Mario & Luigi: Dream Team: Difference between revisions

→‎Special attacks: Finally got the Luiginary Attack article made.
(Turns out I can't create an article 'cause the link just redirects here. How do I stop that? Or how do I move just one section of an article?)
(→‎Special attacks: Finally got the Luiginary Attack article made.)
Tag: Mobile edit
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==Special attacks==
==Special attacks==
===Bros. Attacks (Real World)===
===Bros. Attacks (Real World)===
{{main|Bros. Attack#Mario & Luigi: Dream Team}}
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.  
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.  
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
! colspan="6;" style="color:white;background:red" | Mario
|-
!Special
!Description
!Effects
!width=3%|BP
!Type
!Location
|-
|align="center"|[[File:3DRedShellMLDT.png]]<br>[[3D Red Shell]]*
|align="center"|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|align="center"|Similar to the previous ''Mario & Luigi'' games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|align="center"|4
|align="center"|Boots
|align="center"|[[Mushrise Park]]
|-
|align="center"|[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|align="center"|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|align="center"|Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the {{button|3ds|A}} and {{button|3ds|B}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|align="center"|7
|align="center"|Boots
|align="center"|[[Wakeport]]
|-
|align="center"|[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|align="center"|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|align="center"|Using the {{button|3ds|Stick}}, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage.
|align="center"|9
|align="center"|Hammer
|align="center"|[[Driftwood Shore]]
|-
|align="center"|[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|align="center"|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|align="center"|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage.
|align="center"|12
|align="center"|Hammer
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|align="center"|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|align="center"|Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|align="center"|15
|align="center"|Hammer
|align="center"|[[Mushrise Park]] - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
|-
! colspan="6;" style="color:white;background:green" |Luigi
|-
!Special
!Description
!Effects
!BP
!Type
!Location
|-
|align="center"|[[File:3DGreenShellMLDT.png]]<br>[[3D Green Shell]]*
|align="center"|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|align="center"|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|align="center"|4
|align="center"|Boots
|align="center"|[[Mushrise Park]] - All ten pieces are given upon Brickle being freed from the main fountain.
|-
|align="center"|[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|align="center"|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|align="center"|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|align="center"|5
|align="center"|-
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|align="center"|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|align="center"|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|align="center"|7
|align="center"|Boots
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|align="center"|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|align="center"|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|align="center"|9
|align="center"|-
|align="center"|[[Mount Pajamaja]] - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
|-
|align="center"|[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|align="center"|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|align="center"|12
|align="center"|Boots
|align="center"|[[Neo Bowser Castle]]
|}


===Luiginary Attacks (Dream World)===
===Luiginary Attacks (Dream World)===
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.
{{main|Luiginary Attack}}
 
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves. Using these moves fills up Luigi's side of the Badge meter.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!width=10%|Special
!Description
!Effects
!width=3%|BP
!Type
!width=15%|Location
|-
|align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|align="center"|''Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with {{button|3ds|A}}.
|align="center"|6
|align="center"|Boots
|align="center"|[[Dreamy Mushrise Park]]
|-
|align="center"|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|10
|align="center"|Boots
|align="center"|[[Dreamy Dozing Sands]]
|-
|align="center"|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|Mash the {{button|3ds|B}} Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the {{button|3ds|Stick}} to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|10
|align="center"|Hammer
|align="center"|[[Dreamy Mount Pajamaja]]
|-
|align="center"|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|Press {{button|3ds|B}} just as a fireball lands on a group of Luiginoids or {{button|3ds|A}} as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|14
|align="center"|-
|align="center"|[[Dreamy Driftwood Shore]]
|-
|align="center"|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|14
|align="center"|Hammer
|align="center"|[[Dreamy Wakeport]]
(Bedsmith's Pillow)
|-
|align="center"|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|Hold {{button|3ds|B}} to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of {{button|3ds|B}}, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing {{button|3ds|B}} while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|16
|align="center"|Hammer
|align="center"|[[Dreamy Somnom Woods]]
|}
 
<small>* - Mandatory Bros./Luiginary Attacks.</small>


==Characters==
==Characters==