Floor 1+ Donkey Kong: Difference between revisions

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==Overview==
==Overview==
As in the previous fight, the player must shoot [[Mini Mario (toy)|Mini Marios]] into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now count among the smaller, normal obstacles. Often, gray [[+ Clock|clocks]] will accompany other obstacles, reducing 30 seconds from the timer upon collecting them.
As in the previous fight, the player must shoot [[Mini Mario (toy)|Mini Marios]] into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now count among the smaller, normal obstacles. Often, gray [[+ Clock|clocks]] will accompany other obstacles, deducting 30 seconds from the timer upon being collected.


To defeat Donkey Kong, the player must land him six hits.
To defeat Donkey Kong, the player must land him six hits.
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