|Trophy}}
[[File:Super mario strikers trophy.jpg|left|thumb|The Super Striker Award.]]
[[File:Super mario strikers trophy.jpg|left|thumb|The Super Striker Award.]]
Trophies are awards won by achieving a certain number of special actions. Additionally, all cups of the game are trophies, including the [[Mushroom Cup]], the [[Flower Cup]], the [[Star Cup]], the [[Bowser Cup]], the [[Super Mushroom Cup]], the [[Super Flower Cup]], the [[Super Star Cup]] and the [[Super Bowser Cup]]. The cups' trophies are won by winning the cup. These special trophies can also be unlocked:
Trophies are awards won by achieving a certain number of special actions. Additionally, all cups of the game are trophies, including the [[Mushroom Cup]], the [[Flower Cup]], the [[Star Cup]], the [[Bowser Cup]], the [[Super Mushroom Cup]], the [[Super Flower Cup]], the [[Super Star Cup]], and the [[Super Bowser Cup]]. The cups' trophies are won by winning the cup. These special trophies can also be unlocked:


{{br}}<center>
{{br}}<center>
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</center>
</center>


== Cheats ==
==Cheats==
Cheats are special options available in the cheat menu. They can be unlocked by winning a Super Cup or a Gold trophy. Their effects vary. These only work for free play modes, not for the cups.
Cheats are special options available in the cheat menu. They can be unlocked by winning a Super Cup or a Gold trophy. Their effects vary. These only work for free play modes, not for the cups.
<center>
<center>
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===Grudge Match===
===Grudge Match===
Two teams participate in a series at the field of their choice. They can play for as many games as they want.
Two teams participate in a series at the field of their choice. They can play for as many games as they want.
===Cup Battle===
===Cup Battle===
Players choose a single team and participate in one of the four Cups. If they quit their match in the middle, they forfeit the match.
Players choose a single team and participate in one of the four Cups. If they quit their match in the middle, they forfeit the match.
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===Super Cup Battle===
===Super Cup Battle===
The same as a Cup Battle, but the four Super Cups can be played.
The same as a Cup Battle, but the four Super Cups can be played.
===Custom Battle===
===Custom Battle===
Three to eight teams play in a league table or knockout bracket. The table can be a single or double round-robin.
Three to eight teams play in a league table or knockout bracket. The table can be a single or double round-robin.
===Strikers 101===
===Strikers 101===
[[File:Strikers101.png|thumb|250px|Gameplay in Strikers 101.]]
[[File:Strikers101.png|thumb|250px|Gameplay in Strikers 101.]]
A tutorial menu. Players can learn the basics of the game and hone their skills. More than one player can participate, and the players can choose any character. While scores are counted, there is an infinite time limit. At the beginning of the match, there is a menu that automatically opens, and options show how to do certain techniques. During gameplay, a scrolling bar of information on the bottom shows what button inputs does what. Players can play only on Pipeline Central in this mode.
A tutorial menu. Players can learn the basics of the game and hone their skills. More than one player can participate, and the players can choose any character. While scores are counted, there is an infinite time limit. At the beginning of the match, there is a menu that automatically opens, and options show how to do certain techniques. During gameplay, a scrolling bar of information on the bottom shows what button inputs does what. Players can play only on Pipeline Central in this mode.
===Spoils===
===Spoils===
Players can view their awards and records.
Players can view their awards and records.
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===Infinite ball shots===
===Infinite ball shots===
This glitch can appear during matches. A character must hold the Football and go to the opponent's field. If the player shoots the ball towards the goalie without charging and is hit by a [[Blue Shell]] and frozen at the same time<ref>[http://www.youtube.com/watch?v=GnLAbZNOD_k&feature=plcp Blue Shell Glitch]</ref>, the ball will remain stuck on their feet, but keeps emitting the purple rings caused by the kick while the victim is frozen. Because of that, the goalie responds to block the shot, repeatedly lunging and falling in an attempt to get the ball. In this state, the Ball cannot be taken by the other characters; the glitch wears off once the victim is unfrozen and shoots the ball normally.
This glitch can appear during matches. A character must hold the Football and go to the opponent's field. If the player shoots the ball towards the goalie without charging and is hit by a [[Blue Shell]] and frozen at the same time<ref>[http://www.youtube.com/watch?v=GnLAbZNOD_k&feature=plcp Blue Shell Glitch]</ref>, the ball will remain stuck on their feet, but keeps emitting the purple rings caused by the kick while the victim is frozen. Because of that, the goalie responds to block the shot, repeatedly lunging and falling in an attempt to get the ball. In this state, the Ball cannot be taken by the other characters; the glitch wears off once the victim is unfrozen and shoots the ball normally.
===Super Team without unlocking===  
===Super Team without unlocking===  
If player two rapidly taps the {{button|gcn|A}} and {{button|gcn|B}} buttons on a captain, as player one pushes {{button|gcn|A}} on the locked Super Team on the character select screen, the first player can play as Super Team without unlocking them.<ref>[https://www.youtube.com/watch?v=Vhvui8-KL4E "Super Mario Strikers Super Team Glitch," from Firebird2031]. ''YouTube''. Retrieved February 12, 2015.</ref>
If player two rapidly taps the {{button|gcn|A}} and {{button|gcn|B}} buttons on a captain, as player one pushes {{button|gcn|A}} on the locked Super Team on the character select screen, the first player can play as Super Team without unlocking them.<ref>[https://www.youtube.com/watch?v=Vhvui8-KL4E "Super Mario Strikers Super Team Glitch," from Firebird2031]. ''YouTube''. Retrieved February 12, 2015.</ref>
===Imperfect Strike===
===Imperfect Strike===
In order to recreate this glitch, it is mostly recommended to play a Grudge Match with 2 players or more, and also to play with the Perfect Strike cheat code enabled. First, players must make sure that the rival captain is a tall player like Donkey Kong, Super Team, Waluigi or Wario, then choose any other captain for their team. Before doing the Perfect Strike, the rival captain (along with one or two sidekicks if possible) must get up close in front of the Kritter goalkeeper while he faces the player's captain; only then, they should do the Perfect Strike from a long distance and, if executed correctly, the rival captain will get hit by the ball and not the goalie, preventing the score.
In order to recreate this glitch, it is mostly recommended to play a Grudge Match with 2 players or more, and also to play with the Perfect Strike cheat code enabled. First, players must make sure that the rival captain is a tall player like Donkey Kong, Super Team, Waluigi, or Wario, then choose any other captain for their team. Before doing the Perfect Strike, the rival captain (along with one or two sidekicks if possible) must get up close in front of the Kritter goalkeeper while he faces the player's captain; only then, they should do the Perfect Strike from a long distance and, if executed correctly, the rival captain will get hit by the ball and not the goalie, preventing the score.


