Good Lakitu, Bad Lakitu: Difference between revisions

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|JapR=Ii Jugemu Warui Jugemu
|JapR=Ii Jugemu Warui Jugemu
|JapM=Good Lakitu, Bad Lakitu
|JapM=Good Lakitu, Bad Lakitu
|Dut=Brave Lakitu, stoute Lakitu
|DutM=Good Lakitu, Naughty Lakitu
}}
}}


{{SMM2 Levels}}
{{SMM2 Levels}}
[[Category:Super Mario Maker 2 Levels]]
[[Category:Super Mario Maker 2 Levels]]

Revision as of 14:38, December 16, 2019

Template:Levelbox Good Lakitu, Bad Lakitu is the seventy-fifth course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the Super Mario Bros. 3 style. It is posted by A Certain Mage, and has a difficulty rating of 3/4 stars.

Layout

The level begins with two Lakitus throwing POW Blocks to allow Mario to take out some Spike Tops. Another Lakitu appears to throw parachuting Spinies just as Munchers begin appearing on the bottom area. Afterwards, Mario will encounter a ? Block containing a Super Star just before the Checkpoint Flag, and some Piranha Plants guarding a 10-Coin accessible only by a Lakitu's Cloud. After passing two Hammer Bros, Mario must use some Bob-ombs thrown by another Lakitu to make it to the upper area and thus reach the goal.

Description

"Kehehehe! I've made a desert guarded by Lakitus! It would take a miracle for anyone to make it to the end! But I'm the sporting type, so hear this—anyone who manages to make it to the end will receive a healthy reward!"

Enemies

Names in other languages

Language Name Meaning
Japanese いいジュゲム わるいジュゲム
Ii Jugemu Warui Jugemu
Good Lakitu, Bad Lakitu

Dutch Brave Lakitu, stoute Lakitu
Good Lakitu, Naughty Lakitu

Template:SMM2 Levels