Mario Clash (microgame): Difference between revisions
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* '''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice. | * '''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice. | ||
* '''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up. | * '''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up. | ||
* '''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', | * '''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} | ||
{{WWG Microgames}} | {{WWG Microgames}} |
Revision as of 21:27, September 19, 2018
Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.
Gameplay
The objective is to throw a Koopa Shell at either Spike Top, Boo, or Para-Goomba depending on the level difficulty. If Mario misses, the player loses the microgame.
- 1st level difficulty: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
- 2nd level difficulty: The enemy is a Boo. It floats down to the target spot once then floats up.
- 3rd level difficulty: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In WarioWare Gold, the Para-Goomba has to be hit twice.