As a consequence, both the player's own and their rival's teams will remain unable to move; not only that, but the camera will also be stuck on a different angle while still focusing on the ball. The only character the player can unfreeze during this glitch is their rival's Kritter goalkeeper; to do so, they have to fail a Super Strike, so the Kritter can either catch it or throw it back; both of these actions will allow the Kritter to move again. To fully disable the glitch, the player has to score a goal so the screen displays the celebration and the replay; after that, all characters will be able to move again.<ref>[https://www.youtube.com/watch?v=ybdnA9QkMtY "Mario super strikers funniest glitch ever!!" from Blue Pianta Rules!!!]. ''YouTube''. Retrieved April 5, 2017.</ref>
As a consequence, both the player's own and their rival's teams will remain unable to move; not only that, but the camera will also be stuck on a different angle while still focusing on the ball. The only character the player can unfreeze during this glitch is their rival's Kritter goalkeeper; to do so, they have to fail a Super Strike, so the Kritter can either catch it or throw it back; both of these actions will allow the Kritter to move again. To fully disable the glitch, the player has to score a goal so the screen displays the celebration and the replay; after that, all characters will be able to move again.<ref>[https://www.youtube.com/watch?v=ybdnA9QkMtY "Mario super strikers funniest glitch ever!!" from Blue Pianta Rules!!!]. ''YouTube''. Retrieved April 5, 2017.</ref>
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==References to other games==
==References to other games==
* ''[[Super Mario World 2: Yoshi's Island]]'': The Crater Field is located on [[Yoshi's Island]].
*''[[Super Mario World 2: Yoshi's Island]]'': The Crater Field is located on [[Yoshi's Island]].
* ''[[Donkey Kong 64]]'': This was one of the last titles to feature Kritter with his appearance from this game. Also, the Konga Coliseum is located on Donkey Kong Island.
*''[[Donkey Kong 64]]'': This was one of the last titles to feature Kritter with his appearance from this game. Also, the Konga Coliseum is located on Donkey Kong Island.
* ''[[Mario Kart: Double Dash!!]]'': The artwork for many items from this game was recycled in the instruction booklet.
*''[[Mario Kart: Double Dash!!]]'': The artwork for many items from this game was recycled in the instruction booklet.


==Names in other languages==
==Names in other languages==
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[[File:Strikers First Goal Mario.png|thumb|right|200px|16:9]]
[[File:Strikers First Goal Mario.png|thumb|right|200px|16:9]]
*This is the only ''Mario'' Nintendo GameCube game to support 16:9 widescreen as well as 480p.
*This is the only ''Mario'' Nintendo GameCube game to support 16:9 widescreen as well as 480p.
*An unused promotional poster for this game was created but ultimately rejected due to it resembling a scrotum. In the image, two soccer balls dangle from a net bag, with the quote "You're gonna need a pair"<ref>Sickr. (November 17, 2014). [https://mynintendonews.com/2014/11/17/heres-a-controversial-canned-promotional-poster-for-the-first-mario-strikers-game/ Here’s A Controversial Canned Promotional Poster For The First Mario Strikers Game]. ''My Nintendo News''. Retrieved December 16, 2017.</ref>.
*An unused promotional poster for this game was created, but ultimately rejected due to it resembling a scrotum. In the image, two soccer balls dangle from a net bag, with the quote "You're gonna need a pair"<ref>Sickr. (November 17, 2014). [https://mynintendonews.com/2014/11/17/heres-a-controversial-canned-promotional-poster-for-the-first-mario-strikers-game/ Here’s A Controversial Canned Promotional Poster For The First Mario Strikers Game]. ''My Nintendo News''. Retrieved December 16, 2017.</ref>.
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